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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-07 11:57:03 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-07 14:15:39 -0400 |
commit | 1e593d8f8cd07e1072992dc1fc962b6de7508aad (patch) | |
tree | bded15a11f943c7bc63cd0e47faf1ee2c39ed0b0 /engine/overworld/trainer_sight.asm | |
parent | 13129459f11e73df8c556f0c02cd4fca7266a346 (diff) |
Remove c1x*/c2x* comments, use struct offset constants
Diffstat (limited to 'engine/overworld/trainer_sight.asm')
-rwxr-xr-x | engine/overworld/trainer_sight.asm | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/engine/overworld/trainer_sight.asm b/engine/overworld/trainer_sight.asm index 5046f5f6..816dea7f 100755 --- a/engine/overworld/trainer_sight.asm +++ b/engine/overworld/trainer_sight.asm @@ -1,77 +1,77 @@ _GetSpritePosition1:: ld hl, wSpriteStateData1 - ld de, wSpritePlayerStateData1YPixels - wSpritePlayerStateData1 + ld de, SPRITESTATEDATA1_YPIXELS ld a, [wSpriteIndex] ldh [hSpriteIndex], a call GetSpriteDataPointer - ld a, [hli] ; c1x4 (screen Y pos) + ld a, [hli] ; x#SPRITESTATEDATA1_YPIXELS ldh [hSpriteScreenYCoord], a inc hl - ld a, [hl] ; c1x6 (screen X pos) + ld a, [hl] ; x#SPRITESTATEDATA1_XPIXELS ldh [hSpriteScreenXCoord], a ld de, wSpritePlayerStateData2MapY - wSpritePlayerStateData1XPixels add hl, de - ld a, [hli] ; c2x4 (map Y pos) + ld a, [hli] ; x#SPRITESTATEDATA2_MAPY ldh [hSpriteMapYCoord], a - ld a, [hl] ; c2x5 (map X pos) + ld a, [hl] ; x#SPRITESTATEDATA2_MAPX ldh [hSpriteMapXCoord], a ret _GetSpritePosition2:: ld hl, wSpriteStateData1 - ld de, wSpritePlayerStateData1YPixels - wSpritePlayerStateData1 + ld de, SPRITESTATEDATA1_YPIXELS ld a, [wSpriteIndex] ldh [hSpriteIndex], a call GetSpriteDataPointer - ld a, [hli] ; c1x4 (screen Y pos) + ld a, [hli] ; x#SPRITESTATEDATA1_YPIXELS ld [wSavedSpriteScreenY], a inc hl - ld a, [hl] ; c1x6 (screen X pos) + ld a, [hl] ; x#SPRITESTATEDATA1_XPIXELS ld [wSavedSpriteScreenX], a ld de, wSpritePlayerStateData2MapY - wSpritePlayerStateData1XPixels add hl, de - ld a, [hli] ; c2x4 (map Y pos) + ld a, [hli] ; x#SPRITESTATEDATA2_MAPY ld [wSavedSpriteMapY], a - ld a, [hl] ; c2x5 (map X pos) + ld a, [hl] ; x#SPRITESTATEDATA2_MAPX ld [wSavedSpriteMapX], a ret _SetSpritePosition1:: ld hl, wSpriteStateData1 - ld de, wSpritePlayerStateData1YPixels - wSpritePlayerStateData1 + ld de, SPRITESTATEDATA1_YPIXELS ld a, [wSpriteIndex] ldh [hSpriteIndex], a call GetSpriteDataPointer - ldh a, [hSpriteScreenYCoord] ; c1x4 (screen Y pos) + ldh a, [hSpriteScreenYCoord] ; x#SPRITESTATEDATA1_YPIXELS ld [hli], a inc hl - ldh a, [hSpriteScreenXCoord] ; c1x6 (screen X pos) + ldh a, [hSpriteScreenXCoord] ; x#SPRITESTATEDATA1_XPIXELS ld [hl], a ld de, wSpritePlayerStateData2MapY - wSpritePlayerStateData1XPixels add hl, de - ldh a, [hSpriteMapYCoord] ; c2x4 (map Y pos) + ldh a, [hSpriteMapYCoord] ; x#SPRITESTATEDATA2_MAPY ld [hli], a - ldh a, [hSpriteMapXCoord] ; c2x5 (map X pos) + ldh a, [hSpriteMapXCoord] ; x#SPRITESTATEDATA2_MAPX ld [hl], a ret _SetSpritePosition2:: ld hl, wSpriteStateData1 - ld de, wSpritePlayerStateData1YPixels - wSpritePlayerStateData1 + ld de, SPRITESTATEDATA1_YPIXELS ld a, [wSpriteIndex] ldh [hSpriteIndex], a call GetSpriteDataPointer ld a, [wSavedSpriteScreenY] - ld [hli], a ; c1x4 (screen Y pos) + ld [hli], a ; x#SPRITESTATEDATA1_YPIXELS inc hl ld a, [wSavedSpriteScreenX] - ld [hl], a ; c1x6 (screen X pos) + ld [hl], a ; x#SPRITESTATEDATA1_XPIXELS ld de, wSpritePlayerStateData2MapY - wSpritePlayerStateData1XPixels add hl, de ld a, [wSavedSpriteMapY] - ld [hli], a ; c2x4 (map Y pos) + ld [hli], a ; x#SPRITESTATEDATA2_MAPY ld a, [wSavedSpriteMapX] - ld [hl], a ; c2x5 (map X pos) + ld [hl], a ; x#SPRITESTATEDATA2_MAPX ret TrainerWalkUpToPlayer:: @@ -165,23 +165,23 @@ TrainerEngage: push hl push de ld a, [wTrainerSpriteOffset] - add wSpritePlayerStateData1ImageIndex - wSpritePlayerStateData1 + add SPRITESTATEDATA1_IMAGEINDEX ld d, $0 ld e, a ld hl, wSpriteStateData1 add hl, de - ld a, [hl] ; c1x2: sprite image index + ld a, [hl] ; x#SPRITESTATEDATA1_IMAGEINDEX sub $ff jr nz, .spriteOnScreen ; test if sprite is on screen jp .noEngage .spriteOnScreen ld a, [wTrainerSpriteOffset] - add wSpritePlayerStateData1FacingDirection - wSpritePlayerStateData1 + add SPRITESTATEDATA1_FACINGDIRECTION ld d, $0 ld e, a ld hl, wSpriteStateData1 add hl, de - ld a, [hl] ; c1x9: facing direction + ld a, [hl] ; x#SPRITESTATEDATA1_FACINGDIRECTION ld [wTrainerFacingDirection], a call ReadTrainerScreenPosition ld a, [wTrainerScreenY] ; sprite screen Y pos @@ -234,20 +234,20 @@ TrainerEngage: ; reads trainer's Y position to wTrainerScreenY and X position to wTrainerScreenX ReadTrainerScreenPosition: ld a, [wTrainerSpriteOffset] - add wSpritePlayerStateData1YPixels - wSpritePlayerStateData1 + add SPRITESTATEDATA1_YPIXELS ld d, $0 ld e, a ld hl, wSpriteStateData1 add hl, de - ld a, [hl] ; c1x4 (sprite Y pos) + ld a, [hl] ; x#SPRITESTATEDATA1_YPIXELS ld [wTrainerScreenY], a ld a, [wTrainerSpriteOffset] - add wSpritePlayerStateData1XPixels - wSpritePlayerStateData1 + add SPRITESTATEDATA1_XPIXELS ld d, $0 ld e, a ld hl, wSpriteStateData1 add hl, de - ld a, [hl] ; c1x6 (sprite X pos) + ld a, [hl] ; x#SPRITESTATEDATA1_XPIXELS ld [wTrainerScreenX], a ret @@ -295,24 +295,24 @@ CheckPlayerIsInFrontOfSprite: cp POWER_PLANT jp z, .engage ; bypass this for power plant to get voltorb fake items to work ld a, [wTrainerSpriteOffset] - add wSpritePlayerStateData1YPixels - wSpritePlayerStateData1 + add SPRITESTATEDATA1_YPIXELS ld d, $0 ld e, a ld hl, wSpriteStateData1 add hl, de - ld a, [hl] ; c1x4 (sprite screen Y pos) + ld a, [hl] ; x#SPRITESTATEDATA1_YPIXELS cp $fc jr nz, .notOnTopmostTile ; special case if sprite is on topmost tile (Y = $fc (-4)), make it come down a block ld a, $c .notOnTopmostTile ld [wTrainerScreenY], a ld a, [wTrainerSpriteOffset] - add wSpritePlayerStateData1XPixels - wSpritePlayerStateData1 + add SPRITESTATEDATA1_XPIXELS ld d, $0 ld e, a ld hl, wSpriteStateData1 add hl, de - ld a, [hl] ; c1x6 (sprite screen X pos) + ld a, [hl] ; x#SPRITESTATEDATA1_XPIXELS ld [wTrainerScreenX], a ld a, [wTrainerFacingDirection] ; facing direction cp SPRITE_FACING_DOWN |