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authordannye <corrnondacqb@yahoo.com>2015-07-14 00:21:03 -0500
committerdannye <corrnondacqb@yahoo.com>2015-07-14 00:21:03 -0500
commitb509b48a7f5a9a80225b9c030d7334b26b521c62 (patch)
tree4ffe3bdf40db06fc58977bccac2b4a2a1c42f4a0 /engine/battle/animations.asm
parent822bb2bd21110cc5dc7875d70f8c36c15d13cbaf (diff)
Use more *Coord
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
Diffstat (limited to 'engine/battle/animations.asm')
-rwxr-xr-xengine/battle/animations.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm
index cdd28422..3321b738 100755
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -2184,7 +2184,7 @@ Func_7980c: ; 7980c (1e:580c)
push bc
ld e, a
ld d, $0
- ld hl, wTileMap
+ hlCoord 0, 0
add hl, de
ld bc, $707
call ClearScreenArea
@@ -2206,7 +2206,7 @@ GetMonSpriteTileMapPointerFromRowCount: ; 79820 (1e:5820)
.enemyTurn
ld a, 12
.next
- ld hl, wTileMap
+ hlCoord 0, 0
ld e, a
ld d, 0
add hl, de