index
:
pokered
adding-pokemon
expand-tileset
give-all-mons
master
multilang
pokedex-order
rgbgfx
Pokémon Red and Blue
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engine
/
battle
/
animations.asm
Age
Commit message (
Expand
)
Author
2015-08-30
No more W_
dannye
2015-08-12
commented SGB palette stuff
YamaArashi
2015-08-08
commented audio code
YamaArashi
2015-08-07
named wram variables
YamaArashi
2015-07-24
named animation functions/variables
YamaArashi
2015-07-21
Name some battle sound effects
dannye
2015-07-19
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-07-19
Name sound effects
dannye
2015-07-18
misc
YamaArashi
2015-07-18
Consolidate coord macros
dannye
2015-07-18
fix variable naming
YamaArashi
2015-07-14
named wram variables
YamaArashi
2015-07-14
hall of fame / credits
YamaArashi
2015-07-14
Use more screen dimension constants
dannye
2015-07-14
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-07-14
Use more *Coord
dannye
2015-07-13
named party menu/naming screen wram variables
YamaArashi
2015-07-13
comment slot machine
YamaArashi
2015-07-12
use constant for bg transfer dest hram var
YamaArashi
2015-07-12
shake screen functions
YamaArashi
2015-07-12
some battle animation stuff
YamaArashi
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-04-01
Rename battle files and split move effects Part 1
xCrystal
2015-03-31
Document animation types (shake screen/blink pic)
xCrystal
2015-03-31
Label some attack animation functions
xCrystal
2015-03-31
Some wram constants
xCrystal
2015-02-07
serial/trade/misc
YamaArashi
2015-01-27
More battle sfx ids
U-Daniel-PC\Daniel
2014-10-22
Fix typo introduced in last commit.
IIMarckus
2014-10-21
Add Yellow’s slot machine graphics.
IIMarckus
2014-10-17
Kill version.asm.
IIMarckus
2014-09-23
Rename hVBlank* constants to h*.
yenatch
2014-09-20
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-17
Use move animation constants instead of static values.
yenatch
2014-09-13
Commented more sprite and map code
YamaArashi
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
2014-08-08
Labelled many functions/variables
YamaArashi
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Remove generated "indirect jump" comments.
yenatch
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-23
Comment some more bank 0 functions.
yenatch
2014-05-23
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel