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authordannye <corrnondacqb@yahoo.com>2015-07-14 00:21:03 -0500
committerdannye <corrnondacqb@yahoo.com>2015-07-14 00:21:03 -0500
commitb509b48a7f5a9a80225b9c030d7334b26b521c62 (patch)
tree4ffe3bdf40db06fc58977bccac2b4a2a1c42f4a0 /engine/battle/core.asm
parent822bb2bd21110cc5dc7875d70f8c36c15d13cbaf (diff)
Use more *Coord
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
Diffstat (limited to 'engine/battle/core.asm')
-rwxr-xr-xengine/battle/core.asm10
1 files changed, 5 insertions, 5 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index ec67d094..52beca1a 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -117,7 +117,7 @@ SlidePlayerAndEnemySilhouettesOnScreen: ; 3c04c (f:404c)
or c
jr nz, .clearBackgroundLoop
; copy the work RAM tile map to VRAM
- ld hl, wTileMap
+ hlCoord 0, 0
ld de, vBGMap0
ld b, 18 ; number of rows
.copyRowLoop
@@ -855,7 +855,7 @@ FaintEnemyPokemon: ; 0x3c567
hlCoord 12, 5
deCoord 12, 6
call SlideDownFaintedMonPic
- ld hl, wTileMap
+ hlCoord 0, 0
ld bc, $40b
call ClearScreenArea
ld a, [W_ISINBATTLE]
@@ -1214,7 +1214,7 @@ HandlePlayerBlackOut: ; 3c837 (f:4837)
ld a, [W_CUROPPONENT]
cp $c8 + SONY1
jr nz, .notSony1Battle
- ld hl, wTileMap ; sony 1 battle
+ hlCoord 0, 0 ; sony 1 battle
ld bc, $815
call ClearScreenArea
call ScrollTrainerPicAfterBattle
@@ -1489,7 +1489,7 @@ EnemySendOutFirstMon: ; 3c92a (f:492a)
call LoadScreenTilesFromBuffer1
.next4
call ClearSprites
- ld hl,wTileMap
+ hlCoord 0, 0
ld bc,$040B
call ClearScreenArea
ld b,1
@@ -1952,7 +1952,7 @@ DrawPlayerHUDAndHPBar: ; 3cd60 (f:4d60)
DrawEnemyHUDAndHPBar: ; 3cdec (f:4dec)
xor a
ld [H_AUTOBGTRANSFERENABLED], a
- ld hl, wTileMap
+ hlCoord 0, 0
ld bc, $40c
call ClearScreenArea
callab PlaceEnemyHUDTiles