diff options
author | dannye <33dannye@gmail.com> | 2019-07-27 23:21:39 -0500 |
---|---|---|
committer | dannye <33dannye@gmail.com> | 2019-07-27 23:21:39 -0500 |
commit | 20c4116788d4d29b14c85ffce77e65faf89716b7 (patch) | |
tree | 7dcc36a1b3568ebe5b98b3cc7ddb8344a2162cc9 /engine | |
parent | 36597a7917144bbf5d9ae63a0f9d537f6f58eb74 (diff) |
Update audio macro names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
Diffstat (limited to 'engine')
-rwxr-xr-x | engine/battle/core.asm | 6 | ||||
-rwxr-xr-x | engine/battle/end_of_battle.asm | 2 | ||||
-rwxr-xr-x | engine/evolution.asm | 2 | ||||
-rwxr-xr-x | engine/hidden_object_functions7.asm | 2 | ||||
-rwxr-xr-x | engine/items/items.asm | 6 | ||||
-rwxr-xr-x | engine/overworld/elevator.asm | 2 |
6 files changed, 10 insertions, 10 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 04336810..2b00a812 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -872,7 +872,7 @@ FaintEnemyPokemon: ld a, SFX_FAINT_FALL call PlaySoundWaitForCurrent .sfxwait - ld a, [wChannelSoundIDs + Ch4] + ld a, [wChannelSoundIDs + Ch5] cp SFX_FAINT_FALL jr z, .sfxwait ld a, SFX_FAINT_THUD @@ -956,7 +956,7 @@ EndLowHealthAlarm: ; the low health alarm and prevents it from reactivating until the next battle. xor a ld [wLowHealthAlarm], a ; turn off low health alarm - ld [wChannelSoundIDs + Ch4], a + ld [wChannelSoundIDs + Ch5], a inc a ld [wLowHealthAlarmDisabled], a ; prevent it from reactivating ret @@ -1954,7 +1954,7 @@ DrawPlayerHUDAndHPBar: ld [hl], $0 ret z xor a - ld [wChannelSoundIDs + Ch4], a + ld [wChannelSoundIDs + Ch5], a ret .setLowHealthAlarm ld hl, wLowHealthAlarm diff --git a/engine/battle/end_of_battle.asm b/engine/battle/end_of_battle.asm index c77e3b39..830a23a1 100755 --- a/engine/battle/end_of_battle.asm +++ b/engine/battle/end_of_battle.asm @@ -46,7 +46,7 @@ EndOfBattle: .resetVariables xor a ld [wLowHealthAlarm], a ;disable low health alarm - ld [wChannelSoundIDs + Ch4], a + ld [wChannelSoundIDs + Ch5], a ld [wIsInBattle], a ld [wBattleType], a ld [wMoveMissed], a diff --git a/engine/evolution.asm b/engine/evolution.asm index a2c52765..731735c5 100755 --- a/engine/evolution.asm +++ b/engine/evolution.asm @@ -8,7 +8,7 @@ EvolveMon: push af xor a ld [wLowHealthAlarm], a - ld [wChannelSoundIDs + Ch4], a + ld [wChannelSoundIDs + Ch5], a dec a ld [wNewSoundID], a call PlaySound diff --git a/engine/hidden_object_functions7.asm b/engine/hidden_object_functions7.asm index 491be861..89be94fc 100755 --- a/engine/hidden_object_functions7.asm +++ b/engine/hidden_object_functions7.asm @@ -71,7 +71,7 @@ SafariZoneGameOver: ld a, SFX_SAFARI_ZONE_PA call PlayMusic .waitForMusicToPlay - ld a, [wChannelSoundIDs + Ch4] + ld a, [wChannelSoundIDs + Ch5] cp SFX_SAFARI_ZONE_PA jr nz, .waitForMusicToPlay ld a, TEXT_SAFARI_GAME_OVER diff --git a/engine/items/items.asm b/engine/items/items.asm index 38e8a704..ec51a0d4 100755 --- a/engine/items/items.asm +++ b/engine/items/items.asm @@ -990,7 +990,7 @@ ItemUseMedicine: .notFullHP ; if the pokemon's current HP doesn't equal its max HP xor a ld [wLowHealthAlarm], a ;disable low health alarm - ld [wChannelSoundIDs + Ch4], a + ld [wChannelSoundIDs + Ch5], a push hl push de ld bc, wPartyMon1MaxHP - (wPartyMon1HP + 1) @@ -1777,7 +1777,7 @@ ItemUsePokeflute: call WaitForSoundToFinish ; wait for sound to end callba Music_PokeFluteInBattle ; play in-battle pokeflute music .musicWaitLoop ; wait for music to finish playing - ld a, [wChannelSoundIDs + Ch6] + ld a, [wChannelSoundIDs + Ch7] and a ; music off? jr nz, .musicWaitLoop .skipMusic @@ -1850,7 +1850,7 @@ PlayedFluteHadEffectText: ld c, BANK(SFX_Pokeflute) call PlayMusic .musicWaitLoop ; wait for music to finish playing - ld a, [wChannelSoundIDs + Ch2] + ld a, [wChannelSoundIDs + Ch3] cp SFX_POKEFLUTE jr z, .musicWaitLoop call PlayDefaultMusic ; start playing normal music again diff --git a/engine/overworld/elevator.asm b/engine/overworld/elevator.asm index 7ff4ff71..d68e4f81 100755 --- a/engine/overworld/elevator.asm +++ b/engine/overworld/elevator.asm @@ -33,7 +33,7 @@ ShakeElevator: ld a, SFX_SAFARI_ZONE_PA call PlayMusic .musicLoop - ld a, [wChannelSoundIDs + Ch4] + ld a, [wChannelSoundIDs + Ch5] cp SFX_SAFARI_ZONE_PA jr z, .musicLoop call UpdateSprites |