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authorRangi <35663410+Rangi42@users.noreply.github.com>2020-06-27 15:32:24 -0400
committerGitHub <noreply@github.com>2020-06-27 15:32:24 -0400
commit4b853ad676e061a6c4b0fcc030855a2705776864 (patch)
treea6d6f2976827862f4a5f402e92c8479ccf7fb349 /engine/menu/main_menu.asm
parentff927ba730e45a843c1e183b5f05646f96378af0 (diff)
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
Diffstat (limited to 'engine/menu/main_menu.asm')
-rwxr-xr-xengine/menu/main_menu.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/menu/main_menu.asm b/engine/menu/main_menu.asm
index 5be6bb28..8eda6744 100755
--- a/engine/menu/main_menu.asm
+++ b/engine/menu/main_menu.asm
@@ -312,7 +312,7 @@ StartNewGame:
call DelayFrames
; enter map after using a special warp or loading the game from the main menu
-SpecialEnterMap:
+SpecialEnterMap::
xor a
ld [hJoyPressed], a
ld [hJoyHeld], a