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authorxCrystal <rgr.crystal@gmail.com>2015-04-01 11:23:27 +0200
committerxCrystal <rgr.crystal@gmail.com>2015-04-01 17:05:10 +0200
commite74dce24b4bbb0d0d23a1724932b289050b66d4a (patch)
treeac695b04a00f7af920e1e84b88adbcb0fce84842 /engine/battle/animations.asm
parent9d93b5b630eaabd57f213c9dc5761223ff7445ec (diff)
Rename battle files and split move effects Part 1
1.asm, 4.asm, and 4_2.asm
Diffstat (limited to 'engine/battle/animations.asm')
-rwxr-xr-xengine/battle/animations.asm26
1 files changed, 13 insertions, 13 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm
index 0f12e05a..dc08e0e1 100755
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -407,7 +407,7 @@ MoveAnimation: ; 78d5e (1e:4d5e)
ld c,30
call DelayFrames
.next4
- call PlayApplyingAttackAnimation ; reload pic and flash the pic in and out (to show damage)
+ call PlayApplyingAttackAnimation ; shake the screen or flash the pic in and out (to show damage)
.AnimationFinished
call WaitForSoundToFinish
xor a
@@ -463,37 +463,37 @@ PlayApplyingAttackAnimation: ; 78dbd (1e:4dbd)
jp [hl]
AnimationTypePointerTable: ; 78dcf (1e:4dcf)
- dw ShakeScreenVertically ; enemy mon has used a non-damaging move
+ dw ShakeScreenVertically ; enemy mon has used a damaging move without a side effect
dw ShakeScreenHorizontallyHeavy ; enemy mon has used a damaging move with a side effect
- dw ShakeScreenHorizontallySlow ; enemy mon has used a damaging move without a side effect
- dw BlinkEnemyMonSprite ; player mon has used a non-damaging move
+ dw ShakeScreenHorizontallySlow ; enemy mon has used a non-damaging move
+ dw BlinkEnemyMonSprite ; player mon has used a damaging move without a side effect
dw ShakeScreenHorizontallyLight ; player mon has used a damaging move with a side effect
- dw ShakeScreenHorizontallySlow2 ; player mon has used a damaging move without a side effect
+ dw ShakeScreenHorizontallySlow2 ; player mon has used a non-damaging move
-ShakeScreenVertically: ; 78ddb (1e:4ddb)
+ShakeScreenVertically: ; 78ddb (1e:4ddb)
call PlayApplyingAttackSound
ld b, $8
jp AnimationShakeScreenVertically
-ShakeScreenHorizontallyHeavy: ; 78de3 (1e:4de3)
+ShakeScreenHorizontallyHeavy: ; 78de3 (1e:4de3)
call PlayApplyingAttackSound
ld b, $8
- jp AnimationShakeScreenHorizontallyFast
+ jp AnimationShakeScreenHorizontallyFast
-ShakeScreenHorizontallySlow: ; 78deb (1e:4deb)
+ShakeScreenHorizontallySlow: ; 78deb (1e:4deb)
ld bc, $602
- jr AnimationShakeScreenHorizontallySlow
+ jr AnimationShakeScreenHorizontallySlow
-BlinkEnemyMonSprite: ; 78df0 (1e:4df0)
+BlinkEnemyMonSprite: ; 78df0 (1e:4df0)
call PlayApplyingAttackSound
jp AnimationBlinkEnemyMon
-ShakeScreenHorizontallyLight: ; 78df6 (1e:4df6)
+ShakeScreenHorizontallyLight: ; 78df6 (1e:4df6)
call PlayApplyingAttackSound
ld b, $2
jp AnimationShakeScreenHorizontallyFast
-ShakeScreenHorizontallySlow2: ; 78dfe (1e:4dfe)
+ShakeScreenHorizontallySlow2: ; 78dfe (1e:4dfe)
ld bc, $302
AnimationShakeScreenHorizontallySlow: ; 78e01 (1e:4e01)