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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-07 11:57:03 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-07 14:15:39 -0400
commit1e593d8f8cd07e1072992dc1fc962b6de7508aad (patch)
treebded15a11f943c7bc63cd0e47faf1ee2c39ed0b0 /engine/overworld/trainer_sight.asm
parent13129459f11e73df8c556f0c02cd4fca7266a346 (diff)
Remove c1x*/c2x* comments, use struct offset constants
Diffstat (limited to 'engine/overworld/trainer_sight.asm')
-rwxr-xr-xengine/overworld/trainer_sight.asm64
1 files changed, 32 insertions, 32 deletions
diff --git a/engine/overworld/trainer_sight.asm b/engine/overworld/trainer_sight.asm
index 5046f5f6..816dea7f 100755
--- a/engine/overworld/trainer_sight.asm
+++ b/engine/overworld/trainer_sight.asm
@@ -1,77 +1,77 @@
_GetSpritePosition1::
ld hl, wSpriteStateData1
- ld de, wSpritePlayerStateData1YPixels - wSpritePlayerStateData1
+ ld de, SPRITESTATEDATA1_YPIXELS
ld a, [wSpriteIndex]
ldh [hSpriteIndex], a
call GetSpriteDataPointer
- ld a, [hli] ; c1x4 (screen Y pos)
+ ld a, [hli] ; x#SPRITESTATEDATA1_YPIXELS
ldh [hSpriteScreenYCoord], a
inc hl
- ld a, [hl] ; c1x6 (screen X pos)
+ ld a, [hl] ; x#SPRITESTATEDATA1_XPIXELS
ldh [hSpriteScreenXCoord], a
ld de, wSpritePlayerStateData2MapY - wSpritePlayerStateData1XPixels
add hl, de
- ld a, [hli] ; c2x4 (map Y pos)
+ ld a, [hli] ; x#SPRITESTATEDATA2_MAPY
ldh [hSpriteMapYCoord], a
- ld a, [hl] ; c2x5 (map X pos)
+ ld a, [hl] ; x#SPRITESTATEDATA2_MAPX
ldh [hSpriteMapXCoord], a
ret
_GetSpritePosition2::
ld hl, wSpriteStateData1
- ld de, wSpritePlayerStateData1YPixels - wSpritePlayerStateData1
+ ld de, SPRITESTATEDATA1_YPIXELS
ld a, [wSpriteIndex]
ldh [hSpriteIndex], a
call GetSpriteDataPointer
- ld a, [hli] ; c1x4 (screen Y pos)
+ ld a, [hli] ; x#SPRITESTATEDATA1_YPIXELS
ld [wSavedSpriteScreenY], a
inc hl
- ld a, [hl] ; c1x6 (screen X pos)
+ ld a, [hl] ; x#SPRITESTATEDATA1_XPIXELS
ld [wSavedSpriteScreenX], a
ld de, wSpritePlayerStateData2MapY - wSpritePlayerStateData1XPixels
add hl, de
- ld a, [hli] ; c2x4 (map Y pos)
+ ld a, [hli] ; x#SPRITESTATEDATA2_MAPY
ld [wSavedSpriteMapY], a
- ld a, [hl] ; c2x5 (map X pos)
+ ld a, [hl] ; x#SPRITESTATEDATA2_MAPX
ld [wSavedSpriteMapX], a
ret
_SetSpritePosition1::
ld hl, wSpriteStateData1
- ld de, wSpritePlayerStateData1YPixels - wSpritePlayerStateData1
+ ld de, SPRITESTATEDATA1_YPIXELS
ld a, [wSpriteIndex]
ldh [hSpriteIndex], a
call GetSpriteDataPointer
- ldh a, [hSpriteScreenYCoord] ; c1x4 (screen Y pos)
+ ldh a, [hSpriteScreenYCoord] ; x#SPRITESTATEDATA1_YPIXELS
ld [hli], a
inc hl
- ldh a, [hSpriteScreenXCoord] ; c1x6 (screen X pos)
+ ldh a, [hSpriteScreenXCoord] ; x#SPRITESTATEDATA1_XPIXELS
ld [hl], a
ld de, wSpritePlayerStateData2MapY - wSpritePlayerStateData1XPixels
add hl, de
- ldh a, [hSpriteMapYCoord] ; c2x4 (map Y pos)
+ ldh a, [hSpriteMapYCoord] ; x#SPRITESTATEDATA2_MAPY
ld [hli], a
- ldh a, [hSpriteMapXCoord] ; c2x5 (map X pos)
+ ldh a, [hSpriteMapXCoord] ; x#SPRITESTATEDATA2_MAPX
ld [hl], a
ret
_SetSpritePosition2::
ld hl, wSpriteStateData1
- ld de, wSpritePlayerStateData1YPixels - wSpritePlayerStateData1
+ ld de, SPRITESTATEDATA1_YPIXELS
ld a, [wSpriteIndex]
ldh [hSpriteIndex], a
call GetSpriteDataPointer
ld a, [wSavedSpriteScreenY]
- ld [hli], a ; c1x4 (screen Y pos)
+ ld [hli], a ; x#SPRITESTATEDATA1_YPIXELS
inc hl
ld a, [wSavedSpriteScreenX]
- ld [hl], a ; c1x6 (screen X pos)
+ ld [hl], a ; x#SPRITESTATEDATA1_XPIXELS
ld de, wSpritePlayerStateData2MapY - wSpritePlayerStateData1XPixels
add hl, de
ld a, [wSavedSpriteMapY]
- ld [hli], a ; c2x4 (map Y pos)
+ ld [hli], a ; x#SPRITESTATEDATA2_MAPY
ld a, [wSavedSpriteMapX]
- ld [hl], a ; c2x5 (map X pos)
+ ld [hl], a ; x#SPRITESTATEDATA2_MAPX
ret
TrainerWalkUpToPlayer::
@@ -165,23 +165,23 @@ TrainerEngage:
push hl
push de
ld a, [wTrainerSpriteOffset]
- add wSpritePlayerStateData1ImageIndex - wSpritePlayerStateData1
+ add SPRITESTATEDATA1_IMAGEINDEX
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
- ld a, [hl] ; c1x2: sprite image index
+ ld a, [hl] ; x#SPRITESTATEDATA1_IMAGEINDEX
sub $ff
jr nz, .spriteOnScreen ; test if sprite is on screen
jp .noEngage
.spriteOnScreen
ld a, [wTrainerSpriteOffset]
- add wSpritePlayerStateData1FacingDirection - wSpritePlayerStateData1
+ add SPRITESTATEDATA1_FACINGDIRECTION
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
- ld a, [hl] ; c1x9: facing direction
+ ld a, [hl] ; x#SPRITESTATEDATA1_FACINGDIRECTION
ld [wTrainerFacingDirection], a
call ReadTrainerScreenPosition
ld a, [wTrainerScreenY] ; sprite screen Y pos
@@ -234,20 +234,20 @@ TrainerEngage:
; reads trainer's Y position to wTrainerScreenY and X position to wTrainerScreenX
ReadTrainerScreenPosition:
ld a, [wTrainerSpriteOffset]
- add wSpritePlayerStateData1YPixels - wSpritePlayerStateData1
+ add SPRITESTATEDATA1_YPIXELS
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
- ld a, [hl] ; c1x4 (sprite Y pos)
+ ld a, [hl] ; x#SPRITESTATEDATA1_YPIXELS
ld [wTrainerScreenY], a
ld a, [wTrainerSpriteOffset]
- add wSpritePlayerStateData1XPixels - wSpritePlayerStateData1
+ add SPRITESTATEDATA1_XPIXELS
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
- ld a, [hl] ; c1x6 (sprite X pos)
+ ld a, [hl] ; x#SPRITESTATEDATA1_XPIXELS
ld [wTrainerScreenX], a
ret
@@ -295,24 +295,24 @@ CheckPlayerIsInFrontOfSprite:
cp POWER_PLANT
jp z, .engage ; bypass this for power plant to get voltorb fake items to work
ld a, [wTrainerSpriteOffset]
- add wSpritePlayerStateData1YPixels - wSpritePlayerStateData1
+ add SPRITESTATEDATA1_YPIXELS
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
- ld a, [hl] ; c1x4 (sprite screen Y pos)
+ ld a, [hl] ; x#SPRITESTATEDATA1_YPIXELS
cp $fc
jr nz, .notOnTopmostTile ; special case if sprite is on topmost tile (Y = $fc (-4)), make it come down a block
ld a, $c
.notOnTopmostTile
ld [wTrainerScreenY], a
ld a, [wTrainerSpriteOffset]
- add wSpritePlayerStateData1XPixels - wSpritePlayerStateData1
+ add SPRITESTATEDATA1_XPIXELS
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
- ld a, [hl] ; c1x6 (sprite screen X pos)
+ ld a, [hl] ; x#SPRITESTATEDATA1_XPIXELS
ld [wTrainerScreenX], a
ld a, [wTrainerFacingDirection] ; facing direction
cp SPRITE_FACING_DOWN