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authorRangi <remy.oukaour+rangi42@gmail.com>2020-06-23 17:50:50 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-06-23 17:50:50 -0400
commit0a62d48df2d73c11ca13e4c3015d3d3abfa20292 (patch)
tree530f89782772bb76a76fbdd28247f1c6e3248483 /engine/battle/wild_encounters.asm
parentbdeb494add78beb8d00375f352a2c49e9f7fd32b (diff)
Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
Diffstat (limited to 'engine/battle/wild_encounters.asm')
-rw-r--r--engine/battle/wild_encounters.asm16
1 files changed, 1 insertions, 15 deletions
diff --git a/engine/battle/wild_encounters.asm b/engine/battle/wild_encounters.asm
index 231c46e7..93409051 100644
--- a/engine/battle/wild_encounters.asm
+++ b/engine/battle/wild_encounters.asm
@@ -101,18 +101,4 @@ TryDoWildEncounter:
xor a
ret
-WildMonEncounterSlotChances:
-; There are 10 slots for wild pokemon, and this is the table that defines how common each of
-; those 10 slots is. A random number is generated and then the first byte of each pair in this
-; table is compared against that random number. If the random number is less than or equal
-; to the first byte, then that slot is chosen. The second byte is double the slot number.
- db $32, $00 ; 51/256 = 19.9% chance of slot 0
- db $65, $02 ; 51/256 = 19.9% chance of slot 1
- db $8C, $04 ; 39/256 = 15.2% chance of slot 2
- db $A5, $06 ; 25/256 = 9.8% chance of slot 3
- db $BE, $08 ; 25/256 = 9.8% chance of slot 4
- db $D7, $0A ; 25/256 = 9.8% chance of slot 5
- db $E4, $0C ; 13/256 = 5.1% chance of slot 6
- db $F1, $0E ; 13/256 = 5.1% chance of slot 7
- db $FC, $10 ; 11/256 = 4.3% chance of slot 8
- db $FF, $12 ; 3/256 = 1.2% chance of slot 9
+INCLUDE "data/wild_probabilities.asm"