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authorRangi <35663410+Rangi42@users.noreply.github.com>2020-07-07 19:48:22 -0400
committerGitHub <noreply@github.com>2020-07-07 19:48:22 -0400
commit9571c550b6a0dcb3a4f54513c881661a87271024 (patch)
treed73507228a57e4f3cece2fb93fe7df3a9439553f /engine/battle/move_effects
parentc480632d5494d04f7f5f0298a31877a2293b564e (diff)
parentbbf2f51a02b2544f1bef32a5868503b474ae2fef (diff)
Merge pull request #263 from Rangi42/master
Syncing style with pokecrystal
Diffstat (limited to 'engine/battle/move_effects')
-rw-r--r--engine/battle/move_effects/conversion.asm2
-rw-r--r--engine/battle/move_effects/drain_hp.asm12
-rw-r--r--engine/battle/move_effects/focus_energy.asm6
-rw-r--r--engine/battle/move_effects/haze.asm2
-rw-r--r--engine/battle/move_effects/heal.asm10
-rw-r--r--engine/battle/move_effects/leech_seed.asm6
-rw-r--r--engine/battle/move_effects/mist.asm6
-rw-r--r--engine/battle/move_effects/one_hit_ko.asm2
-rw-r--r--engine/battle/move_effects/paralyze.asm14
-rw-r--r--engine/battle/move_effects/pay_day.asm24
-rw-r--r--engine/battle/move_effects/recoil.asm8
-rw-r--r--engine/battle/move_effects/reflect_light_screen.asm2
-rw-r--r--engine/battle/move_effects/substitute.asm4
-rw-r--r--engine/battle/move_effects/transform.asm8
14 files changed, 53 insertions, 53 deletions
diff --git a/engine/battle/move_effects/conversion.asm b/engine/battle/move_effects/conversion.asm
index 662f65e0..1f64ec5b 100644
--- a/engine/battle/move_effects/conversion.asm
+++ b/engine/battle/move_effects/conversion.asm
@@ -1,7 +1,7 @@
ConversionEffect_:
ld hl, wEnemyMonType1
ld de, wBattleMonType1
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
ld a, [wEnemyBattleStatus1]
jr z, .conversionEffect
diff --git a/engine/battle/move_effects/drain_hp.asm b/engine/battle/move_effects/drain_hp.asm
index 452ccf0c..04a585cc 100644
--- a/engine/battle/move_effects/drain_hp.asm
+++ b/engine/battle/move_effects/drain_hp.asm
@@ -14,7 +14,7 @@ DrainHPEffect_:
.getAttackerHP
ld hl, wBattleMonHP
ld de, wBattleMonMaxHP
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
jp z, .addDamageToAttackerHP
ld hl, wEnemyMonHP
@@ -69,21 +69,21 @@ DrainHPEffect_:
ld [wHPBarNewHP+1], a
inc de
.next
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
- coord hl, 10, 9
+ hlcoord 10, 9
ld a, $1
jr z, .next2
- coord hl, 2, 2
+ hlcoord 2, 2
xor a
.next2
ld [wHPBarType], a
predef UpdateHPBar2
predef DrawPlayerHUDAndHPBar
predef DrawEnemyHUDAndHPBar
- callab ReadPlayerMonCurHPAndStatus
+ callfar ReadPlayerMonCurHPAndStatus
ld hl, SuckedHealthText
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
ld a, [wPlayerMoveEffect]
jr z, .next3
diff --git a/engine/battle/move_effects/focus_energy.asm b/engine/battle/move_effects/focus_energy.asm
index 7a426d2c..1fafe920 100644
--- a/engine/battle/move_effects/focus_energy.asm
+++ b/engine/battle/move_effects/focus_energy.asm
@@ -1,6 +1,6 @@
FocusEnergyEffect_:
ld hl, wPlayerBattleStatus2
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
jr z, .notEnemy
ld hl, wEnemyBattleStatus2
@@ -8,13 +8,13 @@ FocusEnergyEffect_:
bit GETTING_PUMPED, [hl] ; is mon already using focus energy?
jr nz, .alreadyUsing
set GETTING_PUMPED, [hl] ; mon is now using focus energy
- callab PlayCurrentMoveAnimation
+ callfar PlayCurrentMoveAnimation
ld hl, GettingPumpedText
jp PrintText
.alreadyUsing
ld c, 50
call DelayFrames
- jpab PrintButItFailedText_
+ jpfar PrintButItFailedText_
GettingPumpedText:
text_pause
diff --git a/engine/battle/move_effects/haze.asm b/engine/battle/move_effects/haze.asm
index 521ff662..915eeed8 100644
--- a/engine/battle/move_effects/haze.asm
+++ b/engine/battle/move_effects/haze.asm
@@ -15,7 +15,7 @@ HazeEffect_:
; cure non-volatile status, but only for the target
ld hl, wEnemyMonStatus
ld de, wEnemySelectedMove
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
jr z, .cureStatuses
ld hl, wBattleMonStatus
diff --git a/engine/battle/move_effects/heal.asm b/engine/battle/move_effects/heal.asm
index 8cc9da93..e9fb62a7 100644
--- a/engine/battle/move_effects/heal.asm
+++ b/engine/battle/move_effects/heal.asm
@@ -1,5 +1,5 @@
HealEffect_:
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
ld de, wBattleMonHP
ld hl, wBattleMonMaxHP
@@ -27,7 +27,7 @@ HealEffect_:
ld c, 50
call DelayFrames
ld hl, wBattleMonStatus
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
jr z, .restEffect
ld hl, wEnemyMonStatus
@@ -87,12 +87,12 @@ HealEffect_:
.playAnim
ld hl, PlayCurrentMoveAnimation
call BankswitchEtoF
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
- coord hl, 10, 9
+ hlcoord 10, 9
ld a, $1
jr z, .updateHPBar
- coord hl, 2, 2
+ hlcoord 2, 2
xor a
.updateHPBar
ld [wHPBarType], a
diff --git a/engine/battle/move_effects/leech_seed.asm b/engine/battle/move_effects/leech_seed.asm
index 74360233..61bd982a 100644
--- a/engine/battle/move_effects/leech_seed.asm
+++ b/engine/battle/move_effects/leech_seed.asm
@@ -1,11 +1,11 @@
LeechSeedEffect_:
- callab MoveHitTest
+ callfar MoveHitTest
ld a, [wMoveMissed]
and a
jr nz, .moveMissed
ld hl, wEnemyBattleStatus2
ld de, wEnemyMonType1
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
jr z, .leechSeedEffect
ld hl, wPlayerBattleStatus2
@@ -22,7 +22,7 @@ LeechSeedEffect_:
bit SEEDED, [hl]
jr nz, .moveMissed
set SEEDED, [hl]
- callab PlayCurrentMoveAnimation
+ callfar PlayCurrentMoveAnimation
ld hl, WasSeededText
jp PrintText
.moveMissed
diff --git a/engine/battle/move_effects/mist.asm b/engine/battle/move_effects/mist.asm
index 67ee4921..163d386f 100644
--- a/engine/battle/move_effects/mist.asm
+++ b/engine/battle/move_effects/mist.asm
@@ -1,6 +1,6 @@
MistEffect_:
ld hl, wPlayerBattleStatus2
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
jr z, .mistEffect
ld hl, wEnemyBattleStatus2
@@ -8,11 +8,11 @@ MistEffect_:
bit PROTECTED_BY_MIST, [hl] ; is mon protected by mist?
jr nz, .mistAlreadyInUse
set PROTECTED_BY_MIST, [hl] ; mon is now protected by mist
- callab PlayCurrentMoveAnimation
+ callfar PlayCurrentMoveAnimation
ld hl, ShroudedInMistText
jp PrintText
.mistAlreadyInUse
- jpab PrintButItFailedText_
+ jpfar PrintButItFailedText_
ShroudedInMistText:
text_far _ShroudedInMistText
diff --git a/engine/battle/move_effects/one_hit_ko.asm b/engine/battle/move_effects/one_hit_ko.asm
index 347a4c7b..7e5db0f7 100644
--- a/engine/battle/move_effects/one_hit_ko.asm
+++ b/engine/battle/move_effects/one_hit_ko.asm
@@ -7,7 +7,7 @@ OneHitKOEffect_:
ld [wCriticalHitOrOHKO], a
ld hl, wBattleMonSpeed + 1
ld de, wEnemyMonSpeed + 1
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
jr z, .compareSpeed
ld hl, wEnemyMonSpeed + 1
diff --git a/engine/battle/move_effects/paralyze.asm b/engine/battle/move_effects/paralyze.asm
index b01aa5cf..dbaa0fb8 100644
--- a/engine/battle/move_effects/paralyze.asm
+++ b/engine/battle/move_effects/paralyze.asm
@@ -1,7 +1,7 @@
ParalyzeEffect_:
ld hl, wEnemyMonStatus
ld de, wPlayerMoveType
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
jp z, .next
ld hl, wBattleMonStatus
@@ -26,22 +26,22 @@ ParalyzeEffect_:
jr z, .doesntAffect
.hitTest
push hl
- callab MoveHitTest
+ callfar MoveHitTest
pop hl
ld a, [wMoveMissed]
and a
jr nz, .didntAffect
set PAR, [hl]
- callab QuarterSpeedDueToParalysis
+ callfar QuarterSpeedDueToParalysis
ld c, 30
call DelayFrames
- callab PlayCurrentMoveAnimation
- jpab PrintMayNotAttackText
+ callfar PlayCurrentMoveAnimation
+ jpfar PrintMayNotAttackText
.didntAffect
ld c, 50
call DelayFrames
- jpab PrintDidntAffectText
+ jpfar PrintDidntAffectText
.doesntAffect
ld c, 50
call DelayFrames
- jpab PrintDoesntAffectText
+ jpfar PrintDoesntAffectText
diff --git a/engine/battle/move_effects/pay_day.asm b/engine/battle/move_effects/pay_day.asm
index 11140ec2..fa373038 100644
--- a/engine/battle/move_effects/pay_day.asm
+++ b/engine/battle/move_effects/pay_day.asm
@@ -2,7 +2,7 @@ PayDayEffect_:
xor a
ld hl, wcd6d
ld [hli], a
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
ld a, [wBattleMonLevel]
jr z, .payDayEffect
@@ -10,28 +10,28 @@ PayDayEffect_:
.payDayEffect
; level * 2
add a
- ld [hDividend + 3], a
+ ldh [hDividend + 3], a
xor a
- ld [hDividend], a
- ld [hDividend + 1], a
- ld [hDividend + 2], a
+ ldh [hDividend], a
+ ldh [hDividend + 1], a
+ ldh [hDividend + 2], a
; convert to BCD
ld a, 100
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, $4
call Divide
- ld a, [hQuotient + 3]
+ ldh a, [hQuotient + 3]
ld [hli], a
- ld a, [hRemainder]
- ld [hDividend + 3], a
+ ldh a, [hRemainder]
+ ldh [hDividend + 3], a
ld a, 10
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, $4
call Divide
- ld a, [hQuotient + 3]
+ ldh a, [hQuotient + 3]
swap a
ld b, a
- ld a, [hRemainder]
+ ldh a, [hRemainder]
add b
ld [hl], a
ld de, wTotalPayDayMoney + 2
diff --git a/engine/battle/move_effects/recoil.asm b/engine/battle/move_effects/recoil.asm
index 63aff429..85110d50 100644
--- a/engine/battle/move_effects/recoil.asm
+++ b/engine/battle/move_effects/recoil.asm
@@ -1,5 +1,5 @@
RecoilEffect_:
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
ld a, [wPlayerMoveNum]
ld hl, wBattleMonMaxHP
@@ -53,12 +53,12 @@ RecoilEffect_:
ld [hli], a
ld [hl], a
.getHPBarCoords
- coord hl, 10, 9
- ld a, [hWhoseTurn]
+ hlcoord 10, 9
+ ldh a, [hWhoseTurn]
and a
ld a, $1
jr z, .updateHPBar
- coord hl, 2, 2
+ hlcoord 2, 2
xor a
.updateHPBar
ld [wHPBarType], a
diff --git a/engine/battle/move_effects/reflect_light_screen.asm b/engine/battle/move_effects/reflect_light_screen.asm
index 07338c9a..7bdc7be7 100644
--- a/engine/battle/move_effects/reflect_light_screen.asm
+++ b/engine/battle/move_effects/reflect_light_screen.asm
@@ -1,7 +1,7 @@
ReflectLightScreenEffect_:
ld hl, wPlayerBattleStatus3
ld de, wPlayerMoveEffect
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
jr z, .reflectLightScreenEffect
ld hl, wEnemyBattleStatus3
diff --git a/engine/battle/move_effects/substitute.asm b/engine/battle/move_effects/substitute.asm
index 95c43462..860b76b6 100644
--- a/engine/battle/move_effects/substitute.asm
+++ b/engine/battle/move_effects/substitute.asm
@@ -4,7 +4,7 @@ SubstituteEffect_:
ld hl, wBattleMonMaxHP
ld de, wPlayerSubstituteHP
ld bc, wPlayerBattleStatus2
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
jr z, .notEnemy
ld hl, wEnemyMonMaxHP
@@ -55,7 +55,7 @@ SubstituteEffect_:
call Bankswitch ; jump to routine depending on animation setting
ld hl, SubstituteText
call PrintText
- jpab DrawHUDsAndHPBars
+ jpfar DrawHUDsAndHPBars
.alreadyHasSubstitute
ld hl, HasSubstituteText
jr .printText
diff --git a/engine/battle/move_effects/transform.asm b/engine/battle/move_effects/transform.asm
index da26d031..46cea51c 100644
--- a/engine/battle/move_effects/transform.asm
+++ b/engine/battle/move_effects/transform.asm
@@ -3,7 +3,7 @@ TransformEffect_:
ld de, wEnemyMonSpecies
ld bc, wEnemyBattleStatus3
ld a, [wEnemyBattleStatus1]
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
jr nz, .hitTest
ld hl, wEnemyMonSpecies
@@ -18,7 +18,7 @@ TransformEffect_:
push de
push bc
ld hl, wPlayerBattleStatus2
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
jr z, .transformEffect
ld hl, wEnemyBattleStatus2
@@ -64,7 +64,7 @@ TransformEffect_:
inc bc
inc bc
call CopyData
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
jr z, .next
; save enemy mon DVs at wTransformedEnemyMonOriginalDVs
@@ -128,7 +128,7 @@ TransformEffect_:
jp PrintText
.copyBasedOnTurn
- ld a, [hWhoseTurn]
+ ldh a, [hWhoseTurn]
and a
jr z, .gotStatsOrModsToCopy
push hl