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authordannye <33dannye@gmail.com>2019-07-27 23:21:39 -0500
committerdannye <33dannye@gmail.com>2019-07-27 23:21:39 -0500
commit20c4116788d4d29b14c85ffce77e65faf89716b7 (patch)
tree7dcc36a1b3568ebe5b98b3cc7ddb8344a2162cc9 /engine
parent36597a7917144bbf5d9ae63a0f9d537f6f58eb74 (diff)
Update audio macro names
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
Diffstat (limited to 'engine')
-rwxr-xr-xengine/battle/core.asm6
-rwxr-xr-xengine/battle/end_of_battle.asm2
-rwxr-xr-xengine/evolution.asm2
-rwxr-xr-xengine/hidden_object_functions7.asm2
-rwxr-xr-xengine/items/items.asm6
-rwxr-xr-xengine/overworld/elevator.asm2
6 files changed, 10 insertions, 10 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 04336810..2b00a812 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -872,7 +872,7 @@ FaintEnemyPokemon:
ld a, SFX_FAINT_FALL
call PlaySoundWaitForCurrent
.sfxwait
- ld a, [wChannelSoundIDs + Ch4]
+ ld a, [wChannelSoundIDs + Ch5]
cp SFX_FAINT_FALL
jr z, .sfxwait
ld a, SFX_FAINT_THUD
@@ -956,7 +956,7 @@ EndLowHealthAlarm:
; the low health alarm and prevents it from reactivating until the next battle.
xor a
ld [wLowHealthAlarm], a ; turn off low health alarm
- ld [wChannelSoundIDs + Ch4], a
+ ld [wChannelSoundIDs + Ch5], a
inc a
ld [wLowHealthAlarmDisabled], a ; prevent it from reactivating
ret
@@ -1954,7 +1954,7 @@ DrawPlayerHUDAndHPBar:
ld [hl], $0
ret z
xor a
- ld [wChannelSoundIDs + Ch4], a
+ ld [wChannelSoundIDs + Ch5], a
ret
.setLowHealthAlarm
ld hl, wLowHealthAlarm
diff --git a/engine/battle/end_of_battle.asm b/engine/battle/end_of_battle.asm
index c77e3b39..830a23a1 100755
--- a/engine/battle/end_of_battle.asm
+++ b/engine/battle/end_of_battle.asm
@@ -46,7 +46,7 @@ EndOfBattle:
.resetVariables
xor a
ld [wLowHealthAlarm], a ;disable low health alarm
- ld [wChannelSoundIDs + Ch4], a
+ ld [wChannelSoundIDs + Ch5], a
ld [wIsInBattle], a
ld [wBattleType], a
ld [wMoveMissed], a
diff --git a/engine/evolution.asm b/engine/evolution.asm
index a2c52765..731735c5 100755
--- a/engine/evolution.asm
+++ b/engine/evolution.asm
@@ -8,7 +8,7 @@ EvolveMon:
push af
xor a
ld [wLowHealthAlarm], a
- ld [wChannelSoundIDs + Ch4], a
+ ld [wChannelSoundIDs + Ch5], a
dec a
ld [wNewSoundID], a
call PlaySound
diff --git a/engine/hidden_object_functions7.asm b/engine/hidden_object_functions7.asm
index 491be861..89be94fc 100755
--- a/engine/hidden_object_functions7.asm
+++ b/engine/hidden_object_functions7.asm
@@ -71,7 +71,7 @@ SafariZoneGameOver:
ld a, SFX_SAFARI_ZONE_PA
call PlayMusic
.waitForMusicToPlay
- ld a, [wChannelSoundIDs + Ch4]
+ ld a, [wChannelSoundIDs + Ch5]
cp SFX_SAFARI_ZONE_PA
jr nz, .waitForMusicToPlay
ld a, TEXT_SAFARI_GAME_OVER
diff --git a/engine/items/items.asm b/engine/items/items.asm
index 38e8a704..ec51a0d4 100755
--- a/engine/items/items.asm
+++ b/engine/items/items.asm
@@ -990,7 +990,7 @@ ItemUseMedicine:
.notFullHP ; if the pokemon's current HP doesn't equal its max HP
xor a
ld [wLowHealthAlarm], a ;disable low health alarm
- ld [wChannelSoundIDs + Ch4], a
+ ld [wChannelSoundIDs + Ch5], a
push hl
push de
ld bc, wPartyMon1MaxHP - (wPartyMon1HP + 1)
@@ -1777,7 +1777,7 @@ ItemUsePokeflute:
call WaitForSoundToFinish ; wait for sound to end
callba Music_PokeFluteInBattle ; play in-battle pokeflute music
.musicWaitLoop ; wait for music to finish playing
- ld a, [wChannelSoundIDs + Ch6]
+ ld a, [wChannelSoundIDs + Ch7]
and a ; music off?
jr nz, .musicWaitLoop
.skipMusic
@@ -1850,7 +1850,7 @@ PlayedFluteHadEffectText:
ld c, BANK(SFX_Pokeflute)
call PlayMusic
.musicWaitLoop ; wait for music to finish playing
- ld a, [wChannelSoundIDs + Ch2]
+ ld a, [wChannelSoundIDs + Ch3]
cp SFX_POKEFLUTE
jr z, .musicWaitLoop
call PlayDefaultMusic ; start playing normal music again
diff --git a/engine/overworld/elevator.asm b/engine/overworld/elevator.asm
index 7ff4ff71..d68e4f81 100755
--- a/engine/overworld/elevator.asm
+++ b/engine/overworld/elevator.asm
@@ -33,7 +33,7 @@ ShakeElevator:
ld a, SFX_SAFARI_ZONE_PA
call PlayMusic
.musicLoop
- ld a, [wChannelSoundIDs + Ch4]
+ ld a, [wChannelSoundIDs + Ch5]
cp SFX_SAFARI_ZONE_PA
jr z, .musicLoop
call UpdateSprites