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| author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-03 16:37:47 -0400 | 
|---|---|---|
| committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-03 16:37:47 -0400 | 
| commit | 9878f01e29b1443d6c894c1332cbf381fa12646e (patch) | |
| tree | 8e763ca94f2b90faaa470416055c320dbdb89cbf /engine/items/item_effects.asm | |
| parent | ccb01731fe8cd44ae4c8840ee8ddc02e6bdea97e (diff) | |
Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
Diffstat (limited to 'engine/items/item_effects.asm')
| -rwxr-xr-x | engine/items/item_effects.asm | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/engine/items/item_effects.asm b/engine/items/item_effects.asm index e1723118..1214a3f8 100755 --- a/engine/items/item_effects.asm +++ b/engine/items/item_effects.asm @@ -1844,8 +1844,8 @@ PlayedFluteHadEffectText:  	and a  	jr nz, .done  ; play out-of-battle pokeflute music -	ld a, $ff -	call PlaySound ; turn off music +	ld a, SFX_STOP_ALL_MUSIC +	call PlaySound  	ld a, SFX_POKEFLUTE  	ld c, BANK(SFX_Pokeflute)  	call PlayMusic | 
