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authoryenatch <yenatch@gmail.com>2014-06-16 13:03:05 -0700
committeryenatch <yenatch@gmail.com>2014-06-16 13:03:05 -0700
commit35f2bb90d4a8f8e4dcac3fbab7d89cbc590285e8 (patch)
tree22edd68ca5b17147a1733a1781e9eaf78f379e2f /engine/overworld
parent38ac74f22285974bda6a0ed537958def8415076e (diff)
Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
Diffstat (limited to 'engine/overworld')
-rwxr-xr-xengine/overworld/emotion_bubbles.asm2
-rw-r--r--engine/overworld/item.asm2
-rwxr-xr-xengine/overworld/player_animations.asm2
-rwxr-xr-xengine/overworld/trainers.asm2
4 files changed, 4 insertions, 4 deletions
diff --git a/engine/overworld/emotion_bubbles.asm b/engine/overworld/emotion_bubbles.asm
index a8d863df..ae7702b4 100755
--- a/engine/overworld/emotion_bubbles.asm
+++ b/engine/overworld/emotion_bubbles.asm
@@ -1,4 +1,4 @@
-PrintEmotionBubble: ; 17c47 (5:7c47)
+EmotionBubble: ; 17c47 (5:7c47)
ld a, [wcd50]
ld c, a
ld b, $0
diff --git a/engine/overworld/item.asm b/engine/overworld/item.asm
index c66fc143..a75c393c 100644
--- a/engine/overworld/item.asm
+++ b/engine/overworld/item.asm
@@ -32,7 +32,7 @@ PickupItem:
ld a, [$ffdb]
ld [wcc4d], a
- ld a, $11 ; RemoveMissableObject
+ ld a, $11 ; HideObject
call Predef
ld a, 1
ld [wcc3c], a
diff --git a/engine/overworld/player_animations.asm b/engine/overworld/player_animations.asm
index 68a6b170..184d38f4 100755
--- a/engine/overworld/player_animations.asm
+++ b/engine/overworld/player_animations.asm
@@ -89,7 +89,7 @@ Func_705aa: ; 705aa (1c:45aa)
ld [hl], a
jp Func_70755
-_DoFlyOrTeleportAwayGraphics: ; 705ba (1c:45ba)
+_LeaveMapAnim: ; 705ba (1c:45ba)
call Func_706ef
call Func_70787
ld a, b
diff --git a/engine/overworld/trainers.asm b/engine/overworld/trainers.asm
index 583decb9..b05ddbf1 100755
--- a/engine/overworld/trainers.asm
+++ b/engine/overworld/trainers.asm
@@ -159,7 +159,7 @@ Func_56903: ; 56903 (15:6903)
ret
; tests if this trainer is in the right position to engage the player and do so if she is.
-CheckEngagePlayer: ; 5690f (15:690f)
+TrainerEngage: ; 5690f (15:690f)
push hl
push de
ld a, [wTrainerSpriteOffset] ; wWhichTrade