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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 16:37:47 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 16:37:47 -0400
commit9878f01e29b1443d6c894c1332cbf381fa12646e (patch)
tree8e763ca94f2b90faaa470416055c320dbdb89cbf /engine/overworld/healing_machine.asm
parentccb01731fe8cd44ae4c8840ee8ddc02e6bdea97e (diff)
Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
Diffstat (limited to 'engine/overworld/healing_machine.asm')
-rwxr-xr-xengine/overworld/healing_machine.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/overworld/healing_machine.asm b/engine/overworld/healing_machine.asm
index 510f963b..836af44d 100755
--- a/engine/overworld/healing_machine.asm
+++ b/engine/overworld/healing_machine.asm
@@ -17,7 +17,7 @@ AnimateHealingMachine:
call CopyHealingMachineOAM
ld a, 4
ld [wAudioFadeOutControl], a
- ld a, $ff
+ ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
.waitLoop
@@ -38,7 +38,7 @@ AnimateHealingMachine:
cp BANK(Audio3_UpdateMusic)
ld [wAudioSavedROMBank], a
jr nz, .next
- ld a, $ff
+ ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
ld a, BANK(Music_PkmnHealed)