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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 11:51:00 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 11:51:00 -0400
commitb29e5ee203b6fa4592180ef6cca732462cca9af6 (patch)
tree7634ed34bcc174f6df004a473b277d1cc3f8f218 /engine/battle/effects.asm
parentc85050497c1bd062e9cd40bf5b32fa3beca366cc (diff)
Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
Diffstat (limited to 'engine/battle/effects.asm')
-rw-r--r--engine/battle/effects.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/effects.asm b/engine/battle/effects.asm
index 8bb22a1c..2c015097 100644
--- a/engine/battle/effects.asm
+++ b/engine/battle/effects.asm
@@ -21,7 +21,7 @@ _JumpMoveEffect:
ld l, a
jp hl ; jump to special effect handler
-INCLUDE "data/effects_pointers.asm"
+INCLUDE "data/moves/effects_pointers.asm"
SleepEffect:
ld de, wEnemyMonStatus
@@ -751,7 +751,7 @@ PrintStatText:
ld bc, $a
jp CopyData
-INCLUDE "text/stat_names.asm"
+INCLUDE "data/battle/stat_names.asm"
INCLUDE "data/battle/stat_modifiers.asm"