diff options
author | YamaArashi <shadow962@live.com> | 2015-07-17 00:16:27 -0700 |
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committer | YamaArashi <shadow962@live.com> | 2015-07-17 01:22:00 -0700 |
commit | aa3da5f3b07b8965bf7d4f1b5449ce67bed4fb87 (patch) | |
tree | 1e0c335792f3635c3c71bb60aee1e8006def102f /engine/titlescreen.asm | |
parent | 9fbd9e9a1f23ff3fe09eee2518dd752a6d2e132c (diff) |
title / diploma / vending machine
Diffstat (limited to 'engine/titlescreen.asm')
-rwxr-xr-x | engine/titlescreen.asm | 195 |
1 files changed, 107 insertions, 88 deletions
diff --git a/engine/titlescreen.asm b/engine/titlescreen.asm index 7230f08f..74f7ad61 100755 --- a/engine/titlescreen.asm +++ b/engine/titlescreen.asm @@ -67,50 +67,60 @@ ENDC ld a, BANK(Version_GFX) call FarCopyDataDouble - call Func_4519 + call ClearBothBGMaps + +; place tiles for pokemon logo (except for the last row) hlCoord 2, 1 ld a, $80 ld de, SCREEN_WIDTH - ld c, $6 -.asm_434d + ld c, 6 +.pokemonLogoTileLoop ld b, $10 push hl -.asm_4350 +.pokemonLogoTileRowLoop ; place tiles for one row ld [hli], a inc a dec b - jr nz, .asm_4350 + jr nz, .pokemonLogoTileRowLoop pop hl add hl, de dec c - jr nz, .asm_434d + jr nz, .pokemonLogoTileLoop + +; place tiles for the last row of the pokemon logo hlCoord 2, 7 ld a, $31 ld b, $10 -.asm_4361 +.pokemonLogoLastTileRowLoop ld [hli], a inc a dec b - jr nz, .asm_4361 - call Func_44dd + jr nz, .pokemonLogoLastTileRowLoop + + call DrawPlayerCharacter + +; put a pokeball in the player's hand ld hl, wOAMBuffer + $28 ld a, $74 ld [hl], a + +; place tiles for title screen copyright hlCoord 2, 17 - ld de, .titlescreenTilemap + ld de, .tileScreenCopyrightTiles ld b, $10 -.asm_4377 +.tileScreenCopyrightTilesLoop ld a, [de] ld [hli], a inc de dec b - jr nz, .asm_4377 - jr .asm_438f + jr nz, .tileScreenCopyrightTilesLoop + + jr .next -.titlescreenTilemap ; 437f (1:437f) +.tileScreenCopyrightTiles ; 437f (1:437f) db $41,$42,$43,$42,$44,$42,$45,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©'95.'96.'98 GAME FREAK inc. -.asm_438f +.next call SaveScreenTilesToBuffer2 call LoadScreenTilesFromBuffer2 call EnableLCD @@ -121,37 +131,39 @@ IF DEF(_BLUE) ld a,SQUIRTLE ; which Pokemon to show first on the title screen ENDC - ld [wWhichTrade], a - call Func_4524 - ld a, $9b - call Func_4533 + ld [wTitleMonSpecies], a + call LoadTitleMonSprite + ld a, (vBGMap0 + $300) / $100 + call TitleScreenCopyTileMapToVRAM call SaveScreenTilesToBuffer1 ld a, $40 ld [hWY], a call LoadScreenTilesFromBuffer2 - ld a, $98 - call Func_4533 + ld a, vBGMap0 / $100 + call TitleScreenCopyTileMapToVRAM ld b, $6 call GoPAL_SET call GBPalNormal - ld a, $e4 + ld a, %11100100 ld [rOBP0], a - ld bc, $ffaf ; background scroll Y + +; make pokemon logo bounce up and down + ld bc, hSCY ; background scroll Y ld hl, .TitleScreenPokemonLogoYScrolls -.asm_43c6 +.bouncePokemonLogoLoop ld a, [hli] and a - jr z, .asm_43f4 + jr z, .finishedBouncingPokemonLogo ld d, a - cp $fd - jr nz, .asm_43d4 + cp -3 + jr nz, .skipPlayingSound ld a, (SFX_1f_62 - SFX_Headers_1f) / 3 call PlaySound -.asm_43d4 +.skipPlayingSound ld a, [hli] ld e, a call .ScrollTitleScreenPokemonLogo - jr .asm_43c6 + jr .bouncePokemonLogoLoop .TitleScreenPokemonLogoYScrolls: ; 43db (1:43db) ; Controls the bouncing effect of the Pokemon logo on the title screen @@ -168,36 +180,40 @@ ENDC ; Scrolls the Pokemon logo on the title screen to create the bouncing effect ; Scrolls d pixels e times call DelayFrame - ld a, [bc] + ld a, [bc] ; background scroll Y add d ld [bc], a dec e jr nz, .ScrollTitleScreenPokemonLogo ret -.asm_43f4 + +.finishedBouncingPokemonLogo call LoadScreenTilesFromBuffer1 ld c, 36 call DelayFrames ld a, (SFX_1f_63 - SFX_Headers_1f) / 3 call PlaySound + +; scroll game version in from the right call PrintGameVersionOnTitleScreen - ld a, $90 + ld a, SCREEN_HEIGHT_PIXELS ld [hWY], a - ld d, $90 -.asm_440a + ld d, 144 +.scrollTitleScreenGameVersionLoop ld h, d - ld l, $40 - call Func_44cf - ld h, $0 - ld l, $50 - call Func_44cf + ld l, 64 + call ScrollTitleScreenGameVersion + ld h, 0 + ld l, 80 + call ScrollTitleScreenGameVersion ld a, d - add $4 + add 4 ld d, a and a - jr nz, .asm_440a - ld a, $9c - call Func_4533 + jr nz, .scrollTitleScreenGameVersionLoop + + ld a, vBGMap1 / $100 + call TitleScreenCopyTileMapToVRAM call LoadScreenTilesFromBuffer2 call PrintGameVersionOnTitleScreen call Delay3 @@ -207,19 +223,22 @@ ENDC call PlaySound xor a ld [wcc5b], a -.asm_443b - ld c, $c8 + +; Keep scrolling in new mons indefinitely until the user performs input. +.awaitUserInterruptionLoop + ld c, 200 call CheckForUserInterruption - jr c, .asm_4459 - call Func_44c1 - ld c, $1 + jr c, .finishedWaiting + call TitleScreenScrollInMon + ld c, 1 call CheckForUserInterruption - jr c, .asm_4459 - callba Func_372ac - call Func_4496 - jr .asm_443b -.asm_4459 - ld a, [wWhichTrade] + jr c, .finishedWaiting + callba TitleScreenAnimateBallIfStarterOut + call TitleScreenPickNewMon + jr .awaitUserInterruptionLoop + +.finishedWaiting + ld a, [wTitleMonSpecies] call PlayCry call WaitForSoundToFinish call GBPalWhiteOutWithDelay3 @@ -229,10 +248,10 @@ ENDC inc a ld [H_AUTOBGTRANSFERENABLED], a call ClearScreen - ld a, $98 - call Func_4533 - ld a, $9c - call Func_4533 + ld a, vBGMap0 / $100 + call TitleScreenCopyTileMapToVRAM + ld a, vBGMap1 / $100 + call TitleScreenCopyTileMapToVRAM call Delay3 call LoadGBPal ld a, [hJoyHeld] @@ -247,12 +266,12 @@ ENDC ld hl, DoClearSaveDialogue jp Bankswitch -Func_4496: ; 4496 (1:4496) - ld a, $98 - call Func_4533 +TitleScreenPickNewMon: ; 4496 (1:4496) + ld a, vBGMap0 / $100 + call TitleScreenCopyTileMapToVRAM -.new -; Generate a new TitleMon. +.loop +; Keep looping until a mon different from the current one is picked. call Random and $f ld c, a @@ -260,14 +279,14 @@ Func_4496: ; 4496 (1:4496) ld hl, TitleMons add hl, bc ld a, [hl] - ld hl, wWhichTrade + ld hl, wTitleMonSpecies ; Can't be the same as before. cp [hl] - jr z, .new + jr z, .loop ld [hl], a - call Func_4524 + call LoadTitleMonSprite ld a, $90 ld [hWY], a @@ -275,14 +294,14 @@ Func_4496: ; 4496 (1:4496) callba TitleScroll ret -Func_44c1: ; 44c1 (1:44c1) +TitleScreenScrollInMon: ; 44c1 (1:44c1) ld d, 0 ; scroll in callba TitleScroll xor a ld [hWY], a ret -Func_44cf: ; 44cf (1:44cf) +ScrollTitleScreenGameVersion: ; 44cf (1:44cf) .wait ld a, [rLY] cp l @@ -297,7 +316,7 @@ Func_44cf: ; 44cf (1:44cf) jr z, .wait2 ret -Func_44dd: ; 44dd (1:44dd) +DrawPlayerCharacter: ; 44dd (1:44dd) ld hl, PlayerCharacterTitleGraphics ld de, vSprites ld bc, $230 @@ -305,49 +324,49 @@ Func_44dd: ; 44dd (1:44dd) call FarCopyData2 call ClearSprites xor a - ld [wWhichTrade], a + ld [wPlayerCharacterOAMTile], a ld hl, wOAMBuffer ld de, $605a - ld b, $7 -.asm_44fa + ld b, 7 +.loop push de - ld c, $5 -.asm_44fd + ld c, 5 +.innerLoop ld a, d - ld [hli], a + ld [hli], a ; Y ld a, e - ld [hli], a - add $8 + ld [hli], a ; X + add 8 ld e, a - ld a, [wWhichTrade] - ld [hli], a + ld a, [wPlayerCharacterOAMTile] + ld [hli], a ; tile inc a - ld [wWhichTrade], a + ld [wPlayerCharacterOAMTile], a inc hl dec c - jr nz, .asm_44fd + jr nz, .innerLoop pop de - ld a, $8 + ld a, 8 add d ld d, a dec b - jr nz, .asm_44fa + jr nz, .loop ret -Func_4519: ; 4519 (1:4519) +ClearBothBGMaps: ; 4519 (1:4519) ld hl, vBGMap0 - ld bc, $800 - ld a, $7f + ld bc, $400 * 2 + ld a, " " jp FillMemory -Func_4524: ; 4524 (1:4524) +LoadTitleMonSprite: ; 4524 (1:4524) ld [wcf91], a ld [wd0b5], a hlCoord 5, 10 call GetMonHeader jp LoadFrontSpriteByMonIndex -Func_4533: ; 4533 (1:4533) +TitleScreenCopyTileMapToVRAM: ; 4533 (1:4533) ld [H_AUTOBGTRANSFERDEST + 1], a jp Delay3 |