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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 11:51:00 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 11:51:00 -0400
commitb29e5ee203b6fa4592180ef6cca732462cca9af6 (patch)
tree7634ed34bcc174f6df004a473b277d1cc3f8f218 /engine/battle/core.asm
parentc85050497c1bd062e9cd40bf5b32fa3beca366cc (diff)
Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
Diffstat (limited to 'engine/battle/core.asm')
-rwxr-xr-xengine/battle/core.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 75841ccf..fec10215 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -3814,7 +3814,7 @@ DetermineExclamationPointTextNum:
pop bc
ret
-INCLUDE "data/move_grammar.asm"
+INCLUDE "data/moves/grammar.asm"
PrintMoveFailureText:
ld de, wPlayerMoveEffect
@@ -5317,7 +5317,7 @@ AIGetTypeEffectiveness:
ld [wTypeEffectiveness], a ; store damage multiplier
ret
-INCLUDE "data/type_effects.asm"
+INCLUDE "data/types/type_matchups.asm"
; some tests that need to pass for a move to hit
MoveHitTest: