diff options
author | YamaArashi <shadow962@live.com> | 2016-06-11 17:24:04 -0700 |
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committer | YamaArashi <shadow962@live.com> | 2016-06-11 17:24:04 -0700 |
commit | 7f34e28f242ee4d0caba0bd96b040811dcb86c50 (patch) | |
tree | 8a61aee33d6b47e960dc71dbb89c096622bbdc95 /engine | |
parent | cee4d559f999312837da7d69e2c6704e85c159d4 (diff) |
remove address comments
Diffstat (limited to 'engine')
126 files changed, 1847 insertions, 1847 deletions
diff --git a/engine/HoF_room_pc.asm b/engine/HoF_room_pc.asm index e00fc57d..a17d2e51 100755 --- a/engine/HoF_room_pc.asm +++ b/engine/HoF_room_pc.asm @@ -1,4 +1,4 @@ -HallOfFamePC: ; 7405c (1d:405c) +HallOfFamePC: callba AnimateHallOfFame call ClearScreen ld c, 100 @@ -33,7 +33,7 @@ HallOfFamePC: ; 7405c (1d:405c) ld [wNumCreditsMonsDisplayed], a jp Credits -FadeInCreditsText: ; 740ba (1d:40ba) +FadeInCreditsText: ld hl, HoFGBPalettes ld b, 4 .asm_740bf @@ -45,7 +45,7 @@ FadeInCreditsText: ; 740ba (1d:40ba) jr nz, .asm_740bf ret -DisplayCreditsMon: ; 740cb (1d:40cb) +DisplayCreditsMon: xor a ld [H_AUTOBGTRANSFERENABLED],a call SaveScreenTilesToBuffer1 @@ -106,7 +106,7 @@ DisplayCreditsMon: ; 740cb (1d:40cb) INCLUDE "data/credit_mons.asm" -ScrollCreditsMonLeft: ; 74140 (1d:4140) +ScrollCreditsMonLeft: ld h, b ld l, $20 call ScrollCreditsMonLeft_SetSCX @@ -118,7 +118,7 @@ ScrollCreditsMonLeft: ; 74140 (1d:4140) ld b, a ret -ScrollCreditsMonLeft_SetSCX: ; 74152 (1d:4152) +ScrollCreditsMonLeft_SetSCX: ld a, [rLY] cp l jr nz, ScrollCreditsMonLeft_SetSCX @@ -130,13 +130,13 @@ ScrollCreditsMonLeft_SetSCX: ; 74152 (1d:4152) jr z, .loop ret -HoFGBPalettes: ; 74160 (1d:4160) +HoFGBPalettes: db %11000000 db %11010000 db %11100000 db %11110000 -CreditsCopyTileMapToVRAM: ; 74164 (1d:4164) +CreditsCopyTileMapToVRAM: ld a, l ld [H_AUTOBGTRANSFERDEST], a ld a, h @@ -145,7 +145,7 @@ CreditsCopyTileMapToVRAM: ; 74164 (1d:4164) ld [H_AUTOBGTRANSFERENABLED], a jp Delay3 -ZeroMemory: ; 74171 (1d:4171) +ZeroMemory: ; zero bc bytes at hl ld [hl], 0 inc hl @@ -156,18 +156,18 @@ ZeroMemory: ; 74171 (1d:4171) jr nz, ZeroMemory ret -FillFourRowsWithBlack: ; 7417b (1d:417b) +FillFourRowsWithBlack: ld bc, SCREEN_WIDTH * 4 ld a, $7e jp FillMemory -FillMiddleOfScreenWithWhite: ; 74183 (1d:4183) +FillMiddleOfScreenWithWhite: coord hl, 0, 4 ld bc, SCREEN_WIDTH * 10 ld a, " " jp FillMemory -Credits: ; 7418e (1d:418e) +Credits: ld de, CreditsOrder push de .nextCreditsScreen @@ -256,7 +256,7 @@ Credits: ; 7418e (1d:418e) call PlaceString jp FadeInCreditsText -TheEndTextString: ; 74229 (1d:4229) +TheEndTextString: ; "T H E E N D" db $60," ",$62," ",$64," ",$64," ",$66," ",$68,"@" db $61," ",$63," ",$65," ",$65," ",$67," ",$69,"@" diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index be8d2b18..ea5738bc 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -1,6 +1,6 @@ ; Draws a "frame block". Frame blocks are blocks of tiles that are put ; together to form frames in battle animations. -DrawFrameBlock: ; 78000 (1e:4000) +DrawFrameBlock: ld l,c ld h,b ld a,[hli] @@ -161,7 +161,7 @@ DrawFrameBlock: ; 78000 (1e:4000) .done ret -PlayAnimation: ; 780f1 (1e:40f1) +PlayAnimation: xor a ld [$FF8B],a ; it looks like nothing reads this ld [wSubAnimTransform],a @@ -256,7 +256,7 @@ PlayAnimation: ; 780f1 (1e:40f1) .AnimationOver ; 417B ret -LoadSubanimation: ; 7817c (1e:417c) +LoadSubanimation: ld a,[wSubAnimAddrPtr + 1] ld h,a ld a,[wSubAnimAddrPtr] @@ -306,7 +306,7 @@ LoadSubanimation: ; 7817c (1e:417c) ; called if the subanimation type is not 5 ; sets the transform to 0 (i.e. no transform) if it's the player's turn ; sets the transform to the subanimation type if it's the enemy's turn -GetSubanimationTransform1: ; 781c2 (1e:41c2) +GetSubanimationTransform1: ld b,a ld a,[H_WHOSETURN] and a @@ -318,7 +318,7 @@ GetSubanimationTransform1: ; 781c2 (1e:41c2) ; called if the subanimation type is 5 ; sets the transform to 2 (i.e. horizontal and vertical flip) if it's the player's turn ; sets the transform to 0 (i.e. no transform) if it's the enemy's turn -GetSubanimationTransform2: ; 781ca (1e:41ca) +GetSubanimationTransform2: ld a,[H_WHOSETURN] and a ld a,2 << 5 @@ -327,7 +327,7 @@ GetSubanimationTransform2: ; 781ca (1e:41ca) ret ; loads tile patterns for battle animations -LoadAnimationTileset: ; 781d2 (1e:41d2) +LoadAnimationTileset: ld a,[wWhichBattleAnimTileset] add a add a @@ -347,7 +347,7 @@ LoadAnimationTileset: ; 781d2 (1e:41d2) ld c,a ; number of tiles jp CopyVideoData ; load tileset -AnimationTilesetPointers: ; 781f2 (1e:41f2) +AnimationTilesetPointers: db 79 ; number of tiles dw AnimationTileset1 db $FF @@ -360,13 +360,13 @@ AnimationTilesetPointers: ; 781f2 (1e:41f2) dw AnimationTileset1 db $FF -AnimationTileset1: ; 781fe (1e:41fe) +AnimationTileset1: INCBIN "gfx/attack_anim_1.2bpp" -AnimationTileset2: ; 786ee (1e:46ee) +AnimationTileset2: INCBIN "gfx/attack_anim_2.2bpp" -SlotMachineTiles2: ; 78bde (1e:4bde) +SlotMachineTiles2: IF DEF(_RED) INCBIN "gfx/red/slotmachine2.2bpp" ENDC @@ -374,7 +374,7 @@ IF DEF(_BLUE) INCBIN "gfx/blue/slotmachine2.2bpp" ENDC -MoveAnimation: ; 78d5e (1e:4d5e) +MoveAnimation: push hl push de push bc @@ -419,7 +419,7 @@ MoveAnimation: ; 78d5e (1e:4d5e) pop hl ret -ShareMoveAnimations: ; 78da6 (1e:4da6) +ShareMoveAnimations: ; some moves just reuse animations from status conditions ld a,[H_WHOSETURN] and a @@ -442,7 +442,7 @@ ShareMoveAnimations: ; 78da6 (1e:4da6) ld [wAnimationID],a ret -PlayApplyingAttackAnimation: ; 78dbd (1e:4dbd) +PlayApplyingAttackAnimation: ; Generic animation that shows after the move's individual animation ; Different animation depending on whether the move has an additional effect and on whose turn it is ld a,[wAnimationType] @@ -459,7 +459,7 @@ PlayApplyingAttackAnimation: ; 78dbd (1e:4dbd) ld l,a jp [hl] -AnimationTypePointerTable: ; 78dcf (1e:4dcf) +AnimationTypePointerTable: dw ShakeScreenVertically ; enemy mon has used a damaging move without a side effect dw ShakeScreenHorizontallyHeavy ; enemy mon has used a damaging move with a side effect dw ShakeScreenHorizontallySlow ; enemy mon has used a non-damaging move @@ -467,33 +467,33 @@ AnimationTypePointerTable: ; 78dcf (1e:4dcf) dw ShakeScreenHorizontallyLight ; player mon has used a damaging move with a side effect dw ShakeScreenHorizontallySlow2 ; player mon has used a non-damaging move -ShakeScreenVertically: ; 78ddb (1e:4ddb) +ShakeScreenVertically: call PlayApplyingAttackSound ld b, 8 jp AnimationShakeScreenVertically -ShakeScreenHorizontallyHeavy: ; 78de3 (1e:4de3) +ShakeScreenHorizontallyHeavy: call PlayApplyingAttackSound ld b, 8 jp AnimationShakeScreenHorizontallyFast -ShakeScreenHorizontallySlow: ; 78deb (1e:4deb) +ShakeScreenHorizontallySlow: lb bc, 6, 2 jr AnimationShakeScreenHorizontallySlow -BlinkEnemyMonSprite: ; 78df0 (1e:4df0) +BlinkEnemyMonSprite: call PlayApplyingAttackSound jp AnimationBlinkEnemyMon -ShakeScreenHorizontallyLight: ; 78df6 (1e:4df6) +ShakeScreenHorizontallyLight: call PlayApplyingAttackSound ld b, 2 jp AnimationShakeScreenHorizontallyFast -ShakeScreenHorizontallySlow2: ; 78dfe (1e:4dfe) +ShakeScreenHorizontallySlow2: lb bc, 3, 2 -AnimationShakeScreenHorizontallySlow: ; 78e01 (1e:4e01) +AnimationShakeScreenHorizontallySlow: push bc push bc .loop1 @@ -518,7 +518,7 @@ AnimationShakeScreenHorizontallySlow: ; 78e01 (1e:4e01) jr nz, AnimationShakeScreenHorizontallySlow ret -SetAnimationPalette: ; 78e23 (1e:4e23) +SetAnimationPalette: ld a, [wOnSGB] and a ld a, $e4 @@ -546,7 +546,7 @@ SetAnimationPalette: ; 78e23 (1e:4e23) ld [rOBP1], a ret -PlaySubanimation: ; 78e53 (1e:4e53) +PlaySubanimation: ld a,[wAnimSoundID] cp a,$FF jr z,.skipPlayingSound @@ -612,7 +612,7 @@ PlaySubanimation: ; 78e53 (1e:4e53) ld [wSubAnimSubEntryAddr],a jp .loop -AnimationCleanOAM: ; 78ec8 (1e:4ec8) +AnimationCleanOAM: push hl push de push bc @@ -627,7 +627,7 @@ AnimationCleanOAM: ; 78ec8 (1e:4ec8) ; this runs after each frame block is drawn in a subanimation ; it runs a particular special effect based on the animation ID -DoSpecialEffectByAnimationId: ; 78ed7 (1e:4ed7) +DoSpecialEffectByAnimationId: push hl push de push bc @@ -650,7 +650,7 @@ DoSpecialEffectByAnimationId: ; 78ed7 (1e:4ed7) ret ; Format: Animation ID (1 byte), Address (2 bytes) -AnimationIdSpecialEffects: ; 78ef5 (1e:4ef5) +AnimationIdSpecialEffects: db MEGA_PUNCH dw AnimationFlashScreen @@ -725,7 +725,7 @@ AnimationIdSpecialEffects: ; 78ef5 (1e:4ef5) db $FF ; terminator -DoBallTossSpecialEffects: ; 78f3e (1e:4f3e) +DoBallTossSpecialEffects: ld a,[wcf91] cp a,3 ; is it a Master Ball or Ultra Ball? jr nc,.skipFlashingEffect @@ -779,7 +779,7 @@ DoBallTossSpecialEffects: ; 78f3e (1e:4f3e) ld [wSubAnimCounter],a ret -DoBallShakeSpecialEffects: ; 78f96 (1e:4f96) +DoBallShakeSpecialEffects: ld a,[wSubAnimCounter] cp a,4 ; is it the beginning of a shake? jr nz,.skipPlayingSound @@ -813,14 +813,14 @@ DoBallShakeSpecialEffects: ; 78f96 (1e:4f96) ret ; plays a sound after the second frame of the poof animation -DoPoofSpecialEffects: ; 78fce (1e:4fce) +DoPoofSpecialEffects: ld a,[wSubAnimCounter] cp a,5 ret nz ld a,SFX_BALL_POOF jp PlaySound -DoRockSlideSpecialEffects: ; 78fd9 (1e:4fd9) +DoRockSlideSpecialEffects: ld a,[wSubAnimCounter] cp a,12 ret nc @@ -836,21 +836,21 @@ DoRockSlideSpecialEffects: ; 78fd9 (1e:4fd9) ld b,1 predef_jump PredefShakeScreenVertically ; shake vertically -FlashScreenEveryEightFrameBlocks: ; 78ff7 (1e:4ff7) +FlashScreenEveryEightFrameBlocks: ld a,[wSubAnimCounter] and a,7 ; is the subanimation counter exactly 8? call z,AnimationFlashScreen ; if so, flash the screen ret ; flashes the screen if the subanimation counter is divisible by 4 -FlashScreenEveryFourFrameBlocks: ; 79000 (1e:5000) +FlashScreenEveryFourFrameBlocks: ld a,[wSubAnimCounter] and a,3 call z,AnimationFlashScreen ret ; used for Explosion and Selfdestruct -DoExplodeSpecialEffects: ; 79009 (1e:5009) +DoExplodeSpecialEffects: ld a,[wSubAnimCounter] cp a,1 ; is it the end of the subanimation? jr nz,FlashScreenEveryFourFrameBlocks @@ -859,7 +859,7 @@ DoExplodeSpecialEffects: ; 79009 (1e:5009) jp AnimationHideMonPic ; make pokemon disappear ; flashes the screen when subanimation counter is 1 modulo 4 -DoBlizzardSpecialEffects: ; 79016 (1e:5016) +DoBlizzardSpecialEffects: ld a,[wSubAnimCounter] cp a,13 jp z,AnimationFlashScreen @@ -873,7 +873,7 @@ DoBlizzardSpecialEffects: ; 79016 (1e:5016) ; flashes the screen at 3 points in the subanimation ; unused -FlashScreenUnused: ; 7902e (1e:502e) +FlashScreenUnused: ld a,[wSubAnimCounter] cp a,14 jp z,AnimationFlashScreen @@ -884,7 +884,7 @@ FlashScreenUnused: ; 7902e (1e:502e) ret ; function to make the pokemon disappear at the beginning of the animation -TradeHidePokemon: ; 79041 (1e:5041) +TradeHidePokemon: ld a,[wSubAnimCounter] cp a,6 ret nz @@ -892,7 +892,7 @@ TradeHidePokemon: ; 79041 (1e:5041) jp ClearMonPicFromTileMap ; make pokemon disappear ; function to make a shaking pokeball jump up at the end of the animation -TradeShakePokeball: ; 7904c (1e:504c) +TradeShakePokeball: ld a,[wSubAnimCounter] cp a,1 ret nz @@ -921,7 +921,7 @@ TradeShakePokeball: ; 7904c (1e:504c) ld a,SFX_TRADE_MACHINE jp PlaySound -BallMoveDistances1: ; 79078 (1e:5078) +BallMoveDistances1: db -12,-12,-8 db $ff ; terminator @@ -962,13 +962,13 @@ TradeJumpPokeball: ; 507C pop de jr .loop -BallMoveDistances2: ; 790b3 (1e:50b3) +BallMoveDistances2: db 11,12,-12,-7,7,12,-8,8 db $ff ; terminator ; this function copies the current musical note graphic ; so that there are two musical notes flying towards the defending pokemon -DoGrowlSpecialEffects: ; 790bc (1e:50bc) +DoGrowlSpecialEffects: ld hl,wOAMBuffer ; OAM buffer ld de,wOAMBuffer + $10 ld bc,$10 @@ -979,14 +979,14 @@ DoGrowlSpecialEffects: ; 790bc (1e:50bc) ret ; this is associated with Tail Whip, but Tail Whip doesn't use any subanimations -TailWhipAnimationUnused: ; 790d0 (1e:50d0) +TailWhipAnimationUnused: ld a,1 ld [wSubAnimCounter],a ld c,20 jp DelayFrames ; Format: Special Effect ID (1 byte), Address (2 bytes) -SpecialEffectPointers: ; 790da (1e:50da) +SpecialEffectPointers: db SE_DARK_SCREEN_FLASH ; $FE dw AnimationFlashScreen db SE_DARK_SCREEN_PALETTE ; $FD @@ -1067,13 +1067,13 @@ SpecialEffectPointers: ; 790da (1e:50da) dw AnimationWavyScreen db $FF -AnimationDelay10: ; 79150 (1e:5150) +AnimationDelay10: ld c,10 jp DelayFrames ; calls a function with the turn flipped from player to enemy or vice versa ; input - hl - address of function to call -CallWithTurnFlipped: ; 79155 (1e:5155) +CallWithTurnFlipped: ld a,[H_WHOSETURN] push af xor a,1 @@ -1087,7 +1087,7 @@ CallWithTurnFlipped: ; 79155 (1e:5155) ret ; flashes the screen for an extended period (48 frames) -AnimationFlashScreenLong: ; 79165 (1e:5165) +AnimationFlashScreenLong: ld a,3 ; cycle through the palettes 3 times ld [wFlashScreenLongCounter],a ld a,[wOnSGB] ; running on SGB? @@ -1113,7 +1113,7 @@ AnimationFlashScreenLong: ; 79165 (1e:5165) ret ; BG palettes -FlashScreenLongMonochrome: ; 7918e (1e:518e) +FlashScreenLongMonochrome: db %11111001 ; 3, 3, 2, 1 db %11111110 ; 3, 3, 3, 2 db %11111111 ; 3, 3, 3, 3 @@ -1129,7 +1129,7 @@ FlashScreenLongMonochrome: ; 7918e (1e:518e) db $01 ; terminator ; BG palettes -FlashScreenLongSGB: ; 7919b (1e:519b) +FlashScreenLongSGB: db %11111000 ; 3, 3, 2, 0 db %11111100 ; 3, 3, 3, 0 db %11111111 ; 3, 3, 3, 3 @@ -1146,7 +1146,7 @@ FlashScreenLongSGB: ; 7919b (1e:519b) ; causes a delay of 2 frames for the first cycle ; causes a delay of 1 frame for the second and third cycles -FlashScreenLongDelay: ; 791a8 (1e:51a8) +FlashScreenLongDelay: ld a,[wFlashScreenLongCounter] cp a,4 ; never true since [wFlashScreenLongCounter] starts at 3 ld c,4 @@ -1159,7 +1159,7 @@ FlashScreenLongDelay: ; 791a8 (1e:51a8) .delayFrames jp DelayFrames -AnimationFlashScreen: ; 791be (1e:51be) +AnimationFlashScreen: ld a,[rBGP] push af ; save initial palette ld a,%00011011 ; 0, 1, 2, 3 (inverted colors) @@ -1174,42 +1174,42 @@ AnimationFlashScreen: ; 791be (1e:51be) ld [rBGP],a ; restore initial palette ret -AnimationDarkScreenPalette: ; 791d6 (1e:51d6) +AnimationDarkScreenPalette: ; Changes the screen's palette to a dark palette. lb bc, $6f, $6f jr SetAnimationBGPalette -AnimationDarkenMonPalette: ; 791db (1e:51db) +AnimationDarkenMonPalette: ; Darkens the mon sprite's palette. lb bc, $f9, $f4 jr SetAnimationBGPalette -AnimationUnusedPalette1: ; 791e0 (1e:51e0) +AnimationUnusedPalette1: lb bc, $fe, $f8 jr SetAnimationBGPalette -AnimationUnusedPalette2: ; 791e5 (1e:51e5) +AnimationUnusedPalette2: lb bc, $ff, $ff jr SetAnimationBGPalette -AnimationResetScreenPalette: ; 791ea (1e:51ea) +AnimationResetScreenPalette: ; Restores the screen's palette to the normal palette. lb bc, $e4, $e4 jr SetAnimationBGPalette -AnimationUnusedPalette3: ; 791ef (1e:51ef) +AnimationUnusedPalette3: lb bc, $00, $00 jr SetAnimationBGPalette -AnimationLightScreenPalette: ; 791f4 (1e:51f4) +AnimationLightScreenPalette: ; Changes the screen to use a palette with light colors. lb bc, $90, $90 jr SetAnimationBGPalette -AnimationUnusedPalette4: ; 791f9 (1e:51f9) +AnimationUnusedPalette4: lb bc, $40, $40 -SetAnimationBGPalette: ; 791fc (1e:51fc) +SetAnimationBGPalette: ld a, [wOnSGB] and a ld a, b @@ -1221,17 +1221,17 @@ SetAnimationBGPalette: ; 791fc (1e:51fc) ld b, $5 -AnimationShakeScreenVertically: ; 79209 (1e:5209) +AnimationShakeScreenVertically: predef_jump PredefShakeScreenVertically -AnimationShakeScreen: ; 7920e (1e:520e) +AnimationShakeScreen: ; Shakes the screen for a while. Used in Earthquake/Fissure/etc. animations. ld b, $8 -AnimationShakeScreenHorizontallyFast: ; 79210 (1e:5210) +AnimationShakeScreenHorizontallyFast: predef_jump PredefShakeScreenHorizontally -AnimationWaterDropletsEverywhere: ; 79215 (1e:5215) +AnimationWaterDropletsEverywhere: ; Draws water droplets all over the screen and makes them ; scroll. It's hard to describe, but it's the main animation ; in Surf/Mist/Toxic. @@ -1258,7 +1258,7 @@ AnimationWaterDropletsEverywhere: ; 79215 (1e:5215) jr nz, .loop ret -_AnimationWaterDroplets: ; 79246 (1e:5246) +_AnimationWaterDroplets: ld hl, wOAMBuffer .loop ld a, [wBaseCoordY] @@ -1284,7 +1284,7 @@ _AnimationWaterDroplets: ; 79246 (1e:5246) call AnimationCleanOAM jp DelayFrame -AnimationSlideMonUp: ; 7927a (1e:527a) +AnimationSlideMonUp: ; Slides the mon's sprite upwards. ld c, 7 ld a, [H_WHOSETURN] @@ -1300,7 +1300,7 @@ AnimationSlideMonUp: ; 7927a (1e:527a) ld [wSlideMonUpBottomRowLeftTile], a jp _AnimationSlideMonUp -AnimationSlideMonDown: ; 79297 (1e:5297) +AnimationSlideMonDown: ; Slides the mon's sprite down out of the screen. xor a call GetTileIDList @@ -1317,19 +1317,19 @@ AnimationSlideMonDown: ; 79297 (1e:5297) jr nz, .loop ret -AnimationSlideMonOff: ; 792af (1e:52af) +AnimationSlideMonOff: ; Slides the mon's sprite off the screen horizontally. ld e, 8 ld a, 3 ld [wSlideMonDelay], a jp _AnimationSlideMonOff -AnimationSlideEnemyMonOff: ; 792b9 (1e:52b9) +AnimationSlideEnemyMonOff: ; Slides the enemy mon off the screen horizontally. ld hl, AnimationSlideMonOff jp CallWithTurnFlipped -_AnimationSlideMonUp: ; 792bf (1e:52bf) +_AnimationSlideMonUp: push de push hl push bc @@ -1380,7 +1380,7 @@ _AnimationSlideMonUp: ; 792bf (1e:52bf) jr nz, _AnimationSlideMonUp ret -ShakeEnemyHUD_WritePlayerMonPicOAM: ; 792fd (1e:52fd) +ShakeEnemyHUD_WritePlayerMonPicOAM: ; Writes the OAM entries for a copy of the player mon's pic in OAM. ; The top 5 rows are reproduced in OAM, although only 2 are actually needed. ld a, $10 @@ -1408,7 +1408,7 @@ ShakeEnemyHUD_WritePlayerMonPicOAM: ; 792fd (1e:52fd) ld [wBaseCoordX], a jr .loop -BattleAnimWriteOAMEntry: ; 79329 (1e:5329) +BattleAnimWriteOAMEntry: ; Y coordinate = e (increased by 8 each call, before the write to OAM) ; X coordinate = [wBaseCoordX] ; tile = d @@ -1425,11 +1425,11 @@ BattleAnimWriteOAMEntry: ; 79329 (1e:5329) ld [hli], a ret -AdjustOAMBlockXPos: ; 79337 (1e:5337) +AdjustOAMBlockXPos: ld l, e ld h, d -AdjustOAMBlockXPos2: ; 79339 (1e:5339) +AdjustOAMBlockXPos2: ld de, 4 .loop ld a, [wCoordAdjustmentAmount] @@ -1449,11 +1449,11 @@ AdjustOAMBlockXPos2: ; 79339 (1e:5339) jr nz, .loop ret -AdjustOAMBlockYPos: ; 79350 (1e:5350) +AdjustOAMBlockYPos: ld l, e ld h, d -AdjustOAMBlockYPos2: ; 79352 (1e:5352) +AdjustOAMBlockYPos2: ld de, 4 .loop ld a, [wCoordAdjustmentAmount] @@ -1472,12 +1472,12 @@ AdjustOAMBlockYPos2: ; 79352 (1e:5352) jr nz, .loop ret -AnimationBlinkEnemyMon: ; 79369 (1e:5369) +AnimationBlinkEnemyMon: ; Make the enemy mon's sprite blink on and off for a second or two ld hl, AnimationBlinkMon jp CallWithTurnFlipped -AnimationBlinkMon: ; 7936f (1e:536f) +AnimationBlinkMon: ; Make the mon's sprite blink on and off for a second or two. push af ld c, 6 @@ -1495,7 +1495,7 @@ AnimationBlinkMon: ; 7936f (1e:536f) pop af ret -AnimationFlashMonPic: ; 79389 (1e:5389) +AnimationFlashMonPic: ; Flashes the mon's sprite on and off ld a, [wBattleMonSpecies] ld [wChangeMonPicPlayerTurnSpecies], a @@ -1503,25 +1503,25 @@ AnimationFlashMonPic: ; 79389 (1e:5389) ld [wChangeMonPicEnemyTurnSpecies], a jp ChangeMonPic -AnimationFlashEnemyMonPic: ; 79398 (1e:5398) +AnimationFlashEnemyMonPic: ; Flashes the enemy mon's sprite on and off ld hl, AnimationFlashMonPic jp CallWithTurnFlipped -AnimationShowMonPic: ; 7939e (1e:539e) +AnimationShowMonPic: xor a call GetTileIDList call GetMonSpriteTileMapPointerFromRowCount call CopyPicTiles jp Delay3 -AnimationShowEnemyMonPic: ; 793ab (1e:53ab) +AnimationShowEnemyMonPic: ; Shows the emenmy mon's front sprite. Used in animations like Seismic Toss ; to make the mon's sprite reappear after disappears offscreen. ld hl, AnimationShowMonPic jp CallWithTurnFlipped -AnimationShakeBackAndForth: ; 793b1 (1e:53b1) +AnimationShakeBackAndForth: ; Shakes the mon's sprite back and forth rapidly. This is used in Double Team. ; The mon's sprite disappears after this animation. ld a, [H_WHOSETURN] @@ -1568,7 +1568,7 @@ AnimationShakeBackAndForth: ; 793b1 (1e:53b1) jr nz, .loop ret -AnimationMoveMonHorizontally: ; 793f9 (1e:53f9) +AnimationMoveMonHorizontally: ; Shifts the mon's sprite horizontally to a fixed location. Used by lots of ; animations like Tackle/Body Slam. call AnimationHideMonPic @@ -1586,7 +1586,7 @@ AnimationMoveMonHorizontally: ; 793f9 (1e:53f9) ld c, 3 jp DelayFrames -AnimationResetMonPosition: ; 79415 (1e:5415) +AnimationResetMonPosition: ; Resets the mon's sprites to be located at the normal coordinates. ld a, [H_WHOSETURN] and a @@ -1597,7 +1597,7 @@ AnimationResetMonPosition: ; 79415 (1e:5415) call ClearMonPicFromTileMap jp AnimationShowMonPic -AnimationSpiralBallsInward: ; 79424 (1e:5424) +AnimationSpiralBallsInward: ; Creates an effect that looks like energy balls spiralling into the ; player mon's sprite. Used in Focus Energy, for example. ld a, [H_WHOSETURN] @@ -1651,7 +1651,7 @@ AnimationSpiralBallsInward: ; 79424 (1e:5424) call AnimationCleanOAM jp AnimationFlashScreen -SpiralBallAnimationCoordinates: ; 79476 (1e:5476) +SpiralBallAnimationCoordinates: ; y, x pairs ; This is the sequence of screen coordinates that the spiralling ; balls are positioned at. @@ -1678,7 +1678,7 @@ SpiralBallAnimationCoordinates: ; 79476 (1e:5476) db $50, $28 db $FF ; list terminator -AnimationSquishMonPic: ; 794a1 (1e:54a1) +AnimationSquishMonPic: ; Squishes the mon's sprite horizontally making it ; disappear. Used by Teleport/Sky Attack animations. ld c, 4 @@ -1709,7 +1709,7 @@ AnimationSquishMonPic: ; 794a1 (1e:54a1) ld c, 2 jp DelayFrame -_AnimationSquishMonPic: ; 794d4 (1e:54d4) +_AnimationSquishMonPic: ld c, 7 .loop push bc @@ -1734,7 +1734,7 @@ _AnimationSquishMonPic: ; 794d4 (1e:54d4) jr nz, .loop jp Delay3 -AnimationShootBallsUpward: ; 794f9 (1e:54f9) +AnimationShootBallsUpward: ; Shoots one pillar of "energy" balls upwards. Used in Teleport/Sky Attack ; animations. ld a, [H_WHOSETURN] @@ -1753,7 +1753,7 @@ AnimationShootBallsUpward: ; 794f9 (1e:54f9) call _AnimationShootBallsUpward jp AnimationCleanOAM -_AnimationShootBallsUpward: ; 79517 (1e:5517) +_AnimationShootBallsUpward: push bc xor a ld [wWhichBattleAnimTileset], a @@ -1803,7 +1803,7 @@ _AnimationShootBallsUpward: ; 79517 (1e:5517) jr nz, .loop ret -AnimationShootManyBallsUpward: ; 79566 (1e:5566) +AnimationShootManyBallsUpward: ; Shoots several pillars of "energy" balls upward. ld a, [H_WHOSETURN] and a @@ -1827,19 +1827,19 @@ AnimationShootManyBallsUpward: ; 79566 (1e:5566) pop hl jr .loop -UpwardBallsAnimXCoordinatesPlayerTurn: ; 79591 (1e:5591) +UpwardBallsAnimXCoordinatesPlayerTurn: ; List of x coordinates for each pillar of "energy" balls in the ; AnimationShootManyBallsUpward animation. It's unused in the game. db $10, $40, $28, $18, $38, $30 db $FF ; list terminator -UpwardBallsAnimXCoordinatesEnemyTurn: ; 79598 (1e:5598) +UpwardBallsAnimXCoordinatesEnemyTurn: ; List of x coordinates for each pillar of "energy" balls in the ; AnimationShootManyBallsUpward animation. It's unused in the game. db $60, $90, $78, $68, $88, $80 db $FF ; list terminator -AnimationMinimizeMon: ; 7959f (1e:559f) +AnimationMinimizeMon: ; Changes the mon's sprite to a mini black sprite. Used by the ; Minimize animation. ld hl, wTempPic @@ -1863,10 +1863,10 @@ AnimationMinimizeMon: ; 7959f (1e:559f) call Delay3 jp AnimationShowMonPic -MinimizedMonSprite: ; 795c4 (1e:55c4) +MinimizedMonSprite: INCBIN "gfx/minimized_mon_sprite.1bpp" -AnimationSlideMonDownAndHide: ; 795c9 (1e:55c9) +AnimationSlideMonDownAndHide: ; Slides the mon's sprite down and disappears. Used in Acid Armor. ld a, $1 ld c, $2 @@ -1893,7 +1893,7 @@ AnimationSlideMonDownAndHide: ; 795c9 (1e:55c9) call FillMemory jp CopyTempPicToMonPic -_AnimationSlideMonOff: ; 795f8 (1e:55f8) +_AnimationSlideMonOff: ; Slides the mon's sprite off the screen horizontally by e tiles and waits ; [wSlideMonDelay] V-blanks each time the pic is slid by one tile. ld a, [H_WHOSETURN] @@ -1965,7 +1965,7 @@ _AnimationSlideMonOff: ; 795f8 (1e:55f8) ld a, " " ret -AnimationSlideMonHalfOff: ; 79645 (1e:5645) +AnimationSlideMonHalfOff: ; Slides the mon's sprite halfway off the screen. It's used in Softboiled. ld e, 4 ld a, 4 @@ -1973,7 +1973,7 @@ AnimationSlideMonHalfOff: ; 79645 (1e:5645) call _AnimationSlideMonOff jp Delay3 -CopyTempPicToMonPic: ; 79652 (1e:5652) +CopyTempPicToMonPic: ld a, [H_WHOSETURN] and a ld hl, vBackPic ; player turn @@ -1984,7 +1984,7 @@ CopyTempPicToMonPic: ; 79652 (1e:5652) ld bc, 7 * 7 jp CopyVideoData -AnimationWavyScreen: ; 79666 (1e:5666) +AnimationWavyScreen: ; used in Psywave/Psychic etc. ld hl, vBGMap0 call BattleAnimCopyTileMapToVRAM @@ -2025,7 +2025,7 @@ AnimationWavyScreen: ; 79666 (1e:5666) call BattleAnimCopyTileMapToVRAM ret -WavyScreen_SetSCX: ; 796ae (1e:56ae) +WavyScreen_SetSCX: ld a, [rSTAT] and $3 ; is it H-blank? jr nz, WavyScreen_SetSCX ; wait until it's H-blank @@ -2038,14 +2038,14 @@ WavyScreen_SetSCX: ; 796ae (1e:56ae) ld hl, WavyScreenLineOffsets ; go back to the beginning if so ret -WavyScreenLineOffsets: ; 796bf (1e:56bf) +WavyScreenLineOffsets: ; Sequence of horizontal line pixel offsets for the wavy screen animation. ; This sequence vaguely resembles a sine wave. db 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1 db 0, 0, 0, 0, 0, -1, -1, -1, -2, -2, -2, -2, -2, -1, -1, -1 db $80 ; terminator -AnimationSubstitute: ; 796e0 (1e:56e0) +AnimationSubstitute: ; Changes the pokemon's sprite to the mini sprite ld hl, wTempPic xor a @@ -2084,12 +2084,12 @@ AnimationSubstitute: ; 796e0 (1e:56e0) call CopyTempPicToMonPic jp AnimationShowMonPic -CopySlowbroSpriteData: ; 7973f (1e:573f) +CopySlowbroSpriteData: ld bc, $0010 ld a, BANK(SlowbroSprite) jp FarCopyData2 -HideSubstituteShowMonAnim: ; 79747 (1e:5747) +HideSubstituteShowMonAnim: ld a, [H_WHOSETURN] and a ld hl, wPlayerMonMinimized @@ -2114,12 +2114,12 @@ HideSubstituteShowMonAnim: ; 79747 (1e:5747) call AnimationFlashMonPic jp AnimationShowMonPic -ReshowSubstituteAnim: ; 79771 (1e:5771) +ReshowSubstituteAnim: call AnimationSlideMonOff call AnimationSubstitute jp AnimationShowMonPic -AnimationBoundUpAndDown: ; 7977a (1e:577a) +AnimationBoundUpAndDown: ; Bounces the mon's sprite up and down several times. It is used ; by Splash's animation. ld c, 5 @@ -2131,7 +2131,7 @@ AnimationBoundUpAndDown: ; 7977a (1e:577a) jr nz, .loop jp AnimationShowMonPic -AnimationTransformMon: ; 79787 (1e:5787) +AnimationTransformMon: ; Redraws this mon's sprite as the back/front sprite of the opposing mon. ; Used in Transform. ld a, [wEnemyMonSpecies] @@ -2139,7 +2139,7 @@ AnimationTransformMon: ; 79787 (1e:5787) ld a, [wBattleMonSpecies] ld [wChangeMonPicEnemyTurnSpecies], a -ChangeMonPic: ; 79793 (1e:5793) +ChangeMonPic: ld a, [H_WHOSETURN] and a jr z, .playerTurn @@ -2170,7 +2170,7 @@ ChangeMonPic: ; 79793 (1e:5793) ld b, SET_PAL_BATTLE jp RunPaletteCommand -AnimationHideEnemyMonPic: ; 797d8 (1e:57d8) +AnimationHideEnemyMonPic: ; Hides the enemy mon's sprite xor a ld [H_AUTOBGTRANSFERENABLED], a @@ -2180,7 +2180,7 @@ AnimationHideEnemyMonPic: ; 797d8 (1e:57d8) ld [H_AUTOBGTRANSFERENABLED], a jp Delay3 -InitMultipleObjectsOAM: ; 797e8 (1e:57e8) +InitMultipleObjectsOAM: ; Writes c OAM entries with tile d. ; Sets their Y coordinates to sequential multiples of 8, starting from 0. ; Sets their X coordinates to 0. @@ -2201,7 +2201,7 @@ InitMultipleObjectsOAM: ; 797e8 (1e:57e8) jr nz, .loop ret -AnimationHideMonPic: ; 79801 (1e:5801) +AnimationHideMonPic: ; Hides the mon's sprite. ld a, [H_WHOSETURN] and a @@ -2211,7 +2211,7 @@ AnimationHideMonPic: ; 79801 (1e:5801) .playerTurn ld a, 5 * SCREEN_WIDTH + 1 -ClearMonPicFromTileMap: ; 7980c (1e:580c) +ClearMonPicFromTileMap: push hl push de push bc @@ -2229,7 +2229,7 @@ ClearMonPicFromTileMap: ; 7980c (1e:580c) ; puts the tile map destination address of a mon sprite in hl, given the row count in b ; The usual row count is 7, but it may be smaller when sliding a mon sprite in/out, ; in order to show only a portion of the mon sprite. -GetMonSpriteTileMapPointerFromRowCount: ; 79820 (1e:5820) +GetMonSpriteTileMapPointerFromRowCount: push de ld a, [H_WHOSETURN] and a @@ -2262,7 +2262,7 @@ GetMonSpriteTileMapPointerFromRowCount: ; 79820 (1e:5820) ; de = tile ID list pointer ; b = number of rows ; c = number of columns -GetTileIDList: ; 79842 (1e:5842) +GetTileIDList: ld hl, TileIDListPointerTable ld e, a ld d, 0 @@ -2283,7 +2283,7 @@ GetTileIDList: ; 79842 (1e:5842) ld b, a ret -AnimCopyRowLeft: ; 7985b (1e:585b) +AnimCopyRowLeft: ; copy a row of c tiles 1 tile left ld a, [hld] ld [hli], a @@ -2292,7 +2292,7 @@ AnimCopyRowLeft: ; 7985b (1e:585b) jr nz, AnimCopyRowLeft ret -AnimCopyRowRight: ; 79862 (1e:5862) +AnimCopyRowRight: ; copy a row of c tiles 1 tile right ld a, [hli] ld [hld], a @@ -2302,14 +2302,14 @@ AnimCopyRowRight: ; 79862 (1e:5862) ret ; get the sound of the move id in b -GetMoveSoundB: ; 79869 (1e:5869) +GetMoveSoundB: ld a, b call GetMoveSound ld b, a ret ; get the sound of the (move id - 1) in a -GetMoveSound: ; 7986f (1e:586f) +GetMoveSound: ld hl,MoveSoundTable ld e,a ld d,0 @@ -2349,7 +2349,7 @@ GetMoveSound: ; 7986f (1e:586f) ld a,b ret -IsCryMove: ; 798ad (1e:58ad) +IsCryMove: ; set carry if the move animation involves playing a monster cry ld a,[wAnimationID] cp a,GROWL @@ -2362,7 +2362,7 @@ IsCryMove: ; 798ad (1e:58ad) scf ret -MoveSoundTable: ; 798bc (1e:58bc) +MoveSoundTable: db SFX_POUND, $00,$80 ; POUND db SFX_BATTLE_0C, $10,$80 ; KARATE_CHOP db SFX_DOUBLESLAP, $00,$80 ; DOUBLESLAP @@ -2530,7 +2530,7 @@ MoveSoundTable: ; 798bc (1e:58bc) db SFX_BATTLE_0B, $00,$80 ; STRUGGLE db SFX_BATTLE_0B, $00,$80 -CopyPicTiles: ; 79aae (1e:5aae) +CopyPicTiles: ld a, [H_WHOSETURN] and a ld a, $31 ; base tile ID of player mon sprite @@ -2542,7 +2542,7 @@ CopyPicTiles: ; 79aae (1e:5aae) jr CopyTileIDs_NoBGTransfer ; copy the tiles used when a mon is being sent out of or into a pokeball -CopyDownscaledMonTiles: ; 79aba (1e:5aba) +CopyDownscaledMonTiles: call GetPredefRegisters ld a, [wDownscaledMonSize] and a @@ -2553,14 +2553,14 @@ CopyDownscaledMonTiles: ; 79aba (1e:5aba) ld de, DownscaledMonTiles_3x3 ; fall through -CopyTileIDs_NoBGTransfer: ; 79acb (1e:5acb) +CopyTileIDs_NoBGTransfer: xor a ld [H_AUTOBGTRANSFERENABLED], a ; fall through ; b = number of rows ; c = number of columns -CopyTileIDs: ; 79ace (1e:5ace) +CopyTileIDs: push hl .rowLoop push bc @@ -2585,7 +2585,7 @@ CopyTileIDs: ; 79ace (1e:5ace) pop hl ret -TileIDListPointerTable: ; 79aea (1e:5aea) +TileIDListPointerTable: dw Unknown_79b24 db $77 dw Unknown_79b55 @@ -2603,19 +2603,19 @@ TileIDListPointerTable: ; 79aea (1e:5aea) dw Unknown_79c50 db $3C -DownscaledMonTiles_5x5: ; 79b02 (1e:5b02) +DownscaledMonTiles_5x5: db $31,$38,$46,$54,$5B db $32,$39,$47,$55,$5C db $34,$3B,$49,$57,$5E db $36,$3D,$4B,$59,$60 db $37,$3E,$4C,$5A,$61 -DownscaledMonTiles_3x3: ; 79b1b (1e:5b1b) +DownscaledMonTiles_3x3: db $31,$46,$5B db $34,$49,$5E db $37,$4C,$61 -Unknown_79b24: ; 79b24 (1e:5b24) +Unknown_79b24: db $00,$07,$0E,$15,$1C,$23,$2A db $01,$08,$0F,$16,$1D,$24,$2B db $02,$09,$10,$17,$1E,$25,$2C @@ -2624,19 +2624,19 @@ Unknown_79b24: ; 79b24 (1e:5b24) db $05,$0C,$13,$1A,$21,$28,$2F db $06,$0D,$14,$1B,$22,$29,$30 -Unknown_79b55: ; 79b55 (1e:5b55) +Unknown_79b55: db $00,$07,$0E,$15,$1C,$23,$2A db $01,$08,$0F,$16,$1D,$24,$2B db $03,$0A,$11,$18,$1F,$26,$2D db $04,$0B,$12,$19,$20,$27,$2E db $05,$0C,$13,$1A,$21,$28,$2F -Unknown_79b78: ; 79b78 (1e:5b78) +Unknown_79b78: db $00,$07,$0E,$15,$1C,$23,$2A db $02,$09,$10,$17,$1E,$25,$2C db $04,$0B,$12,$19,$20,$27,$2E -Unknown_79b8d: ; 79b8d (1e:5b8d) +Unknown_79b8d: db $00,$00,$00,$00,$00,$00,$00 db $00,$00,$00,$00,$00,$19,$00 db $02,$06,$0B,$10,$14,$1A,$00 @@ -2645,7 +2645,7 @@ Unknown_79b8d: ; 79b8d (1e:5b8d) db $04,$09,$0E,$13,$17,$1D,$1F db $05,$0A,$0F,$01,$18,$1E,$20 -Unknown_79bbe: ; 79bbe (1e:5bbe) +Unknown_79bbe: db $00,$00,$00,$30,$00,$37,$00 db $00,$00,$2B,$31,$34,$38,$3D db $21,$26,$2C,$01,$35,$39,$3E @@ -2654,7 +2654,7 @@ Unknown_79bbe: ; 79bbe (1e:5bbe) db $24,$29,$2F,$01,$01,$3B,$00 db $25,$2A,$01,$01,$01,$3C,$00 -Unknown_79bef: ; 79bef (1e:5bef) +Unknown_79bef: db $00,$00,$00,$00,$00,$00,$00 db $00,$00,$47,$4D,$00,$00,$00 db $00,$00,$48,$4E,$52,$56,$5B @@ -2663,7 +2663,7 @@ Unknown_79bef: ; 79bef (1e:5bef) db $41,$45,$4B,$51,$4C,$59,$5D db $42,$46,$4C,$4C,$55,$5A,$5E -Unknown_79c20: ; 79c20 (1e:5c20) +Unknown_79c20: db $31,$32,$32,$32,$32,$33 db $34,$35,$36,$36,$37,$38 db $34,$39,$3A,$3A,$3B,$38 @@ -2673,12 +2673,12 @@ Unknown_79c20: ; 79c20 (1e:5c20) db $41,$43,$4B,$4C,$4D,$4E db $4F,$50,$50,$50,$51,$52 -Unknown_79c50: ; 79c50 (1e:5c50) +Unknown_79c50: db $43,$55,$56,$53,$53,$53,$53,$53,$53,$53,$53,$53 db $43,$57,$58,$54,$54,$54,$54,$54,$54,$54,$54,$54 db $43,$59,$5A,$43,$43,$43,$43,$43,$43,$43,$43,$43 -AnimationLeavesFalling: ; 79c74 (1e:5c74) +AnimationLeavesFalling: ; Makes leaves float down from the top of the screen. This is used ; in Razor Leaf's animation. ld a, [rOBP0] @@ -2693,7 +2693,7 @@ AnimationLeavesFalling: ; 79c74 (1e:5c74) ld [rOBP0], a ret -AnimationPetalsFalling: ; 79c8a (1e:5c8a) +AnimationPetalsFalling: ; Makes lots of petals fall down from the top of the screen. It's used in ; the animation for Petal Dance. ld d, $71 ; petal tile @@ -2702,7 +2702,7 @@ AnimationPetalsFalling: ; 79c8a (1e:5c8a) call AnimationFallingObjects jp ClearSprites -AnimationFallingObjects: ; 79c97 (1e:5c97) +AnimationFallingObjects: ld c, a ld a, 1 call InitMultipleObjectsOAM @@ -2741,7 +2741,7 @@ AnimationFallingObjects: ; 79c97 (1e:5c97) jr nz, .loop ; keep moving the falling objects down until it does ret -FallingObjects_UpdateOAMEntry: ; 79cdb (1e:5cdb) +FallingObjects_UpdateOAMEntry: ; Increases Y by 2 pixels and adjusts X and X flip based on the falling object's ; movement byte. ld hl, wOAMBuffer @@ -2785,10 +2785,10 @@ FallingObjects_UpdateOAMEntry: ; 79cdb (1e:5cdb) ld [hl], a ; attribute ret -FallingObjects_DeltaXs: ; 79d0d (1e:5d0d) +FallingObjects_DeltaXs: db 0, 1, 3, 5, 7, 9, 11, 13, 15 -FallingObjects_UpdateMovementByte: ; 79d16 (1e:5d16) +FallingObjects_UpdateMovementByte: ld a, [wFallingObjectMovementByte] inc a ld b, a @@ -2804,7 +2804,7 @@ FallingObjects_UpdateMovementByte: ; 79d16 (1e:5d16) ld [wFallingObjectMovementByte], a ret -FallingObjects_InitXCoords: ; 79d2a (1e:5d2a) +FallingObjects_InitXCoords: ld hl, wOAMBuffer + $01 ld de, FallingObjects_InitialXCoords ld a, [wNumFallingObjects] @@ -2820,10 +2820,10 @@ FallingObjects_InitXCoords: ; 79d2a (1e:5d2a) jr nz, .loop ret -FallingObjects_InitialXCoords: ; 79d3e (1e:5d3e) +FallingObjects_InitialXCoords: db $38,$40,$50,$60,$70,$88,$90,$56,$67,$4A,$77,$84,$98,$32,$22,$5C,$6C,$7D,$8E,$99 -FallingObjects_InitMovementData: ; 79d52 (1e:5d52) +FallingObjects_InitMovementData: ld hl, wFallingObjectsMovementData ld de, FallingObjects_InitialMovementData ld a, [wNumFallingObjects] @@ -2836,10 +2836,10 @@ FallingObjects_InitMovementData: ; 79d52 (1e:5d52) jr nz, .loop ret -FallingObjects_InitialMovementData: ; 79d63 (1e:5d63) +FallingObjects_InitialMovementData: db $00,$84,$06,$81,$02,$88,$01,$83,$05,$89,$09,$80,$07,$87,$03,$82,$04,$85,$08,$86 -AnimationShakeEnemyHUD: ; 79d77 (1e:5d77) +AnimationShakeEnemyHUD: ; Shakes the enemy HUD. ; Make a copy of the back pic's tile patterns in sprite tile pattern VRAM. @@ -2912,7 +2912,7 @@ AnimationShakeEnemyHUD: ; 79d77 (1e:5d77) ; b = tile ID list index ; c = base tile ID -CopyTileIDsFromList: ; 79dda (1e:5dda) +CopyTileIDsFromList: call GetPredefRegisters ld a, c ld [hBaseTileID], a @@ -2922,7 +2922,7 @@ CopyTileIDsFromList: ; 79dda (1e:5dda) pop hl jp CopyTileIDs -ShakeEnemyHUD_ShakeBG: ; 79de9 (1e:5de9) +ShakeEnemyHUD_ShakeBG: ld a, [hSCX] ld [wTempSCX], a .loop @@ -2942,14 +2942,14 @@ ShakeEnemyHUD_ShakeBG: ; 79de9 (1e:5de9) ld [hSCX], a ret -BattleAnimCopyTileMapToVRAM: ; 79e0d (1e:5e0d) +BattleAnimCopyTileMapToVRAM: ld a, h ld [H_AUTOBGTRANSFERDEST + 1], a ld a, l ld [H_AUTOBGTRANSFERDEST], a jp Delay3 -TossBallAnimation: ; 79e16 (1e:5e16) +TossBallAnimation: ld a,[wIsInBattle] cp a,2 jr z,.BlockBall ; if in trainer battle, play different animation @@ -2992,7 +2992,7 @@ TossBallAnimation: ; 79e16 (1e:5e16) jr nz,.PlayNextAnimation ret -.PokeBallAnimations: ; 79e50 (1e:5e50) +.PokeBallAnimations: ; sequence of animations that make up the Poké Ball toss db POOF_ANIM,HIDEPIC_ANIM,SHAKE_ANIM,POOF_ANIM,SHOWPIC_ANIM @@ -3006,7 +3006,7 @@ TossBallAnimation: ; 79e16 (1e:5e16) ld [wAnimationID],a jp PlayAnimation -PlayApplyingAttackSound: ; 79e6a (1e:5e6a) +PlayApplyingAttackSound: ; play a different sound depending if move is not very effective, neutral, or super-effective ; don't play any sound at all if move is ineffective call WaitForSoundToFinish diff --git a/engine/battle/bank_e_misc.asm b/engine/battle/bank_e_misc.asm index dc766f23..33af6f6f 100755 --- a/engine/battle/bank_e_misc.asm +++ b/engine/battle/bank_e_misc.asm @@ -1,5 +1,5 @@ ; formats a string at wMovesString that lists the moves at wMoves -FormatMovesString: ; 39b87 (e:5b87) +FormatMovesString: ld hl, wMoves ld de, wMovesString ld b, $0 @@ -52,7 +52,7 @@ FormatMovesString: ; 39b87 (e:5b87) ret ; XXX this is called in a few places, but it doesn't appear to do anything useful -InitList: ; 39bd5 (e:5bd5) +InitList: ld a, [wInitListType] cp INIT_ENEMYOT_LIST jr nz, .notEnemy @@ -103,7 +103,7 @@ InitList: ; 39bd5 (e:5bd5) ret ; get species of mon e in list [wMonDataLocation] for LoadMonData -GetMonSpecies: ; 39c37 (e:5c37) +GetMonSpecies: ld hl, wPartySpecies ld a, [wMonDataLocation] and a diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm index 545273ee..9e02c56f 100644 --- a/engine/battle/battle_transitions.asm +++ b/engine/battle/battle_transitions.asm @@ -1,4 +1,4 @@ -BattleTransition: ; 7096d (1c:496d) +BattleTransition: ld a, 1 ld [H_AUTOBGTRANSFERENABLED], a call Delay3 @@ -70,7 +70,7 @@ BattleTransition: ; 7096d (1c:496d) ; bit 0: set if trainer battle ; bit 1: set if enemy is at least 3 levels higher than player ; bit 2: set if dungeon map -BattleTransitions: ; 709d2 (1c:49d2) +BattleTransitions: dw BattleTransition_DoubleCircle ; %000 dw BattleTransition_Spiral ; %001 dw BattleTransition_Circle ; %010 @@ -80,7 +80,7 @@ BattleTransitions: ; 709d2 (1c:49d2) dw BattleTransition_VerticalStripes ; %110 dw BattleTransition_Split ; %111 -GetBattleTransitionID_WildOrTrainer: ; 709e2 (1c:49e2) +GetBattleTransitionID_WildOrTrainer: ld a, [wCurOpponent] cp 200 jr nc, .trainer @@ -90,7 +90,7 @@ GetBattleTransitionID_WildOrTrainer: ; 709e2 (1c:49e2) set 0, c ret -GetBattleTransitionID_CompareLevels: ; 709ef (1c:49ef) +GetBattleTransitionID_CompareLevels: ld hl, wPartyMon1HP .faintedLoop ld a, [hli] @@ -121,7 +121,7 @@ GetBattleTransitionID_CompareLevels: ; 709ef (1c:49ef) ; fails to recognize VICTORY_ROAD_2, VICTORY_ROAD_3, all ROCKET_HIDEOUT maps, ; MANSION_1, SEAFOAM_ISLANDS_[2-5], POWER_PLANT, DIGLETTS_CAVE ; and SILPH_CO_[9-11]F as dungeon maps -GetBattleTransitionID_IsDungeonMap: ; 70a19 (1c:4a19) +GetBattleTransitionID_IsDungeonMap: ld a, [wCurMap] ld e, a ld hl, DungeonMaps1 @@ -153,7 +153,7 @@ GetBattleTransitionID_IsDungeonMap: ; 70a19 (1c:4a19) ; GetBattleTransitionID_IsDungeonMap checks if wCurMap ; is equal to one of these maps -DungeonMaps1: ; 70a3f (1c:4a3f) +DungeonMaps1: db VIRIDIAN_FOREST db ROCK_TUNNEL_1 db SEAFOAM_ISLANDS_1 @@ -162,7 +162,7 @@ DungeonMaps1: ; 70a3f (1c:4a3f) ; GetBattleTransitionID_IsDungeonMap checks if wCurMap ; is in between or equal to each pair of maps -DungeonMaps2: ; 70a44 (1c:4a44) +DungeonMaps2: ; all MT_MOON maps db MT_MOON_1 db MT_MOON_3 @@ -181,17 +181,17 @@ DungeonMaps2: ; 70a44 (1c:4a44) db UNKNOWN_DUNGEON_1 db $FF -LoadBattleTransitionTile: ; 70a4d (1c:4a4d) +LoadBattleTransitionTile: ld hl, vChars1 + $7f0 ld de, BattleTransitionTile lb bc, BANK(BattleTransitionTile), (BattleTransitionTileEnd - BattleTransitionTile) / $10 jp CopyVideoData -BattleTransitionTile: ; 70a59 (1c:4a59) +BattleTransitionTile: INCBIN "gfx/battle_transition.2bpp" BattleTransitionTileEnd: -BattleTransition_BlackScreen: ; 70a69 (1c:4a69) +BattleTransition_BlackScreen: ld a, $ff ld [rBGP], a ld [rOBP0], a @@ -202,7 +202,7 @@ BattleTransition_BlackScreen: ; 70a69 (1c:4a69) ; called regardless of mon levels, but does an ; outward spiral if enemy is at least 3 levels ; higher than player and does an inward spiral otherwise -BattleTransition_Spiral: ; 70a72 (1c:4a72) +BattleTransition_Spiral: ld a, [wBattleTransitionSpiralDirection] and a jr z, .outwardSpiral @@ -235,7 +235,7 @@ BattleTransition_Spiral: ; 70a72 (1c:4a72) ld [wOutwardSpiralTileMapPointer], a ret -BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa) +BattleTransition_InwardSpiral: ld a, 7 ld [wInwardSpiralUpdateScreenCounter], a coord hl, 0, 0 @@ -265,7 +265,7 @@ BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa) jr nz, .loop ret -BattleTransition_InwardSpiral_: ; 70ae0 (1c:4ae0) +BattleTransition_InwardSpiral_: push bc .loop ld [hl], $ff @@ -284,7 +284,7 @@ BattleTransition_InwardSpiral_: ; 70ae0 (1c:4ae0) pop bc ret -BattleTransition_OutwardSpiral_: ; 70af9 (1c:4af9) +BattleTransition_OutwardSpiral_: ld bc, -SCREEN_WIDTH ld de, SCREEN_WIDTH ld a, [wOutwardSpiralTileMapPointer + 1] @@ -352,7 +352,7 @@ BattleTransition_OutwardSpiral_: ; 70af9 (1c:4af9) jr .done FlashScreen: -BattleTransition_FlashScreen_: ; 70b5d (1c:4b5d) +BattleTransition_FlashScreen_: ld hl, BattleTransition_FlashScreenPalettes .loop ld a, [hli] @@ -367,12 +367,12 @@ BattleTransition_FlashScreen_: ; 70b5d (1c:4b5d) jr nz, BattleTransition_FlashScreen_ ret -BattleTransition_FlashScreenPalettes: ; 70b72 (1c:4b72) +BattleTransition_FlashScreenPalettes: db $F9,$FE,$FF,$FE,$F9,$E4,$90,$40,$00,$40,$90,$E4 db $01 ; terminator ; used for low level trainer dungeon battles -BattleTransition_Shrink: ; 70b7f (1c:4b7f) +BattleTransition_Shrink: ld c, SCREEN_HEIGHT / 2 .loop push bc @@ -406,7 +406,7 @@ BattleTransition_Shrink: ; 70b7f (1c:4b7f) jp DelayFrames ; used for high level trainer dungeon battles -BattleTransition_Split: ; 70bca (1c:4bca) +BattleTransition_Split: ld c, SCREEN_HEIGHT / 2 xor a ld [H_AUTOBGTRANSFERENABLED], a @@ -437,7 +437,7 @@ BattleTransition_Split: ; 70bca (1c:4bca) ld c, 10 jp DelayFrames -BattleTransition_CopyTiles1: ; 70c12 (1c:4c12) +BattleTransition_CopyTiles1: ld a, c ld [wBattleTransitionCopyTilesOffset], a ld a, b @@ -469,7 +469,7 @@ BattleTransition_CopyTiles1: ; 70c12 (1c:4c12) jr nz, .loop2 ret -BattleTransition_CopyTiles2: ; 70c3f (1c:4c3f) +BattleTransition_CopyTiles2: ld a, c ld [wBattleTransitionCopyTilesOffset], a ld a, b @@ -519,7 +519,7 @@ BattleTransition_CopyTiles2: ; 70c3f (1c:4c3f) ret ; used for high level wild dungeon battles -BattleTransition_VerticalStripes: ; 70c7e (1c:4c7e) +BattleTransition_VerticalStripes: ld c, SCREEN_HEIGHT coord hl, 0, 0 coord de, 1, 17 @@ -547,7 +547,7 @@ BattleTransition_VerticalStripes: ; 70c7e (1c:4c7e) jr nz, .loop jp BattleTransition_BlackScreen -BattleTransition_VerticalStripes_: ; 70caa (1c:4caa) +BattleTransition_VerticalStripes_: ld c, SCREEN_WIDTH / 2 .loop ld [hl], $ff @@ -558,7 +558,7 @@ BattleTransition_VerticalStripes_: ; 70caa (1c:4caa) ret ; used for low level wild dungeon battles -BattleTransition_HorizontalStripes: ; 70cb4 (1c:4cb4) +BattleTransition_HorizontalStripes: ld c, SCREEN_WIDTH coord hl, 0, 0 coord de, 19, 1 @@ -582,7 +582,7 @@ BattleTransition_HorizontalStripes: ; 70cb4 (1c:4cb4) jr nz, .loop jp BattleTransition_BlackScreen -BattleTransition_HorizontalStripes_: ; 70cd8 (1c:4cd8) +BattleTransition_HorizontalStripes_: ld c, SCREEN_HEIGHT / 2 ld de, SCREEN_WIDTH * 2 .loop @@ -595,7 +595,7 @@ BattleTransition_HorizontalStripes_: ; 70cd8 (1c:4cd8) ; used for high level wild non-dungeon battles ; makes one full circle around the screen ; by animating each half circle one at a time -BattleTransition_Circle: ; 70ce4 (1c:4ce4) +BattleTransition_Circle: call BattleTransition_FlashScreen lb bc, 0, SCREEN_WIDTH / 2 ld hl, BattleTransition_HalfCircle1 @@ -606,14 +606,14 @@ BattleTransition_Circle: ; 70ce4 (1c:4ce4) call BattleTransition_Circle_Sub1 jp BattleTransition_BlackScreen -BattleTransition_FlashScreen: ; 70cfd (1c:4cfd) +BattleTransition_FlashScreen: ld b, $3 call BattleTransition_FlashScreen_ xor a ld [H_AUTOBGTRANSFERENABLED], a ret -BattleTransition_Circle_Sub1: ; 70d06 (1c:4d06) +BattleTransition_Circle_Sub1: push bc push hl ld a, b @@ -627,7 +627,7 @@ BattleTransition_Circle_Sub1: ; 70d06 (1c:4d06) jr nz, BattleTransition_Circle_Sub1 ret -BattleTransition_TransferDelay3: ; 70d19 (1c:4d19) +BattleTransition_TransferDelay3: ld a, 1 ld [H_AUTOBGTRANSFERENABLED], a call Delay3 @@ -638,7 +638,7 @@ BattleTransition_TransferDelay3: ; 70d19 (1c:4d19) ; used for low level wild non-dungeon battles ; makes two half circles around the screen ; by animating both half circles at the same time -BattleTransition_DoubleCircle: ; 70d24 (1c:4d24) +BattleTransition_DoubleCircle: call BattleTransition_FlashScreen ld c, SCREEN_WIDTH / 2 ld hl, BattleTransition_HalfCircle1 @@ -666,7 +666,7 @@ BattleTransition_DoubleCircle: ; 70d24 (1c:4d24) jr nz, .loop jp BattleTransition_BlackScreen -BattleTransition_Circle_Sub2: ; 70d50 (1c:4d50) +BattleTransition_Circle_Sub2: ld [wBattleTransitionCircleScreenQuadrantY], a ld a, [hli] ld [wBattleTransitionCircleScreenQuadrantX], a @@ -679,7 +679,7 @@ BattleTransition_Circle_Sub2: ; 70d50 (1c:4d50) ld l, a jp BattleTransition_Circle_Sub3 -BattleTransition_HalfCircle1: ; 70d61 (1c:4d61) +BattleTransition_HalfCircle1: db $01 dw BattleTransition_CircleData1 dwCoord 18, 6 @@ -720,7 +720,7 @@ BattleTransition_HalfCircle1: ; 70d61 (1c:4d61) dw BattleTransition_CircleData1 dwCoord 1, 6 -BattleTransition_HalfCircle2: ; 70d93 (1c:4d93) +BattleTransition_HalfCircle2: db $00 dw BattleTransition_CircleData1 dwCoord 1, 11 @@ -761,7 +761,7 @@ BattleTransition_HalfCircle2: ; 70d93 (1c:4d93) dw BattleTransition_CircleData1 dwCoord 18, 11 -BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5) +BattleTransition_Circle_Sub3: push hl ld a, [de] ld c, a @@ -806,17 +806,17 @@ BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5) jr nz, .loop2 jr BattleTransition_Circle_Sub3 -BattleTransition_CircleData1: ; 70dfe (1c:4dfe) +BattleTransition_CircleData1: db $02,$03,$05,$04,$09,$FF -BattleTransition_CircleData2: ; 70e04 (1c:4e04) +BattleTransition_CircleData2: db $01,$01,$02,$02,$04,$02,$04,$02,$03,$FF -BattleTransition_CircleData3: ; 70e0e (1c:4e0e) +BattleTransition_CircleData3: db $02,$01,$03,$01,$04,$01,$04,$01,$04,$01,$03,$01,$02,$01,$01,$01,$01,$FF -BattleTransition_CircleData4: ; 70e20 (1c:4e20) +BattleTransition_CircleData4: db $04,$01,$04,$00,$03,$01,$03,$00,$02,$01,$02,$00,$01,$FF -BattleTransition_CircleData5: ; 70e2e (1c:4e2e) +BattleTransition_CircleData5: db $04,$00,$03,$00,$03,$00,$02,$00,$02,$00,$01,$00,$01,$00,$01,$FF diff --git a/engine/battle/common_text.asm b/engine/battle/common_text.asm index 476284f0..3d46c947 100644 --- a/engine/battle/common_text.asm +++ b/engine/battle/common_text.asm @@ -1,4 +1,4 @@ -PrintBeginningBattleText: ; 58d99 (16:4d99) +PrintBeginningBattleText: ld a, [wIsInBattle] dec a jr nz, .trainerBattle @@ -70,31 +70,31 @@ PrintBeginningBattleText: ; 58d99 (16:4d99) .done ret -WildMonAppearedText: ; 58e3b (16:4e3b) +WildMonAppearedText: TX_FAR _WildMonAppearedText db "@" -HookedMonAttackedText: ; 58e40 (16:4e40) +HookedMonAttackedText: TX_FAR _HookedMonAttackedText db "@" -EnemyAppearedText: ; 58e45 (16:4e45) +EnemyAppearedText: TX_FAR _EnemyAppearedText db "@" -TrainerWantsToFightText: ; 58e4a (16:4e4a) +TrainerWantsToFightText: TX_FAR _TrainerWantsToFightText db "@" -UnveiledGhostText: ; 58e4f (16:4e4f) +UnveiledGhostText: TX_FAR _UnveiledGhostText db "@" -GhostCantBeIDdText: ; 58e54 (16:4e54) +GhostCantBeIDdText: TX_FAR _GhostCantBeIDdText db "@" -PrintSendOutMonMessage: ; 58e59 (16:4e59) +PrintSendOutMonMessage: ld hl, wEnemyMonHP ld a, [hli] or [hl] @@ -137,22 +137,22 @@ PrintSendOutMonMessage: ; 58e59 (16:4e59) .printText jp PrintText -GoText: ; 58eae (16:4eae) +GoText: TX_FAR _GoText TX_ASM jr PrintPlayerMon1Text -DoItText: ; 58eb5 (16:4eb5) +DoItText: TX_FAR _DoItText TX_ASM jr PrintPlayerMon1Text -GetmText: ; 58ebc (16:4ebc) +GetmText: TX_FAR _GetmText TX_ASM jr PrintPlayerMon1Text -EnemysWeakText: ; 58ec3 (16:4ec3) +EnemysWeakText: TX_FAR _EnemysWeakText TX_ASM @@ -160,15 +160,15 @@ PrintPlayerMon1Text: ld hl, PlayerMon1Text ret -PlayerMon1Text: ; 58ecc (16:4ecc) +PlayerMon1Text: TX_FAR _PlayerMon1Text db "@" -RetreatMon: ; 58ed1 (16:4ed1) +RetreatMon: ld hl, PlayerMon2Text jp PrintText -PlayerMon2Text: ; 58ed7 (16:4ed7) +PlayerMon2Text: TX_FAR _PlayerMon2Text TX_ASM push de @@ -219,25 +219,25 @@ PlayerMon2Text: ; 58ed7 (16:4ed7) ld hl, GoodText ; HP went down 70% or more ret -EnoughText: ; 58f25 (16:4f25) +EnoughText: TX_FAR _EnoughText TX_ASM jr PrintComeBackText -OKExclamationText: ; 58f2c (16:4f2c) +OKExclamationText: TX_FAR _OKExclamationText TX_ASM jr PrintComeBackText -GoodText: ; 58f33 (16:4f33) +GoodText: TX_FAR _GoodText TX_ASM jr PrintComeBackText -PrintComeBackText: ; 58f3a (16:4f3a) +PrintComeBackText: ld hl, ComeBackText ret -ComeBackText: ; 58f3e (16:4f3e) +ComeBackText: TX_FAR _ComeBackText db "@" diff --git a/engine/battle/core.asm b/engine/battle/core.asm index fce78717..f8053a9e 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -1,7 +1,7 @@ BattleCore: ; These are move effects (second value from the Moves table in bank $E). -ResidualEffects1: ; 3c000 (f:4000) +ResidualEffects1: ; most non-side effects db CONVERSION_EFFECT db HAZE_EFFECT @@ -20,13 +20,13 @@ ResidualEffects1: ; 3c000 (f:4000) db LEECH_SEED_EFFECT db SPLASH_EFFECT db -1 -SetDamageEffects: ; 3c011 (f:4011) +SetDamageEffects: ; moves that do damage but not through normal calculations ; e.g., Super Fang, Psywave db SUPER_FANG_EFFECT db SPECIAL_DAMAGE_EFFECT db -1 -ResidualEffects2: ; 3c014 (f:4014) +ResidualEffects2: ; non-side effects not included in ResidualEffects1 ; stat-affecting moves, sleep-inflicting moves, and Bide ; e.g., Meditate, Bide, Hypnosis @@ -58,7 +58,7 @@ ResidualEffects2: ; 3c014 (f:4014) db ACCURACY_DOWN2_EFFECT db EVASION_DOWN2_EFFECT db -1 -AlwaysHappenSideEffects: ; 3c030 (f:4030) +AlwaysHappenSideEffects: ; Attacks that aren't finished after they faint the opponent. db DRAIN_HP_EFFECT db EXPLODE_EFFECT @@ -71,7 +71,7 @@ AlwaysHappenSideEffects: ; 3c030 (f:4030) db TWINEEDLE_EFFECT db RAGE_EFFECT db -1 -SpecialEffects: ; 3c03b (f:403b) +SpecialEffects: ; Effects from arrays 2, 4, and 5B, minus Twineedle and Rage. ; Includes all effects that do not need to be called at the end of ; ExecutePlayerMove (or ExecuteEnemyMove), because they have already been handled @@ -90,13 +90,13 @@ SpecialEffects: ; 3c03b (f:403b) db JUMP_KICK_EFFECT db RECOIL_EFFECT ; fallthrough to Next EffectsArray -SpecialEffectsCont: ; 3c049 (f:4049) +SpecialEffectsCont: ; damaging moves whose effect is executed prior to damage calculation db THRASH_PETAL_DANCE_EFFECT db TRAPPING_EFFECT db -1 -SlidePlayerAndEnemySilhouettesOnScreen: ; 3c04c (f:404c) +SlidePlayerAndEnemySilhouettesOnScreen: call LoadPlayerBackPic ld a, MESSAGE_BOX ; the usual text box at the bottom of the screen ld [wTextBoxID], a @@ -193,7 +193,7 @@ SlidePlayerAndEnemySilhouettesOnScreen: ; 3c04c (f:404c) ; the lower of the player's pic (his body) is part of the background, but his head is a sprite ; the reason for this is that it shares Y coordinates with the lower part of the enemy pic, so background scrolling wouldn't work for both pics ; instead, the enemy pic is part of the background and uses the scroll register, while the player's head is a sprite and is slid by changing its X coordinates in a loop -SlidePlayerHeadLeft: ; 3c0ff (f:40ff) +SlidePlayerHeadLeft: push bc ld hl, wOAMBuffer + $01 ld c, $15 ; number of OAM entries @@ -207,7 +207,7 @@ SlidePlayerHeadLeft: ; 3c0ff (f:40ff) pop bc ret -SetScrollXForSlidingPlayerBodyLeft: ; 3c110 (f:4110) +SetScrollXForSlidingPlayerBodyLeft: ld a, [rLY] cp l jr nz, SetScrollXForSlidingPlayerBodyLeft @@ -219,7 +219,7 @@ SetScrollXForSlidingPlayerBodyLeft: ; 3c110 (f:4110) jr z, .loop ret -StartBattle: ; 3c11e (f:411e) +StartBattle: xor a ld [wPartyGainExpFlags], a ld [wPartyFoughtCurrentEnemyFlags], a @@ -341,7 +341,7 @@ StartBattle: ; 3c11e (f:411e) jr MainInBattleLoop ; wild mon or link battle enemy ran from battle -EnemyRan: ; 3c202 (f:4202) +EnemyRan: call LoadScreenTilesFromBuffer1 ld a, [wLinkState] cp LINK_STATE_BATTLING @@ -359,15 +359,15 @@ EnemyRan: ; 3c202 (f:4202) ld [H_WHOSETURN], a jpab AnimationSlideEnemyMonOff -WildRanText: ; 3c229 (f:4229) +WildRanText: TX_FAR _WildRanText db "@" -EnemyRanText: ; 3c22e (f:422e) +EnemyRanText: TX_FAR _EnemyRanText db "@" -MainInBattleLoop: ; 3c233 (f:4233) +MainInBattleLoop: call ReadPlayerMonCurHPAndStatus ld hl, wBattleMonHP ld a, [hli] @@ -557,7 +557,7 @@ MainInBattleLoop: ; 3c233 (f:4233) call CheckNumAttacksLeft jp MainInBattleLoop -HandlePoisonBurnLeechSeed: ; 3c3bd (f:43bd) +HandlePoisonBurnLeechSeed: ld hl, wBattleMonHP ld de, wBattleMonStatus ld a, [H_WHOSETURN] @@ -621,15 +621,15 @@ HandlePoisonBurnLeechSeed: ; 3c3bd (f:43bd) xor a ret -HurtByPoisonText: ; 3c42e (f:442e) +HurtByPoisonText: TX_FAR _HurtByPoisonText db "@" -HurtByBurnText: ; 3c433 (f:4433) +HurtByBurnText: TX_FAR _HurtByBurnText db "@" -HurtByLeechSeedText: ; 3c438 (f:4438) +HurtByLeechSeedText: TX_FAR _HurtByLeechSeedText db "@" @@ -637,7 +637,7 @@ HurtByLeechSeedText: ; 3c438 (f:4438) ; note that the toxic ticks are considered even if the damage is not poison (hence the Leech Seed glitch) ; hl: HP pointer ; bc (out): total damage -HandlePoisonBurnLeechSeed_DecreaseOwnHP: ; 3c43d (f:443d) +HandlePoisonBurnLeechSeed_DecreaseOwnHP: push hl push hl ld bc, $e ; skip to max HP @@ -705,7 +705,7 @@ HandlePoisonBurnLeechSeed_DecreaseOwnHP: ; 3c43d (f:443d) ; adds bc to enemy HP ; bc isn't updated if HP substracted was capped to prevent overkill -HandlePoisonBurnLeechSeed_IncreaseEnemyHP: ; 3c4a3 (f:44a3) +HandlePoisonBurnLeechSeed_IncreaseEnemyHP: push hl ld hl, wEnemyMonMaxHP ld a, [H_WHOSETURN] @@ -755,7 +755,7 @@ HandlePoisonBurnLeechSeed_IncreaseEnemyHP: ; 3c4a3 (f:44a3) pop hl ret -UpdateCurMonHPBar: ; 3c4f6 (f:44f6) +UpdateCurMonHPBar: coord hl, 10, 9 ; tile pointer to player HP bar ld a, [H_WHOSETURN] and a @@ -770,7 +770,7 @@ UpdateCurMonHPBar: ; 3c4f6 (f:44f6) pop bc ret -CheckNumAttacksLeft: ; 3c50f (f:450f) +CheckNumAttacksLeft: ld a, [wPlayerNumAttacksLeft] and a jr nz, .checkEnemy @@ -786,7 +786,7 @@ CheckNumAttacksLeft: ; 3c50f (f:450f) res UsingTrappingMove, [hl] ; enemy not using multi-turn attack like wrap any more ret -HandleEnemyMonFainted: ; 3c525 (f:4525) +HandleEnemyMonFainted: xor a ld [wInHandlePlayerMonFainted], a call FaintEnemyPokemon @@ -949,7 +949,7 @@ EnemyMonFaintedText: ; 0x3c63e TX_FAR _EnemyMonFaintedText db "@" -EndLowHealthAlarm: ; 3c643 (f:4643) +EndLowHealthAlarm: ; This function is called when the player has the won the battle. It turns off ; the low health alarm and prevents it from reactivating until the next battle. xor a @@ -959,7 +959,7 @@ EndLowHealthAlarm: ; 3c643 (f:4643) ld [wLowHealthAlarmDisabled], a ; prevent it from reactivating ret -AnyEnemyPokemonAliveCheck: ; 3c64f (f:464f) +AnyEnemyPokemonAliveCheck: ld a, [wEnemyPartyCount] ld b, a xor a @@ -977,7 +977,7 @@ AnyEnemyPokemonAliveCheck: ; 3c64f (f:464f) ret ; stores whether enemy ran in Z flag -ReplaceFaintedEnemyMon: ; 3c664 (f:4664) +ReplaceFaintedEnemyMon: ld hl, wEnemyHPBarColor ld e, $30 call GetBattleHealthBarColor @@ -1000,7 +1000,7 @@ ReplaceFaintedEnemyMon: ; 3c664 (f:4664) inc a ; reset Z flag ret -TrainerBattleVictory: ; 3c696 (f:4696) +TrainerBattleVictory: call EndLowHealthAlarm ld b, MUSIC_DEFEATED_GYM_LEADER ld a, [wGymLeaderNo] @@ -1036,15 +1036,15 @@ TrainerBattleVictory: ; 3c696 (f:4696) ld c, $3 predef_jump AddBCDPredef -MoneyForWinningText: ; 3c6e4 (f:46e4) +MoneyForWinningText: TX_FAR _MoneyForWinningText db "@" -TrainerDefeatedText: ; 3c6e9 (f:46e9) +TrainerDefeatedText: TX_FAR _TrainerDefeatedText db "@" -PlayBattleVictoryMusic: ; 3c6ee (f:46ee) +PlayBattleVictoryMusic: push af ld a, $ff ld [wNewSoundID], a @@ -1054,7 +1054,7 @@ PlayBattleVictoryMusic: ; 3c6ee (f:46ee) call PlayMusic jp Delay3 -HandlePlayerMonFainted: ; 3c700 (f:4700) +HandlePlayerMonFainted: ld a, 1 ld [wInHandlePlayerMonFainted], a call RemoveFaintedPlayerMon @@ -1088,7 +1088,7 @@ HandlePlayerMonFainted: ; 3c700 (f:4700) jp MainInBattleLoop ; resets flags, slides mon's pic down, plays cry, and prints fainted message -RemoveFaintedPlayerMon: ; 3c741 (f:4741) +RemoveFaintedPlayerMon: ld a, [wPlayerMonNumber] ld c, a ld hl, wPartyGainExpFlags @@ -1131,13 +1131,13 @@ RemoveFaintedPlayerMon: ; 3c741 (f:4741) ld hl, PlayerMonFaintedText jp PrintText -PlayerMonFaintedText: ; 3c796 (f:4796) +PlayerMonFaintedText: TX_FAR _PlayerMonFaintedText db "@" ; asks if you want to use next mon ; stores whether you ran in C flag -DoUseNextMonDialogue: ; 3c79b (f:479b) +DoUseNextMonDialogue: call PrintEmptyString call SaveScreenTilesToBuffer1 ld a, [wIsInBattle] @@ -1165,13 +1165,13 @@ DoUseNextMonDialogue: ; 3c79b (f:479b) ld de, wEnemyMonSpeed jp TryRunningFromBattle -UseNextMonText: ; 3c7d3 (f:47d3) +UseNextMonText: TX_FAR _UseNextMonText db "@" ; choose next player mon to send out ; stores whether enemy mon has no HP left in Z flag -ChooseNextMon: ; 3c7d8 (f:47d8) +ChooseNextMon: ld a, BATTLE_PARTY_MENU ld [wPartyMenuTypeOrMessageID], a call DisplayPartyMenu @@ -1217,7 +1217,7 @@ ChooseNextMon: ; 3c7d8 (f:47d8) ; called when player is out of usable mons. ; prints approriate lose message, sets carry flag if player blacked out (special case for initial rival fight) -HandlePlayerBlackOut: ; 3c837 (f:4837) +HandlePlayerBlackOut: ld a, [wLinkState] cp LINK_STATE_BATTLING jr z, .notSony1Battle @@ -1252,21 +1252,21 @@ HandlePlayerBlackOut: ; 3c837 (f:4837) scf ret -Sony1WinText: ; 3c884 (f:4884) +Sony1WinText: TX_FAR _Sony1WinText db "@" -PlayerBlackedOutText2: ; 3c889 (f:4889) +PlayerBlackedOutText2: TX_FAR _PlayerBlackedOutText2 db "@" -LinkBattleLostText: ; 3c88e (f:488e) +LinkBattleLostText: TX_FAR _LinkBattleLostText db "@" ; slides pic of fainted mon downwards until it disappears ; bug: when this is called, [H_AUTOBGTRANSFERENABLED] is non-zero, so there is screen tearing -SlideDownFaintedMonPic: ; 3c893 (f:4893) +SlideDownFaintedMonPic: ld a, [wd730] push af set 6, a @@ -1312,14 +1312,14 @@ SlideDownFaintedMonPic: ; 3c893 (f:4893) ld [wd730], a ret -SevenSpacesText: ; 3c8d7 (f:48d7) +SevenSpacesText: db " @" ; slides the player or enemy trainer off screen ; a is the number of tiles to slide it horizontally (always 9 for the player trainer or 8 for the enemy trainer) ; if a is 8, the slide is to the right, else it is to the left ; bug: when this is called, [H_AUTOBGTRANSFERENABLED] is non-zero, so there is screen tearing -SlideTrainerPicOffScreen: ; 3c8df (f:48df) +SlideTrainerPicOffScreen: ld [hSlideAmount], a ld c, a .slideStepLoop ; each iteration, the trainer pic is slid one tile left/right @@ -1360,7 +1360,7 @@ SlideTrainerPicOffScreen: ; 3c8df (f:48df) ret ; send out a trainer's mon -EnemySendOut: ; 3c90e (f:490e) +EnemySendOut: ld hl,wPartyGainExpFlags xor a ld [hl],a @@ -1376,7 +1376,7 @@ EnemySendOut: ; 3c90e (f:490e) predef FlagActionPredef ; don't change wPartyGainExpFlags or wPartyFoughtCurrentEnemyFlags -EnemySendOutFirstMon: ; 3c92a (f:492a) +EnemySendOutFirstMon: xor a ld hl,wEnemyStatsToDouble ; clear enemy statuses ld [hli],a @@ -1529,17 +1529,17 @@ EnemySendOutFirstMon: ; 3c92a (f:492a) call SaveScreenTilesToBuffer1 jp SwitchPlayerMon -TrainerAboutToUseText: ; 3ca79 (f:4a79) +TrainerAboutToUseText: TX_FAR _TrainerAboutToUseText db "@" -TrainerSentOutText: ; 3ca7e (f:4a7e) +TrainerSentOutText: TX_FAR _TrainerSentOutText db "@" ; tests if the player has any pokemon that are not fainted ; sets d = 0 if all fainted, d != 0 if some mons are still alive -AnyPartyAlive: ; 3ca83 (f:4a83) +AnyPartyAlive: ld a, [wPartyCount] ld e, a xor a @@ -1557,7 +1557,7 @@ AnyPartyAlive: ; 3ca83 (f:4a83) ; tests if player mon has fainted ; stores whether mon has fainted in Z flag -HasMonFainted: ; 3ca97 (f:4a97) +HasMonFainted: ld a, [wWhichPokemon] ld hl, wPartyMon1HP ld bc, wPartyMon2 - wPartyMon1 @@ -1574,13 +1574,13 @@ HasMonFainted: ; 3ca97 (f:4a97) xor a ret -NoWillText: ; 3cab4 (f:4ab4) +NoWillText: TX_FAR _NoWillText db "@" ; try to run from battle (hl = player speed, de = enemy speed) ; stores whether the attempt was successful in carry flag -TryRunningFromBattle: ; 3cab9 (f:4ab9) +TryRunningFromBattle: call IsGhostBattle jp z, .canEscape ; jump if it's a ghost battle ld a, [wBattleType] @@ -1697,20 +1697,20 @@ TryRunningFromBattle: ; 3cab9 (f:4ab9) scf ; set carry ret -CantEscapeText: ; 3cb97 (f:4b97) +CantEscapeText: TX_FAR _CantEscapeText db "@" -NoRunningText: ; 3cb9c (f:4b9c) +NoRunningText: TX_FAR _NoRunningText db "@" -GotAwayText: ; 3cba1 (f:4ba1) +GotAwayText: TX_FAR _GotAwayText db "@" ; copies from party data to battle mon data when sending out a new player mon -LoadBattleMonFromParty: ; 3cba6 (f:4ba6) +LoadBattleMonFromParty: ld a, [wWhichPokemon] ld bc, wPartyMon2 - wPartyMon1 ld hl, wPartyMon1Species @@ -1754,7 +1754,7 @@ LoadBattleMonFromParty: ; 3cba6 (f:4ba6) ret ; copies from enemy party data to current enemy mon data when sending out a new enemy mon -LoadEnemyMonFromParty: ; 3cc13 (f:4c13) +LoadEnemyMonFromParty: ld a, [wWhichPokemon] ld bc, wEnemyMon2 - wEnemyMon1 ld hl, wEnemyMons @@ -1807,7 +1807,7 @@ LoadEnemyMonFromParty: ; 3cc13 (f:4c13) ld [wEnemyMonPartyPos], a ret -SendOutMon: ; 3cc91 (f:4c91) +SendOutMon: callab PrintSendOutMonMessage ld hl, wEnemyMonHP ld a, [hli] @@ -1853,7 +1853,7 @@ SendOutMon: ; 3cc91 (f:4c91) jp SaveScreenTilesToBuffer1 ; show 2 stages of the player mon getting smaller before disappearing -AnimateRetreatingPlayerMon: ; 3ccfa (f:4cfa) +AnimateRetreatingPlayerMon: coord hl, 1, 5 lb bc, 7, 7 call ClearScreenArea @@ -1883,7 +1883,7 @@ AnimateRetreatingPlayerMon: ; 3ccfa (f:4cfa) jp ClearScreenArea ; reads player's current mon's HP into wBattleMonHP -ReadPlayerMonCurHPAndStatus: ; 3cd43 (f:4d43) +ReadPlayerMonCurHPAndStatus: ld a, [wPlayerMonNumber] ld hl, wPartyMon1HP ld bc, wPartyMon2 - wPartyMon1 @@ -1894,11 +1894,11 @@ ReadPlayerMonCurHPAndStatus: ; 3cd43 (f:4d43) ld bc, $4 ; 2 bytes HP, 1 byte unknown (unused?), 1 byte status jp CopyData -DrawHUDsAndHPBars: ; 3cd5a (f:4d5a) +DrawHUDsAndHPBars: call DrawPlayerHUDAndHPBar jp DrawEnemyHUDAndHPBar -DrawPlayerHUDAndHPBar: ; 3cd60 (f:4d60) +DrawPlayerHUDAndHPBar: xor a ld [H_AUTOBGTRANSFERENABLED], a coord hl, 9, 7 @@ -1959,7 +1959,7 @@ DrawPlayerHUDAndHPBar: ; 3cd60 (f:4d60) set 7, [hl] ;enable low health alarm ret -DrawEnemyHUDAndHPBar: ; 3cdec (f:4dec) +DrawEnemyHUDAndHPBar: xor a ld [H_AUTOBGTRANSFERENABLED], a coord hl, 0, 0 @@ -2049,7 +2049,7 @@ DrawEnemyHUDAndHPBar: ; 3cdec (f:4dec) ld [H_AUTOBGTRANSFERENABLED], a ld hl, wEnemyHPBarColor -GetBattleHealthBarColor: ; 3ce90 (f:4e90) +GetBattleHealthBarColor: ld b, [hl] call GetHealthBarColor ld a, [hl] @@ -2063,7 +2063,7 @@ GetBattleHealthBarColor: ; 3ce90 (f:4e90) ; (i.e. for names longer than 4 letters) ; if the name is 3 or 4 letters long, it is printed 1 space more to the right than usual ; (i.e. for names longer than 4 letters) -CenterMonName: ; 3ce9c (f:4e9c) +CenterMonName: push de inc hl inc hl @@ -2084,7 +2084,7 @@ CenterMonName: ; 3ce9c (f:4e9c) pop de ret -DisplayBattleMenu: ; 3ceb3 (f:4eb3) +DisplayBattleMenu: call LoadScreenTilesFromBuffer1 ; restore saved screen ld a, [wBattleType] and a @@ -2498,7 +2498,7 @@ PartyMenuOrRockOrRun: call GBPalNormal ; fall through to SwitchPlayerMon -SwitchPlayerMon: ; 3d1ba (f:51ba) +SwitchPlayerMon: callab RetreatMon ld c, 50 call DelayFrames @@ -2521,11 +2521,11 @@ SwitchPlayerMon: ; 3d1ba (f:51ba) and a ret -AlreadyOutText: ; 3d1f5 (f:51f5) +AlreadyOutText: TX_FAR _AlreadyOutText db "@" -BattleMenu_RunWasSelected: ; 3d1fa (f:51fa) +BattleMenu_RunWasSelected: call LoadScreenTilesFromBuffer1 ld a, $3 ld [wCurrentMenuItem], a @@ -2540,7 +2540,7 @@ BattleMenu_RunWasSelected: ; 3d1fa (f:51fa) ret nz ; return if the player couldn't escape jp DisplayBattleMenu -MoveSelectionMenu: ; 3d219 (f:5219) +MoveSelectionMenu: ld a, [wMoveMenuType] dec a jr z, .mimicmenu @@ -2658,7 +2658,7 @@ MoveSelectionMenu: ; 3d219 (f:5219) ld [hl], a ; fallthrough -SelectMenuItem: ; 3d2fe (f:52fe) +SelectMenuItem: ld a, [wMoveMenuType] and a jr z, .battleselect @@ -2753,18 +2753,18 @@ SelectMenuItem: ; 3d2fe (f:52fe) call LoadScreenTilesFromBuffer1 jp MoveSelectionMenu -MoveNoPPText: ; 3d3ae (f:53ae) +MoveNoPPText: TX_FAR _MoveNoPPText db "@" -MoveDisabledText: ; 3d3b3 (f:53b3) +MoveDisabledText: TX_FAR _MoveDisabledText db "@" -WhichTechniqueString: ; 3d3b8 (f:53b8) +WhichTechniqueString: db "WHICH TECHNIQUE?@" -CursorUp: ; 3d3c9 (f:53c9) +CursorUp: ld a, [wCurrentMenuItem] and a jp nz, SelectMenuItem @@ -2774,7 +2774,7 @@ CursorUp: ; 3d3c9 (f:53c9) ld [wCurrentMenuItem], a jp SelectMenuItem -CursorDown: ; 3d3dd (f:53dd) +CursorDown: ld a, [wCurrentMenuItem] ld b, a ld a, [wNumMovesMinusOne] @@ -2787,7 +2787,7 @@ CursorDown: ; 3d3dd (f:53dd) ld [wCurrentMenuItem], a jp SelectMenuItem -AnyMoveToSelect: ; 3d3f5 (f:53f5) +AnyMoveToSelect: ; return z and Struggle as the selected move if all moves have 0 PP and/or are disabled ld a, STRUGGLE ld [wPlayerSelectedMove], a @@ -2830,11 +2830,11 @@ AnyMoveToSelect: ; 3d3f5 (f:53f5) xor a ret -NoMovesLeftText: ; 3d430 (f:5430) +NoMovesLeftText: TX_FAR _NoMovesLeftText db "@" -SwapMovesInMenu: ; 3d435 (f:5435) +SwapMovesInMenu: ld a, [wMenuItemToSwap] and a jr z, .noMenuItemSelected @@ -2910,7 +2910,7 @@ SwapMovesInMenu: ; 3d435 (f:5435) ld [wMenuItemToSwap], a ; select the current menu item for swapping jp MoveSelectionMenu -PrintMenuItem: ; 3d4b6 (f:54b6) +PrintMenuItem: xor a ld [H_AUTOBGTRANSFERENABLED], a coord hl, 0, 8 @@ -2981,13 +2981,13 @@ PrintMenuItem: ; 3d4b6 (f:54b6) ld [H_AUTOBGTRANSFERENABLED], a jp Delay3 -DisabledText: ; 3d555 (f:5555) +DisabledText: db "disabled!@" -TypeText: ; 3d55f (f:555f) +TypeText: db "TYPE@" -SelectEnemyMove: ; 3d564 (f:5564) +SelectEnemyMove: ld a, [wLinkState] sub LINK_STATE_BATTLING jr nz, .noLinkBattle @@ -3080,7 +3080,7 @@ SelectEnemyMove: ; 3d564 (f:5564) jr .done ; this appears to exchange data with the other gameboy during link battles -LinkBattleExchangeData: ; 3d605 (f:5605) +LinkBattleExchangeData: ld a, $ff ld [wSerialExchangeNybbleReceiveData], a ld a, [wPlayerMoveListIndex] @@ -3128,7 +3128,7 @@ LinkBattleExchangeData: ; 3d605 (f:5605) jr nz, .syncLoop3 ret -ExecutePlayerMove: ; 3d65e (f:565e) +ExecutePlayerMove: xor a ld [H_WHOSETURN], a ; set player's turn ld a, [wPlayerSelectedMove] @@ -3156,7 +3156,7 @@ ExecutePlayerMove: ; 3d65e (f:565e) call CheckForDisobedience jp z, ExecutePlayerMoveDone -CheckIfPlayerNeedsToChargeUp: ; 3d69a (f:569a) +CheckIfPlayerNeedsToChargeUp: ld a, [wPlayerMoveEffect] cp CHARGE_EFFECT jp z, JumpMoveEffect @@ -3165,13 +3165,13 @@ CheckIfPlayerNeedsToChargeUp: ; 3d69a (f:569a) jr PlayerCanExecuteMove ; in-battle stuff -PlayerCanExecuteChargingMove: ; 3d6a9 (f:56a9) +PlayerCanExecuteChargingMove: ld hl,wPlayerBattleStatus1 res ChargingUp,[hl] ; reset charging up and invulnerability statuses if mon was charging up for an attack ; being fully paralyzed or hurting oneself in confusion removes charging up status ; resulting in the Pokemon being invulnerable for the whole battle res Invulnerable,[hl] -PlayerCanExecuteMove: ; 3d6b0 (f:56b0) +PlayerCanExecuteMove: call PrintMonName1Text ld hl,DecrementPP ld de,wPlayerSelectedMove ; pointer to the move just used @@ -3188,7 +3188,7 @@ PlayerCanExecuteMove: ; 3d6b0 (f:56b0) ld de,1 call IsInArray call c,JumpMoveEffect ; execute the effects of SpecialEffectsCont moves (e.g. Wrap, Thrash) but don't skip anything -PlayerCalcMoveDamage: ; 3d6dc (f:56dc) +PlayerCalcMoveDamage: ld a,[wPlayerMoveEffect] ld hl,SetDamageEffects ld de,1 @@ -3325,17 +3325,17 @@ MirrorMoveCheck ; Responsible for executing Twineedle's second side effect (poison). jp ExecutePlayerMoveDone -MultiHitText: ; 3d805 (f:5805) +MultiHitText: TX_FAR _MultiHitText db "@" -ExecutePlayerMoveDone: ; 3d80a (f:580a) +ExecutePlayerMoveDone: xor a ld [wActionResultOrTookBattleTurn],a ld b,1 ret -PrintGhostText: ; 3d811 (f:5811) +PrintGhostText: ; print the ghost battle messages call IsGhostBattle ret nz @@ -3355,15 +3355,15 @@ PrintGhostText: ; 3d811 (f:5811) xor a ret -ScaredText: ; 3d830 (f:5830) +ScaredText: TX_FAR _ScaredText db "@" -GetOutText: ; 3d835 (f:5835) +GetOutText: TX_FAR _GetOutText db "@" -IsGhostBattle: ; 3d83a (f:583a) +IsGhostBattle: ld a,[wIsInBattle] dec a ret nz @@ -3382,7 +3382,7 @@ IsGhostBattle: ; 3d83a (f:583a) ; checks for various status conditions affecting the player mon ; stores whether the mon cannot use a move this turn in Z flag -CheckPlayerStatusConditions: ; 3d854 (f:5854) +CheckPlayerStatusConditions: ld hl,wBattleMonStatus ld a,[hl] and a,SLP ; sleep mask @@ -3643,67 +3643,67 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854) and a ret -FastAsleepText: ; 3da3d (f:5a3d) +FastAsleepText: TX_FAR _FastAsleepText db "@" -WokeUpText: ; 3da42 (f:5a42) +WokeUpText: TX_FAR _WokeUpText db "@" -IsFrozenText: ; 3da47 (f:5a47) +IsFrozenText: TX_FAR _IsFrozenText db "@" -FullyParalyzedText: ; 3da4c (f:5a4c) +FullyParalyzedText: TX_FAR _FullyParalyzedText db "@" -FlinchedText: ; 3da51 (f:5a51) +FlinchedText: TX_FAR _FlinchedText db "@" -MustRechargeText: ; 3da56 (f:5a56) +MustRechargeText: TX_FAR _MustRechargeText db "@" -DisabledNoMoreText: ; 3da5b (f:5a5b) +DisabledNoMoreText: TX_FAR _DisabledNoMoreText db "@" -IsConfusedText: ; 3da60 (f:5a60) +IsConfusedText: TX_FAR _IsConfusedText db "@" -HurtItselfText: ; 3da65 (f:5a65) +HurtItselfText: TX_FAR _HurtItselfText db "@" -ConfusedNoMoreText: ; 3da6a (f:5a6a) +ConfusedNoMoreText: TX_FAR _ConfusedNoMoreText db "@" -SavingEnergyText: ; 3da6f (f:5a6f) +SavingEnergyText: TX_FAR _SavingEnergyText db "@" -UnleashedEnergyText: ; 3da74 (f:5a74) +UnleashedEnergyText: TX_FAR _UnleashedEnergyText db "@" -ThrashingAboutText: ; 3da79 (f:5a79) +ThrashingAboutText: TX_FAR _ThrashingAboutText db "@" -AttackContinuesText: ; 3da7e (f:5a7e) +AttackContinuesText: TX_FAR _AttackContinuesText db "@" -CantMoveText: ; 3da83 (f:5a83) +CantMoveText: TX_FAR _CantMoveText db "@" -PrintMoveIsDisabledText: ; 3da88 (f:5a88) +PrintMoveIsDisabledText: ld hl, wPlayerSelectedMove ld de, wPlayerBattleStatus1 ld a, [H_WHOSETURN] @@ -3721,11 +3721,11 @@ PrintMoveIsDisabledText: ; 3da88 (f:5a88) ld hl, MoveIsDisabledText jp PrintText -MoveIsDisabledText: ; 3daa8 (f:5aa8) +MoveIsDisabledText: TX_FAR _MoveIsDisabledText db "@" -HandleSelfConfusionDamage: ; 3daad (f:5aad) +HandleSelfConfusionDamage: ld hl, HurtItselfText call PrintText ld hl, wEnemyMonDefense @@ -3769,7 +3769,7 @@ HandleSelfConfusionDamage: ; 3daad (f:5aad) ld [H_WHOSETURN], a jp ApplyDamageToPlayerPokemon -PrintMonName1Text: ; 3daf5 (f:5af5) +PrintMonName1Text: ld hl, MonName1Text jp PrintText @@ -3778,7 +3778,7 @@ PrintMonName1Text: ; 3daf5 (f:5af5) ; those text strings are identical and both continue at PrintInsteadText ; this likely had to do with Japanese grammar that got translated, ; but the functionality didn't get removed -MonName1Text: ; 3dafb (f:5afb) +MonName1Text: TX_FAR _MonName1Text TX_ASM ld a, [H_WHOSETURN] @@ -3803,33 +3803,33 @@ MonName1Text: ; 3dafb (f:5afb) ld hl, Used1Text ret -Used1Text: ; 3db2d (f:5b2d) +Used1Text: TX_FAR _Used1Text TX_ASM jr PrintInsteadText -Used2Text: ; 3db34 (f:5b34) +Used2Text: TX_FAR _Used2Text TX_ASM ; fall through -PrintInsteadText: ; 3db39 (f:5b39) +PrintInsteadText: ld a, [wMonIsDisobedient] and a jr z, PrintMoveName ld hl, InsteadText ret -InsteadText: ; 3db43 (f:5b43) +InsteadText: TX_FAR _InsteadText TX_ASM ; fall through -PrintMoveName: ; 3db48 (f:5b48) +PrintMoveName: ld hl, _PrintMoveName ret -_PrintMoveName: ; 3db4c (f:5b4c) +_PrintMoveName: TX_FAR _CF4BText TX_ASM ld hl, ExclamationPointPointerTable @@ -3845,30 +3845,30 @@ _PrintMoveName: ; 3db4c (f:5b4c) ld l, a ret -ExclamationPointPointerTable: ; 3db62 (f:5b62) +ExclamationPointPointerTable: dw ExclamationPoint1Text dw ExclamationPoint2Text dw ExclamationPoint3Text dw ExclamationPoint4Text dw ExclamationPoint5Text -ExclamationPoint1Text: ; 3db6c (f:5b6c) +ExclamationPoint1Text: TX_FAR _ExclamationPoint1Text db "@" -ExclamationPoint2Text: ; 3db71 (f:5b71) +ExclamationPoint2Text: TX_FAR _ExclamationPoint2Text db "@" -ExclamationPoint3Text: ; 3db76 (f:5b76) +ExclamationPoint3Text: TX_FAR _ExclamationPoint3Text db "@" -ExclamationPoint4Text: ; 3db7b (f:5b7b) +ExclamationPoint4Text: TX_FAR _ExclamationPoint4Text db "@" -ExclamationPoint5Text: ; 3db80 (f:5b80) +ExclamationPoint5Text: TX_FAR _ExclamationPoint5Text db "@" @@ -3879,7 +3879,7 @@ ExclamationPoint5Text: ; 3db80 (f:5b80) ; but all five text strings are identical ; this likely had to do with Japanese grammar that got translated, ; but the functionality didn't get removed -DetermineExclamationPointTextNum: ; 3db85 (f:5b85) +DetermineExclamationPointTextNum: push bc ld a, [wd11e] ; move ID ld c, a @@ -3901,7 +3901,7 @@ DetermineExclamationPointTextNum: ; 3db85 (f:5b85) pop bc ret -ExclamationPointMoveSets: ; 3dba3 (f:5ba3) +ExclamationPointMoveSets: db SWORDS_DANCE, GROWTH db $00 db RECOVER, BIDE, SELFDESTRUCT, AMNESIA @@ -3916,7 +3916,7 @@ ExclamationPointMoveSets: ; 3dba3 (f:5ba3) db $00 db $FF ; terminator -PrintMoveFailureText: ; 3dbe2 (f:5be2) +PrintMoveFailureText: ld de, wPlayerMoveEffect ld a, [H_WHOSETURN] and a @@ -3973,28 +3973,28 @@ PrintMoveFailureText: ; 3dbe2 (f:5be2) .enemyTurn jp ApplyDamageToEnemyPokemon -AttackMissedText: ; 3dc42 (f:5c42) +AttackMissedText: TX_FAR _AttackMissedText db "@" -KeptGoingAndCrashedText: ; 3dc47 (f:5c47) +KeptGoingAndCrashedText: TX_FAR _KeptGoingAndCrashedText db "@" -UnaffectedText: ; 3dc4c (f:5c4c) +UnaffectedText: TX_FAR _UnaffectedText db "@" -PrintDoesntAffectText: ; 3dc51 (f:5c51) +PrintDoesntAffectText: ld hl, DoesntAffectMonText jp PrintText -DoesntAffectMonText: ; 3dc57 (f:5c57) +DoesntAffectMonText: TX_FAR _DoesntAffectMonText db "@" ; if there was a critical hit or an OHKO was successful, print the corresponding text -PrintCriticalOHKOText: ; 3dc5c (f:5c5c) +PrintCriticalOHKOText: ld a, [wCriticalHitOrOHKO] and a jr z, .done ; do nothing if there was no critical hit or successful OHKO @@ -4014,21 +4014,21 @@ PrintCriticalOHKOText: ; 3dc5c (f:5c5c) ld c, 20 jp DelayFrames -CriticalOHKOTextPointers: ; 3dc7a (f:5c7a) +CriticalOHKOTextPointers: dw CriticalHitText dw OHKOText -CriticalHitText: ; 3dc7e (f:5c7e) +CriticalHitText: TX_FAR _CriticalHitText db "@" -OHKOText: ; 3dc83 (f:5c83) +OHKOText: TX_FAR _OHKOText db "@" ; checks if a traded mon will disobey due to lack of badges ; stores whether the mon will use a move in Z flag -CheckForDisobedience: ; 3dc88 (f:5c88) +CheckForDisobedience: xor a ld [wMonIsDisobedient], a ld a, [wLinkState] @@ -4207,28 +4207,28 @@ CheckForDisobedience: ; 3dc88 (f:5c88) xor a ; set Z flag ret -LoafingAroundText: ; 3ddb6 (f:5db6) +LoafingAroundText: TX_FAR _LoafingAroundText db "@" -BeganToNapText: ; 3ddbb (f:5dbb) +BeganToNapText: TX_FAR _BeganToNapText db "@" -WontObeyText: ; 3ddc0 (f:5dc0) +WontObeyText: TX_FAR _WontObeyText db "@" -TurnedAwayText: ; 3ddc5 (f:5dc5) +TurnedAwayText: TX_FAR _TurnedAwayText db "@" -IgnoredOrdersText: ; 3ddca (f:5dca) +IgnoredOrdersText: TX_FAR _IgnoredOrdersText db "@" ; sets b, c, d, and e for the CalculateDamage routine in the case of an attack by the player mon -GetDamageVarsForPlayerAttack: ; 3ddcf (f:5dcf) +GetDamageVarsForPlayerAttack: xor a ld hl, wDamage ; damage to eventually inflict, initialise to zero ldi [hl], a @@ -4341,7 +4341,7 @@ GetDamageVarsForPlayerAttack: ; 3ddcf (f:5dcf) ret ; sets b, c, d, and e for the CalculateDamage routine in the case of an attack by the enemy mon -GetDamageVarsForEnemyAttack: ; 3de75 (f:5e75) +GetDamageVarsForEnemyAttack: ld hl, wDamage ; damage to eventually inflict, initialise to zero xor a ld [hli], a @@ -4456,7 +4456,7 @@ GetDamageVarsForEnemyAttack: ; 3de75 (f:5e75) ; get stat c of enemy mon ; c: stat to get (HP=1,Attack=2,Defense=3,Speed=4,Special=5) -GetEnemyMonStat: ; 3df1c (f:5f1c) +GetEnemyMonStat: push de push bc ld a, [wLinkState] @@ -4497,7 +4497,7 @@ GetEnemyMonStat: ; 3df1c (f:5f1c) pop de ret -CalculateDamage: ; 3df65 (f:5f65) +CalculateDamage: ; input: ; b: attack ; c: opponent defense @@ -4659,14 +4659,14 @@ CalculateDamage: ; 3df65 (f:5f65) and a ret -JumpToOHKOMoveEffect: ; 3e016 (f:6016) +JumpToOHKOMoveEffect: call JumpMoveEffect ld a, [wMoveMissed] dec a ret -UnusedHighCriticalMoves: ; 3e01e (f:601e) +UnusedHighCriticalMoves: db KARATE_CHOP db RAZOR_LEAF db CRABHAMMER @@ -4677,7 +4677,7 @@ UnusedHighCriticalMoves: ; 3e01e (f:601e) ; determines if attack is a critical hit ; azure heights claims "the fastest pokémon (who are,not coincidentally, ; among the most popular) tend to CH about 20 to 25% of the time." -CriticalHitTest: ; 3e023 (f:6023) +CriticalHitTest: xor a ld [wCriticalHitOrOHKO], a ld a, [H_WHOSETURN] @@ -4744,7 +4744,7 @@ CriticalHitTest: ; 3e023 (f:6023) ret ; high critical hit moves -HighCriticalMoves: ; 3e08e (f:608e) +HighCriticalMoves: db KARATE_CHOP db RAZOR_LEAF db CRABHAMMER @@ -4753,7 +4753,7 @@ HighCriticalMoves: ; 3e08e (f:608e) ; function to determine if Counter hits and if so, how much damage it does -HandleCounterMove: ; 3e093 (f:6093) +HandleCounterMove: ; The variables checked by Counter are updated whenever the cursor points to a new move in the battle selection menu. ; This is irrelevant for the opponent's side outside of link battles, since the move selection is controlled by the AI. ; However, in the scenario where the player switches out and the opponent uses Counter, @@ -4818,7 +4818,7 @@ HandleCounterMove: ; 3e093 (f:6093) xor a ret -ApplyAttackToEnemyPokemon: ; 3e0df (f:60df) +ApplyAttackToEnemyPokemon: ld a,[wPlayerMoveEffect] cp a,OHKO_EFFECT jr z,ApplyDamageToEnemyPokemon @@ -4884,7 +4884,7 @@ ApplyAttackToEnemyPokemon: ; 3e0df (f:60df) ld a,b ld [hl],a -ApplyDamageToEnemyPokemon: ; 3e142 (f:6142) +ApplyDamageToEnemyPokemon: ld hl,wDamage ld a,[hli] ld b,a @@ -4934,10 +4934,10 @@ ApplyDamageToEnemyPokemon: ; 3e142 (f:6142) xor a ld [wHPBarType],a predef UpdateHPBar2 ; animate the HP bar shortening -ApplyAttackToEnemyPokemonDone: ; 3e19d (f:619d) +ApplyAttackToEnemyPokemonDone: jp DrawHUDsAndHPBars -ApplyAttackToPlayerPokemon: ; 3e1a0 (f:61a0) +ApplyAttackToPlayerPokemon: ld a,[wEnemyMoveEffect] cp a,OHKO_EFFECT jr z,ApplyDamageToPlayerPokemon @@ -5003,7 +5003,7 @@ ApplyAttackToPlayerPokemon: ; 3e1a0 (f:61a0) ld a,b ld [hl],a -ApplyDamageToPlayerPokemon: ; 3e200 (f:6200) +ApplyDamageToPlayerPokemon: ld hl,wDamage ld a,[hli] ld b,a @@ -5055,7 +5055,7 @@ ApplyDamageToPlayerPokemon: ; 3e200 (f:6200) ApplyAttackToPlayerPokemonDone jp DrawHUDsAndHPBars -AttackSubstitute: ; 3e25e (f:625e) +AttackSubstitute: ; Unlike the two ApplyAttackToPokemon functions, Attack Substitute is shared by player and enemy. ; Self-confusion damage as well as Hi-Jump Kick and Jump Kick recoil cause a momentary turn swap before being applied. ; If the user has a Substitute up and would take damage because of that, @@ -5110,16 +5110,16 @@ AttackSubstitute: ; 3e25e (f:625e) ld [hl],a ; zero the effect of the attacker's move jp DrawHUDsAndHPBars -SubstituteTookDamageText: ; 3e2ac (f:62ac) +SubstituteTookDamageText: TX_FAR _SubstituteTookDamageText db "@" -SubstituteBrokeText: ; 3e2b1 (f:62b1) +SubstituteBrokeText: TX_FAR _SubstituteBrokeText db "@" ; this function raises the attack modifier of a pokemon using Rage when that pokemon is attacked -HandleBuildingRage: ; 3e2b6 (f:62b6) +HandleBuildingRage: ; values for the player turn ld hl,wEnemyBattleStatus2 ld de,wEnemyMonStatMods @@ -5161,13 +5161,13 @@ HandleBuildingRage: ; 3e2b6 (f:62b6) ld [H_WHOSETURN],a ret -BuildingRageText: ; 3e2f8 (f:62f8) +BuildingRageText: TX_FAR _BuildingRageText db "@" ; copy last move for Mirror Move ; sets zero flag on failure and unsets zero flag on success -MirrorMoveCopyMove: ; 3e2fd (f:62fd) +MirrorMoveCopyMove: ; Mirror Move makes use of ccf1 (wPlayerUsedMove) and ccf2 (wEnemyUsedMove) addresses, ; which are mainly used to print the "[Pokemon] used [Move]" text. ; Both are set to 0 whenever a new Pokemon is sent out @@ -5197,12 +5197,12 @@ MirrorMoveCopyMove: ; 3e2fd (f:62fd) xor a ret -MirrorMoveFailedText: ; 3e324 (f:6324) +MirrorMoveFailedText: TX_FAR _MirrorMoveFailedText db "@" ; function used to reload move data for moves like Mirror Move and Metronome -ReloadMoveData: ; 3e329 (f:6329) +ReloadMoveData: ld [wd11e],a dec a ld hl,Moves @@ -5219,7 +5219,7 @@ ReloadMoveData: ; 3e329 (f:6329) ret ; function that picks a random move for metronome -MetronomePickMove: ; 3e348 (f:6348) +MetronomePickMove: xor a ld [wAnimationType],a ld a,METRONOME @@ -5248,7 +5248,7 @@ MetronomePickMove: ; 3e348 (f:6348) ; this function increments the current move's PP ; it's used to prevent moves that run another move within the same turn ; (like Mirror Move and Metronome) from losing 2 PP -IncrementMovePP: ; 3e373 (f:6373) +IncrementMovePP: ld a,[H_WHOSETURN] and a ; values for player turn @@ -5280,7 +5280,7 @@ IncrementMovePP: ; 3e373 (f:6373) ret ; function to adjust the base damage of an attack to account for type effectiveness -AdjustDamageForMoveType: ; 3e3a5 (f:63a5) +AdjustDamageForMoveType: ; values for player turn ld hl,wBattleMonType ld a,[hli] @@ -5399,7 +5399,7 @@ AdjustDamageForMoveType: ; 3e3a5 (f:63a5) ; the result is stored in [wTypeEffectiveness] ; ($05 is not very effective, $10 is neutral, $14 is super effective) ; as far is can tell, this is only used once in some AI code to help decide which move to use -AIGetTypeEffectiveness: ; 3e449 (f:6449) +AIGetTypeEffectiveness: ld a,[wEnemyMoveType] ld d,a ; d = type of enemy move ld hl,wBattleMonType @@ -5434,7 +5434,7 @@ AIGetTypeEffectiveness: ; 3e449 (f:6449) INCLUDE "data/type_effects.asm" ; some tests that need to pass for a move to hit -MoveHitTest: ; 3e56b (f:656b) +MoveHitTest: ; player's turn ld hl,wEnemyBattleStatus1 ld de,wPlayerMoveEffect @@ -5554,7 +5554,7 @@ MoveHitTest: ; 3e56b (f:656b) ret ; values for player turn -CalcHitChance: ; 3e624 (f:6624) +CalcHitChance: ld hl,wPlayerMoveAccuracy ld a,[H_WHOSETURN] and a @@ -5626,7 +5626,7 @@ CalcHitChance: ; 3e624 (f:6624) ret ; multiplies damage by a random percentage from ~85% to 100% -RandomizeDamage: ; 3e687 (f:6687) +RandomizeDamage: ld hl, wDamage ld a, [hli] and a @@ -5663,7 +5663,7 @@ RandomizeDamage: ; 3e687 (f:6687) ret ; for more detailed commentary, see equivalent function for player side (ExecutePlayerMove) -ExecuteEnemyMove: ; 3e6bc (f:66bc) +ExecuteEnemyMove: ld a, [wEnemySelectedMove] inc a jp z, ExecuteEnemyMoveDone @@ -5695,14 +5695,14 @@ ExecuteEnemyMove: ; 3e6bc (f:66bc) jr nz, EnemyCanExecuteChargingMove ; if so, jump call GetCurrentMove -CheckIfEnemyNeedsToChargeUp: ; 3e6fc (f:66fc) +CheckIfEnemyNeedsToChargeUp: ld a, [wEnemyMoveEffect] cp CHARGE_EFFECT jp z, JumpMoveEffect cp FLY_EFFECT jp z, JumpMoveEffect jr EnemyCanExecuteMove -EnemyCanExecuteChargingMove: ; 3e70b (f:670b) +EnemyCanExecuteChargingMove: ld hl, wEnemyBattleStatus1 res ChargingUp, [hl] ; no longer charging up for attack res Invulnerable, [hl] ; no longer invulnerable to typical attacks @@ -5715,7 +5715,7 @@ EnemyCanExecuteChargingMove: ; 3e70b (f:670b) call GetName ld de, wcd6d call CopyStringToCF4B -EnemyCanExecuteMove: ; 3e72b (f:672b) +EnemyCanExecuteMove: xor a ld [wMonIsDisobedient], a call PrintMonName1Text @@ -5729,7 +5729,7 @@ EnemyCanExecuteMove: ; 3e72b (f:672b) ld de, $1 call IsInArray call c, JumpMoveEffect -EnemyCalcMoveDamage: ; 3e750 (f:6750) +EnemyCalcMoveDamage: call SwapPlayerAndEnemyLevels ld a, [wEnemyMoveEffect] ld hl, SetDamageEffects @@ -5747,9 +5747,9 @@ EnemyCalcMoveDamage: ; 3e750 (f:6750) call AdjustDamageForMoveType call RandomizeDamage -EnemyMoveHitTest: ; 3e77f (f:677f) +EnemyMoveHitTest: call MoveHitTest -handleIfEnemyMoveMissed: ; 3e782 (f:6782) +handleIfEnemyMoveMissed: ld a, [wMoveMissed] and a jr z, .asm_3e791 @@ -5760,17 +5760,17 @@ handleIfEnemyMoveMissed: ; 3e782 (f:6782) .asm_3e791 call SwapPlayerAndEnemyLevels -GetEnemyAnimationType: ; 3e794 (f:6794) +GetEnemyAnimationType: ld a, [wEnemyMoveEffect] and a ld a, $1 jr z, playEnemyMoveAnimation ld a, $2 jr playEnemyMoveAnimation -asm_3e7a0: ; 3e7a0 (f:67a0) +asm_3e7a0: call SwapPlayerAndEnemyLevels xor a -playEnemyMoveAnimation: ; 3e7a4 (f:67a4) +playEnemyMoveAnimation: push af ld a, [wEnemyBattleStatus2] bit HasSubstituteUp, a ; does mon have a substitute? @@ -5790,7 +5790,7 @@ playEnemyMoveAnimation: ; 3e7a4 (f:67a4) call nz, Bankswitch ; slide the substitute's sprite out jr EnemyCheckIfMirrorMoveEffect -EnemyCheckIfFlyOrChargeEffect: ; 3e7d1 (f:67d1) +EnemyCheckIfFlyOrChargeEffect: call SwapPlayerAndEnemyLevels ld c, 30 call DelayFrames @@ -5805,7 +5805,7 @@ EnemyCheckIfFlyOrChargeEffect: ; 3e7d1 (f:67d1) ld [wAnimationType], a ld a,STATUS_AFFECTED_ANIM call PlayMoveAnimation -EnemyCheckIfMirrorMoveEffect: ; 3e7ef (f:67ef) +EnemyCheckIfMirrorMoveEffect: ld a, [wEnemyMoveEffect] cp MIRROR_MOVE_EFFECT jr nz, .notMirrorMoveEffect @@ -5872,17 +5872,17 @@ EnemyCheckIfMirrorMoveEffect: ; 3e7ef (f:67ef) call nc, JumpMoveEffect jr ExecuteEnemyMoveDone -HitXTimesText: ; 3e887 (f:6887) +HitXTimesText: TX_FAR _HitXTimesText db "@" -ExecuteEnemyMoveDone: ; 3e88c (f:688c) +ExecuteEnemyMoveDone: ld b, $1 ret ; checks for various status conditions affecting the enemy mon ; stores whether the mon cannot use a move this turn in Z flag -CheckEnemyStatusConditions: ; 3e88f (f:688f) +CheckEnemyStatusConditions: ld hl, wEnemyMonStatus ld a, [hl] and SLP ; sleep mask @@ -6164,7 +6164,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f) and a ; clear Z flag ret -GetCurrentMove: ; 3eabe (f:6abe) +GetCurrentMove: ld a, [H_WHOSETURN] and a jp z, .player @@ -6195,7 +6195,7 @@ GetCurrentMove: ; 3eabe (f:6abe) ld de, wcd6d jp CopyStringToCF4B -LoadEnemyMonData: ; 3eb01 (f:6b01) +LoadEnemyMonData: ld a, [wLinkState] cp LINK_STATE_BATTLING jp z, LoadEnemyMonFromParty @@ -6355,7 +6355,7 @@ LoadEnemyMonData: ; 3eb01 (f:6b01) ret ; calls BattleTransition to show the battle transition animation and initializes some battle variables -DoBattleTransitionAndInitBattleVariables: ; 3ec32 (f:6c32) +DoBattleTransitionAndInitBattleVariables: ld a, [wLinkState] cp LINK_STATE_BATTLING jr nz, .next @@ -6391,7 +6391,7 @@ DoBattleTransitionAndInitBattleVariables: ; 3ec32 (f:6c32) ret ; swaps the level values of the BattleMon and EnemyMon structs -SwapPlayerAndEnemyLevels: ; 3ec81 (f:6c81) +SwapPlayerAndEnemyLevels: push bc ld a, [wBattleMonLevel] ld b, a @@ -6405,7 +6405,7 @@ SwapPlayerAndEnemyLevels: ; 3ec81 (f:6c81) ; loads either red back pic or old man back pic ; also writes OAM data and loads tile patterns for the Red or Old Man back sprite's head ; (for use when scrolling the player sprite and enemy's silhouettes on screen) -LoadPlayerBackPic: ; 3ec92 (f:6c92) +LoadPlayerBackPic: ld a, [wBattleType] dec a ; is it the old man tutorial? ld de, RedPicBack @@ -6466,26 +6466,26 @@ LoadPlayerBackPic: ; 3ec92 (f:6c92) predef_jump CopyUncompressedPicToTilemap ; does nothing since no stats are ever selected (barring glitches) -DoubleOrHalveSelectedStats: ; 3ed02 (f:6d02) +DoubleOrHalveSelectedStats: callab DoubleSelectedStats jpab HalveSelectedStats -ScrollTrainerPicAfterBattle: ; 3ed12 (f:6d12) +ScrollTrainerPicAfterBattle: jpab _ScrollTrainerPicAfterBattle -ApplyBurnAndParalysisPenaltiesToPlayer: ; 3ed1a (f:6d1a) +ApplyBurnAndParalysisPenaltiesToPlayer: ld a, $1 jr ApplyBurnAndParalysisPenalties -ApplyBurnAndParalysisPenaltiesToEnemy: ; 3ed1e (f:6d1e) +ApplyBurnAndParalysisPenaltiesToEnemy: xor a -ApplyBurnAndParalysisPenalties: ; 3ed1f (f:6d1f) +ApplyBurnAndParalysisPenalties: ld [H_WHOSETURN], a call QuarterSpeedDueToParalysis jp HalveAttackDueToBurn -QuarterSpeedDueToParalysis: ; 3ed27 (f:6d27) +QuarterSpeedDueToParalysis: ld a, [H_WHOSETURN] and a jr z, .playerTurn @@ -6528,7 +6528,7 @@ QuarterSpeedDueToParalysis: ; 3ed27 (f:6d27) ld [hl], b ret -HalveAttackDueToBurn: ; 3ed64 (f:6d64) +HalveAttackDueToBurn: ld a, [H_WHOSETURN] and a jr z, .playerTurn @@ -6567,7 +6567,7 @@ HalveAttackDueToBurn: ; 3ed64 (f:6d64) ld [hl], b ret -CalculateModifiedStats: ; 3ed99 (f:6d99) +CalculateModifiedStats: ld c, 0 .loop call CalculateModifiedStat @@ -6578,7 +6578,7 @@ CalculateModifiedStats: ; 3ed99 (f:6d99) ret ; calculate modified stat for stat c (0 = attack, 1 = defense, 2 = speed, 3 = special) -CalculateModifiedStat: ; 3eda5 (f:6da5) +CalculateModifiedStat: push bc push bc ld a, [wCalculateWhoseStats] @@ -6656,7 +6656,7 @@ CalculateModifiedStat: ; 3eda5 (f:6da5) pop bc ret -ApplyBadgeStatBoosts: ; 3ee19 (f:6e19) +ApplyBadgeStatBoosts: ld a, [wLinkState] cp LINK_STATE_BATTLING ret z ; return if link battle @@ -6709,10 +6709,10 @@ ApplyBadgeStatBoosts: ; 3ee19 (f:6e19) ld [hld], a ret -LoadHudAndHpBarAndStatusTilePatterns: ; 3ee58 (f:6e58) +LoadHudAndHpBarAndStatusTilePatterns: call LoadHpBarAndStatusTilePatterns -LoadHudTilePatterns: ; 3ee5b (f:6e5b) +LoadHudTilePatterns: ld a, [rLCDC] add a ; is LCD disabled? jr c, .lcdEnabled @@ -6737,7 +6737,7 @@ LoadHudTilePatterns: ; 3ee5b (f:6e5b) lb bc, BANK(BattleHudTiles2), (BattleHudTiles3End - BattleHudTiles2) / $8 jp CopyVideoDataDouble -PrintEmptyString: ; 3ee94 (f:6e94) +PrintEmptyString: ld hl, .emptyString jp PrintText .emptyString @@ -6796,7 +6796,7 @@ BattleRandom: ret -HandleExplodingAnimation: ; 3eed3 (f:6ed3) +HandleExplodingAnimation: ld a, [H_WHOSETURN] and a ld hl, wEnemyMonType1 @@ -6827,23 +6827,23 @@ HandleExplodingAnimation: ; 3eed3 (f:6ed3) ld a, 5 ld [wAnimationType], a -PlayMoveAnimation: ; 3ef07 (f:6f07) +PlayMoveAnimation: ld [wAnimationID],a call Delay3 predef_jump MoveAnimation -InitBattle: ; 3ef12 (f:6f12) +InitBattle: ld a, [wCurOpponent] and a jr z, DetermineWildOpponent -InitOpponent: ; 3ef18 (f:6f18) +InitOpponent: ld a, [wCurOpponent] ld [wcf91], a ld [wEnemyMonSpecies2], a jr InitBattleCommon -DetermineWildOpponent: ; 3ef23 (f:6f23) +DetermineWildOpponent: ld a, [wd732] bit 1, a jr z, .asm_3ef2f @@ -6856,7 +6856,7 @@ DetermineWildOpponent: ; 3ef23 (f:6f23) ret nz callab TryDoWildEncounter ret nz -InitBattleCommon: ; 3ef3d (f:6f3d) +InitBattleCommon: ld a, [wMapPalOffset] push af ld hl, wLetterPrintingDelayFlags @@ -6885,7 +6885,7 @@ InitBattleCommon: ; 3ef3d (f:6f3d) ld [wIsInBattle], a jp _InitBattleCommon -InitWildBattle: ; 3ef8b (f:6f8b) +InitWildBattle: ld a, $1 ld [wIsInBattle], a call LoadEnemyMonData @@ -6935,7 +6935,7 @@ InitWildBattle: ; 3ef8b (f:6f8b) predef CopyUncompressedPicToTilemap ; common code that executes after init battle code specific to trainer or wild battles -_InitBattleCommon: ; 3efeb (f:6feb) +_InitBattleCommon: ld b, SET_PAL_BATTLE_BLACK call RunPaletteCommand call SlidePlayerAndEnemySilhouettesOnScreen @@ -6976,7 +6976,7 @@ _InitBattleCommon: ; 3efeb (f:6feb) .emptyString db "@" -_LoadTrainerPic: ; 3f04b (f:704b) +_LoadTrainerPic: ; wd033-wd034 contain pointer to pic ld a, [wTrainerPicPointer] ld e, a @@ -6995,14 +6995,14 @@ _LoadTrainerPic: ; 3f04b (f:704b) jp LoadUncompressedSpriteData ; unreferenced -ResetCryModifiers: ; 3f069 (f:7069) +ResetCryModifiers: xor a ld [wFrequencyModifier], a ld [wTempoModifier], a jp PlaySound ; animates the mon "growing" out of the pokeball -AnimateSendingOutMon: ; 3f073 (f:7073) +AnimateSendingOutMon: ld a, [wPredefRegisters] ld h, a ld a, [wPredefRegisters + 1] @@ -7042,13 +7042,13 @@ AnimateSendingOutMon: ; 3f073 (f:7073) add $31 jr CopyUncompressedPicToHL -CopyUncompressedPicToTilemap: ; 3f0c6 (f:70c6) +CopyUncompressedPicToTilemap: ld a, [wPredefRegisters] ld h, a ld a, [wPredefRegisters + 1] ld l, a ld a, [hStartTileID] -CopyUncompressedPicToHL: ; 3f0d0 (f:70d0) +CopyUncompressedPicToHL: lb bc, 7, 7 ld de, SCREEN_WIDTH push af @@ -7095,7 +7095,7 @@ CopyUncompressedPicToHL: ; 3f0d0 (f:70d0) jr nz, .flippedLoop ret -LoadMonBackPic: ; 3f103 (f:7103) +LoadMonBackPic: ; Assumes the monster's attributes have ; been loaded with GetMonHeader. ld a, [wBattleMonSpecies2] @@ -7116,12 +7116,12 @@ LoadMonBackPic: ; 3f103 (f:7103) ld b, a jp CopyVideoData -JumpMoveEffect: ; 3f132 (f:7132) +JumpMoveEffect: call _JumpMoveEffect ld b, $1 ret -_JumpMoveEffect: ; 3f138 (f:7138) +_JumpMoveEffect: ld a, [H_WHOSETURN] and a ld a, [wPlayerMoveEffect] @@ -7139,7 +7139,7 @@ _JumpMoveEffect: ; 3f138 (f:7138) ld l, a jp [hl] ; jump to special effect handler -MoveEffectPointerTable: ; 3f150 (f:7150) +MoveEffectPointerTable: dw SleepEffect ; unused effect dw PoisonEffect ; POISON_SIDE_EFFECT1 dw DrainHPEffect ; DRAIN_HP_EFFECT @@ -7227,7 +7227,7 @@ MoveEffectPointerTable: ; 3f150 (f:7150) dw SplashEffect ; SPLASH_EFFECT dw DisableEffect ; DISABLE_EFFECT -SleepEffect: ; 3f1fc (f:71fc) +SleepEffect: ld de, wEnemyMonStatus ld bc, wEnemyBattleStatus2 ld a, [H_WHOSETURN] @@ -7271,15 +7271,15 @@ SleepEffect: ; 3f1fc (f:71fc) .didntAffect jp PrintDidntAffectText -FellAsleepText: ; 3f245 (f:7245) +FellAsleepText: TX_FAR _FellAsleepText db "@" -AlreadyAsleepText: ; 3f24a (f:724a) +AlreadyAsleepText: TX_FAR _AlreadyAsleepText db "@" -PoisonEffect: ; 3f24f (f:724f) +PoisonEffect: ld hl, wEnemyMonStatus ld de, wPlayerMoveEffect ld a, [H_WHOSETURN] @@ -7365,18 +7365,18 @@ PoisonEffect: ; 3f24f (f:724f) call DelayFrames jp PrintDidntAffectText -PoisonedText: ; 3f2df (f:72df) +PoisonedText: TX_FAR _PoisonedText db "@" -BadlyPoisonedText: ; 3f2e4 (f:72e4) +BadlyPoisonedText: TX_FAR _BadlyPoisonedText db "@" -DrainHPEffect: ; 3f2e9 (f:72e9) +DrainHPEffect: jpab DrainHPEffect_ -ExplodeEffect: ; 3f2f1 (f:72f1) +ExplodeEffect: ld hl, wBattleMonHP ld de, wPlayerBattleStatus2 ld a, [H_WHOSETURN] @@ -7395,7 +7395,7 @@ ExplodeEffect: ; 3f2f1 (f:72f1) ld [de], a ret -FreezeBurnParalyzeEffect: ; 3f30c (f:730c) +FreezeBurnParalyzeEffect: xor a ld [wAnimationType], a call CheckTargetSubstitute ; test bit 4 of d063/d068 flags [target has substitute flag] @@ -7454,7 +7454,7 @@ FreezeBurnParalyzeEffect: ; 3f30c (f:730c) call PlayBattleAnimation ld hl, FrozenText jp PrintText -opponentAttacker: ; 3f382 (f:7382) +opponentAttacker: ld a, [wBattleMonStatus] ; mostly same as above with addresses swapped for opponent and a jp nz, CheckDefrost @@ -7500,15 +7500,15 @@ opponentAttacker: ; 3f382 (f:7382) ld hl, FrozenText jp PrintText -BurnedText: ; 3f3d8 (f:73d8) +BurnedText: TX_FAR _BurnedText db "@" -FrozenText: ; 3f3dd (f:73dd) +FrozenText: TX_FAR _FrozenText db "@" -CheckDefrost: ; 3f3e2 (f:73e2) +CheckDefrost: ; any fire-type move that has a chance inflict burn (all but Fire Spin) will defrost a frozen target and a, 1 << FRZ ; are they frozen? ret z ; return if so @@ -7543,11 +7543,11 @@ CheckDefrost: ; 3f3e2 (f:73e2) .common jp PrintText -FireDefrostedText: ; 3f423 (f:7423) +FireDefrostedText: TX_FAR _FireDefrostedText db "@" -StatModifierUpEffect: ; 3f428 (f:7428) +StatModifierUpEffect: ld hl, wPlayerMonStatMods ld de, wPlayerMoveEffect ld a, [H_WHOSETURN] @@ -7646,13 +7646,13 @@ StatModifierUpEffect: ; 3f428 (f:7428) ld a, 999 % $100 ld [H_MULTIPLICAND + 2], a -UpdateStat: ; 3f4c3 (f:74c3) +UpdateStat: ld a, [H_PRODUCT + 2] ld [hli], a ld a, [H_PRODUCT + 3] ld [hl], a pop hl -UpdateStatDone: ; 3f4ca (f:74ca) +UpdateStatDone: ld b, c inc b call PrintStatText @@ -7703,15 +7703,15 @@ UpdateStatDone: ; 3f4ca (f:74ca) call QuarterSpeedDueToParalysis ; apply speed penalty to the player whose turn is not, if it's paralyzed jp HalveAttackDueToBurn ; apply attack penalty to the player whose turn is not, if it's burned -RestoreOriginalStatModifier: ; 3f520 (f:7520) +RestoreOriginalStatModifier: pop hl dec [hl] -PrintNothingHappenedText: ; 3f522 (f:7522) +PrintNothingHappenedText: ld hl, NothingHappenedText jp PrintText -MonsStatsRoseText: ; 3f528 (f:7528) +MonsStatsRoseText: TX_FAR _MonsStatsRoseText TX_ASM ld hl, GreatlyRoseText @@ -7726,15 +7726,15 @@ MonsStatsRoseText: ; 3f528 (f:7528) ld hl, RoseText ret -GreatlyRoseText: ; 3f542 (f:7542) +GreatlyRoseText: db $0a TX_FAR _GreatlyRoseText -RoseText: ; 3f547 (f:7547) +RoseText: TX_FAR _RoseText db "@" -StatModifierDownEffect: ; 3f54c (f:754c) +StatModifierDownEffect: ld hl, wEnemyMonStatMods ld de, wPlayerMoveEffect ld bc, wEnemyBattleStatus1 @@ -7864,14 +7864,14 @@ StatModifierDownEffect: ; 3f54c (f:754c) ld a, $1 ld [H_MULTIPLICAND + 2], a -UpdateLoweredStat: ; 3f624 (f:7624) +UpdateLoweredStat: ld a, [H_PRODUCT + 2] ld [hli], a ld a, [H_PRODUCT + 3] ld [hl], a pop de pop hl -UpdateLoweredStatDone: ; 3f62c (f:762c) +UpdateLoweredStatDone: ld b, c inc b push de @@ -7895,25 +7895,25 @@ UpdateLoweredStatDone: ; 3f62c (f:762c) call QuarterSpeedDueToParalysis jp HalveAttackDueToBurn -CantLowerAnymore_Pop: ; 3f64d (f:764d) +CantLowerAnymore_Pop: pop de pop hl inc [hl] -CantLowerAnymore: ; 3f650 (f:7650) +CantLowerAnymore: ld a, [de] cp ATTACK_DOWN_SIDE_EFFECT ret nc ld hl, NothingHappenedText jp PrintText -MoveMissed: ; 3f65a (f:765a) +MoveMissed: ld a, [de] cp $44 ret nc jp ConditionalPrintButItFailed -MonsStatsFellText: ; 3f661 (f:7661) +MonsStatsFellText: TX_FAR _MonsStatsFellText TX_ASM ld hl, FellText @@ -7930,15 +7930,15 @@ MonsStatsFellText: ; 3f661 (f:7661) ld hl, GreatlyFellText ret -GreatlyFellText: ; 3f67e (f:767e) +GreatlyFellText: db $0a TX_FAR _GreatlyFellText -FellText: ; 3f683 (f:7683) +FellText: TX_FAR _FellText db "@" -PrintStatText: ; 3f688 (f:7688) +PrintStatText: ld hl, StatsTextStrings ld c, "@" .asm_3f68d @@ -7954,7 +7954,7 @@ PrintStatText: ; 3f688 (f:7688) ld bc, $a jp CopyData -StatsTextStrings: ; 3f69f (f:769f) +StatsTextStrings: db "ATTACK@" db "DEFENSE@" db "SPEED@" @@ -7962,7 +7962,7 @@ StatsTextStrings: ; 3f69f (f:769f) db "ACCURACY@" db "EVADE@" -StatModifierRatios: ; 3f6cb (f:76cb) +StatModifierRatios: ; first byte is numerator, second byte is denominator db 25, 100 ; 0.25 db 28, 100 ; 0.28 @@ -7978,7 +7978,7 @@ StatModifierRatios: ; 3f6cb (f:76cb) db 35, 10 ; 3.50 db 4, 1 ; 4.00 -BideEffect: ; 3f6e5 (f:76e5) +BideEffect: ld hl, wPlayerBattleStatus1 ld de, wPlayerBideAccumulatedDamage ld bc, wPlayerNumAttacksLeft @@ -8005,7 +8005,7 @@ BideEffect: ; 3f6e5 (f:76e5) add XSTATITEM_ANIM jp PlayBattleAnimation2 -ThrashPetalDanceEffect: ; 3f717 (f:7717) +ThrashPetalDanceEffect: ld hl, wPlayerBattleStatus1 ld de, wPlayerNumAttacksLeft ld a, [H_WHOSETURN] @@ -8024,7 +8024,7 @@ ThrashPetalDanceEffect: ; 3f717 (f:7717) add ANIM_B0 jp PlayBattleAnimation2 -SwitchAndTeleportEffect: ; 3f739 (f:7739) +SwitchAndTeleportEffect: ld a, [H_WHOSETURN] and a jr nz, .asm_3f791 @@ -8127,19 +8127,19 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739) .asm_3f7ff jp PrintText -RanFromBattleText: ; 3f802 (f:7802) +RanFromBattleText: TX_FAR _RanFromBattleText db "@" -RanAwayScaredText: ; 3f807 (f:7807) +RanAwayScaredText: TX_FAR _RanAwayScaredText db "@" -WasBlownAwayText: ; 3f80c (f:780c) +WasBlownAwayText: TX_FAR _WasBlownAwayText db "@" -TwoToFiveAttacksEffect: ; 3f811 (f:7811) +TwoToFiveAttacksEffect: ld hl, wPlayerBattleStatus1 ld de, wPlayerNumAttacksLeft ld bc, wPlayerNumHits @@ -8184,7 +8184,7 @@ TwoToFiveAttacksEffect: ; 3f811 (f:7811) ld [hl], a ; set Twineedle's effect to poison effect jr .saveNumberOfHits -FlinchSideEffect: ; 3f85b (f:785b) +FlinchSideEffect: call CheckTargetSubstitute ret nz ld hl, wEnemyBattleStatus1 @@ -8208,10 +8208,10 @@ FlinchSideEffect: ; 3f85b (f:785b) call ClearHyperBeam ret -OneHitKOEffect: ; 3f884 (f:7884) +OneHitKOEffect: jpab OneHitKOEffect_ -ChargeEffect: ; 3f88c (f:788c) +ChargeEffect: ld hl, wPlayerBattleStatus1 ld de, wPlayerMoveEffect ld a, [H_WHOSETURN] @@ -8245,7 +8245,7 @@ ChargeEffect: ; 3f88c (f:788c) ld hl, ChargeMoveEffectText jp PrintText -ChargeMoveEffectText: ; 3f8c8 (f:78c8) +ChargeMoveEffectText: TX_FAR _ChargeMoveEffectText TX_ASM ld a, [wChargeMoveNum] @@ -8269,31 +8269,31 @@ ChargeMoveEffectText: ; 3f8c8 (f:78c8) .asm_3f8f8 ret -MadeWhirlwindText: ; 3f8f9 (f:78f9) +MadeWhirlwindText: TX_FAR _MadeWhirlwindText db "@" -TookInSunlightText: ; 3f8fe (f:78fe) +TookInSunlightText: TX_FAR _TookInSunlightText db "@" -LoweredItsHeadText: ; 3f903 (f:7903) +LoweredItsHeadText: TX_FAR _LoweredItsHeadText db "@" -SkyAttackGlowingText: ; 3f908 (f:7908) +SkyAttackGlowingText: TX_FAR _SkyAttackGlowingText db "@" -FlewUpHighText: ; 3f90d (f:790d) +FlewUpHighText: TX_FAR _FlewUpHighText db "@" -DugAHoleText: ; 3f912 (f:7912) +DugAHoleText: TX_FAR _DugAHoleText db "@" -TrappingEffect: ; 3f917 (f:7917) +TrappingEffect: ld hl, wPlayerBattleStatus1 ld de, wPlayerNumAttacksLeft ld a, [H_WHOSETURN] @@ -8318,22 +8318,22 @@ TrappingEffect: ; 3f917 (f:7917) ld [de], a ret -MistEffect: ; 3f941 (f:7941) +MistEffect: jpab MistEffect_ -FocusEnergyEffect: ; 3f949 (f:7949) +FocusEnergyEffect: jpab FocusEnergyEffect_ -RecoilEffect: ; 3f951 (f:7951) +RecoilEffect: jpab RecoilEffect_ -ConfusionSideEffect: ; 3f959 (f:7959) +ConfusionSideEffect: call BattleRandom cp $19 ret nc jr ConfusionSideEffectSuccess -ConfusionEffect: ; 3f961 (f:7961) +ConfusionEffect: call CheckTargetSubstitute jr nz, ConfusionEffectFailed call MoveHitTest @@ -8341,7 +8341,7 @@ ConfusionEffect: ; 3f961 (f:7961) and a jr nz, ConfusionEffectFailed -ConfusionSideEffectSuccess: ; 3f96f (f:796f) +ConfusionSideEffectSuccess: ld a, [H_WHOSETURN] and a ld hl, wEnemyBattleStatus1 @@ -8367,24 +8367,24 @@ ConfusionSideEffectSuccess: ; 3f96f (f:796f) ld hl, BecameConfusedText jp PrintText -BecameConfusedText: ; 3f9a1 (f:79a1) +BecameConfusedText: TX_FAR _BecameConfusedText db "@" -ConfusionEffectFailed: ; 3f9a6 (f:79a6) +ConfusionEffectFailed: cp CONFUSION_SIDE_EFFECT ret z ld c, 50 call DelayFrames jp ConditionalPrintButItFailed -ParalyzeEffect: ; 3f9b1 (f:79b1) +ParalyzeEffect: jpab ParalyzeEffect_ -SubstituteEffect: ; 3f9b9 (f:79b9) +SubstituteEffect: jpab SubstituteEffect_ -HyperBeamEffect: ; 3f9c1 (f:79c1) +HyperBeamEffect: ld hl, wPlayerBattleStatus2 ld a, [H_WHOSETURN] and a @@ -8394,7 +8394,7 @@ HyperBeamEffect: ; 3f9c1 (f:79c1) set NeedsToRecharge, [hl] ; mon now needs to recharge ret -ClearHyperBeam: ; 3f9cf (f:79cf) +ClearHyperBeam: push hl ld hl, wEnemyBattleStatus2 ld a, [H_WHOSETURN] @@ -8406,7 +8406,7 @@ ClearHyperBeam: ; 3f9cf (f:79cf) pop hl ret -RageEffect: ; 3f9df (f:79df) +RageEffect: ld hl, wPlayerBattleStatus2 ld a, [H_WHOSETURN] and a @@ -8416,7 +8416,7 @@ RageEffect: ; 3f9df (f:79df) set UsingRage, [hl] ; mon is now in "rage" mode ret -MimicEffect: ; 3f9ed (f:79ed) +MimicEffect: ld c, 50 call DelayFrames call MoveHitTest @@ -8488,18 +8488,18 @@ MimicEffect: ; 3f9ed (f:79ed) .asm_3fa74 jp PrintButItFailedText_ -MimicLearnedMoveText: ; 3fa77 (f:7a77) +MimicLearnedMoveText: TX_FAR _MimicLearnedMoveText db "@" -LeechSeedEffect: ; 3fa7c (f:7a7c) +LeechSeedEffect: jpab LeechSeedEffect_ -SplashEffect: ; 3fa84 (f:7a84) +SplashEffect: call PlayCurrentMoveAnimation jp PrintNoEffectText -DisableEffect: ; 3fa8a (f:7a8a) +DisableEffect: call MoveHitTest ld a, [wMoveMissed] and a @@ -8582,74 +8582,74 @@ DisableEffect: ; 3fa8a (f:7a8a) .moveMissed jp PrintButItFailedText_ -MoveWasDisabledText: ; 3fb09 (f:7b09) +MoveWasDisabledText: TX_FAR _MoveWasDisabledText db "@" -PayDayEffect: ; 3fb0e (f:7b0e) +PayDayEffect: jpab PayDayEffect_ -ConversionEffect: ; 3fb16 (f:7b16) +ConversionEffect: jpab ConversionEffect_ -HazeEffect: ; 3fb1e (f:7b1e) +HazeEffect: jpab HazeEffect_ -HealEffect: ; 3fb26 (f:7b26) +HealEffect: jpab HealEffect_ -TransformEffect: ; 3fb2e (f:7b2e) +TransformEffect: jpab TransformEffect_ -ReflectLightScreenEffect: ; 3fb36 (f:7b36) +ReflectLightScreenEffect: jpab ReflectLightScreenEffect_ -NothingHappenedText: ; 3fb3e (f:7b3e) +NothingHappenedText: TX_FAR _NothingHappenedText db "@" -PrintNoEffectText: ; 3fb43 (f:7b43) +PrintNoEffectText: ld hl, NoEffectText jp PrintText -NoEffectText: ; 3fb49 (f:7b49) +NoEffectText: TX_FAR _NoEffectText db "@" -ConditionalPrintButItFailed: ; 3fb4e (f:7b4e) +ConditionalPrintButItFailed: ld a, [wMoveDidntMiss] and a ret nz ; return if the side effect failed, yet the attack was successful -PrintButItFailedText_: ; 3fb53 (f:7b53) +PrintButItFailedText_: ld hl, ButItFailedText jp PrintText -ButItFailedText: ; 3fb59 (f:7b59) +ButItFailedText: TX_FAR _ButItFailedText db "@" -PrintDidntAffectText: ; 3fb5e (f:7b5e) +PrintDidntAffectText: ld hl, DidntAffectText jp PrintText -DidntAffectText: ; 3fb64 (f:7b64) +DidntAffectText: TX_FAR _DidntAffectText db "@" -IsUnaffectedText: ; 3fb69 (f:7b69) +IsUnaffectedText: TX_FAR _IsUnaffectedText db "@" -PrintMayNotAttackText: ; 3fb6e (f:7b6e) +PrintMayNotAttackText: ld hl, ParalyzedMayNotAttackText jp PrintText -ParalyzedMayNotAttackText: ; 3fb74 (f:7b74) +ParalyzedMayNotAttackText: TX_FAR _ParalyzedMayNotAttackText db "@" -CheckTargetSubstitute: ; 3fb79 (f:7b79) +CheckTargetSubstitute: push hl ld hl, wEnemyBattleStatus2 ld a, [H_WHOSETURN] @@ -8661,7 +8661,7 @@ CheckTargetSubstitute: ; 3fb79 (f:7b79) pop hl ret -PlayCurrentMoveAnimation2: ; 3fb89 (f:7b89) +PlayCurrentMoveAnimation2: ; animation at MOVENUM will be played unless MOVENUM is 0 ; plays wAnimationType 3 or 6 ld a, [H_WHOSETURN] @@ -8673,7 +8673,7 @@ PlayCurrentMoveAnimation2: ; 3fb89 (f:7b89) and a ret z -PlayBattleAnimation2: ; 3fb96 (f:7b96) +PlayBattleAnimation2: ; play animation ID at a and animation type 6 or 3 ld [wAnimationID], a ld a, [H_WHOSETURN] @@ -8685,7 +8685,7 @@ PlayBattleAnimation2: ; 3fb96 (f:7b96) ld [wAnimationType], a jp PlayBattleAnimationGotID -PlayCurrentMoveAnimation: ; 3fba8 (f:7ba8) +PlayCurrentMoveAnimation: ; animation at MOVENUM will be played unless MOVENUM is 0 ; resets wAnimationType xor a @@ -8699,11 +8699,11 @@ PlayCurrentMoveAnimation: ; 3fba8 (f:7ba8) and a ret z -PlayBattleAnimation: ; 3fbb9 (f:7bb9) +PlayBattleAnimation: ; play animation ID at a and predefined animation type ld [wAnimationID], a -PlayBattleAnimationGotID: ; 3fbbc (f:7bbc) +PlayBattleAnimationGotID: ; play animation at wAnimationID push hl push de diff --git a/engine/battle/decrement_pp.asm b/engine/battle/decrement_pp.asm index f1a0dd58..984af087 100644 --- a/engine/battle/decrement_pp.asm +++ b/engine/battle/decrement_pp.asm @@ -1,4 +1,4 @@ -DecrementPP: ; 68000 (1a:4000) +DecrementPP: ; after using a move, decrement pp in battle and (if not transformed?) in party ld a, [de] cp a, STRUGGLE diff --git a/engine/battle/display_effectiveness.asm b/engine/battle/display_effectiveness.asm index 17f0bd5b..85f2bc3e 100644 --- a/engine/battle/display_effectiveness.asm +++ b/engine/battle/display_effectiveness.asm @@ -1,4 +1,4 @@ -DisplayEffectiveness: ; 2fb7b (b:7b7b) +DisplayEffectiveness: ld a, [wDamageMultipliers] and a, $7F cp a, $0A @@ -9,10 +9,10 @@ DisplayEffectiveness: ; 2fb7b (b:7b7b) .done jp PrintText -SuperEffectiveText: ; 2fb8e (b:7b8e) +SuperEffectiveText: TX_FAR _SuperEffectiveText db "@" -NotVeryEffectiveText: ; 2fb93 (b:7b93) +NotVeryEffectiveText: TX_FAR _NotVeryEffectiveText db "@" diff --git a/engine/battle/draw_hud_pokeball_gfx.asm b/engine/battle/draw_hud_pokeball_gfx.asm index 8cfd30af..d477ffdf 100644 --- a/engine/battle/draw_hud_pokeball_gfx.asm +++ b/engine/battle/draw_hud_pokeball_gfx.asm @@ -1,4 +1,4 @@ -DrawAllPokeballs: ; 3a849 (e:6849) +DrawAllPokeballs: call LoadPartyPokeballGfx call SetupOwnPartyPokeballs ld a, [wIsInBattle] @@ -6,17 +6,17 @@ DrawAllPokeballs: ; 3a849 (e:6849) ret z ; return if wild pokémon jp SetupEnemyPartyPokeballs -DrawEnemyPokeballs: ; 3a857 (e:6857) +DrawEnemyPokeballs: call LoadPartyPokeballGfx jp SetupEnemyPartyPokeballs -LoadPartyPokeballGfx: ; 3a85d (e:685d) +LoadPartyPokeballGfx: ld de, PokeballTileGraphics ld hl, vSprites + $310 lb bc, BANK(PokeballTileGraphics), (PokeballTileGraphicsEnd - PokeballTileGraphics) / $10 jp CopyVideoData -SetupOwnPartyPokeballs: ; 3a869 (e:6869) +SetupOwnPartyPokeballs: call PlacePlayerHUDTiles ld hl, wPartyMon1 ld de, wPartyCount @@ -30,7 +30,7 @@ SetupOwnPartyPokeballs: ; 3a869 (e:6869) ld hl, wOAMBuffer jp WritePokeballOAMData -SetupEnemyPartyPokeballs: ; 3a887 (e:6887) +SetupEnemyPartyPokeballs: call PlaceEnemyHUDTiles ld hl, wEnemyMons ld de, wEnemyPartyCount @@ -66,7 +66,7 @@ SetupPokeballs: ; 0x3a8a6 jr nz, .monloop ret -PickPokeball: ; 3a8c2 (e:68c2) +PickPokeball: inc hl ld a, [hli] and a @@ -94,7 +94,7 @@ PickPokeball: ; 3a8c2 (e:68c2) add hl, bc ; next mon struct ret -WritePokeballOAMData: ; 3a8e1 (e:68e1) +WritePokeballOAMData: ld de, wBuffer ld c, PARTY_LENGTH .loop @@ -116,7 +116,7 @@ WritePokeballOAMData: ; 3a8e1 (e:68e1) jr nz, .loop ret -PlacePlayerHUDTiles: ; 3a902 (e:6902) +PlacePlayerHUDTiles: ld hl, PlayerBattleHUDGraphicsTiles ld de, wHUDGraphicsTiles ld bc, $3 @@ -125,13 +125,13 @@ PlacePlayerHUDTiles: ; 3a902 (e:6902) ld de, -1 jr PlaceHUDTiles -PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916) +PlayerBattleHUDGraphicsTiles: ; The tile numbers for specific parts of the battle display for the player's pokemon db $73 ; unused ($73 is hardcoded into the routine that uses these bytes) db $77 ; lower-right corner tile of the HUD db $6F ; lower-left triangle tile of the HUD -PlaceEnemyHUDTiles: ; 3a919 (e:6919) +PlaceEnemyHUDTiles: ld hl, EnemyBattleHUDGraphicsTiles ld de, wHUDGraphicsTiles ld bc, $3 @@ -140,13 +140,13 @@ PlaceEnemyHUDTiles: ; 3a919 (e:6919) ld de, $1 jr PlaceHUDTiles -EnemyBattleHUDGraphicsTiles: ; 3a92d (e:692d) +EnemyBattleHUDGraphicsTiles: ; The tile numbers for specific parts of the battle display for the enemy db $73 ; unused ($73 is hardcoded in the routine that uses these bytes) db $74 ; lower-left corner tile of the HUD db $78 ; lower-right triangle tile of the HUD -PlaceHUDTiles: ; 3a930 (e:6930) +PlaceHUDTiles: ld [hl], $73 ld bc, SCREEN_WIDTH add hl, bc @@ -163,7 +163,7 @@ PlaceHUDTiles: ; 3a930 (e:6930) ld [hl], a ret -SetupPlayerAndEnemyPokeballs: ; 3a948 (e:6948) +SetupPlayerAndEnemyPokeballs: call LoadPartyPokeballGfx ld hl, wPartyMons ld de, wPartyCount @@ -187,6 +187,6 @@ SetupPlayerAndEnemyPokeballs: ; 3a948 (e:6948) jp WritePokeballOAMData ; four tiles: pokeball, black pokeball (status ailment), crossed out pokeball (faited) and pokeball slot (no mon) -PokeballTileGraphics:: ; 3a97e (e:697e) +PokeballTileGraphics:: INCBIN "gfx/pokeball.2bpp" PokeballTileGraphicsEnd: diff --git a/engine/battle/end_of_battle.asm b/engine/battle/end_of_battle.asm index 34bc3119..2d6ab2e9 100755 --- a/engine/battle/end_of_battle.asm +++ b/engine/battle/end_of_battle.asm @@ -1,4 +1,4 @@ -EndOfBattle: ; 137aa (4:77aa) +EndOfBattle: ld a, [wLinkState] cp LINK_STATE_BATTLING jr nz, .notLinkBattle @@ -74,15 +74,15 @@ EndOfBattle: ; 137aa (4:77aa) ld [wDestinationWarpID], a ret -YouWinText: ; 13853 (4:7853) +YouWinText: db "YOU WIN@" -YouLoseText: ; 1385b (4:785b) +YouLoseText: db "YOU LOSE@" -DrawText: ; 13864 (4:7864) +DrawText: db " DRAW@" -PickUpPayDayMoneyText: ; 1386b (4:786b) +PickUpPayDayMoneyText: TX_FAR _PickUpPayDayMoneyText db "@" diff --git a/engine/battle/experience.asm b/engine/battle/experience.asm index 0480bfcb..c1914806 100644 --- a/engine/battle/experience.asm +++ b/engine/battle/experience.asm @@ -1,4 +1,4 @@ -GainExperience: ; 5524f (15:524f) +GainExperience: ld a, [wLinkState] cp LINK_STATE_BATTLING ret z ; return if link battle @@ -291,7 +291,7 @@ GainExperience: ; 5524f (15:524f) predef_jump FlagActionPredef ; set the fought current enemy flag for the mon that is currently out ; divide enemy base stats, catch rate, and base exp by the number of mons gaining exp -DivideExpDataByNumMonsGainingExp: ; 5546c (15:546c) +DivideExpDataByNumMonsGainingExp: ld a, [wPartyGainExpFlags] ld b, a xor a @@ -325,7 +325,7 @@ DivideExpDataByNumMonsGainingExp: ; 5546c (15:546c) ret ; multiplies exp by 1.5 -BoostExp: ; 5549f (15:549f) +BoostExp: ld a, [H_QUOTIENT + 2] ld b, a ld a, [H_QUOTIENT + 3] @@ -339,7 +339,7 @@ BoostExp: ; 5549f (15:549f) ld [H_QUOTIENT + 2], a ret -GainedText: ; 554b2 (15:54b2) +GainedText: TX_FAR _GainedText TX_ASM ld a, [wBoostExpByExpAll] @@ -353,20 +353,20 @@ GainedText: ; 554b2 (15:54b2) ld hl, BoostedText ret -WithExpAllText: ; 554cb (15:54cb) +WithExpAllText: TX_FAR _WithExpAllText TX_ASM ld hl, ExpPointsText ret -BoostedText: ; 554d4 (15:54d4) +BoostedText: TX_FAR _BoostedText -ExpPointsText: ; 554d8 (15:54d8) +ExpPointsText: TX_FAR _ExpPointsText db "@" -GrewLevelText: ; 554dd (15:54dd) +GrewLevelText: TX_FAR _GrewLevelText db $0b db "@" diff --git a/engine/battle/get_trainer_name.asm b/engine/battle/get_trainer_name.asm index 36492292..deed8e95 100644 --- a/engine/battle/get_trainer_name.asm +++ b/engine/battle/get_trainer_name.asm @@ -1,4 +1,4 @@ -GetTrainerName_: ; 13a58 (4:7a58) +GetTrainerName_: ld hl, wGrassRate ld a, [wLinkState] and a diff --git a/engine/battle/ghost_marowak_anim.asm b/engine/battle/ghost_marowak_anim.asm index 6702589d..7adb20d8 100644 --- a/engine/battle/ghost_marowak_anim.asm +++ b/engine/battle/ghost_marowak_anim.asm @@ -1,4 +1,4 @@ -MarowakAnim: ; 708ca (1c:48ca) +MarowakAnim: ; animate the ghost being unveiled as a Marowak ld a, $e4 ld [rOBP1], a @@ -49,7 +49,7 @@ MarowakAnim: ; 708ca (1c:48ca) jp ClearSprites ; copies a mon pic's from background VRAM to sprite VRAM and sets up OAM -CopyMonPicFromBGToSpriteVRAM: ; 7092a (1c:492a) +CopyMonPicFromBGToSpriteVRAM: ld de, vFrontPic ld hl, vSprites ld bc, 7 * 7 diff --git a/engine/battle/init_battle_variables.asm b/engine/battle/init_battle_variables.asm index 9372a786..bdd5d8f4 100644 --- a/engine/battle/init_battle_variables.asm +++ b/engine/battle/init_battle_variables.asm @@ -1,4 +1,4 @@ -InitBattleVariables: ; 525af (14:65af) +InitBattleVariables: ld a, [hTilesetType] ld [wSavedTilesetType], a xor a diff --git a/engine/battle/link_battle_versus_text.asm b/engine/battle/link_battle_versus_text.asm index dfb2fe35..57e7f1bb 100644 --- a/engine/battle/link_battle_versus_text.asm +++ b/engine/battle/link_battle_versus_text.asm @@ -1,5 +1,5 @@ ; display "[player] VS [enemy]" text box with pokeballs representing their parties next to the names -DisplayLinkBattleVersusTextBox: ; 372d6 (d:72d6) +DisplayLinkBattleVersusTextBox: call LoadTextBoxTilePatterns coord hl, 3, 4 ld b, $7 diff --git a/engine/battle/moveEffects/conversion_effect.asm b/engine/battle/moveEffects/conversion_effect.asm index 8e895361..9c347876 100644 --- a/engine/battle/moveEffects/conversion_effect.asm +++ b/engine/battle/moveEffects/conversion_effect.asm @@ -1,4 +1,4 @@ -ConversionEffect_: ; 139a3 (4:79a3) +ConversionEffect_: ld hl, wEnemyMonType1 ld de, wBattleMonType1 ld a, [H_WHOSETURN] @@ -24,12 +24,12 @@ ConversionEffect_: ; 139a3 (4:79a3) ld hl, ConvertedTypeText jp PrintText -ConvertedTypeText: ; 139cd (4:79cd) +ConvertedTypeText: TX_FAR _ConvertedTypeText db "@" -PrintButItFailedText: ; 139d2 (4:79d2) +PrintButItFailedText: ld hl, PrintButItFailedText_ -CallBankF: ; 139d5 (4:79d5) +CallBankF: ld b, BANK(PrintButItFailedText_) jp Bankswitch diff --git a/engine/battle/moveEffects/drain_hp_effect.asm b/engine/battle/moveEffects/drain_hp_effect.asm index ffa75c13..e5f4681a 100644 --- a/engine/battle/moveEffects/drain_hp_effect.asm +++ b/engine/battle/moveEffects/drain_hp_effect.asm @@ -1,4 +1,4 @@ -DrainHPEffect_: ; 783f (1:783f) +DrainHPEffect_: ld hl, wDamage ld a, [hl] srl a ; divide damage by 2 @@ -95,10 +95,10 @@ DrainHPEffect_: ; 783f (1:783f) .printText jp PrintText -SuckedHealthText: ; 78dc (1:78dc) +SuckedHealthText: TX_FAR _SuckedHealthText db "@" -DreamWasEatenText: ; 78e1 (1:78e1) +DreamWasEatenText: TX_FAR _DreamWasEatenText db "@" diff --git a/engine/battle/moveEffects/focus_energy_effect.asm b/engine/battle/moveEffects/focus_energy_effect.asm index b1cd03f3..9ba0ade0 100644 --- a/engine/battle/moveEffects/focus_energy_effect.asm +++ b/engine/battle/moveEffects/focus_energy_effect.asm @@ -1,4 +1,4 @@ -FocusEnergyEffect_: ; 27f86 (9:7f86) +FocusEnergyEffect_: ld hl, wPlayerBattleStatus2 ld a, [H_WHOSETURN] and a @@ -16,7 +16,7 @@ FocusEnergyEffect_: ; 27f86 (9:7f86) call DelayFrames jpab PrintButItFailedText_ -GettingPumpedText: ; 27fb3 (9:7fb3) +GettingPumpedText: db $0a TX_FAR _GettingPumpedText db "@" diff --git a/engine/battle/moveEffects/haze_effect.asm b/engine/battle/moveEffects/haze_effect.asm index 8c759cce..bd20f231 100644 --- a/engine/battle/moveEffects/haze_effect.asm +++ b/engine/battle/moveEffects/haze_effect.asm @@ -1,4 +1,4 @@ -HazeEffect_: ; 139da (4:79da) +HazeEffect_: ld a, $7 ; store 7 on every stat mod ld hl, wPlayerMonAttackMod @@ -45,7 +45,7 @@ HazeEffect_: ; 139da (4:79da) ld hl, StatusChangesEliminatedText jp PrintText -CureVolatileStatuses: ; 13a37 (4:7a37) +CureVolatileStatuses: ; only cures statuses of the Pokemon not using Haze res Confused, [hl] inc hl ; BATTSTATUS2 @@ -58,7 +58,7 @@ CureVolatileStatuses: ; 13a37 (4:7a37) ld [hl], a ret -ResetStatMods: ; 13a43 (4:7a43) +ResetStatMods: ld b, $8 .loop ld [hli], a @@ -66,7 +66,7 @@ ResetStatMods: ; 13a43 (4:7a43) jr nz, .loop ret -ResetStats: ; 13a4a (4:7a4a) +ResetStats: ld b, $8 .loop ld a, [hli] @@ -76,6 +76,6 @@ ResetStats: ; 13a4a (4:7a4a) jr nz, .loop ret -StatusChangesEliminatedText: ; 13a53 (4:7a53) +StatusChangesEliminatedText: TX_FAR _StatusChangesEliminatedText db "@" diff --git a/engine/battle/moveEffects/heal_effect.asm b/engine/battle/moveEffects/heal_effect.asm index 4b8f83bd..b7d8283f 100644 --- a/engine/battle/moveEffects/heal_effect.asm +++ b/engine/battle/moveEffects/heal_effect.asm @@ -1,4 +1,4 @@ -HealEffect_: ; 3b9ec (e:79ec) +HealEffect_: ld a, [H_WHOSETURN] and a ld de, wBattleMonHP @@ -107,14 +107,14 @@ HealEffect_: ; 3b9ec (e:79ec) ld hl, PrintButItFailedText_ jp BankswitchEtoF -StartedSleepingEffect: ; 3baa2 (e:7aa2) +StartedSleepingEffect: TX_FAR _StartedSleepingEffect db "@" -FellAsleepBecameHealthyText: ; 3baa7 (e:7aa7) +FellAsleepBecameHealthyText: TX_FAR _FellAsleepBecameHealthyText db "@" -RegainedHealthText: ; 3baac (e:7aac) +RegainedHealthText: TX_FAR _RegainedHealthText db "@" diff --git a/engine/battle/moveEffects/leech_seed_effect.asm b/engine/battle/moveEffects/leech_seed_effect.asm index ea7ceb30..0f3a2666 100644 --- a/engine/battle/moveEffects/leech_seed_effect.asm +++ b/engine/battle/moveEffects/leech_seed_effect.asm @@ -1,4 +1,4 @@ -LeechSeedEffect_: ; 2bea9 (a:7ea9) +LeechSeedEffect_: callab MoveHitTest ld a, [wMoveMissed] and a @@ -31,10 +31,10 @@ LeechSeedEffect_: ; 2bea9 (a:7ea9) ld hl, EvadedAttackText jp PrintText -WasSeededText: ; 2bef2 (a:7ef2) +WasSeededText: TX_FAR _WasSeededText db "@" -EvadedAttackText: ; 2bef7 (a:7ef7) +EvadedAttackText: TX_FAR _EvadedAttackText db "@" diff --git a/engine/battle/moveEffects/mist_effect.asm b/engine/battle/moveEffects/mist_effect.asm index fcdb4b28..b92777de 100644 --- a/engine/battle/moveEffects/mist_effect.asm +++ b/engine/battle/moveEffects/mist_effect.asm @@ -1,4 +1,4 @@ -MistEffect_: ; 33f2b (c:7f2b) +MistEffect_: ld hl, wPlayerBattleStatus2 ld a, [H_WHOSETURN] and a @@ -14,6 +14,6 @@ MistEffect_: ; 33f2b (c:7f2b) .mistAlreadyInUse jpab PrintButItFailedText_ -ShroudedInMistText: ; 33f52 (c:7f52) +ShroudedInMistText: TX_FAR _ShroudedInMistText db "@" diff --git a/engine/battle/moveEffects/one_hit_ko_effect.asm b/engine/battle/moveEffects/one_hit_ko_effect.asm index efba0b79..827e2197 100644 --- a/engine/battle/moveEffects/one_hit_ko_effect.asm +++ b/engine/battle/moveEffects/one_hit_ko_effect.asm @@ -1,4 +1,4 @@ -OneHitKOEffect_: ; 33f57 (c:7f57) +OneHitKOEffect_: ld hl, wDamage xor a ld [hli], a diff --git a/engine/battle/moveEffects/paralyze_effect.asm b/engine/battle/moveEffects/paralyze_effect.asm index eac42a90..95979ae6 100644 --- a/engine/battle/moveEffects/paralyze_effect.asm +++ b/engine/battle/moveEffects/paralyze_effect.asm @@ -1,4 +1,4 @@ -ParalyzeEffect_: ; 52601 (14:6601) +ParalyzeEffect_: ld hl, wEnemyMonStatus ld de, wPlayerMoveType ld a, [H_WHOSETURN] diff --git a/engine/battle/moveEffects/pay_day_effect.asm b/engine/battle/moveEffects/pay_day_effect.asm index eb228615..e5daf014 100644 --- a/engine/battle/moveEffects/pay_day_effect.asm +++ b/engine/battle/moveEffects/pay_day_effect.asm @@ -1,4 +1,4 @@ -PayDayEffect_: ; 2feb8 (b:7eb8) +PayDayEffect_: xor a ld hl, wcd6d ld [hli], a @@ -40,6 +40,6 @@ PayDayEffect_: ; 2feb8 (b:7eb8) ld hl, CoinsScatteredText jp PrintText -CoinsScatteredText: ; 2ff04 (b:7f04) +CoinsScatteredText: TX_FAR _CoinsScatteredText db "@" diff --git a/engine/battle/moveEffects/recoil_effect.asm b/engine/battle/moveEffects/recoil_effect.asm index 43bf8d5f..7fc90c44 100644 --- a/engine/battle/moveEffects/recoil_effect.asm +++ b/engine/battle/moveEffects/recoil_effect.asm @@ -1,4 +1,4 @@ -RecoilEffect_: ; 1392c (4:792c) +RecoilEffect_: ld a, [H_WHOSETURN] and a ld a, [wPlayerMoveNum] @@ -65,6 +65,6 @@ RecoilEffect_: ; 1392c (4:792c) predef UpdateHPBar2 ld hl, HitWithRecoilText jp PrintText -HitWithRecoilText: ; 1399e (4:799e) +HitWithRecoilText: TX_FAR _HitWithRecoilText db "@" diff --git a/engine/battle/moveEffects/reflect_light_screen_effect.asm b/engine/battle/moveEffects/reflect_light_screen_effect.asm index 45f785a4..b45fbe20 100644 --- a/engine/battle/moveEffects/reflect_light_screen_effect.asm +++ b/engine/battle/moveEffects/reflect_light_screen_effect.asm @@ -1,4 +1,4 @@ -ReflectLightScreenEffect_: ; 3bb97 (e:7b97) +ReflectLightScreenEffect_: ld hl, wPlayerBattleStatus3 ld de, wPlayerMoveEffect ld a, [H_WHOSETURN] @@ -32,14 +32,14 @@ ReflectLightScreenEffect_: ; 3bb97 (e:7b97) ld hl, PrintButItFailedText_ jp BankswitchEtoF -LightScreenProtectedText: ; 3bbd7 (e:7bd7) +LightScreenProtectedText: TX_FAR _LightScreenProtectedText db "@" -ReflectGainedArmorText: ; 3bbdc (e:7bdc) +ReflectGainedArmorText: TX_FAR _ReflectGainedArmorText db "@" -BankswitchEtoF: ; 3bbe1 (e:7be1) +BankswitchEtoF: ld b, BANK(BattleCore) jp Bankswitch diff --git a/engine/battle/moveEffects/substitute_effect.asm b/engine/battle/moveEffects/substitute_effect.asm index 7cac9f62..03314ebf 100644 --- a/engine/battle/moveEffects/substitute_effect.asm +++ b/engine/battle/moveEffects/substitute_effect.asm @@ -1,4 +1,4 @@ -SubstituteEffect_: ; 17dad (5:7dad) +SubstituteEffect_: ld c, 50 call DelayFrames ld hl, wBattleMonMaxHP @@ -64,14 +64,14 @@ SubstituteEffect_: ; 17dad (5:7dad) .printText jp PrintText -SubstituteText: ; 17e1d (5:7e1d) +SubstituteText: TX_FAR _SubstituteText db "@" -HasSubstituteText: ; 17e22 (5:7e22) +HasSubstituteText: TX_FAR _HasSubstituteText db "@" -TooWeakSubstituteText: ; 17e27 (5:7e27) +TooWeakSubstituteText: TX_FAR _TooWeakSubstituteText db "@" diff --git a/engine/battle/moveEffects/transform_effect.asm b/engine/battle/moveEffects/transform_effect.asm index 097a0d3a..45f8c910 100644 --- a/engine/battle/moveEffects/transform_effect.asm +++ b/engine/battle/moveEffects/transform_effect.asm @@ -1,4 +1,4 @@ -TransformEffect_: ; 3bab1 (e:7ab1) +TransformEffect_: ld hl, wBattleMonSpecies ld de, wEnemyMonSpecies ld bc, wEnemyBattleStatus3 @@ -143,6 +143,6 @@ TransformEffect_: ; 3bab1 (e:7ab1) ld hl, PrintButItFailedText_ jp BankswitchEtoF -TransformedText: ; 3bb92 (e:7b92) +TransformedText: TX_FAR _TransformedText db "@" diff --git a/engine/battle/print_type.asm b/engine/battle/print_type.asm index deca2426..f717f871 100644 --- a/engine/battle/print_type.asm +++ b/engine/battle/print_type.asm @@ -1,6 +1,6 @@ ; [wd0b5] = pokemon ID ; hl = dest addr -PrintMonType: ; 27d6b (9:7d6b) +PrintMonType: call GetPredefRegisters push hl call GetMonHeader @@ -19,25 +19,25 @@ PrintMonType: ; 27d6b (9:7d6b) ; a = type ; hl = dest addr -PrintType: ; 27d89 (9:7d89) +PrintType: push hl jr PrintType_ ; erase "TYPE2/" if the mon only has 1 type -EraseType2Text: ; 27d8c (9:7d8c) +EraseType2Text: ld a, " " ld bc, $13 add hl, bc ld bc, $6 jp FillMemory -PrintMoveType: ; 27d98 (9:7d98) +PrintMoveType: call GetPredefRegisters push hl ld a, [wPlayerMoveType] ; fall through -PrintType_: ; 27d9f (9:7d9f) +PrintType_: add a ld hl, TypeNames ld e, a diff --git a/engine/battle/read_trainer_party.asm b/engine/battle/read_trainer_party.asm index 4a5657b2..3672d8dc 100755 --- a/engine/battle/read_trainer_party.asm +++ b/engine/battle/read_trainer_party.asm @@ -1,4 +1,4 @@ -ReadTrainer: ; 39c53 (e:5c53) +ReadTrainer: ; don't change any moves in a link battle ld a,[wLinkState] diff --git a/engine/battle/safari_zone.asm b/engine/battle/safari_zone.asm index 344e2309..1eb1a615 100755 --- a/engine/battle/safari_zone.asm +++ b/engine/battle/safari_zone.asm @@ -1,4 +1,4 @@ -PrintSafariZoneBattleText: ; 4277 (1:4277) +PrintSafariZoneBattleText: ld hl, wSafariBaitFactor ld a, [hl] and a @@ -27,10 +27,10 @@ PrintSafariZoneBattleText: ; 4277 (1:4277) pop hl jp PrintText -SafariZoneEatingText: ; 42a7 (1:42a7) +SafariZoneEatingText: TX_FAR _SafariZoneEatingText db "@" -SafariZoneAngryText: ; 42ac (1:42ac) +SafariZoneAngryText: TX_FAR _SafariZoneAngryText db "@" diff --git a/engine/battle/save_trainer_name.asm b/engine/battle/save_trainer_name.asm index ceba63bd..7e2c911c 100644 --- a/engine/battle/save_trainer_name.asm +++ b/engine/battle/save_trainer_name.asm @@ -1,4 +1,4 @@ -SaveTrainerName: ; 27e4a (9:7e4a) +SaveTrainerName: ld hl,TrainerNamePointers ld a,[wTrainerClass] dec a @@ -18,7 +18,7 @@ SaveTrainerName: ; 27e4a (9:7e4a) jr nz,.CopyCharacter ret -TrainerNamePointers: ; 27e64 (9:7e64) +TrainerNamePointers: ; what is the point of these? dw YoungsterName dw BugCatcherName @@ -68,45 +68,45 @@ TrainerNamePointers: ; 27e64 (9:7e64) dw wTrainerName dw wTrainerName -YoungsterName: ; 27ec2 (9:7ec2) +YoungsterName: db "YOUNGSTER@" -BugCatcherName: ; 27ecc (9:7ecc) +BugCatcherName: db "BUG CATCHER@" -LassName: ; 27ed8 (9:7ed8) +LassName: db "LASS@" -JrTrainerMName: ; 27edd (9:7edd) +JrTrainerMName: db "JR.TRAINER♂@" -JrTrainerFName: ; 27ee9 (9:7ee9) +JrTrainerFName: db "JR.TRAINER♀@" -PokemaniacName: ; 27ef5 (9:7ef5) +PokemaniacName: db "POKéMANIAC@" -SuperNerdName: ; 27f00 (9:7f00) +SuperNerdName: db "SUPER NERD@" -BurglarName: ; 27f0b (9:7f0b) +BurglarName: db "BURGLAR@" -EngineerName: ; 27f13 (9:7f13) +EngineerName: db "ENGINEER@" -JugglerXName: ; 27f1c (9:7f1c) +JugglerXName: db "JUGGLER@" -SwimmerName: ; 27f24 (9:7f24) +SwimmerName: db "SWIMMER@" -BeautyName: ; 27f2c (9:7f2c) +BeautyName: db "BEAUTY@" -RockerName: ; 27f33 (9:7f33) +RockerName: db "ROCKER@" -JugglerName: ; 27f3a (9:7f3a) +JugglerName: db "JUGGLER@" -BlackbeltName: ; 27f42 (9:7f42) +BlackbeltName: db "BLACKBELT@" -ProfOakName: ; 27f4c (9:7f4c) +ProfOakName: db "PROF.OAK@" -ChiefName: ; 27f55 (9:7f55) +ChiefName: db "CHIEF@" -ScientistName: ; 27f5b (9:7f5b) +ScientistName: db "SCIENTIST@" -RocketName: ; 27f65 (9:7f65) +RocketName: db "ROCKET@" -CooltrainerMName: ; 27f6c (9:7f6c) +CooltrainerMName: db "COOLTRAINER♂@" -CooltrainerFName: ; 27f79 (9:7f79) +CooltrainerFName: db "COOLTRAINER♀@" diff --git a/engine/battle/scale_sprites.asm b/engine/battle/scale_sprites.asm index 6a8d43a9..98521528 100644 --- a/engine/battle/scale_sprites.asm +++ b/engine/battle/scale_sprites.asm @@ -1,7 +1,7 @@ ; scales both uncompressed sprite chunks by two in every dimension (creating 2x2 output pixels per input pixel) ; assumes that input sprite chunks are 4x4 tiles, and the rightmost and bottommost 4 pixels will be ignored ; resulting in a 7*7 tile output sprite chunk -ScaleSpriteByTwo: ; 2fe40 (b:7e40) +ScaleSpriteByTwo: ld de, sSpriteBuffer1 + (4*4*8) - 5 ; last byte of input data, last 4 rows already skipped ld hl, sSpriteBuffer0 + SPRITEBUFFERSIZE - 1 ; end of destination buffer call ScaleLastSpriteColumnByTwo ; last tile column is special case @@ -10,7 +10,7 @@ ScaleSpriteByTwo: ; 2fe40 (b:7e40) ld hl, sSpriteBuffer1 + SPRITEBUFFERSIZE - 1 ; end of destination buffer call ScaleLastSpriteColumnByTwo ; last tile column is special case -ScaleFirstThreeSpriteColumnsByTwo: ; 2fe55 (b:7e55) +ScaleFirstThreeSpriteColumnsByTwo: ld b, $3 ; 3 tile columns .columnLoop ld c, 4*8 - 4 ; $1c, 4 tiles minus 4 unused rows @@ -39,7 +39,7 @@ ScaleFirstThreeSpriteColumnsByTwo: ; 2fe55 (b:7e55) jr nz, .columnLoop ret -ScaleLastSpriteColumnByTwo: ; 2fe7d (b:7e7d) +ScaleLastSpriteColumnByTwo: ld a, 4*8 - 4 ; $1c, 4 tiles minus 4 unused rows ld [H_SPRITEINTERLACECOUNTER], a ld bc, -1 @@ -61,7 +61,7 @@ ScaleLastSpriteColumnByTwo: ; 2fe7d (b:7e7d) ; scales the given 4 bits in a (4x1 pixels) to 2 output bytes (8x2 pixels) ; hl: destination pointer ; bc: destination pointer offset (added after the two bytes have been written) -ScalePixelsByTwo: ; 2fe97 (b:7e97) +ScalePixelsByTwo: push hl and $f ld hl, DuplicateBitsTable @@ -78,7 +78,7 @@ ScalePixelsByTwo: ; 2fe97 (b:7e97) ret ; repeats each input bit twice -DuplicateBitsTable: ; 2fea8 (b:7ea8) +DuplicateBitsTable: db $00, $03, $0c, $0f db $30, $33, $3c, $3f db $c0, $c3, $cc, $cf diff --git a/engine/battle/scroll_draw_trainer_pic.asm b/engine/battle/scroll_draw_trainer_pic.asm index 5949208c..98893dcf 100644 --- a/engine/battle/scroll_draw_trainer_pic.asm +++ b/engine/battle/scroll_draw_trainer_pic.asm @@ -1,4 +1,4 @@ -_ScrollTrainerPicAfterBattle: ; 396d3 (e:56d3) +_ScrollTrainerPicAfterBattle: ; Load the enemy trainer's pic and scrolls it into ; the screen from the right. xor a @@ -32,7 +32,7 @@ _ScrollTrainerPicAfterBattle: ; 396d3 (e:56d3) jr .scrollLoop ; write one 7-tile column of the trainer pic to the tilemap -DrawTrainerPicColumn: ; 39707 (e:5707) +DrawTrainerPicColumn: push hl push de push bc diff --git a/engine/battle/trainer_ai.asm b/engine/battle/trainer_ai.asm index bab4c253..385cdd1b 100644 --- a/engine/battle/trainer_ai.asm +++ b/engine/battle/trainer_ai.asm @@ -1,6 +1,6 @@ ; creates a set of moves that may be used and returns its address in hl ; unused slots are filled with 0, all used slots may be chosen with equal probability -AIEnemyTrainerChooseMoves: ; 39719 (e:5719) +AIEnemyTrainerChooseMoves: ld a, $a ld hl, wBuffer ; init temporary move selection array. Only the moves with the lowest numbers are chosen in the end ld [hli], a ; move 1 @@ -103,14 +103,14 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719) ld hl, wEnemyMonMoves ; use original move set ret -AIMoveChoiceModificationFunctionPointers: ; 397a3 (e:57a3) +AIMoveChoiceModificationFunctionPointers: dw AIMoveChoiceModification1 dw AIMoveChoiceModification2 dw AIMoveChoiceModification3 dw AIMoveChoiceModification4 ; unused, does nothing ; discourages moves that cause no damage but only a status ailment if player's mon already has one -AIMoveChoiceModification1: ; 397ab (e:57ab) +AIMoveChoiceModification1: ld a, [wBattleMonStatus] and a ret z ; return if no status ailment on player's mon @@ -155,7 +155,7 @@ StatusAilmentMoveEffects: ; 57e2 ; slightly encourage moves with specific effects. ; in particular, stat-modifying moves and other move effects ; that fall in-bewteen -AIMoveChoiceModification2: ; 397e7 (e:57e7) +AIMoveChoiceModification2: ld a, [wAILayer2Encouragement] cp $1 ret nz @@ -188,7 +188,7 @@ AIMoveChoiceModification2: ; 397e7 (e:57e7) ; encourages moves that are effective against the player's mon (even if non-damaging). ; discourage damaging moves that are ineffective or not very effective against the player's mon, ; unless there's no damaging move that deals at least neutral damage -AIMoveChoiceModification3: ; 39817 (e:5817) +AIMoveChoiceModification3: ld hl, wBuffer - 1 ; temp move selection array (-1 byte offset) ld de, wEnemyMonMoves ; enemy moves ld b, NUM_MOVES + 1 @@ -255,10 +255,10 @@ AIMoveChoiceModification3: ; 39817 (e:5817) jr z, .nextMove inc [hl] ; sligthly discourage this move jr .nextMove -AIMoveChoiceModification4: ; 39883 (e:5883) +AIMoveChoiceModification4: ret -ReadMove: ; 39884 (e:5884) +ReadMove: push hl push de push bc @@ -275,7 +275,7 @@ ReadMove: ; 39884 (e:5884) ; move choice modification methods that are applied for each trainer class ; 0 is sentinel value -TrainerClassMoveChoiceModifications: ; 3989b (e:589b) +TrainerClassMoveChoiceModifications: db 0 ; YOUNGSTER db 1,0 ; BUG CATCHER db 1,0 ; LASS @@ -336,7 +336,7 @@ INCLUDE "data/trainer_moves.asm" INCLUDE "data/trainer_parties.asm" -TrainerAI: ; 3a52e (e:652e) +TrainerAI: and a ld a,[wIsInBattle] dec a @@ -368,7 +368,7 @@ TrainerAI: ; 3a52e (e:652e) call Random jp [hl] -TrainerAIPointers: ; 3a55c (e:655c) +TrainerAIPointers: ; one entry per trainer class ; first byte, number of times (per Pokémon) it can occur ; next two bytes, pointer to AI subroutine for trainer class @@ -420,27 +420,27 @@ TrainerAIPointers: ; 3a55c (e:655c) dbw 2,AgathaAI ; agatha dbw 1,LanceAI ; lance -JugglerAI: ; 3a5e9 (e:65e9) +JugglerAI: cp $40 ret nc jp AISwitchIfEnoughMons -BlackbeltAI: ; 3a5ef (e:65ef) +BlackbeltAI: cp $20 ret nc jp AIUseXAttack -GiovanniAI: ; 3a5f5 (e:65f5) +GiovanniAI: cp $40 ret nc jp AIUseGuardSpec -CooltrainerMAI: ; 3a5fb (e:65fb) +CooltrainerMAI: cp $40 ret nc jp AIUseXAttack -CooltrainerFAI: ; 3a601 (e:6601) +CooltrainerFAI: cp $40 ld a,$A call AICheckIfHPBelowFraction @@ -450,24 +450,24 @@ CooltrainerFAI: ; 3a601 (e:6601) ret nc jp AISwitchIfEnoughMons -BrockAI: ; 3a614 (e:6614) +BrockAI: ; if his active monster has a status condition, use a full heal ld a,[wEnemyMonStatus] and a ret z jp AIUseFullHeal -MistyAI: ; 3a61c (e:661c) +MistyAI: cp $40 ret nc jp AIUseXDefend -LtSurgeAI: ; 3a622 (e:6622) +LtSurgeAI: cp $40 ret nc jp AIUseXSpeed -ErikaAI: ; 3a628 (e:6628) +ErikaAI: cp $80 ret nc ld a,$A @@ -475,17 +475,17 @@ ErikaAI: ; 3a628 (e:6628) ret nc jp AIUseSuperPotion -KogaAI: ; 3a634 (e:6634) +KogaAI: cp $40 ret nc jp AIUseXAttack -BlaineAI: ; 3a63a (e:663a) +BlaineAI: cp $40 ret nc jp AIUseSuperPotion -SabrinaAI: ; 3a640 (e:6640) +SabrinaAI: cp $40 ret nc ld a,$A @@ -493,7 +493,7 @@ SabrinaAI: ; 3a640 (e:6640) ret nc jp AIUseHyperPotion -Sony2AI: ; 3a64c (e:664c) +Sony2AI: cp $20 ret nc ld a,5 @@ -501,7 +501,7 @@ Sony2AI: ; 3a64c (e:664c) ret nc jp AIUsePotion -Sony3AI: ; 3a658 (e:6658) +Sony3AI: cp $20 ret nc ld a,5 @@ -509,7 +509,7 @@ Sony3AI: ; 3a658 (e:6658) ret nc jp AIUseFullRestore -LoreleiAI: ; 3a664 (e:6664) +LoreleiAI: cp $80 ret nc ld a,5 @@ -517,12 +517,12 @@ LoreleiAI: ; 3a664 (e:6664) ret nc jp AIUseSuperPotion -BrunoAI: ; 3a670 (e:6670) +BrunoAI: cp $40 ret nc jp AIUseXDefend -AgathaAI: ; 3a676 (e:6676) +AgathaAI: cp $14 jp c,AISwitchIfEnoughMons cp $80 @@ -532,7 +532,7 @@ AgathaAI: ; 3a676 (e:6676) ret nc jp AIUseSuperPotion -LanceAI: ; 3a687 (e:6687) +LanceAI: cp $80 ret nc ld a,5 @@ -540,23 +540,23 @@ LanceAI: ; 3a687 (e:6687) ret nc jp AIUseHyperPotion -GenericAI: ; 3a693 (e:6693) +GenericAI: and a ; clear carry ret ; end of individual trainer AI routines -DecrementAICount: ; 3a695 (e:6695) +DecrementAICount: ld hl,wAICount dec [hl] scf ret -AIPlayRestoringSFX: ; 3a69b (e:669b) +AIPlayRestoringSFX: ld a,SFX_HEAL_AILMENT jp PlaySoundWaitForCurrent -AIUseFullRestore: ; 3a6a0 (e:66a0) +AIUseFullRestore: call AICureStatus ld a,FULL_RESTORE ld [wAIItem],a @@ -580,25 +580,25 @@ AIUseFullRestore: ; 3a6a0 (e:66a0) ld [wEnemyMonHP],a jr AIPrintItemUseAndUpdateHPBar -AIUsePotion: ; 3a6ca (e:66ca) +AIUsePotion: ; enemy trainer heals his monster with a potion ld a,POTION ld b,20 jr AIRecoverHP -AIUseSuperPotion: ; 3a6d0 (e:66d0) +AIUseSuperPotion: ; enemy trainer heals his monster with a super potion ld a,SUPER_POTION ld b,50 jr AIRecoverHP -AIUseHyperPotion: ; 3a6d6 (e:66d6) +AIUseHyperPotion: ; enemy trainer heals his monster with a hyper potion ld a,HYPER_POTION ld b,200 ; fallthrough -AIRecoverHP: ; 3a6da (e:66da) +AIRecoverHP: ; heal b HP and print "trainer used $(a) on pokemon!" ld [wAIItem],a ld hl,wEnemyMonHP + 1 @@ -639,7 +639,7 @@ AIRecoverHP: ; 3a6da (e:66da) ld [wHPBarNewHP+1],a ; fallthrough -AIPrintItemUseAndUpdateHPBar: ; 3a718 (e:6718) +AIPrintItemUseAndUpdateHPBar: call AIPrintItemUse_ coord hl, 2, 2 xor a @@ -647,7 +647,7 @@ AIPrintItemUseAndUpdateHPBar: ; 3a718 (e:6718) predef UpdateHPBar2 jp DecrementAICount -AISwitchIfEnoughMons: ; 3a72a (e:672a) +AISwitchIfEnoughMons: ; enemy trainer switches if there are 3 or more unfainted mons in party ld a,[wEnemyPartyCount] ld c,a @@ -677,7 +677,7 @@ AISwitchIfEnoughMons: ; 3a72a (e:672a) and a ret -SwitchEnemyMon: ; 3a74b (e:674b) +SwitchEnemyMon: ; prepare to withdraw the active monster: copy hp, number, and status to roster @@ -708,17 +708,17 @@ SwitchEnemyMon: ; 3a74b (e:674b) scf ret -AIBattleWithdrawText: ; 3a781 (e:6781) +AIBattleWithdrawText: TX_FAR _AIBattleWithdrawText db "@" -AIUseFullHeal: ; 3a786 (e:6786) +AIUseFullHeal: call AIPlayRestoringSFX call AICureStatus ld a,FULL_HEAL jp AIPrintItemUse -AICureStatus: ; 3a791 (e:6791) +AICureStatus: ; cures the status of enemy's active pokemon ld a,[wEnemyMonPartyPos] ld hl,wEnemyMon1Status @@ -738,7 +738,7 @@ AIUseXAccuracy: ; 0x3a7a8 unused ld a,X_ACCURACY jp AIPrintItemUse -AIUseGuardSpec: ; 3a7b5 (e:67b5) +AIUseGuardSpec: call AIPlayRestoringSFX ld hl,wEnemyBattleStatus2 set 1,[hl] @@ -752,7 +752,7 @@ AIUseDireHit: ; 0x3a7c2 unused ld a,DIRE_HIT jp AIPrintItemUse -AICheckIfHPBelowFraction: ; 3a7cf (e:67cf) +AICheckIfHPBelowFraction: ; return carry if enemy trainer's current HP is below 1 / a of the maximum ld [H_DIVISOR],a ld hl,wEnemyMonMaxHP @@ -778,27 +778,27 @@ AICheckIfHPBelowFraction: ; 3a7cf (e:67cf) sub c ret -AIUseXAttack: ; 3a7f2 (e:67f2) +AIUseXAttack: ld b,$A ld a,X_ATTACK jr AIIncreaseStat -AIUseXDefend: ; 3a7f8 (e:67f8) +AIUseXDefend: ld b,$B ld a,X_DEFEND jr AIIncreaseStat -AIUseXSpeed: ; 3a7fe (e:67fe) +AIUseXSpeed: ld b,$C ld a,X_SPEED jr AIIncreaseStat -AIUseXSpecial: ; 3a804 (e:6804) +AIUseXSpecial: ld b,$D ld a,X_SPECIAL ; fallthrough -AIIncreaseStat: ; 3a808 (e:6808) +AIIncreaseStat: ld [wAIItem],a push bc call AIPrintItemUse_ @@ -820,12 +820,12 @@ AIIncreaseStat: ; 3a808 (e:6808) ld [hl],a jp DecrementAICount -AIPrintItemUse: ; 3a82c (e:682c) +AIPrintItemUse: ld [wAIItem],a call AIPrintItemUse_ jp DecrementAICount -AIPrintItemUse_: ; 3a835 (e:6835) +AIPrintItemUse_: ; print "x used [wAIItem] on z!" ld a,[wAIItem] ld [wd11e],a @@ -833,6 +833,6 @@ AIPrintItemUse_: ; 3a835 (e:6835) ld hl, AIBattleUseItemText jp PrintText -AIBattleUseItemText: ; 3a844 (e:6844) +AIBattleUseItemText: TX_FAR _AIBattleUseItemText db "@" diff --git a/engine/battle/trainer_pic_money_pointers.asm b/engine/battle/trainer_pic_money_pointers.asm index 3f684db3..37678e74 100755 --- a/engine/battle/trainer_pic_money_pointers.asm +++ b/engine/battle/trainer_pic_money_pointers.asm @@ -1,4 +1,4 @@ -TrainerPicAndMoneyPointers: ; 39914 (e:5914) +TrainerPicAndMoneyPointers: ; trainer pic pointers and base money. ; money received after battle = base money × level of highest-level enemy mon dw YoungsterPic diff --git a/engine/battle/unused_stats_functions.asm b/engine/battle/unused_stats_functions.asm index 23ddbc20..55f78fd3 100644 --- a/engine/battle/unused_stats_functions.asm +++ b/engine/battle/unused_stats_functions.asm @@ -1,5 +1,5 @@ ; does nothing since no stats are ever selected (barring glitches) -DoubleSelectedStats: ; 39680 (e:5680) +DoubleSelectedStats: ld a, [H_WHOSETURN] and a ld a, [wPlayerStatsToDouble] @@ -29,7 +29,7 @@ DoubleSelectedStats: ; 39680 (e:5680) ret ; does nothing since no stats are ever selected (barring glitches) -HalveSelectedStats: ; 396a7 (e:56a7) +HalveSelectedStats: ld a, [H_WHOSETURN] and a ld a, [wPlayerStatsToHalve] diff --git a/engine/battle/wild_encounters.asm b/engine/battle/wild_encounters.asm index 044f7ea5..231c46e7 100644 --- a/engine/battle/wild_encounters.asm +++ b/engine/battle/wild_encounters.asm @@ -1,6 +1,6 @@ ; try to initiate a wild pokemon encounter ; returns success in Z -TryDoWildEncounter: ; 13870 (4:7870) +TryDoWildEncounter: ld a, [wNPCMovementScriptPointerTableNum] and a ret nz @@ -101,7 +101,7 @@ TryDoWildEncounter: ; 13870 (4:7870) xor a ret -WildMonEncounterSlotChances: ; 13918 (4:7918) +WildMonEncounterSlotChances: ; There are 10 slots for wild pokemon, and this is the table that defines how common each of ; those 10 slots is. A random number is generated and then the first byte of each pair in this ; table is compared against that random number. If the random number is less than or equal diff --git a/engine/cable_club.asm b/engine/cable_club.asm index f2f881d8..d9893f1f 100755 --- a/engine/cable_club.asm +++ b/engine/cable_club.asm @@ -1,7 +1,7 @@ ; performs the appropriate action when the player uses the gameboy on the table in the Colosseum or Trade Center ; In the Colosseum, it starts a battle. In the Trade Center, it displays the trade selection screen. ; Before doing either action, it swaps random numbers, trainer names and party data with the other gameboy. -CableClub_DoBattleOrTrade: ; 5317 (1:5317) +CableClub_DoBattleOrTrade: ld c, 80 call DelayFrames call ClearScreen @@ -289,7 +289,7 @@ CableClub_DoBattleOrTradeAgain: ; 5345 call PlayMusic jr CallCurrentTradeCenterFunction -PleaseWaitString: ; 550f (1:550f) +PleaseWaitString: db "PLEASE WAIT!@" CallCurrentTradeCenterFunction: @@ -576,7 +576,7 @@ TradeCenter_SelectMon: jr nz, .cancelMenuItem_Loop ; fall through -ReturnToCableClubRoom: ; 577d (1:577d) +ReturnToCableClubRoom: call GBPalWhiteOutWithDelay3 ld hl, wFontLoaded ld a, [hl] @@ -871,7 +871,7 @@ TradeCenter_Trade: ld [wTradeCenterPointerTableIndex], a jp CallCurrentTradeCenterFunction -WillBeTradedText: ; 5a24 (1:5a24) +WillBeTradedText: TX_FAR _WillBeTradedText db "@" @@ -882,11 +882,11 @@ TradeCanceled: db "Too bad! The trade" next "was canceled!@" -TradeCenterPointerTable: ; 5a5b (1:5a5b) +TradeCenterPointerTable: dw TradeCenter_SelectMon dw TradeCenter_Trade -CableClub_Run: ; 5a5f (1:5a5f) +CableClub_Run: ld a, [wLinkState] cp LINK_STATE_START_TRADE jr z, .doBattleOrTrade @@ -923,15 +923,15 @@ CableClub_Run: ; 5a5f (1:5a5f) ld [wNewSoundID], a jp PlaySound -EmptyFunc3: ; 5aaf (1:5aaf) +EmptyFunc3: ret -Diploma_TextBoxBorder: ; 5ab0 (1:5ab0) +Diploma_TextBoxBorder: call GetPredefRegisters ; b = height ; c = width -CableClub_TextBoxBorder: ; 5ab3 (1:5ab3) +CableClub_TextBoxBorder: push hl ld a, $78 ; border upper left corner tile ld [hli], a @@ -962,7 +962,7 @@ CableClub_TextBoxBorder: ; 5ab3 (1:5ab3) ret ; c = width -CableClub_DrawHorizontalLine: ; 5ae0 (1:5ae0) +CableClub_DrawHorizontalLine: ld d, c .asm_5ae1 ld [hli], a diff --git a/engine/clear_save.asm b/engine/clear_save.asm index adbef1a4..b47cd6c4 100755 --- a/engine/clear_save.asm +++ b/engine/clear_save.asm @@ -1,4 +1,4 @@ -DoClearSaveDialogue: ; 1c98a (7:498a) +DoClearSaveDialogue: call ClearScreen call RunDefaultPaletteCommand call LoadFontTilePatterns @@ -18,6 +18,6 @@ DoClearSaveDialogue: ; 1c98a (7:498a) callba ClearSAV jp Init -ClearSaveDataText: ; 1c9c1 (7:49c1) +ClearSaveDataText: TX_FAR _ClearSaveDataText db "@" diff --git a/engine/evolution.asm b/engine/evolution.asm index c65cc293..c0a3434a 100755 --- a/engine/evolution.asm +++ b/engine/evolution.asm @@ -1,4 +1,4 @@ -EvolveMon: ; 7bde9 (1e:7de9) +EvolveMon: push hl push de push bc @@ -93,16 +93,16 @@ EvolveMon: ; 7bde9 (1e:7de9) ld a, [wEvoOldSpecies] jr .done -EvolutionSetWholeScreenPalette: ; 7beb4 (1e:7eb4) +EvolutionSetWholeScreenPalette: ld b, SET_PAL_POKEMON_WHOLE_SCREEN jp RunPaletteCommand -Evolution_LoadPic: ; 7beb9 (1e:7eb9) +Evolution_LoadPic: call GetMonHeader coord hl, 7, 2 jp LoadFlippedFrontSpriteByMonIndex -Evolution_BackAndForthAnim: ; 7bec2 (1e:7ec2) +Evolution_BackAndForthAnim: ; show the mon change back and forth between the new and old species b times ld a, $31 ld [wEvoMonTileOffset], a @@ -114,7 +114,7 @@ Evolution_BackAndForthAnim: ; 7bec2 (1e:7ec2) jr nz, Evolution_BackAndForthAnim ret -Evolution_ChangeMonPic: ; 7bed6 (1e:7ed6) +Evolution_ChangeMonPic: push bc xor a ld [H_AUTOBGTRANSFERENABLED], a @@ -139,7 +139,7 @@ Evolution_ChangeMonPic: ; 7bed6 (1e:7ed6) pop bc ret -Evolution_CheckForCancel: ; 7befa (1e:7efa) +Evolution_CheckForCancel: call DelayFrame push bc call JoypadLowSensitivity diff --git a/engine/evolve_trade.asm b/engine/evolve_trade.asm index 81e41166..e17fc05c 100755 --- a/engine/evolve_trade.asm +++ b/engine/evolve_trade.asm @@ -1,4 +1,4 @@ -EvolveTradeMon: ; 17d7d (5:7d7d) +EvolveTradeMon: ; Verify the TradeMon's species name before ; attempting to initiate a trade evolution. diff --git a/engine/evos_moves.asm b/engine/evos_moves.asm index 2113e50a..f50f8081 100755 --- a/engine/evos_moves.asm +++ b/engine/evos_moves.asm @@ -1,5 +1,5 @@ ; try to evolve the mon in [wWhichPokemon] -TryEvolvingMon: ; 3ad0e (e:6d0e) +TryEvolvingMon: ld hl, wCanEvolveFlags xor a ld [hl], a @@ -10,7 +10,7 @@ TryEvolvingMon: ; 3ad0e (e:6d0e) ; this is only called after battle ; it is supposed to do level up evolutions, though there is a bug that allows item evolutions to occur -EvolutionAfterBattle: ; 3ad1c (e:6d1c) +EvolutionAfterBattle: ld a, [hTilesetType] push af xor a @@ -257,7 +257,7 @@ Evolution_PartyMonLoop: ; loop over party mons call nz, PlayDefaultMusic ret -RenameEvolvedMon: ; 3aef7 (e:6ef7) +RenameEvolvedMon: ; Renames the mon to its new, evolved form's standard name unless it had a ; nickname, in which case the nickname is kept. ld a, [wd0b5] @@ -287,7 +287,7 @@ RenameEvolvedMon: ; 3aef7 (e:6ef7) pop de jp CopyData -CancelledEvolution: ; 3af2e (e:6f2e) +CancelledEvolution: ld hl, StoppedEvolvingText call PrintText call ClearScreen @@ -295,29 +295,29 @@ CancelledEvolution: ; 3af2e (e:6f2e) call Evolution_ReloadTilesetTilePatterns jp Evolution_PartyMonLoop -EvolvedText: ; 3af3e (e:6f3e) +EvolvedText: TX_FAR _EvolvedText db "@" -IntoText: ; 3af43 (e:6f43) +IntoText: TX_FAR _IntoText db "@" -StoppedEvolvingText: ; 3af48 (e:6f48) +StoppedEvolvingText: TX_FAR _StoppedEvolvingText db "@" -IsEvolvingText: ; 3af4d (e:6f4d) +IsEvolvingText: TX_FAR _IsEvolvingText db "@" -Evolution_ReloadTilesetTilePatterns: ; 3af52 (e:6f52) +Evolution_ReloadTilesetTilePatterns: ld a, [wLinkState] cp LINK_STATE_TRADING ret z jp ReloadTilesetTilePatterns -LearnMoveFromLevelUp: ; 3af5b (e:6f5b) +LearnMoveFromLevelUp: ld hl, EvosMovesPointerTable ld a, [wd11e] ; species ld [wcf91], a @@ -377,7 +377,7 @@ LearnMoveFromLevelUp: ; 3af5b (e:6f5b) ; writes the moves a mon has at level [wCurEnemyLVL] to [de] ; move slots are being filled up sequentially and shifted if all slots are full -WriteMonMoves: ; 3afb8 (e:6fb8) +WriteMonMoves: call GetPredefRegisters push hl push de @@ -497,7 +497,7 @@ WriteMonMoves: ; 3afb8 (e:6fb8) ret ; shifts all move data one up (freeing 4th move slot) -WriteMonMoves_ShiftMoveData: ; 3b04e (e:704e) +WriteMonMoves_ShiftMoveData: ld c, NUM_MOVES - 1 .loop inc de @@ -507,7 +507,7 @@ WriteMonMoves_ShiftMoveData: ; 3b04e (e:704e) jr nz, .loop ret -Evolution_FlagAction: ; 3b057 (e:7057) +Evolution_FlagAction: predef_jump FlagActionPredef INCLUDE "data/evos_moves.asm" diff --git a/engine/experience.asm b/engine/experience.asm index e1037950..2efc13de 100755 --- a/engine/experience.asm +++ b/engine/experience.asm @@ -1,5 +1,5 @@ ; calculates the level a mon should be based on its current exp -CalcLevelFromExperience: ; 58f43 (16:4f43) +CalcLevelFromExperience: ld a, [wLoadedMonSpecies] ld [wd0b5], a call GetMonHeader @@ -28,7 +28,7 @@ CalcLevelFromExperience: ; 58f43 (16:4f43) ret ; calculates the amount of experience needed for level d -CalcExperience: ; 58f6a (16:4f6a) +CalcExperience: ld a, [wMonHGrowthRate] add a add a @@ -137,7 +137,7 @@ CalcExperience: ; 58f6a (16:4f6a) ret ; calculates d*d -CalcDSquared: ; 59010 (16:5010) +CalcDSquared: xor a ld [H_MULTIPLICAND], a ld [H_MULTIPLICAND + 1], a @@ -151,7 +151,7 @@ CalcDSquared: ; 59010 (16:5010) ; resulting in ; (a*n^3)/b + sign*c*n^2 + d*n - e ; where sign = -1 <=> S=1 -GrowthRateTable: ; 5901d (16:501d) +GrowthRateTable: db $11,$00,$00,$00 ; medium fast n^3 db $34,$0A,$00,$1E ; (unused?) 3/4 n^3 + 10 n^2 - 30 db $34,$14,$00,$46 ; (unused?) 3/4 n^3 + 20 n^2 - 70 diff --git a/engine/game_corner_slots.asm b/engine/game_corner_slots.asm index ff17d4d3..3c5b3a10 100755 --- a/engine/game_corner_slots.asm +++ b/engine/game_corner_slots.asm @@ -1,4 +1,4 @@ -StartSlotMachine: ; 37e2d (d:7e2d) +StartSlotMachine: ld a, [wHiddenObjectFunctionArgument] cp $fd jr z, .printOutOfOrder @@ -41,14 +41,14 @@ StartSlotMachine: ; 37e2d (d:7e2d) call PrintPredefTextID ret -GameCornerOutOfOrderText: ; 37e79 (d:7e79) +GameCornerOutOfOrderText: TX_FAR _GameCornerOutOfOrderText db "@" -GameCornerOutToLunchText: ; 37e7e (d:7e7e) +GameCornerOutToLunchText: TX_FAR _GameCornerOutToLunchText db "@" -GameCornerSomeonesKeysText: ; 37e83 (d:7e83) +GameCornerSomeonesKeysText: TX_FAR _GameCornerSomeonesKeysText db "@" diff --git a/engine/game_corner_slots2.asm b/engine/game_corner_slots2.asm index 58386ba1..6bbaf72d 100755 --- a/engine/game_corner_slots2.asm +++ b/engine/game_corner_slots2.asm @@ -1,4 +1,4 @@ -AbleToPlaySlotsCheck: ; 2ff09 (b:7f09) +AbleToPlaySlotsCheck: ld a, [wSpriteStateData1 + 2] and $8 jr z, .done ; not able @@ -22,10 +22,10 @@ AbleToPlaySlotsCheck: ; 2ff09 (b:7f09) ld [wCanPlaySlots], a ret -GameCornerCoinCaseText: ; 2ff32 (b:7f32) +GameCornerCoinCaseText: TX_FAR _GameCornerCoinCaseText db "@" -GameCornerNoCoinsText: ; 2ff37 (b:7f37) +GameCornerNoCoinsText: TX_FAR _GameCornerNoCoinsText db "@" diff --git a/engine/gamefreak.asm b/engine/gamefreak.asm index fa8faebc..69c059ff 100755 --- a/engine/gamefreak.asm +++ b/engine/gamefreak.asm @@ -1,4 +1,4 @@ -LoadShootingStarGraphics: ; 70000 (1c:4000) +LoadShootingStarGraphics: ld a, $f9 ld [rOBP0], a ld a, $a4 @@ -24,7 +24,7 @@ LoadShootingStarGraphics: ; 70000 (1c:4000) ld bc, GameFreakShootingStarOAMDataEnd - GameFreakShootingStarOAMData jp CopyData -AnimateShootingStar: ; 70044 (1c:4044) +AnimateShootingStar: call LoadShootingStarGraphics ld a, SFX_SHOOTING_STAR call PlaySound @@ -145,11 +145,11 @@ AnimateShootingStar: ; 70044 (1c:4044) and a ret -SmallStarsOAM: ; 700ee (1c:40ee) +SmallStarsOAM: db $00,$00,$A2,$90 SmallStarsOAMEnd: -SmallStarsWaveCoordsPointerTable: ; 700f2 (1c:40f2) +SmallStarsWaveCoordsPointerTable: dw SmallStarsWave1Coords dw SmallStarsWave2Coords dw SmallStarsWave3Coords @@ -160,34 +160,34 @@ SmallStarsWaveCoordsPointerTable: ; 700f2 (1c:40f2) ; The stars that fall from the Gamefreak logo come in 4 waves of 4 OAM entries. ; These arrays contain the Y and X coordinates of each OAM entry. -SmallStarsWave1Coords: ; 700fe (1c:40fe) +SmallStarsWave1Coords: db $68,$30 db $68,$40 db $68,$58 db $68,$78 -SmallStarsWave2Coords: ; 70106 (1c:4106) +SmallStarsWave2Coords: db $68,$38 db $68,$48 db $68,$60 db $68,$70 -SmallStarsWave3Coords: ; 7010e (1c:410e) +SmallStarsWave3Coords: db $68,$34 db $68,$4C db $68,$54 db $68,$64 -SmallStarsWave4Coords: ; 70116 (1c:4116) +SmallStarsWave4Coords: db $68,$3C db $68,$5C db $68,$6C db $68,$74 -SmallStarsEmptyWave: ; 7011e (1c:411e) +SmallStarsEmptyWave: db $FF -MoveDownSmallStars: ; 7011f (1c:411f) +MoveDownSmallStars: ld b, 8 .loop ld hl, wOAMBuffer + $5c @@ -213,7 +213,7 @@ MoveDownSmallStars: ; 7011f (1c:411f) jr nz, .loop ret -GameFreakLogoOAMData: ; 70140 (1c:4140) +GameFreakLogoOAMData: db $48,$50,$8D,$00 db $48,$58,$8E,$00 db $50,$50,$8F,$00 @@ -232,13 +232,13 @@ GameFreakLogoOAMData: ; 70140 (1c:4140) db $60,$78,$86,$00 GameFreakLogoOAMDataEnd: -GameFreakShootingStarOAMData: ; 70180 (1c:4180) +GameFreakShootingStarOAMData: db $00,$A0,$A0,$10 db $00,$A8,$A0,$30 db $08,$A0,$A1,$10 db $08,$A8,$A1,$30 GameFreakShootingStarOAMDataEnd: -FallingStar: ; 70190 (1c:4190) +FallingStar: INCBIN "gfx/falling_star.2bpp" FallingStarEnd: diff --git a/engine/give_pokemon.asm b/engine/give_pokemon.asm index 33e7b426..549a042d 100755 --- a/engine/give_pokemon.asm +++ b/engine/give_pokemon.asm @@ -1,4 +1,4 @@ -_GivePokemon: ; 4fda5 (13:7da5) +_GivePokemon: ; returns success in carry ; and whether the mon was added to the party in [wAddedToParty] call EnableAutoTextBoxDrawing @@ -51,7 +51,7 @@ _GivePokemon: ; 4fda5 (13:7da5) scf ret -SetPokedexOwnedFlag: ; 4fe11 (13:7e11) +SetPokedexOwnedFlag: ld a, [wcf91] push af ld [wd11e], a @@ -68,15 +68,15 @@ SetPokedexOwnedFlag: ; 4fe11 (13:7e11) ld hl, GotMonText jp PrintText -GotMonText: ; 4fe39 (13:7e39) +GotMonText: TX_FAR _GotMonText db $0b db "@" -SetToBoxText: ; 4fe3f (13:7e3f) +SetToBoxText: TX_FAR _SetToBoxText db "@" -BoxIsFullText: ; 4fe44 (13:7e44) +BoxIsFullText: TX_FAR _BoxIsFullText db "@" diff --git a/engine/hall_of_fame.asm b/engine/hall_of_fame.asm index 4225c5a1..0e35f709 100755 --- a/engine/hall_of_fame.asm +++ b/engine/hall_of_fame.asm @@ -1,4 +1,4 @@ -AnimateHallOfFame: ; 701a0 (1c:41a0) +AnimateHallOfFame: call HoFFadeOutScreenAndMusic call ClearScreen ld c, 100 @@ -91,10 +91,10 @@ AnimateHallOfFame: ; 701a0 (1c:41a0) res 3, [hl] ret -HallOfFameText: ; 7026b (1c:426b) +HallOfFameText: db "HALL OF FAME@" -HoFShowMonOrPlayer: ; 70278 (1c:4278) +HoFShowMonOrPlayer: call ClearScreen ld a, $d0 ld [hSCY], a @@ -149,14 +149,14 @@ HoFShowMonOrPlayer: ; 70278 (1c:4278) jr nz, .ScrollPic ret -HoFDisplayAndRecordMonInfo: ; 702e1 (1c:42e1) +HoFDisplayAndRecordMonInfo: ld a, [wHoFPartyMonIndex] ld hl, wPartyMonNicks call GetPartyMonName call HoFDisplayMonInfo jp HoFRecordMonInfo -HoFDisplayMonInfo: ; 702f0 (1c:42f0) +HoFDisplayMonInfo: coord hl, 0, 2 ld b, 9 ld c, 10 @@ -177,12 +177,12 @@ HoFDisplayMonInfo: ; 702f0 (1c:42f0) ld a, [wHoFMonSpecies] jp PlayCry -HoFMonInfoText: ; 70329 (1c:4329) +HoFMonInfoText: db "LEVEL/" next "TYPE1/" next "TYPE2/@" -HoFLoadPlayerPics: ; 7033e (1c:433e) +HoFLoadPlayerPics: ld de, RedPicFront ld a, BANK(RedPicFront) call UncompressSpriteFromDE @@ -200,13 +200,13 @@ HoFLoadPlayerPics: ; 7033e (1c:433e) call InterlaceMergeSpriteBuffers ld c, $1 -HoFLoadMonPlayerPicTileIDs: ; 7036d (1c:436d) +HoFLoadMonPlayerPicTileIDs: ; c = base tile ID ld b, 0 coord hl, 12, 5 predef_jump CopyTileIDsFromList -HoFDisplayPlayerStats: ; 70377 (1c:4377) +HoFDisplayPlayerStats: SetEvent EVENT_HALL_OF_FAME_DEX_RATING predef DisplayDexRating coord hl, 0, 4 @@ -245,26 +245,26 @@ HoFDisplayPlayerStats: ; 70377 (1c:4377) call HoFPrintTextAndDelay ld hl, wDexRatingText -HoFPrintTextAndDelay: ; 703e2 (1c:43e2) +HoFPrintTextAndDelay: call PrintText ld c, 120 jp DelayFrames -HoFPlayTimeText: ; 703ea (1c:43ea) +HoFPlayTimeText: db "PLAY TIME@" -HoFMoneyText: ; 703f4 (1c:43f4) +HoFMoneyText: db "MONEY@" -DexSeenOwnedText: ; 703fa (1c:43fa) +DexSeenOwnedText: TX_FAR _DexSeenOwnedText db "@" -DexRatingText: ; 703ff (1c:43ff) +DexRatingText: TX_FAR _DexRatingText db "@" -HoFRecordMonInfo: ; 70404 (1c:4404) +HoFRecordMonInfo: ld hl, wHallOfFame ld bc, HOF_MON ld a, [wHoFPartyMonIndex] @@ -279,7 +279,7 @@ HoFRecordMonInfo: ; 70404 (1c:4404) ld bc, NAME_LENGTH jp CopyData -HoFFadeOutScreenAndMusic: ; 70423 (1c:4423) +HoFFadeOutScreenAndMusic: ld a, 10 ld [wAudioFadeOutCounterReloadValue], a ld [wAudioFadeOutCounter], a diff --git a/engine/hidden_object_functions14.asm b/engine/hidden_object_functions14.asm index 97187638..7591fac0 100755 --- a/engine/hidden_object_functions14.asm +++ b/engine/hidden_object_functions14.asm @@ -1,16 +1,16 @@ -PrintNotebookText: ; 52996 (14:6996) +PrintNotebookText: call EnableAutoTextBoxDrawing ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld a, [wHiddenObjectFunctionArgument] jp PrintPredefTextID -TMNotebook: ; 529a4 (14:69a4) +TMNotebook: TX_FAR TMNotebookText db $0d db "@" -ViridianSchoolNotebook: ; 529aa (14:69aa) +ViridianSchoolNotebook: TX_ASM ld hl, ViridianSchoolNotebookText1 call PrintText @@ -31,7 +31,7 @@ ViridianSchoolNotebook: ; 529aa (14:69aa) .doneReading jp TextScriptEnd -TurnPageSchoolNotebook: ; 529db (14:69db) +TurnPageSchoolNotebook: ld hl, TurnPageText call PrintText call YesNoChoice @@ -39,62 +39,62 @@ TurnPageSchoolNotebook: ; 529db (14:69db) and a ret -TurnPageText: ; 529e9 (14:69e9) +TurnPageText: TX_FAR _TurnPageText db "@" -ViridianSchoolNotebookText5: ; 529ee (14:69ee) +ViridianSchoolNotebookText5: TX_FAR _ViridianSchoolNotebookText5 db $0d db "@" -ViridianSchoolNotebookText1: ; 529f4 (14:69f4) +ViridianSchoolNotebookText1: TX_FAR _ViridianSchoolNotebookText1 db "@" -ViridianSchoolNotebookText2: ; 529f9 (14:69f9) +ViridianSchoolNotebookText2: TX_FAR _ViridianSchoolNotebookText2 db "@" -ViridianSchoolNotebookText3: ; 529fe (14:69fe) +ViridianSchoolNotebookText3: TX_FAR _ViridianSchoolNotebookText3 db "@" -ViridianSchoolNotebookText4: ; 52a03 (14:6a03) +ViridianSchoolNotebookText4: TX_FAR _ViridianSchoolNotebookText4 db "@" -PrintFightingDojoText2: ; 52a08 (14:6a08) +PrintFightingDojoText2: call EnableAutoTextBoxDrawing tx_pre_jump FightingDojoText_52a10 -FightingDojoText_52a10: ; 52a10 (14:6a10) +FightingDojoText_52a10: TX_FAR _FightingDojoText_52a10 db "@" -PrintFightingDojoText3: ; 52a15 (14:6a15) +PrintFightingDojoText3: call EnableAutoTextBoxDrawing tx_pre_jump FightingDojoText_52a1d -FightingDojoText_52a1d: ; 52a1d (14:6a1d) +FightingDojoText_52a1d: TX_FAR _FightingDojoText_52a1d db "@" -PrintFightingDojoText: ; 52a22 (14:6a22) +PrintFightingDojoText: call EnableAutoTextBoxDrawing tx_pre_jump FightingDojoText -FightingDojoText: ; 52a2a (14:6a2a) +FightingDojoText: TX_FAR _FightingDojoText db "@" -PrintIndigoPlateauHQText: ; 52a2f (14:6a2f) +PrintIndigoPlateauHQText: ld a, [wSpriteStateData1 + 9] cp SPRITE_FACING_UP ret nz call EnableAutoTextBoxDrawing tx_pre_jump IndigoPlateauHQText -IndigoPlateauHQText: ; 52a3d (14:6a3d) +IndigoPlateauHQText: TX_FAR _IndigoPlateauHQText db "@" diff --git a/engine/hidden_object_functions17.asm b/engine/hidden_object_functions17.asm index 67cba382..dee5efea 100755 --- a/engine/hidden_object_functions17.asm +++ b/engine/hidden_object_functions17.asm @@ -1,19 +1,19 @@ -PrintRedSNESText: ; 5db79 (17:5b79) +PrintRedSNESText: call EnableAutoTextBoxDrawing tx_pre_jump RedBedroomSNESText -RedBedroomSNESText: ; 5db81 (17:5b81) +RedBedroomSNESText: TX_FAR _RedBedroomSNESText db "@" -OpenRedsPC: ; 5db86 (17:5b86) +OpenRedsPC: call EnableAutoTextBoxDrawing tx_pre_jump RedBedroomPCText -RedBedroomPCText: ; 5db8e (17:5b8e) +RedBedroomPCText: TX_PLAYERS_PC -Route15GateLeftBinoculars: ; 5db8f (17:5b8f) +Route15GateLeftBinoculars: ld a, [wSpriteStateData1 + 9] cp SPRITE_FACING_UP ret nz @@ -24,11 +24,11 @@ Route15GateLeftBinoculars: ; 5db8f (17:5b8f) call PlayCry jp DisplayMonFrontSpriteInBox -Route15UpstairsBinocularsText: ; 5dba8 (17:5ba8) +Route15UpstairsBinocularsText: TX_FAR _Route15UpstairsBinocularsText db "@" -AerodactylFossil: ; 5dbad (17:5bad) +AerodactylFossil: ld a, FOSSIL_AERODACTYL ld [wcf91], a call DisplayMonFrontSpriteInBox @@ -36,11 +36,11 @@ AerodactylFossil: ; 5dbad (17:5bad) tx_pre AerodactylFossilText ret -AerodactylFossilText: ; 5dbbe (17:5bbe) +AerodactylFossilText: TX_FAR _AerodactylFossilText db "@" -KabutopsFossil: ; 5bdc3 (17:5bc3) +KabutopsFossil: ld a, FOSSIL_KABUTOPS ld [wcf91], a call DisplayMonFrontSpriteInBox @@ -48,11 +48,11 @@ KabutopsFossil: ; 5bdc3 (17:5bc3) tx_pre KabutopsFossilText ret -KabutopsFossilText: ; 5dbd4 (17:5bd4) +KabutopsFossilText: TX_FAR _KabutopsFossilText db "@" -DisplayMonFrontSpriteInBox: ; 5dbd9 (17:5bd9) +DisplayMonFrontSpriteInBox: ; Displays a pokemon's front sprite in a pop-up window. ; [wcf91] = pokemon interal id number ld a, 1 @@ -81,7 +81,7 @@ DisplayMonFrontSpriteInBox: ; 5dbd9 (17:5bd9) ld [hWY], a ret -PrintBlackboardLinkCableText: ; 5dc1a (17:5c1a) +PrintBlackboardLinkCableText: call EnableAutoTextBoxDrawing ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a @@ -89,7 +89,7 @@ PrintBlackboardLinkCableText: ; 5dc1a (17:5c1a) call PrintPredefTextID ret -LinkCableHelp: ; 5dc29 (17:5c29) +LinkCableHelp: TX_ASM call SaveScreenTilesToBuffer1 ld hl, LinkCableHelpText1 @@ -142,38 +142,38 @@ LinkCableHelp: ; 5dc29 (17:5c29) call LoadScreenTilesFromBuffer1 jp TextScriptEnd -LinkCableHelpText1: ; 5dc9e (17:5c9e) +LinkCableHelpText1: TX_FAR _LinkCableHelpText1 db "@" -LinkCableHelpText2: ; 5dca3 (17:5ca3) +LinkCableHelpText2: TX_FAR _LinkCableHelpText2 db "@" -HowToLinkText: ; 5dca8 (17:5ca8) +HowToLinkText: db "HOW TO LINK" next "COLOSSEUM" next "TRADE CENTER" next "STOP READING@" -LinkCableInfoTexts: ; 5dcd8 (17:5cd8) +LinkCableInfoTexts: dw LinkCableInfoText1 dw LinkCableInfoText2 dw LinkCableInfoText3 -LinkCableInfoText1: ; 5dcde (17:5cde) +LinkCableInfoText1: TX_FAR _LinkCableInfoText1 db "@" -LinkCableInfoText2: ; 5dce3 (17:5ce3) +LinkCableInfoText2: TX_FAR _LinkCableInfoText2 db "@" -LinkCableInfoText3: ; 5dce8 (17:5ce8) +LinkCableInfoText3: TX_FAR _LinkCableInfoText3 db "@" -ViridianSchoolBlackboard: ; 5dced (17:5ced) +ViridianSchoolBlackboard: TX_ASM call SaveScreenTilesToBuffer1 ld hl, ViridianSchoolBlackboardText1 @@ -259,60 +259,60 @@ ViridianSchoolBlackboard: ; 5dced (17:5ced) call LoadScreenTilesFromBuffer1 jp TextScriptEnd -ViridianSchoolBlackboardText1: ; 5dda2 (17:5da2) +ViridianSchoolBlackboardText1: TX_FAR _ViridianSchoolBlackboardText1 db "@" -ViridianSchoolBlackboardText2: ; 5dda7 (17:5da7) +ViridianSchoolBlackboardText2: TX_FAR _ViridianSchoolBlackboardText2 db "@" -StatusAilmentText1: ; 5ddac (17:5dac) +StatusAilmentText1: db " SLP" next " PSN" next " PAR@" -StatusAilmentText2: ; 5ddbb (17:5dbb) +StatusAilmentText2: db " BRN" next " FRZ" next " QUIT@@" -ViridianBlackboardStatusPointers: ; 5ddcc (17:5ddc) +ViridianBlackboardStatusPointers: dw ViridianBlackboardSleepText dw ViridianBlackboardPoisonText dw ViridianBlackboardPrlzText dw ViridianBlackboardBurnText dw ViridianBlackboardFrozenText -ViridianBlackboardSleepText: ; 5ddd6 (17:5dd6) +ViridianBlackboardSleepText: TX_FAR _ViridianBlackboardSleepText db "@" -ViridianBlackboardPoisonText: ; 5dddb (17:5ddb) +ViridianBlackboardPoisonText: TX_FAR _ViridianBlackboardPoisonText db "@" -ViridianBlackboardPrlzText: ; 5dde0 (17:5de0) +ViridianBlackboardPrlzText: TX_FAR _ViridianBlackboardPrlzText db "@" -ViridianBlackboardBurnText: ; 5dde5 (17:5de5) +ViridianBlackboardBurnText: TX_FAR _ViridianBlackboardBurnText db "@" -ViridianBlackboardFrozenText: ; 5ddea (17:5dea) +ViridianBlackboardFrozenText: TX_FAR _ViridianBlackboardFrozenText db "@" -PrintTrashText: ; 5ddef (17:5def) +PrintTrashText: call EnableAutoTextBoxDrawing tx_pre_jump VermilionGymTrashText -VermilionGymTrashText: ; 5ddf7 (17:5df7) +VermilionGymTrashText: TX_FAR _VermilionGymTrashText db "@" -GymTrashScript: ; 5ddfc (17:5dfc) +GymTrashScript: call EnableAutoTextBoxDrawing ld a, [wHiddenObjectFunctionArgument] ld [wGymTrashCanIndex], a @@ -410,7 +410,7 @@ GymTrashScript: ; 5ddfc (17:5dfc) .done jp PrintPredefTextID -GymTrashCans: ; 5de7d (17:5e7d) +GymTrashCans: ; byte 0: mask for random number ; bytes 1-4: indices of the trash cans that can have the second lock ; (but see the comment above explaining a bug regarding this) @@ -434,7 +434,7 @@ GymTrashCans: ; 5de7d (17:5e7d) db 2, 11, 13, 0, 0 ; 14 ; 5dec8 -VermilionGymTrashSuccessText1: ; 5dec8 (17:5ec8) +VermilionGymTrashSuccessText1: TX_FAR _VermilionGymTrashSuccessText1 TX_ASM call WaitForSoundToFinish @@ -444,12 +444,12 @@ VermilionGymTrashSuccessText1: ; 5dec8 (17:5ec8) jp TextScriptEnd ; unused -VermilionGymTrashSuccessText2: ; 5dedb (17:5edb) +VermilionGymTrashSuccessText2: TX_FAR _VermilionGymTrashSuccessText2 db "@" ; unused -VermilionGymTrashSuccesPlaySfx: ; 5dee0 (17:5ee0) +VermilionGymTrashSuccesPlaySfx: TX_ASM call WaitForSoundToFinish ld a, SFX_SWITCH @@ -457,7 +457,7 @@ VermilionGymTrashSuccesPlaySfx: ; 5dee0 (17:5ee0) call WaitForSoundToFinish jp TextScriptEnd -VermilionGymTrashSuccessText3: ; 5deef (17:5eef) +VermilionGymTrashSuccessText3: TX_FAR _VermilionGymTrashSuccessText3 TX_ASM call WaitForSoundToFinish @@ -466,7 +466,7 @@ VermilionGymTrashSuccessText3: ; 5deef (17:5eef) call WaitForSoundToFinish jp TextScriptEnd -VermilionGymTrashFailText: ; 5df02 (17:5f02) +VermilionGymTrashFailText: TX_FAR _VermilionGymTrashFailText TX_ASM call WaitForSoundToFinish diff --git a/engine/hidden_object_functions18.asm b/engine/hidden_object_functions18.asm index e8b990e5..6ce582ed 100755 --- a/engine/hidden_object_functions18.asm +++ b/engine/hidden_object_functions18.asm @@ -1,4 +1,4 @@ -GymStatues: ; 62419 (18:6419) +GymStatues: ; if in a gym and have the corresponding badge, a = GymStatueText2_id and jp PrintPredefTextID ; if in a gym and don’t have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID ; else ret @@ -28,7 +28,7 @@ GymStatues: ; 62419 (18:6419) .haveBadge jp PrintPredefTextID -.BadgeFlags: ; 62442 (18:6442) +.BadgeFlags: db PEWTER_GYM, %00000001 db CERULEAN_GYM, %00000010 db VERMILION_GYM,%00000100 @@ -39,15 +39,15 @@ GymStatues: ; 62419 (18:6419) db VIRIDIAN_GYM, %10000000 db $ff -GymStatueText1: ; 62453 (18:6453) +GymStatueText1: TX_FAR _GymStatueText1 db "@" -GymStatueText2: ; 62458 (18:6458) +GymStatueText2: TX_FAR _GymStatueText2 db "@" -PrintBenchGuyText: ; 6245d (18:645d) +PrintBenchGuyText: call EnableAutoTextBoxDrawing ld hl, BenchGuyTextPointers ld a, [wCurMap] @@ -71,7 +71,7 @@ PrintBenchGuyText: ; 6245d (18:645d) jp PrintPredefTextID ; format: db map id, player sprite facing direction, text id of PredefTextIDPointerTable -BenchGuyTextPointers: ; 6247e (18:647e) +BenchGuyTextPointers: db VIRIDIAN_POKECENTER, SPRITE_FACING_LEFT db (ViridianCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1 db PEWTER_POKECENTER, SPRITE_FACING_LEFT @@ -98,59 +98,59 @@ BenchGuyTextPointers: ; 6247e (18:647e) db (RockTunnelPokecenterBenchGuyText_id - TextPredefs) / 2 + 1 db $FF -ViridianCityPokecenterBenchGuyText: ; 624a3 (18:64a3) +ViridianCityPokecenterBenchGuyText: TX_FAR _ViridianCityPokecenterGuyText db "@" -PewterCityPokecenterBenchGuyText: ; 624a8 (18:64a8) +PewterCityPokecenterBenchGuyText: TX_FAR _PewterCityPokecenterGuyText db "@" -CeruleanCityPokecenterBenchGuyText: ; 624ad (18:64ad) +CeruleanCityPokecenterBenchGuyText: TX_FAR _CeruleanPokecenterGuyText db "@" -LavenderCityPokecenterBenchGuyText: ; 624b2 (18:64b2) +LavenderCityPokecenterBenchGuyText: TX_FAR _LavenderPokecenterGuyText db "@" -MtMoonPokecenterBenchGuyText: ; 624b7 (18:64b7) +MtMoonPokecenterBenchGuyText: TX_FAR _MtMoonPokecenterBenchGuyText db "@" -RockTunnelPokecenterBenchGuyText: ; 624bc (18:64bc) +RockTunnelPokecenterBenchGuyText: TX_FAR _RockTunnelPokecenterGuyText db "@" -UnusedBenchGuyText1: ; 624c1 (18:64c1) +UnusedBenchGuyText1: TX_FAR _UnusedBenchGuyText1 db "@" -UnusedBenchGuyText2: ; 624c6 (18:64c6) +UnusedBenchGuyText2: TX_FAR _UnusedBenchGuyText2 db "@" -UnusedBenchGuyText3: ; 624cb (18:64cb) +UnusedBenchGuyText3: TX_FAR _UnusedBenchGuyText3 db "@" -VermilionCityPokecenterBenchGuyText: ; 624d0 (18:64d0) +VermilionCityPokecenterBenchGuyText: TX_FAR _VermilionPokecenterGuyText db "@" -CeladonCityPokecenterBenchGuyText: ; 624d5 (18:64d5) +CeladonCityPokecenterBenchGuyText: TX_FAR _CeladonCityPokecenterGuyText db "@" -FuchsiaCityPokecenterBenchGuyText: ; 624da (18:64da) +FuchsiaCityPokecenterBenchGuyText: TX_FAR _FuchsiaCityPokecenterGuyText db "@" -CinnabarIslandPokecenterBenchGuyText: ; 624df (18:64df) +CinnabarIslandPokecenterBenchGuyText: TX_FAR _CinnabarPokecenterGuyText db "@" -SaffronCityPokecenterBenchGuyText: ; 624e4 (18:64e4) +SaffronCityPokecenterBenchGuyText: TX_ASM CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI ld hl, SaffronCityPokecenterBenchGuyText2 @@ -160,32 +160,32 @@ SaffronCityPokecenterBenchGuyText: ; 624e4 (18:64e4) call PrintText jp TextScriptEnd -SaffronCityPokecenterBenchGuyText1: ; 624f8 (18:64f8) +SaffronCityPokecenterBenchGuyText1: TX_FAR _SaffronCityPokecenterGuyText1 db "@" -SaffronCityPokecenterBenchGuyText2: ; 624fd (18:64fd) +SaffronCityPokecenterBenchGuyText2: TX_FAR _SaffronCityPokecenterGuyText2 db "@" -CeladonCityHotelText: ; 62502 (18:6502) +CeladonCityHotelText: TX_FAR _CeladonCityHotelText db "@" ret -UnusedPredefText: ; 62508 (18:6508) +UnusedPredefText: db "@" -PrintBookcaseText: ; 6509 (18:6509) +PrintBookcaseText: call EnableAutoTextBoxDrawing tx_pre_jump BookcaseText -BookcaseText: ; 62511 (18:6511) +BookcaseText: TX_FAR _BookcaseText db "@" -OpenPokemonCenterPC: ; 62516 (18:6516) +OpenPokemonCenterPC: ld a, [wSpriteStateData1 + 9] cp SPRITE_FACING_UP ; check to see if player is facing up ret nz @@ -194,5 +194,5 @@ OpenPokemonCenterPC: ; 62516 (18:6516) ld [wAutoTextBoxDrawingControl], a tx_pre_jump PokemonCenterPCText -PokemonCenterPCText: ; 62529 (18:6529) +PokemonCenterPCText: TX_POKECENTER_PC diff --git a/engine/hidden_object_functions3.asm b/engine/hidden_object_functions3.asm index d6e25cec..efdbd081 100755 --- a/engine/hidden_object_functions3.asm +++ b/engine/hidden_object_functions3.asm @@ -1,5 +1,5 @@ ; prints text for bookshelves in buildings without sign events -PrintBookshelfText: ; fb50 (3:7b50) +PrintBookshelfText: ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction cp SPRITE_FACING_UP jr nz, .noMatch @@ -37,7 +37,7 @@ PrintBookshelfText: ; fb50 (3:7b50) jpba PrintCardKeyText ; format: db tileset id, bookshelf tile id, text id -BookshelfTileIDs: ; fb8b (3:7b8b) +BookshelfTileIDs: db PLATEAU, $30 db (IndigoPlateauStatues_id - TextPredefs) / 2 + 1 db HOUSE, $3D @@ -74,7 +74,7 @@ BookshelfTileIDs: ; fb8b (3:7b8b) db (BookOrSculptureText_id - TextPredefs) / 2 + 1 db $FF -IndigoPlateauStatues: ; fbbf (3:7bbf) +IndigoPlateauStatues: TX_ASM ld hl, IndigoPlateauStatuesText1 call PrintText @@ -87,19 +87,19 @@ IndigoPlateauStatues: ; fbbf (3:7bbf) call PrintText jp TextScriptEnd -IndigoPlateauStatuesText1: ; fbd9 (3:7bd9) +IndigoPlateauStatuesText1: TX_FAR _IndigoPlateauStatuesText1 db "@" -IndigoPlateauStatuesText2: ; fbde (3:7bde) +IndigoPlateauStatuesText2: TX_FAR _IndigoPlateauStatuesText2 db "@" -IndigoPlateauStatuesText3: ; fbe3 (3:7be3) +IndigoPlateauStatuesText3: TX_FAR _IndigoPlateauStatuesText3 db "@" -BookOrSculptureText: ; fbe8 (3:7be8) +BookOrSculptureText: TX_ASM ld hl, PokemonBooksText ld a, [wCurMapTileset] @@ -113,19 +113,19 @@ BookOrSculptureText: ; fbe8 (3:7be8) call PrintText jp TextScriptEnd -PokemonBooksText: ; fc03 (3:7c03) +PokemonBooksText: TX_FAR _PokemonBooksText db "@" -DiglettSculptureText: ; fc08 (3:7c08) +DiglettSculptureText: TX_FAR _DiglettSculptureText db "@" -ElevatorText: ; fc0d (3:7c0d) +ElevatorText: TX_FAR _ElevatorText db "@" -TownMapText: ; fc12 (3:7c12) +TownMapText: TX_FAR _TownMapText db $06 TX_ASM @@ -148,6 +148,6 @@ TownMapText: ; fc12 (3:7c12) push af jp CloseTextDisplay -PokemonStuffText: ; fc45 (3:7c45) +PokemonStuffText: TX_FAR _PokemonStuffText db "@" diff --git a/engine/hidden_object_functions7.asm b/engine/hidden_object_functions7.asm index 7ab0637b..9b1532bc 100755 --- a/engine/hidden_object_functions7.asm +++ b/engine/hidden_object_functions7.asm @@ -1,20 +1,20 @@ -PrintNewBikeText: ; 1e94b (7:694b) +PrintNewBikeText: call EnableAutoTextBoxDrawing tx_pre_jump NewBicycleText -NewBicycleText: ; 1e953 (7:6953) +NewBicycleText: TX_FAR _NewBicycleText db "@" -DisplayOakLabLeftPoster: ; 1e958 (7:6958) +DisplayOakLabLeftPoster: call EnableAutoTextBoxDrawing tx_pre_jump PushStartText -PushStartText: ; 1e960 (7:6960) +PushStartText: TX_FAR _PushStartText db "@" -DisplayOakLabRightPoster: ; 1e965 (7:6965) +DisplayOakLabRightPoster: call EnableAutoTextBoxDrawing ld hl, wPokedexOwned ld b, wPokedexOwnedEnd - wPokedexOwned @@ -28,15 +28,15 @@ DisplayOakLabRightPoster: ; 1e965 (7:6965) .ownLessThanTwo jp PrintPredefTextID -SaveOptionText: ; 1e97e (7:697e) +SaveOptionText: TX_FAR _SaveOptionText db "@" -StrengthsAndWeaknessesText: ; 1e983 (7:6983) +StrengthsAndWeaknessesText: TX_FAR _StrengthsAndWeaknessesText db "@" -SafariZoneCheck: ; 1e988 (7:6988) +SafariZoneCheck: CheckEventHL EVENT_IN_SAFARI_ZONE ; if we are not in the Safari Zone, jr z, SafariZoneGameStillGoing ; don't bother printing game over text ld a, [wNumSafariBalls] @@ -44,7 +44,7 @@ SafariZoneCheck: ; 1e988 (7:6988) jr z, SafariZoneGameOver jr SafariZoneGameStillGoing -SafariZoneCheckSteps: ; 1e997 (7:6997) +SafariZoneCheckSteps: ld a, [wSafariSteps] ld b, a ld a, [wSafariSteps + 1] @@ -56,12 +56,12 @@ SafariZoneCheckSteps: ; 1e997 (7:6997) ld [wSafariSteps], a ld a, c ld [wSafariSteps + 1], a -SafariZoneGameStillGoing: ; 1e9ab (7:69ab) +SafariZoneGameStillGoing: xor a ld [wSafariZoneGameOver], a ret -SafariZoneGameOver: ; 1e9b0 (7:69b0) +SafariZoneGameOver: call EnableAutoTextBoxDrawing xor a ld [wAudioFadeOutControl], a @@ -90,13 +90,13 @@ SafariZoneGameOver: ; 1e9b0 (7:69b0) ld [wSafariZoneGameOver], a ret -PrintSafariGameOverText: ; 1e9ed (7:69ed) +PrintSafariGameOverText: xor a ld [wJoyIgnore], a ld hl, SafariGameOverText jp PrintText -SafariGameOverText: ; 1e9f7 (7:69f7) +SafariGameOverText: TX_ASM ld a, [wNumSafariBalls] and a @@ -108,22 +108,22 @@ SafariGameOverText: ; 1e9f7 (7:69f7) call PrintText jp TextScriptEnd -TimesUpText: ; 1ea0d (7:6a0d) +TimesUpText: TX_FAR _TimesUpText db "@" -GameOverText: ; 1ea12 (7:6a12) +GameOverText: TX_FAR _GameOverText db "@" -PrintCinnabarQuiz: ; 1ea17 (7:6a17) +PrintCinnabarQuiz: ld a, [wSpriteStateData1 + 9] cp SPRITE_FACING_UP ret nz call EnableAutoTextBoxDrawing tx_pre_jump CinnabarGymQuiz -CinnabarGymQuiz: ; 1ea25 (7:6a25) +CinnabarGymQuiz: TX_ASM xor a ld [wOpponentAfterWrongAnswer], a @@ -153,11 +153,11 @@ CinnabarGymQuiz: ; 1ea25 (7:6a25) call CinnabarGymQuiz_1ea92 jp TextScriptEnd -CinnabarGymQuizIntroText: ; 1ea5b (7:6a5b) +CinnabarGymQuizIntroText: TX_FAR _CinnabarGymQuizIntroText db "@" -CinnabarQuizQuestions: ; 1ea60 (7:6a60) +CinnabarQuizQuestions: dw CinnabarQuizQuestionsText1 dw CinnabarQuizQuestionsText2 dw CinnabarQuizQuestionsText3 @@ -165,35 +165,35 @@ CinnabarQuizQuestions: ; 1ea60 (7:6a60) dw CinnabarQuizQuestionsText5 dw CinnabarQuizQuestionsText6 -CinnabarQuizQuestionsText1: ; 1ea6c (7:6a6c) +CinnabarQuizQuestionsText1: TX_FAR _CinnabarQuizQuestionsText1 db "@" -CinnabarQuizQuestionsText2: ; 1ea71 (7:6a71) +CinnabarQuizQuestionsText2: TX_FAR _CinnabarQuizQuestionsText2 db "@" -CinnabarQuizQuestionsText3: ; 1ea76 (7:6a76) +CinnabarQuizQuestionsText3: TX_FAR _CinnabarQuizQuestionsText3 db "@" -CinnabarQuizQuestionsText4: ; 1ea7b (7:6a7b) +CinnabarQuizQuestionsText4: TX_FAR _CinnabarQuizQuestionsText4 db "@" -CinnabarQuizQuestionsText5: ; 1ea80 (7:6a80) +CinnabarQuizQuestionsText5: TX_FAR _CinnabarQuizQuestionsText5 db "@" -CinnabarQuizQuestionsText6: ; 1ea85 (7:6a85) +CinnabarQuizQuestionsText6: TX_FAR _CinnabarQuizQuestionsText6 db "@" -CinnabarGymGateFlagAction: ; 1ea8a (7:6a8a) +CinnabarGymGateFlagAction: EventFlagAddress hl, EVENT_CINNABAR_GYM_GATE0_UNLOCKED predef_jump FlagActionPredef -CinnabarGymQuiz_1ea92: ; 1ea92 (7:6a92) +CinnabarGymQuiz_1ea92: call YesNoChoice ld a, [$ffdc] ld c, a @@ -234,7 +234,7 @@ CinnabarGymQuiz_1ea92: ; 1ea92 (7:6a92) ld [wOpponentAfterWrongAnswer], a ret -CinnabarGymQuizCorrectText: ; 1eae3 (7:6ae3) +CinnabarGymQuizCorrectText: db $0b TX_FAR _CinnabarGymQuizCorrectText db $06 @@ -254,11 +254,11 @@ CinnabarGymQuizCorrectText: ; 1eae3 (7:6ae3) call WaitForSoundToFinish jp TextScriptEnd -CinnabarGymQuizIncorrectText: ; 1eb05 (7:6b05) +CinnabarGymQuizIncorrectText: TX_FAR _CinnabarGymQuizIncorrectText db "@" -UpdateCinnabarGymGateTileBlocks_: ; 1eb0a (7:6b0a) +UpdateCinnabarGymGateTileBlocks_: ; Update the overworld map with open floor blocks or locked gate blocks ; depending on event flags. ld a, 6 @@ -301,7 +301,7 @@ UpdateCinnabarGymGateTileBlocks_: ; 1eb0a (7:6b0a) jr nz, .loop ret -CinnabarGymGateCoords: ; 1eb48 (7:6b48) +CinnabarGymGateCoords: ; format: x-coord, y-coord, direction, padding ; direction: $54 = horizontal gate, $5f = vertical gate db $09,$03,$54,$00 @@ -311,16 +311,16 @@ CinnabarGymGateCoords: ; 1eb48 (7:6b48) db $02,$06,$54,$00 db $02,$03,$54,$00 -PrintMagazinesText: ; 1eb60 (7:6b60) +PrintMagazinesText: call EnableAutoTextBoxDrawing tx_pre MagazinesText ret -MagazinesText: ; 1eb69 (7:6b69) +MagazinesText: TX_FAR _MagazinesText db "@" -BillsHousePC: ; 1eb6e (7:6b6e) +BillsHousePC: call EnableAutoTextBoxDrawing ld a, [wSpriteStateData1 + 9] cp SPRITE_FACING_UP @@ -366,11 +366,11 @@ BillsHousePC: ; 1eb6e (7:6b6e) tx_pre BillsHousePokemonList ret -BillsHouseMonitorText: ; 1ebdd (7:6bdd) +BillsHouseMonitorText: TX_FAR _BillsHouseMonitorText db "@" -BillsHouseInitiatedText: ; 1ebe2 (7:6be2) +BillsHouseInitiatedText: TX_FAR _BillsHouseInitiatedText db $06 TX_ASM @@ -386,7 +386,7 @@ BillsHouseInitiatedText: ; 1ebe2 (7:6be2) call DelayFrames jp TextScriptEnd -BillsHousePokemonList: ; 1ec05 (7:6c05) +BillsHousePokemonList: TX_ASM call SaveScreenTilesToBuffer1 ld hl, BillsHousePokemonListText1 @@ -440,28 +440,28 @@ BillsHousePokemonList: ; 1ec05 (7:6c05) call LoadScreenTilesFromBuffer2 jp TextScriptEnd -BillsHousePokemonListText1: ; 1ec7f (7:6c7f) +BillsHousePokemonListText1: TX_FAR _BillsHousePokemonListText1 db "@" -BillsMonListText: ; 1ec84 (7:6c84) +BillsMonListText: db "EEVEE" next "FLAREON" next "JOLTEON" next "VAPOREON" next "CANCEL@" -BillsHousePokemonListText2: ; 1ecaa (7:6caa) +BillsHousePokemonListText2: TX_FAR _BillsHousePokemonListText2 db "@" -DisplayOakLabEmailText: ; 1ecaf (7:6caf) +DisplayOakLabEmailText: ld a, [wSpriteStateData1 + 9] cp SPRITE_FACING_UP ret nz call EnableAutoTextBoxDrawing tx_pre_jump OakLabEmailText -OakLabEmailText: ; 1ecbd (7:6cbd) +OakLabEmailText: TX_FAR _OakLabEmailText db "@" diff --git a/engine/hp_bar.asm b/engine/hp_bar.asm index 792661ab..3fa01208 100755 --- a/engine/hp_bar.asm +++ b/engine/hp_bar.asm @@ -1,9 +1,9 @@ -HPBarLength: ; f9dc (3:79dc) +HPBarLength: call GetPredefRegisters ; calculates bc * 48 / de, the number of pixels the HP bar has ; the result is always at least 1 -GetHPBarLength: ; f9df (3:79df) +GetHPBarLength: push hl xor a ld hl, H_MULTIPLICAND @@ -45,7 +45,7 @@ GetHPBarLength: ; f9df (3:79df) ret ; predef $48 -UpdateHPBar: ; fa1d (3:7a1d) +UpdateHPBar: UpdateHPBar2: push hl ld hl, wHPBarOldHP @@ -136,7 +136,7 @@ UpdateHPBar2: ; animates the HP bar going up or down for (a) ticks (two waiting frames each) ; stops prematurely if bar is filled up ; e: current health (in pixels) to start with -UpdateHPBar_AnimateHPBar: ; fab1 (3:7ab1) +UpdateHPBar_AnimateHPBar: push hl .barAnimationLoop push af @@ -162,7 +162,7 @@ UpdateHPBar_AnimateHPBar: ; fab1 (3:7ab1) ret ; compares old HP and new HP and sets c and z flags accordingly -UpdateHPBar_CompareNewHPToOldHP: ; fad1 (3:7ad1) +UpdateHPBar_CompareNewHPToOldHP: ld a, d sub b ret nz @@ -171,7 +171,7 @@ UpdateHPBar_CompareNewHPToOldHP: ; fad1 (3:7ad1) ret ; calcs HP difference between bc and de (into de) -UpdateHPBar_CalcHPDifference: ; fad7 (3:7ad7) +UpdateHPBar_CalcHPDifference: ld a, d sub b jr c, .oldHPGreater @@ -200,7 +200,7 @@ UpdateHPBar_CalcHPDifference: ; fad7 (3:7ad7) ld de, $0 ret -UpdateHPBar_PrintHPNumber: ; faf5 (3:7af5) +UpdateHPBar_PrintHPNumber: push af push de ld a, [wHPBarType] @@ -240,7 +240,7 @@ UpdateHPBar_PrintHPNumber: ; faf5 (3:7af5) ; calcs number of HP bar pixels for old and new HP value ; d: new pixels ; e: old pixels -UpdateHPBar_CalcOldNewHPBarPixels: ; fb30 (3:7b30) +UpdateHPBar_CalcOldNewHPBarPixels: push hl ld hl, wHPBarMaxHP ld a, [hli] ; max HP into de diff --git a/engine/in_game_trades.asm b/engine/in_game_trades.asm index 176d6af7..bacf531b 100755 --- a/engine/in_game_trades.asm +++ b/engine/in_game_trades.asm @@ -1,4 +1,4 @@ -DoInGameTradeDialogue: ; 71ad9 (1c:5ad9) +DoInGameTradeDialogue: ; trigger the trade offer/action specified by wWhichTrade call SaveScreenTilesToBuffer2 ld hl,TradeMons @@ -75,7 +75,7 @@ DoInGameTradeDialogue: ; 71ad9 (1c:5ad9) jp PrintText ; copies name of species a to hl -InGameTrade_GetMonName: ; 71b6a (1c:5b6a) +InGameTrade_GetMonName: push de ld [wd11e],a call GetMonName @@ -86,7 +86,7 @@ InGameTrade_GetMonName: ; 71b6a (1c:5b6a) INCLUDE "data/trades.asm" -InGameTrade_DoTrade: ; 71c07 (1c:5c07) +InGameTrade_DoTrade: xor a ; NORMAL_PARTY_MENU ld [wPartyMenuTypeOrMessageID],a dec a @@ -150,7 +150,7 @@ InGameTrade_DoTrade: ; 71c07 (1c:5c07) ld [wInGameTradeTextPointerTableIndex],a ret -InGameTrade_RestoreScreen: ; 71ca2 (1c:5ca2) +InGameTrade_RestoreScreen: call GBPalWhiteOutWithDelay3 call RestoreScreenTilesAndReloadTilePatterns call ReloadTilesetTilePatterns @@ -161,7 +161,7 @@ InGameTrade_RestoreScreen: ; 71ca2 (1c:5ca2) call DelayFrames jpba LoadWildData -InGameTrade_PrepareTradeData: ; 71cc1 (1c:5cc1) +InGameTrade_PrepareTradeData: ld hl, wTradedPlayerMonSpecies ld a, [wInGameTradeGiveMonSpecies] ld [hli], a ; wTradedPlayerMonSpecies @@ -191,7 +191,7 @@ InGameTrade_PrepareTradeData: ; 71cc1 (1c:5cc1) ld de, wTradedEnemyMonOTID jp CopyData -InGameTrade_CopyData: ; 71d11 (1c:5d11) +InGameTrade_CopyData: push hl push bc call CopyData @@ -199,7 +199,7 @@ InGameTrade_CopyData: ; 71d11 (1c:5d11) pop hl ret -InGameTrade_CopyDataToReceivedMon: ; 71d19 (1c:5d19) +InGameTrade_CopyDataToReceivedMon: ld hl, wPartyMonNicks ld bc, NAME_LENGTH call InGameTrade_GetReceivedMonPointer @@ -221,7 +221,7 @@ InGameTrade_CopyDataToReceivedMon: ; 71d19 (1c:5d19) ; the received mon's index is (partyCount - 1), ; so this adds bc to hl (partyCount - 1) times and moves the result to de -InGameTrade_GetReceivedMonPointer: ; 71d4f (1c:5d4f) +InGameTrade_GetReceivedMonPointer: ld a, [wPartyCount] dec a call AddNTimes @@ -229,100 +229,100 @@ InGameTrade_GetReceivedMonPointer: ; 71d4f (1c:5d4f) ld d, h ret -InGameTrade_TrainerString: ; 71d59 (1c:5d59) +InGameTrade_TrainerString: ; "TRAINER@@@@@@@@@@" db $5d, "@@@@@@@@@@" -InGameTradeTextPointers: ; 71d64 (1c:5d64) +InGameTradeTextPointers: dw TradeTextPointers1 dw TradeTextPointers2 dw TradeTextPointers3 -TradeTextPointers1: ; 71d6a (1c:5d6a) +TradeTextPointers1: dw WannaTrade1Text dw NoTrade1Text dw WrongMon1Text dw Thanks1Text dw AfterTrade1Text -TradeTextPointers2: ; 71d74 (1c:5d74) +TradeTextPointers2: dw WannaTrade2Text dw NoTrade2Text dw WrongMon2Text dw Thanks2Text dw AfterTrade2Text -TradeTextPointers3: ; 71d7e (1c:5d7e) +TradeTextPointers3: dw WannaTrade3Text dw NoTrade3Text dw WrongMon3Text dw Thanks3Text dw AfterTrade3Text -ConnectCableText: ; 71d88 (1c:5d88) +ConnectCableText: TX_FAR _ConnectCableText db "@" -TradedForText: ; 71d8d (1c:5d8d) +TradedForText: TX_FAR _TradedForText db $11, $a, "@" -WannaTrade1Text: ; 71d94 (1c:5d94) +WannaTrade1Text: TX_FAR _WannaTrade1Text db "@" -NoTrade1Text: ; 71d99 (1c:5d99) +NoTrade1Text: TX_FAR _NoTrade1Text db "@" -WrongMon1Text: ; 71d9e (1c:5d9e) +WrongMon1Text: TX_FAR _WrongMon1Text db "@" -Thanks1Text: ; 71da3 (1c:5da3) +Thanks1Text: TX_FAR _Thanks1Text db "@" -AfterTrade1Text: ; 71da8 (1c:5da8) +AfterTrade1Text: TX_FAR _AfterTrade1Text db "@" -WannaTrade2Text: ; 71dad (1c:5dad) +WannaTrade2Text: TX_FAR _WannaTrade2Text db "@" -NoTrade2Text: ; 71db2 (1c:5db2) +NoTrade2Text: TX_FAR _NoTrade2Text db "@" -WrongMon2Text: ; 71db7 (1c:5db7) +WrongMon2Text: TX_FAR _WrongMon2Text db "@" -Thanks2Text: ; 71dbc (1c:5dbc) +Thanks2Text: TX_FAR _Thanks2Text db "@" -AfterTrade2Text: ; 71dc1 (1c:5dc1) +AfterTrade2Text: TX_FAR _AfterTrade2Text db "@" -WannaTrade3Text: ; 71dc6 (1c:5dc6) +WannaTrade3Text: TX_FAR _WannaTrade3Text db "@" -NoTrade3Text: ; 71dcb (1c:5dcb) +NoTrade3Text: TX_FAR _NoTrade3Text db "@" -WrongMon3Text: ; 71dd0 (1c:5dd0) +WrongMon3Text: TX_FAR _WrongMon3Text db "@" -Thanks3Text: ; 71dd5 (1c:5dd5) +Thanks3Text: TX_FAR _Thanks3Text db "@" -AfterTrade3Text: ; 71dda (1c:5dda) +AfterTrade3Text: TX_FAR _AfterTrade3Text db "@" diff --git a/engine/intro.asm b/engine/intro.asm index e0c8242c..320267c7 100755 --- a/engine/intro.asm +++ b/engine/intro.asm @@ -2,7 +2,7 @@ MOVE_GENGAR_RIGHT EQU $00 MOVE_GENGAR_LEFT EQU $01 MOVE_NIDORINO_RIGHT EQU $ff -PlayIntro: ; 41682 (10:5682) +PlayIntro: xor a ld [hJoyHeld], a inc a @@ -17,7 +17,7 @@ PlayIntro: ; 41682 (10:5682) call DelayFrame ret -PlayIntroScene: ; 4169d (10:569d) +PlayIntroScene: ld b, SET_PAL_NIDORINO_INTRO call RunPaletteCommand ld a, %11100100 @@ -137,7 +137,7 @@ PlayIntroScene: ; 4169d (10:569d) ld de, IntroNidorinoAnimation7 jp AnimateIntroNidorino -AnimateIntroNidorino: ; 41793 (10:5793) +AnimateIntroNidorino: ld a, [de] cp $50 ret z @@ -154,7 +154,7 @@ AnimateIntroNidorino: ; 41793 (10:5793) inc de jr AnimateIntroNidorino -UpdateIntroNidorinoOAM: ; 417ae (10:57ae) +UpdateIntroNidorinoOAM: ld hl, wOAMBuffer ld a, [wIntroNidorinoBaseTile] ld d, a @@ -173,7 +173,7 @@ UpdateIntroNidorinoOAM: ; 417ae (10:57ae) jr nz, .loop ret -InitIntroNidorinoOAM: ; 417c7 (10:57c7) +InitIntroNidorinoOAM: ld hl, wOAMBuffer ld d, 0 .loop @@ -202,17 +202,17 @@ InitIntroNidorinoOAM: ; 417c7 (10:57c7) jr nz, .loop ret -IntroClearScreen: ; 417f0 (10:57f0) +IntroClearScreen: ld hl, vBGMap1 ld bc, $240 jr IntroClearCommon -IntroClearMiddleOfScreen: ; 417f8 (10:57f8) +IntroClearMiddleOfScreen: ; clear the area of the tile map between the black bars on the top and bottom coord hl, 0, 4 ld bc, SCREEN_WIDTH * 10 -IntroClearCommon: ; 417fe (10:57fe) +IntroClearCommon: ld [hl], $0 inc hl dec bc @@ -221,7 +221,7 @@ IntroClearCommon: ; 417fe (10:57fe) jr nz, IntroClearCommon ret -IntroPlaceBlackTiles: ; 41807 (10:5807) +IntroPlaceBlackTiles: ld a, $1 .loop ld [hli], a @@ -229,7 +229,7 @@ IntroPlaceBlackTiles: ; 41807 (10:5807) jr nz, .loop ret -IntroMoveMon: ; 4180e (10:580e) +IntroMoveMon: ; d = number of times to move the mon (2 pixels each time) ; e: $00 = move Gengar right, $01 = move Gengar left, $ff = move Nidorino right ld a, e @@ -266,20 +266,20 @@ IntroMoveMon: ; 4180e (10:580e) jr nz, IntroMoveMon ret -IntroCopyTiles: ; 4183f (10:583f) +IntroCopyTiles: coord hl, 13, 7 -CopyTileIDsFromList_ZeroBaseTileID: ; 41842 (10:5842) +CopyTileIDsFromList_ZeroBaseTileID: ld c, 0 predef_jump CopyTileIDsFromList -PlayMoveSoundB: ; 41849 (10:5849) +PlayMoveSoundB: ; unused predef GetMoveSoundB ld a, b jp PlaySound -LoadIntroGraphics: ; 41852 (10:5852) +LoadIntroGraphics: ld hl, FightIntroBackMon ld de, vChars2 ld bc, FightIntroBackMonEnd - FightIntroBackMon @@ -301,7 +301,7 @@ LoadIntroGraphics: ; 41852 (10:5852) ld a, BANK(FightIntroFrontMon) jp FarCopyData2 -PlayShootingStar: ; 4188a (10:588a) +PlayShootingStar: ld b, SET_PAL_GAME_FREAK_INTRO call RunPaletteCommand callba LoadCopyrightAndTextBoxTiles @@ -338,7 +338,7 @@ PlayShootingStar: ; 4188a (10:588a) call ClearSprites jp Delay3 -IntroDrawBlackBars: ; 418e9 (10:58e9) +IntroDrawBlackBars: ; clear the screen and draw black bars on the top and bottom call IntroClearScreen coord hl, 0, 0 @@ -354,14 +354,14 @@ IntroDrawBlackBars: ; 418e9 (10:58e9) ld c, $80 jp IntroPlaceBlackTiles -EmptyFunc4: ; 4190c (10:590c) +EmptyFunc4: ret -IntroNidorinoAnimation0: ; 4190d (10:590d) +IntroNidorinoAnimation0: db 0, 0 db $50 -IntroNidorinoAnimation1: ; 41910 (10:5910) +IntroNidorinoAnimation1: ; This is a sequence of pixel movements for part of the Nidorino animation. This ; list describes how Nidorino should hop. ; First byte is y movement, second byte is x movement @@ -372,7 +372,7 @@ IntroNidorinoAnimation1: ; 41910 (10:5910) db 2, 2 db $50 ; list terminator -IntroNidorinoAnimation2: ; 4191b (10:591b) +IntroNidorinoAnimation2: ; This is a sequence of pixel movements for part of the Nidorino animation. ; First byte is y movement, second byte is x movement db 0, 0 @@ -382,7 +382,7 @@ IntroNidorinoAnimation2: ; 4191b (10:591b) db 2, -2 db $50 ; list terminator -IntroNidorinoAnimation3: ; 41926 (10:5926) +IntroNidorinoAnimation3: ; This is a sequence of pixel movements for part of the Nidorino animation. ; First byte is y movement, second byte is x movement db 0, 0 @@ -392,7 +392,7 @@ IntroNidorinoAnimation3: ; 41926 (10:5926) db 12, 6 db $50 ; list terminator -IntroNidorinoAnimation4: ; 41931 (10:5931) +IntroNidorinoAnimation4: ; This is a sequence of pixel movements for part of the Nidorino animation. ; First byte is y movement, second byte is x movement db 0, 0 @@ -402,7 +402,7 @@ IntroNidorinoAnimation4: ; 41931 (10:5931) db 8, -4 db $50 ; list terminator -IntroNidorinoAnimation5: ; 4193c (10:593c) +IntroNidorinoAnimation5: ; This is a sequence of pixel movements for part of the Nidorino animation. ; First byte is y movement, second byte is x movement db 0, 0 @@ -412,7 +412,7 @@ IntroNidorinoAnimation5: ; 4193c (10:593c) db 8, 4 db $50 ; list terminator -IntroNidorinoAnimation6: ; 41947 (10:5947) +IntroNidorinoAnimation6: ; This is a sequence of pixel movements for part of the Nidorino animation. ; First byte is y movement, second byte is x movement db 0, 0 @@ -421,7 +421,7 @@ IntroNidorinoAnimation6: ; 41947 (10:5947) db 0, 0 db $50 ; list terminator -IntroNidorinoAnimation7: ; 41950 (10:5950) +IntroNidorinoAnimation7: ; This is a sequence of pixel movements for part of the Nidorino animation. ; First byte is y movement, second byte is x movement db -8, -16 @@ -430,17 +430,17 @@ IntroNidorinoAnimation7: ; 41950 (10:5950) db -4, -10 db $50 ; list terminator -GameFreakIntro: ; 41959 (10:5959) +GameFreakIntro: INCBIN "gfx/gamefreak_intro.2bpp" INCBIN "gfx/gamefreak_logo.2bpp" ds $10 ; blank tile GameFreakIntroEnd: -FightIntroBackMon: ; 41a99 (10:5a99) +FightIntroBackMon: INCBIN "gfx/intro_fight.2bpp" FightIntroBackMonEnd: -FightIntroFrontMon: ; 42099 (10:6099) +FightIntroFrontMon: IF DEF(_RED) INCBIN "gfx/red/intro_nido_1.6x6.2bpp" diff --git a/engine/items/itemfinder.asm b/engine/items/itemfinder.asm index d638b0b8..7c15d4bb 100755 --- a/engine/items/itemfinder.asm +++ b/engine/items/itemfinder.asm @@ -1,4 +1,4 @@ -HiddenItemNear: ; 7481f (1d:481f) +HiddenItemNear: ld hl, HiddenItemCoords ld b, 0 .loop @@ -43,7 +43,7 @@ HiddenItemNear: ; 7481f (1d:481f) scf ret -Sub5ClampTo0: ; 7486b (1d:486b) +Sub5ClampTo0: ; subtract 5 but clamp to 0 sub 5 cp $f0 diff --git a/engine/items/items.asm b/engine/items/items.asm index 1dd0a6f7..a6717494 100755 --- a/engine/items/items.asm +++ b/engine/items/items.asm @@ -1,4 +1,4 @@ -UseItem_: ; d5c7 (3:55c7) +UseItem_: ld a,1 ld [wActionResultOrTookBattleTurn],a ; initialise to success value ld a,[wcf91] ;contains item_ID @@ -15,7 +15,7 @@ UseItem_: ; d5c7 (3:55c7) ld l,a jp [hl] -ItemUsePtrTable: ; d5e1 (3:55e1) +ItemUsePtrTable: dw ItemUseBall ; MASTER_BALL dw ItemUseBall ; ULTRA_BALL dw ItemUseBall ; GREAT_BALL @@ -100,7 +100,7 @@ ItemUsePtrTable: ; d5e1 (3:55e1) dw ItemUsePPRestore ; ELIXER dw ItemUsePPRestore ; MAX_ELIXER -ItemUseBall: ; d687 (3:5687) +ItemUseBall: ; Balls can't be used out of battle. ld a,[wIsInBattle] @@ -583,56 +583,56 @@ ItemUseBall: ; d687 (3:5687) ld [wItemQuantity],a jp RemoveItemFromInventory -ItemUseBallText00: ; d937 (3:5937) +ItemUseBallText00: ;"It dodged the thrown ball!" ;"This pokemon can't be caught" TX_FAR _ItemUseBallText00 db "@" -ItemUseBallText01: ; d93c (3:593c) +ItemUseBallText01: ;"You missed the pokemon!" TX_FAR _ItemUseBallText01 db "@" -ItemUseBallText02: ; d941 (3:5941) +ItemUseBallText02: ;"Darn! The pokemon broke free!" TX_FAR _ItemUseBallText02 db "@" -ItemUseBallText03: ; d946 (3:5946) +ItemUseBallText03: ;"Aww! It appeared to be caught!" TX_FAR _ItemUseBallText03 db "@" -ItemUseBallText04: ; d94b (3:594b) +ItemUseBallText04: ;"Shoot! It was so close too!" TX_FAR _ItemUseBallText04 db "@" -ItemUseBallText05: ; d950 (3:5950) +ItemUseBallText05: ;"All right! {MonName} was caught!" ;play sound TX_FAR _ItemUseBallText05 db $12,$06 db "@" -ItemUseBallText07: ; d957 (3:5957) +ItemUseBallText07: ;"X was transferred to Bill's PC" TX_FAR _ItemUseBallText07 db "@" -ItemUseBallText08: ; d95c (3:595c) +ItemUseBallText08: ;"X was transferred to someone's PC" TX_FAR _ItemUseBallText08 db "@" -ItemUseBallText06: ; d961 (3:5961) +ItemUseBallText06: ;"New DEX data will be added..." ;play sound TX_FAR _ItemUseBallText06 db $13,$06 db "@" -ItemUseTownMap: ; d968 (3:5968) +ItemUseTownMap: ld a,[wIsInBattle] and a jp nz,ItemUseNotTime jpba DisplayTownMap -ItemUseBicycle: ; d977 (3:5977) +ItemUseBicycle: ld a,[wIsInBattle] and a jp nz,ItemUseNotTime @@ -663,7 +663,7 @@ ItemUseBicycle: ; d977 (3:5977) jp PrintText ; used for Surf out-of-battle effect -ItemUseSurfboard: ; d9b4 (3:59b4) +ItemUseSurfboard: ld a,[wWalkBikeSurfState] ld [wWalkBikeSurfStateCopy],a cp a,2 ; is the player already surfing? @@ -742,18 +742,18 @@ ItemUseSurfboard: ; d9b4 (3:59b4) ld [wSimulatedJoypadStatesIndex],a ret -SurfingGotOnText: ; da4c (3:5a4c) +SurfingGotOnText: TX_FAR _SurfingGotOnText db "@" -SurfingNoPlaceToGetOffText: ; da51 (3:5a51) +SurfingNoPlaceToGetOffText: TX_FAR _SurfingNoPlaceToGetOffText db "@" -ItemUsePokedex: ; da56 (3:5a56) +ItemUsePokedex: predef_jump ShowPokedexMenu -ItemUseEvoStone: ; da5b (3:5a5b) +ItemUseEvoStone: ld a,[wIsInBattle] and a jp nz,ItemUseNotTime @@ -794,12 +794,12 @@ ItemUseEvoStone: ; da5b (3:5a5b) pop af ret -ItemUseVitamin: ; dab4 (3:5ab4) +ItemUseVitamin: ld a,[wIsInBattle] and a jp nz,ItemUseNotTime -ItemUseMedicine: ; dabb (3:5abb) +ItemUseMedicine: ld a,[wPartyCount] and a jp z,.emptyParty @@ -1414,22 +1414,22 @@ ItemUseMedicine: ; dabb (3:5abb) ld [wWhichPokemon],a jp RemoveUsedItem -VitaminStatRoseText: ; df24 (3:5f24) +VitaminStatRoseText: TX_FAR _VitaminStatRoseText db "@" -VitaminNoEffectText: ; df29 (3:5f29) +VitaminNoEffectText: TX_FAR _VitaminNoEffectText db "@" -VitaminText: ; df2e (3:5f2e) +VitaminText: db "HEALTH@" db "ATTACK@" db "DEFENSE@" db "SPEED@" db "SPECIAL@" -ItemUseBait: ; df52 (3:5f52) +ItemUseBait: ld hl,ThrewBaitText call PrintText ld hl,wEnemyMonCatchRate ; catch rate @@ -1439,7 +1439,7 @@ ItemUseBait: ; df52 (3:5f52) ld de,wSafariEscapeFactor ; escape factor jr BaitRockCommon -ItemUseRock: ; df67 (3:5f67) +ItemUseRock: ld hl,ThrewRockText call PrintText ld hl,wEnemyMonCatchRate ; catch rate @@ -1453,7 +1453,7 @@ ItemUseRock: ; df67 (3:5f67) ld hl,wSafariEscapeFactor ; escape factor ld de,wSafariBaitFactor ; bait factor -BaitRockCommon: ; df7f (3:5f7f) +BaitRockCommon: ld [wAnimationID],a xor a ld [wAnimationType],a @@ -1476,16 +1476,16 @@ BaitRockCommon: ; df7f (3:5f7f) ld c,70 jp DelayFrames -ThrewBaitText: ; dfa5 (3:5fa5) +ThrewBaitText: TX_FAR _ThrewBaitText db "@" -ThrewRockText: ; dfaa (3:5faa) +ThrewRockText: TX_FAR _ThrewRockText db "@" ; also used for Dig out-of-battle effect -ItemUseEscapeRope: ; dfaf (3:5faf) +ItemUseEscapeRope: ld a,[wIsInBattle] and a jr nz,.notUsable @@ -1523,14 +1523,14 @@ ItemUseEscapeRope: ; dfaf (3:5faf) .notUsable jp ItemUseNotTime -EscapeRopeTilesets: ; dffd (3:5ffd) +EscapeRopeTilesets: db FOREST, CEMETERY, CAVERN, FACILITY, INTERIOR db $ff ; terminator -ItemUseRepel: ; e003 (3:6003) +ItemUseRepel: ld b,100 -ItemUseRepelCommon: ; e005 (3:6005) +ItemUseRepelCommon: ld a,[wIsInBattle] and a jp nz,ItemUseNotTime @@ -1539,7 +1539,7 @@ ItemUseRepelCommon: ; e005 (3:6005) jp PrintItemUseTextAndRemoveItem ; handles X Accuracy item -ItemUseXAccuracy: ; e013 (3:6013) +ItemUseXAccuracy: ld a,[wIsInBattle] and a jp z,ItemUseNotTime @@ -1549,7 +1549,7 @@ ItemUseXAccuracy: ; e013 (3:6013) ; This function is bugged and never works. It always jumps to ItemUseNotTime. ; The Card Key is handled in a different way. -ItemUseCardKey: ; e022 (3:6022) +ItemUseCardKey: xor a ld [wUnusedD71F],a call GetTileAndCoordsInFrontOfPlayer @@ -1609,7 +1609,7 @@ ItemUseCardKey: ; e022 (3:6022) ; 02: X ; 03: ID? -CardKeyTable1: ; e072 (3:6072) +CardKeyTable1: db SILPH_CO_2F,$04,$04,$00 db SILPH_CO_2F,$04,$05,$01 db SILPH_CO_4F,$0C,$04,$02 @@ -1622,7 +1622,7 @@ CardKeyTable1: ; e072 (3:6072) db SILPH_CO_10F,$08,$0B,$09 db $ff -CardKeyTable2: ; e09b (3:609b) +CardKeyTable2: db SILPH_CO_3F,$08,$09,$0A db SILPH_CO_3F,$09,$09,$0B db SILPH_CO_5F,$04,$07,$0C @@ -1635,12 +1635,12 @@ CardKeyTable2: ; e09b (3:609b) db SILPH_CO_9F,$09,$03,$13 db $ff -CardKeyTable3: ; e0c4 (3:60c4) +CardKeyTable3: db SILPH_CO_11F,$08,$09,$14 db SILPH_CO_11F,$09,$09,$15 db $ff -ItemUsePokedoll: ; e0cd (3:60cd) +ItemUsePokedoll: ld a,[wIsInBattle] dec a jp nz,ItemUseNotTime @@ -1648,7 +1648,7 @@ ItemUsePokedoll: ; e0cd (3:60cd) ld [wEscapedFromBattle],a jp PrintItemUseTextAndRemoveItem -ItemUseGuardSpec: ; e0dc (3:60dc) +ItemUseGuardSpec: ld a,[wIsInBattle] and a jp z,ItemUseNotTime @@ -1656,15 +1656,15 @@ ItemUseGuardSpec: ; e0dc (3:60dc) set ProtectedByMist,[hl] ; Mist bit jp PrintItemUseTextAndRemoveItem -ItemUseSuperRepel: ; e0eb (3:60eb) +ItemUseSuperRepel: ld b,200 jp ItemUseRepelCommon -ItemUseMaxRepel: ; e0f0 (3:60f0) +ItemUseMaxRepel: ld b,250 jp ItemUseRepelCommon -ItemUseDireHit: ; e0f5 (3:60f5) +ItemUseDireHit: ld a,[wIsInBattle] and a jp z,ItemUseNotTime @@ -1672,7 +1672,7 @@ ItemUseDireHit: ; e0f5 (3:60f5) set GettingPumped,[hl] ; Focus Energy bit jp PrintItemUseTextAndRemoveItem -ItemUseXStat: ; e104 (3:6104) +ItemUseXStat: ld a,[wIsInBattle] and a jr nz,.inBattle @@ -1705,7 +1705,7 @@ ItemUseXStat: ; e104 (3:6104) ld [hl],a ; restore [wPlayerMoveNum] ret -ItemUsePokeflute: ; e140 (3:6140) +ItemUsePokeflute: ld a,[wIsInBattle] and a jr nz,.inBattle @@ -1789,7 +1789,7 @@ ItemUsePokeflute: ; e140 (3:6140) ; [wWereAnyMonsAsleep] should be initialized to 0 ; OUTPUT: ; [wWereAnyMonsAsleep]: set to 1 if any pokemon were asleep -WakeUpEntireParty: ; e1e5 (3:61e5) +WakeUpEntireParty: ld de,44 ld c,6 .loop @@ -1811,7 +1811,7 @@ WakeUpEntireParty: ; e1e5 (3:61e5) ; Format: ; 00: Y ; 01: X -Route12SnorlaxFluteCoords: ; e1fd (3:61fd) +Route12SnorlaxFluteCoords: db 62,9 ; one space West of Snorlax db 61,10 ; one space North of Snorlax db 63,10 ; one space South of Snorlax @@ -1821,20 +1821,20 @@ Route12SnorlaxFluteCoords: ; e1fd (3:61fd) ; Format: ; 00: Y ; 01: X -Route16SnorlaxFluteCoords: ; e206 (3:6206) +Route16SnorlaxFluteCoords: db 10,27 ; one space East of Snorlax db 10,25 ; one space West of Snorlax db $ff ; terminator -PlayedFluteNoEffectText: ; e20b (3:620b) +PlayedFluteNoEffectText: TX_FAR _PlayedFluteNoEffectText db "@" -FluteWokeUpText: ; e210 (3:6210) +FluteWokeUpText: TX_FAR _FluteWokeUpText db "@" -PlayedFluteHadEffectText: ; e215 (3:6215) +PlayedFluteHadEffectText: TX_FAR _PlayedFluteHadEffectText db $06 TX_ASM @@ -1855,25 +1855,25 @@ PlayedFluteHadEffectText: ; e215 (3:6215) .done jp TextScriptEnd ; end text -ItemUseCoinCase: ; e23a (3:623a) +ItemUseCoinCase: ld a,[wIsInBattle] and a jp nz,ItemUseNotTime ld hl,CoinCaseNumCoinsText jp PrintText -CoinCaseNumCoinsText: ; e247 (3:6247) +CoinCaseNumCoinsText: TX_FAR _CoinCaseNumCoinsText db "@" -ItemUseOldRod: ; e24c (3:624c) +ItemUseOldRod: call FishingInit jp c, ItemUseNotTime lb bc, 5, MAGIKARP ld a, $1 ; set bite jr RodResponse -ItemUseGoodRod: ; e259 (3:6259) +ItemUseGoodRod: call FishingInit jp c,ItemUseNotTime .RandomLoop @@ -1901,12 +1901,12 @@ ItemUseGoodRod: ; e259 (3:6259) INCLUDE "data/good_rod.asm" -ItemUseSuperRod: ; e283 (3:6283) +ItemUseSuperRod: call FishingInit jp c, ItemUseNotTime call ReadSuperRodData ld a, e -RodResponse: ; e28d (3:628d) +RodResponse: ld [wRodResponse], a dec a ; is there a bite? @@ -1933,7 +1933,7 @@ RodResponse: ; e28d (3:628d) ; checks if fishing is possible and if so, runs initialization code common to all rods ; unsets carry if fishing is possible, sets carry if not -FishingInit: ; e2b4 (3:62b4) +FishingInit: ld a,[wIsInBattle] and a jr z,.notInBattle @@ -1958,10 +1958,10 @@ FishingInit: ; e2b4 (3:62b4) scf ; can't fish when surfing ret -ItemUseOaksParcel: ; e2de (3:62de) +ItemUseOaksParcel: jp ItemUseNotYoursToUse -ItemUseItemfinder: ; e2e1 (3:62e1) +ItemUseItemfinder: ld a,[wIsInBattle] and a jp nz,ItemUseNotTime @@ -1981,20 +1981,20 @@ ItemUseItemfinder: ; e2e1 (3:62e1) .printText jp PrintText -ItemfinderFoundItemText: ; e30d (3:630d) +ItemfinderFoundItemText: TX_FAR _ItemfinderFoundItemText db "@" -ItemfinderFoundNothingText: ; e312 (3:6312) +ItemfinderFoundNothingText: TX_FAR _ItemfinderFoundNothingText db "@" -ItemUsePPUp: ; e317 (3:6317) +ItemUsePPUp: ld a,[wIsInBattle] and a jp nz,ItemUseNotTime -ItemUsePPRestore: ; e31e (3:631e) +ItemUsePPRestore: ld a,[wWhichPokemon] push af ld a,[wcf91] @@ -2170,31 +2170,31 @@ ItemUsePPRestore: ; e31e (3:631e) ld [wActionResultOrTookBattleTurn],a ; item use failed ret -RaisePPWhichTechniqueText: ; e45d (3:645d) +RaisePPWhichTechniqueText: TX_FAR _RaisePPWhichTechniqueText db "@" -RestorePPWhichTechniqueText: ; e462 (3:6462) +RestorePPWhichTechniqueText: TX_FAR _RestorePPWhichTechniqueText db "@" -PPMaxedOutText: ; e467 (3:6467) +PPMaxedOutText: TX_FAR _PPMaxedOutText db "@" -PPIncreasedText: ; e46c (3:646c) +PPIncreasedText: TX_FAR _PPIncreasedText db "@" -PPRestoredText: ; e471 (3:6471) +PPRestoredText: TX_FAR _PPRestoredText db "@" ; for items that can't be used from the Item menu -UnusableItem: ; e476 (3:6476) +UnusableItem: jp ItemUseNotTime -ItemUseTMHM: ; e479 (3:6479) +ItemUseTMHM: ld a,[wIsInBattle] and a jp nz,ItemUseNotTime @@ -2291,48 +2291,48 @@ ItemUseTMHM: ; e479 (3:6479) ret c jp RemoveUsedItem -BootedUpTMText: ; e54f (3:654f) +BootedUpTMText: TX_FAR _BootedUpTMText db "@" -BootedUpHMText: ; e554 (3:6554) +BootedUpHMText: TX_FAR _BootedUpHMText db "@" -TeachMachineMoveText: ; e559 (3:6559) +TeachMachineMoveText: TX_FAR _TeachMachineMoveText db "@" -MonCannotLearnMachineMoveText: ; e55e (3:655e) +MonCannotLearnMachineMoveText: TX_FAR _MonCannotLearnMachineMoveText db "@" -PrintItemUseTextAndRemoveItem: ; e563 (3:6563) +PrintItemUseTextAndRemoveItem: ld hl,ItemUseText00 call PrintText ld a,SFX_HEAL_AILMENT call PlaySound call WaitForTextScrollButtonPress ; wait for button press -RemoveUsedItem: ; e571 (3:6571) +RemoveUsedItem: ld hl,wNumBagItems ld a,1 ; one item ld [wItemQuantity],a jp RemoveItemFromInventory -ItemUseNoEffect: ; e57c (3:657c) +ItemUseNoEffect: ld hl,ItemUseNoEffectText jr ItemUseFailed -ItemUseNotTime: ; e581 (3:6581) +ItemUseNotTime: ld hl,ItemUseNotTimeText jr ItemUseFailed -ItemUseNotYoursToUse: ; e586 (3:6586) +ItemUseNotYoursToUse: ld hl,ItemUseNotYoursToUseText jr ItemUseFailed -ThrowBallAtTrainerMon: ; e58b (3:658b) +ThrowBallAtTrainerMon: call RunDefaultPaletteCommand call LoadScreenTilesFromBuffer1 ; restore saved screen call Delay3 @@ -2345,67 +2345,67 @@ ThrowBallAtTrainerMon: ; e58b (3:658b) call PrintText jr RemoveUsedItem -NoCyclingAllowedHere: ; e5ac (3:65ac) +NoCyclingAllowedHere: ld hl,NoCyclingAllowedHereText jr ItemUseFailed -BoxFullCannotThrowBall: ; e5b1 (3:65b1) +BoxFullCannotThrowBall: ld hl,BoxFullCannotThrowBallText jr ItemUseFailed -SurfingAttemptFailed: ; e5b6 (3:65b6) +SurfingAttemptFailed: ld hl,NoSurfingHereText -ItemUseFailed: ; e5b9 (3:65b9) +ItemUseFailed: xor a ld [wActionResultOrTookBattleTurn],a ; item use failed jp PrintText -ItemUseNotTimeText: ; e5c0 (3:65c0) +ItemUseNotTimeText: TX_FAR _ItemUseNotTimeText db "@" -ItemUseNotYoursToUseText: ; e5c5 (3:65c5) +ItemUseNotYoursToUseText: TX_FAR _ItemUseNotYoursToUseText db "@" -ItemUseNoEffectText: ; e5ca (3:65ca) +ItemUseNoEffectText: TX_FAR _ItemUseNoEffectText db "@" -ThrowBallAtTrainerMonText1: ; e5cf (3:65cf) +ThrowBallAtTrainerMonText1: TX_FAR _ThrowBallAtTrainerMonText1 db "@" -ThrowBallAtTrainerMonText2: ; e5d4 (3:65d4) +ThrowBallAtTrainerMonText2: TX_FAR _ThrowBallAtTrainerMonText2 db "@" -NoCyclingAllowedHereText: ; e5d9 (3:65d9) +NoCyclingAllowedHereText: TX_FAR _NoCyclingAllowedHereText db "@" -NoSurfingHereText: ; e5de (3:65de) +NoSurfingHereText: TX_FAR _NoSurfingHereText db "@" -BoxFullCannotThrowBallText: ; e5e3 (3:65e3) +BoxFullCannotThrowBallText: TX_FAR _BoxFullCannotThrowBallText db "@" -ItemUseText00: ; e5e8 (3:65e8) +ItemUseText00: TX_FAR _ItemUseText001 db $05 TX_FAR _ItemUseText002 db "@" -GotOnBicycleText: ; e5f2 (3:65f2) +GotOnBicycleText: TX_FAR _GotOnBicycleText1 db $05 TX_FAR _GotOnBicycleText2 db "@" -GotOffBicycleText: ; e5fc (3:65fc) +GotOffBicycleText: TX_FAR _GotOffBicycleText1 db $05 TX_FAR _GotOffBicycleText2 @@ -2416,7 +2416,7 @@ GotOffBicycleText: ; e5fc (3:65fc) ; INPUT: ; [wWhichPokemon] = index of pokemon in party ; [wCurrentMenuItem] = index of move (when using a PP Up) -RestoreBonusPP: ; e606 (3:6606) +RestoreBonusPP: ld hl,wPartyMon1Moves ld bc, wPartyMon2 - wPartyMon1 ld a,[wWhichPokemon] @@ -2458,7 +2458,7 @@ RestoreBonusPP: ; e606 (3:6606) ; INPUT: ; [de] = normal max PP ; [hl] = move PP -AddBonusPP: ; e642 (3:6642) +AddBonusPP: push bc ld a,[de] ; normal max PP of move ld [H_DIVIDEND + 3],a @@ -2507,7 +2507,7 @@ AddBonusPP: ; e642 (3:6642) ; [wCurrentMenuItem] = move index ; OUTPUT: ; [wMaxPP] = max PP -GetMaxPP: ; e677 (3:6677) +GetMaxPP: ld a,[wMonDataLocation] and a ld hl,wPartyMon1Moves @@ -2567,11 +2567,11 @@ GetMaxPP: ; e677 (3:6677) ld [wMaxPP],a ; store max PP ret -GetSelectedMoveOffset: ; e6e3 (3:66e3) +GetSelectedMoveOffset: ld a,[wWhichPokemon] call AddNTimes -GetSelectedMoveOffset2: ; e6e9 (3:66e9) +GetSelectedMoveOffset2: ld a,[wCurrentMenuItem] ld c,a ld b,0 @@ -2586,7 +2586,7 @@ GetSelectedMoveOffset2: ; e6e9 (3:66e9) ; [wItemQuantity] = quantity to toss ; OUTPUT: ; clears carry flag if the item is tossed, sets carry flag if not -TossItem_: ; e6f1 (3:66f1) +TossItem_: push hl ld a,[wcf91] call IsItemHM @@ -2636,15 +2636,15 @@ TossItem_: ; e6f1 (3:66f1) scf ret -ThrewAwayItemText: ; e755 (3:6755) +ThrewAwayItemText: TX_FAR _ThrewAwayItemText db "@" -IsItOKToTossItemText: ; e75a (3:675a) +IsItOKToTossItemText: TX_FAR _IsItOKToTossItemText db "@" -TooImportantToTossText: ; e75f (3:675f) +TooImportantToTossText: TX_FAR _TooImportantToTossText db "@" @@ -2655,7 +2655,7 @@ TooImportantToTossText: ; e75f (3:675f) ; [wIsKeyItem] = result ; 00: item is not key item ; 01: item is key item -IsKeyItem_: ; e764 (3:6764) +IsKeyItem_: ld a,$01 ld [wIsKeyItem],a ld a,[wcf91] @@ -2686,7 +2686,7 @@ IsKeyItem_: ; e764 (3:6764) INCLUDE "data/key_items.asm" -SendNewMonToBox: ; e7a4 (3:67a4) +SendNewMonToBox: ld de, wNumInBox ld a, [de] inc a @@ -2855,7 +2855,7 @@ SendNewMonToBox: ; e7a4 (3:67a4) ; checks if the tile in front of the player is a shore or water tile ; used for surfing and fishing ; unsets carry if it is, sets carry if not -IsNextTileShoreOrWater: ; e8b8 (3:68b8) +IsNextTileShoreOrWater: ld a, [wCurMapTileset] ld hl, WaterTilesets ld de,1 @@ -2880,11 +2880,11 @@ IsNextTileShoreOrWater: ; e8b8 (3:68b8) ret ; tilesets with water -WaterTilesets: ; e8e0 (3:68e0) +WaterTilesets: db OVERWORLD, FOREST, DOJO, GYM, SHIP, SHIP_PORT, CAVERN, FACILITY, PLATEAU db $ff ; terminator -ReadSuperRodData: ; e8ea (3:68ea) +ReadSuperRodData: ; return e = 2 if no fish on this map ; return e = 1 if a bite, bc = level,species ; return e = 0 if no bite @@ -2933,13 +2933,13 @@ INCLUDE "data/super_rod.asm" ; reloads map view and processes sprite data ; for items that cause the overworld to be displayed -ItemUseReloadOverworldData: ; e9c5 (3:69c5) +ItemUseReloadOverworldData: call LoadCurrentMapView jp UpdateSprites ; creates a list at wBuffer of maps where the mon in [wd11e] can be found. ; this is used by the pokedex to display locations the mon can be found on the map. -FindWildLocationsOfMon: ; e9cb (3:69cb) +FindWildLocationsOfMon: ld hl, WildDataPointers ld de, wBuffer ld c, $0 @@ -2968,7 +2968,7 @@ FindWildLocationsOfMon: ; e9cb (3:69cb) ld [de], a ret -CheckMapForMon: ; e9f0 (3:69f0) +CheckMapForMon: inc hl ld b, $a .loop diff --git a/engine/items/tm_prices.asm b/engine/items/tm_prices.asm index 6bb7f711..80e6bf3c 100755 --- a/engine/items/tm_prices.asm +++ b/engine/items/tm_prices.asm @@ -1,4 +1,4 @@ -GetMachinePrice: ; 7bf86 (1e:7f86) +GetMachinePrice: ; Input: [wcf91] = Item Id of a TM ; Output: Stores the TM price at hItemPrice ld a, [wcf91] ; a contains TM item id diff --git a/engine/items/tmhm.asm b/engine/items/tmhm.asm index 0fcc5710..7ccaa232 100755 --- a/engine/items/tmhm.asm +++ b/engine/items/tmhm.asm @@ -1,5 +1,5 @@ ; checks if the mon in [wWhichPokemon] already knows the move in [wMoveNum] -CheckIfMoveIsKnown: ; 2fe18 (b:7e18) +CheckIfMoveIsKnown: ld a, [wWhichPokemon] ld hl, wPartyMon1Moves ld bc, wPartyMon2 - wPartyMon1 @@ -21,6 +21,6 @@ CheckIfMoveIsKnown: ; 2fe18 (b:7e18) scf ret -AlreadyKnowsText: ; 2fe3b (b:7e3b) +AlreadyKnowsText: TX_FAR _AlreadyKnowsText db "@" diff --git a/engine/items/tms.asm b/engine/items/tms.asm index 7d00f7f3..da1b5e72 100755 --- a/engine/items/tms.asm +++ b/engine/items/tms.asm @@ -1,5 +1,5 @@ ; tests if mon [wcf91] can learn move [wMoveNum] -CanLearnTM: ; 1373e (4:773e) +CanLearnTM: ld a, [wcf91] ld [wd0b5], a call GetMonHeader @@ -22,7 +22,7 @@ CanLearnTM: ; 1373e (4:773e) ; converts TM/HM number in wd11e into move number ; HMs start at 51 -TMToMove: ; 13763 (4:7763) +TMToMove: ld a, [wd11e] dec a ld hl, TechnicalMachines diff --git a/engine/learn_move.asm b/engine/learn_move.asm index ede8a542..5fa6df08 100755 --- a/engine/learn_move.asm +++ b/engine/learn_move.asm @@ -1,4 +1,4 @@ -LearnMove: ; 6e43 (1:6e43) +LearnMove: call SaveScreenTilesToBuffer1 ld a, [wWhichPokemon] ld hl, wPartyMonNicks @@ -8,7 +8,7 @@ LearnMove: ; 6e43 (1:6e43) ld bc, NAME_LENGTH call CopyData -DontAbandonLearning: ; 6e5b (1:6e5b) +DontAbandonLearning: ld hl, wPartyMon1Moves ld bc, wPartyMon2Moves - wPartyMon1Moves ld a, [wWhichPokemon] @@ -73,7 +73,7 @@ DontAbandonLearning: ; 6e5b (1:6e5b) call CopyData jp PrintLearnedMove -AbandonLearning: ; 6eda (1:6eda) +AbandonLearning: ld hl, AbandonLearningText call PrintText coord hl, 14, 7 @@ -89,13 +89,13 @@ AbandonLearning: ; 6eda (1:6eda) ld b, 0 ret -PrintLearnedMove: ; 6efe (1:6efe) +PrintLearnedMove: ld hl, LearnedMove1Text call PrintText ld b, 1 ret -TryingToLearn: ; 6f07 (1:6f07) +TryingToLearn: push hl ld hl, TryingToLearnText call PrintText @@ -183,27 +183,27 @@ TryingToLearn: ; 6f07 (1:6f07) scf ret -LearnedMove1Text: ; 6fb4 (1:6fb4) +LearnedMove1Text: TX_FAR _LearnedMove1Text db $b,6,"@" -WhichMoveToForgetText: ; 6fb4 (1:6fb4) +WhichMoveToForgetText: TX_FAR _WhichMoveToForgetText db "@" -AbandonLearningText: ; 6fb9 (1:6fb9) +AbandonLearningText: TX_FAR _AbandonLearningText db "@" -DidNotLearnText: ; 6fbe (1:6fbe) +DidNotLearnText: TX_FAR _DidNotLearnText db "@" -TryingToLearnText: ; 6fc3 (1:6fc3) +TryingToLearnText: TX_FAR _TryingToLearnText db "@" -OneTwoAndText: ; 6fc8 (1:6fc8) +OneTwoAndText: TX_FAR _OneTwoAndText db $a TX_ASM @@ -212,13 +212,13 @@ OneTwoAndText: ; 6fc8 (1:6fc8) ld hl, PoofText ret -PoofText: ; 6fd7 (1:6fd7) +PoofText: TX_FAR _PoofText db $a -ForgotAndText: ; 6fdc (1:6fdc) +ForgotAndText: TX_FAR _ForgotAndText db "@" -HMCantDeleteText: ; 6fe1 (1:6fe1) +HMCantDeleteText: TX_FAR _HMCantDeleteText db "@" diff --git a/engine/load_pokedex_tiles.asm b/engine/load_pokedex_tiles.asm index 1189d2f0..637b7a24 100755 --- a/engine/load_pokedex_tiles.asm +++ b/engine/load_pokedex_tiles.asm @@ -1,5 +1,5 @@ ; Loads tile patterns for tiles used in the pokedex. -LoadPokedexTilePatterns: ; 17840 (5:7840) +LoadPokedexTilePatterns: call LoadHpBarAndStatusTilePatterns ld de,PokedexTileGraphics ld hl,vChars2 + $600 diff --git a/engine/menu/bills_pc.asm b/engine/menu/bills_pc.asm index 0be2e6b0..384ab485 100644 --- a/engine/menu/bills_pc.asm +++ b/engine/menu/bills_pc.asm @@ -1,4 +1,4 @@ -DisplayPCMainMenu:: ; 213c8 (8:53c8) +DisplayPCMainMenu:: xor a ld [H_AUTOBGTRANSFERENABLED], a call SaveScreenTilesToBuffer2 @@ -111,7 +111,7 @@ BillsPC_:: ; 0x214c2 ld hl, SwitchOnText call PrintText -BillsPCMenu: ; 214e8 (8:54e8) +BillsPCMenu: ld a, [wParentMenuItem] ld [wCurrentMenuItem], a ld hl, vChars2 + $780 @@ -185,7 +185,7 @@ BillsPCMenu: ; 214e8 (8:54e8) cp $3 jp z, BillsPCChangeBox ; change box -ExitBillsPC: ; 21588 (8:5588) +ExitBillsPC: ld a, [wFlags_0xcd60] bit 3, a ; accessing Bill's PC through another PC? jr nz, .next @@ -204,7 +204,7 @@ ExitBillsPC: ; 21588 (8:5588) res 6, [hl] ret -BillsPCDeposit: ; 215ac (8:55ac) +BillsPCDeposit: ld a, [wPartyCount] dec a jr nz, .partyLargeEnough @@ -253,7 +253,7 @@ BillsPCDeposit: ; 215ac (8:55ac) call PrintText jp BillsPCMenu -BillsPCWithdraw: ; 21618 (8:5618) +BillsPCWithdraw: ld a, [wNumInBox] and a jr nz, .boxNotEmpty @@ -290,7 +290,7 @@ BillsPCWithdraw: ; 21618 (8:5618) call PrintText jp BillsPCMenu -BillsPCRelease: ; 21673 (8:5673) +BillsPCRelease: ld a, [wNumInBox] and a jr nz, .loop @@ -317,11 +317,11 @@ BillsPCRelease: ; 21673 (8:5673) call PrintText jp BillsPCMenu -BillsPCChangeBox: ; 216b3 (8:56b3) +BillsPCChangeBox: callba ChangeBox jp BillsPCMenu -DisplayMonListMenu: ; 216be (8:56be) +DisplayMonListMenu: ld a, l ld [wListPointer], a ld a, h @@ -338,7 +338,7 @@ DisplayMonListMenu: ; 216be (8:56be) ld [wPartyAndBillsPCSavedMenuItem], a ret -BillsPCMenuText: ; 216e1 (8:56e1) +BillsPCMenuText: db "WITHDRAW ", $4a next "DEPOSIT ", $4a next "RELEASE ", $4a @@ -346,10 +346,10 @@ BillsPCMenuText: ; 216e1 (8:56e1) next "SEE YA!" db "@" -BoxNoPCText: ; 21713 (8:5713) +BoxNoPCText: db "BOX No.@" -KnowsHMMove:: ; 2171b (8:571b) +KnowsHMMove:: ; returns whether mon with party index [wWhichPokemon] knows an HM move ld hl, wPartyMon1Moves ld bc, wPartyMon2 - wPartyMon1 @@ -376,7 +376,7 @@ KnowsHMMove:: ; 2171b (8:571b) and a ret -HMMoveArray: ; 21745 (8:5745) +HMMoveArray: db CUT db FLY db SURF @@ -384,7 +384,7 @@ HMMoveArray: ; 21745 (8:5745) db FLASH db -1 -DisplayDepositWithdrawMenu: ; 2174b (8:574b) +DisplayDepositWithdrawMenu: coord hl, 9, 10 ld b, 6 ld c, 9 @@ -505,7 +505,7 @@ MonWasReleasedText: ; 0x21820 TX_FAR _MonWasReleasedText db "@" -CableClubLeftGameboy:: ; 5824 (8:5825) +CableClubLeftGameboy:: ld a, [hSerialConnectionStatus] cp USING_EXTERNAL_CLOCK ret z @@ -522,7 +522,7 @@ CableClubLeftGameboy:: ; 5824 (8:5825) call EnableAutoTextBoxDrawing tx_pre_jump JustAMomentText -CableClubRightGameboy:: ; 5845 (8:5845) +CableClubRightGameboy:: ld a, [hSerialConnectionStatus] cp USING_INTERNAL_CLOCK ret z @@ -539,7 +539,7 @@ CableClubRightGameboy:: ; 5845 (8:5845) call EnableAutoTextBoxDrawing tx_pre_jump JustAMomentText -JustAMomentText:: ; 21865 (8:5865) +JustAMomentText:: TX_FAR _JustAMomentText db "@" @@ -549,6 +549,6 @@ JustAMomentText:: ; 21865 (8:5865) call EnableAutoTextBoxDrawing tx_pre_jump OpenBillsPCText -OpenBillsPCText:: ; 21878 (8:5878) +OpenBillsPCText:: db $FD ; FuncTX_BillsPC diff --git a/engine/menu/diploma.asm b/engine/menu/diploma.asm index 630c6c23..09ba123e 100755 --- a/engine/menu/diploma.asm +++ b/engine/menu/diploma.asm @@ -1,4 +1,4 @@ -DisplayDiploma: ; 566e2 (15:66e2) +DisplayDiploma: call SaveScreenTilesToBuffer2 call GBPalWhiteOutWithDelay3 call ClearScreen @@ -69,7 +69,7 @@ DisplayDiploma: ; 566e2 (15:66e2) call Delay3 jp GBPalNormal -UnusedPlayerNameLengthFunc: ; 56777 (15:6777) +UnusedPlayerNameLengthFunc: ; Unused function that does a calculation involving the length of the player's ; name. ld hl, wPlayerName @@ -81,7 +81,7 @@ UnusedPlayerNameLengthFunc: ; 56777 (15:6777) dec c jr .loop -DiplomaTextPointersAndCoords: ; 56784 (15:6784) +DiplomaTextPointersAndCoords: dw DiplomaText dwCoord 5, 2 dw DiplomaPlayer diff --git a/engine/menu/league_pc.asm b/engine/menu/league_pc.asm index 7c31d346..e1359063 100755 --- a/engine/menu/league_pc.asm +++ b/engine/menu/league_pc.asm @@ -50,7 +50,7 @@ PKMNLeaguePC: ; 0x7657e call RunDefaultPaletteCommand jp GBPalNormal -LeaguePCShowTeam: ; 765e5 (1d:65e5) +LeaguePCShowTeam: ld c, PARTY_LENGTH .loop push bc @@ -77,7 +77,7 @@ LeaguePCShowTeam: ; 765e5 (1d:65e5) scf ret -LeaguePCShowMon: ; 76610 (1d:6610) +LeaguePCShowMon: call GBPalWhiteOutWithDelay3 call ClearScreen ld hl, wHallOfFame @@ -112,9 +112,9 @@ LeaguePCShowMon: ; 76610 (1d:6610) call PrintNumber jpba HoFDisplayMonInfo -HallOfFameNoText: ; 76670 (1d:6670) +HallOfFameNoText: db "HALL OF FAME No @" -AccessedHoFPCText: ; 76683 (1d:6683) +AccessedHoFPCText: TX_FAR _AccessedHoFPCText db "@" diff --git a/engine/menu/main_menu.asm b/engine/menu/main_menu.asm index 75458c5e..d3152e4e 100755 --- a/engine/menu/main_menu.asm +++ b/engine/menu/main_menu.asm @@ -1,4 +1,4 @@ -MainMenu: ; 5af2 (1:5af2) +MainMenu: ; Check save file call InitOptions xor a @@ -124,14 +124,14 @@ MainMenu: ; 5af2 (1:5af2) call SpecialWarpIn jp SpecialEnterMap -InitOptions: ; 5bff (1:5bff) +InitOptions: ld a,1 ; no delay ld [wLetterPrintingDelayFlags],a ld a,3 ; medium speed ld [wOptions],a ret -LinkMenu: ; 5c0a (1:5c0a) +LinkMenu: xor a ld [wLetterPrintingDelayFlags], a ld hl, wd72e @@ -292,19 +292,19 @@ LinkMenu: ; 5c0a (1:5c0a) res 6, [hl] ret -WhereWouldYouLikeText: ; 5d43 (1:5d43) +WhereWouldYouLikeText: TX_FAR _WhereWouldYouLikeText db "@" -PleaseWaitText: ; 5d48 (1:5d48) +PleaseWaitText: TX_FAR _PleaseWaitText db "@" -LinkCanceledText: ; 5d4d (1:5d4d) +LinkCanceledText: TX_FAR _LinkCanceledText db "@" -StartNewGame: ; 5d52 (1:5d52) +StartNewGame: ld hl, wd732 res 1, [hl] call OakSpeech @@ -312,7 +312,7 @@ StartNewGame: ; 5d52 (1:5d52) call DelayFrames ; enter map after using a special warp or loading the game from the main menu -SpecialEnterMap: ; 5d5f (1:5d5f) +SpecialEnterMap: xor a ld [hJoyPressed], a ld [hJoyHeld], a @@ -328,19 +328,19 @@ SpecialEnterMap: ; 5d5f (1:5d5f) ret nz jp EnterMap -ContinueText: ; 5d7e (1:5d7e) +ContinueText: db "CONTINUE", $4e -NewGameText: ; 5d87 (1:5d87) +NewGameText: db "NEW GAME", $4e db "OPTION@" -CableClubOptionsText: ; 5d97 (1:5d97) +CableClubOptionsText: db "TRADE CENTER", $4e db "COLOSSEUM", $4e db "CANCEL@" -DisplayContinueGameInfo: ; 5db5 (1:5db5) +DisplayContinueGameInfo: xor a ld [H_AUTOBGTRANSFERENABLED], a coord hl, 4, 7 @@ -364,7 +364,7 @@ DisplayContinueGameInfo: ; 5db5 (1:5db5) ld c, 30 jp DelayFrames -PrintSaveScreenText: ; 5def (1:5def) +PrintSaveScreenText: xor a ld [H_AUTOBGTRANSFERENABLED], a coord hl, 4, 0 @@ -390,7 +390,7 @@ PrintSaveScreenText: ; 5def (1:5def) ld c, 30 jp DelayFrames -PrintNumBadges: ; 5e2f (1:5e2f) +PrintNumBadges: push hl ld hl, wObtainedBadges ld b, $1 @@ -400,7 +400,7 @@ PrintNumBadges: ; 5e2f (1:5e2f) lb bc, 1, 2 jp PrintNumber -PrintNumOwnedMons: ; 5e42 (1:5e42) +PrintNumOwnedMons: push hl ld hl, wPokedexOwned ld b, wPokedexOwnedEnd - wPokedexOwned @@ -410,7 +410,7 @@ PrintNumOwnedMons: ; 5e42 (1:5e42) lb bc, 1, 3 jp PrintNumber -PrintPlayTime: ; 5e55 (1:5e55) +PrintPlayTime: ld de, wPlayTimeHours lb bc, 1, 3 call PrintNumber @@ -420,13 +420,13 @@ PrintPlayTime: ; 5e55 (1:5e55) lb bc, LEADING_ZEROES | 1, 2 jp PrintNumber -SaveScreenInfoText: ; 5e6a (1:5e6a) +SaveScreenInfoText: db "PLAYER" next "BADGES " next "#DEX " next "TIME@" -DisplayOptionMenu: ; 5e8a (1:5e8a) +DisplayOptionMenu: coord hl, 0, 0 ld b,3 ld c,18 @@ -578,23 +578,23 @@ DisplayOptionMenu: ; 5e8a (1:5e8a) ld [wOptionsTextSpeedCursorX],a ; text speed cursor X coordinate jp .eraseOldMenuCursor -TextSpeedOptionText: ; 5fc0 (1:5fc0) +TextSpeedOptionText: db "TEXT SPEED" next " FAST MEDIUM SLOW@" -BattleAnimationOptionText: ; 5fde (1:5fde) +BattleAnimationOptionText: db "BATTLE ANIMATION" next " ON OFF@" -BattleStyleOptionText: ; 5ffd (1:5ffd) +BattleStyleOptionText: db "BATTLE STYLE" next " SHIFT SET@" -OptionMenuCancelText: ; 6018 (1:6018) +OptionMenuCancelText: db "CANCEL@" ; sets the options variable according to the current placement of the menu cursors in the options menu -SetOptionsFromCursorPositions: ; 601f (1:601f) +SetOptionsFromCursorPositions: ld hl,TextSpeedOptionData ld a,[wOptionsTextSpeedCursorX] ; text speed cursor X coordinate ld c,a @@ -630,7 +630,7 @@ SetOptionsFromCursorPositions: ; 601f (1:601f) ret ; reads the options variable and places menu cursors in the correct positions within the options menu -SetCursorPositionsFromOptions: ; 604c (1:604c) +SetCursorPositionsFromOptions: ld hl,TextSpeedOptionData + 1 ld a,[wOptions] ld c,a @@ -674,14 +674,14 @@ SetCursorPositionsFromOptions: ; 604c (1:604c) ; Format: ; 00: X coordinate of menu cursor ; 01: delay after printing a letter (in frames) -TextSpeedOptionData: ; 6096 (1:6096) +TextSpeedOptionData: db 14,5 ; Slow db 7,3 ; Medium db 1,1 ; Fast db 7 ; default X coordinate (Medium) db $ff ; terminator -CheckForPlayerNameInSRAM: ; 609e (1:609e) +CheckForPlayerNameInSRAM: ; Check if the player name data in SRAM has a string terminator character ; (indicating that a name may have been saved there) and return whether it does ; in carry. diff --git a/engine/menu/naming_screen.asm b/engine/menu/naming_screen.asm index 41f63095..759be189 100755 --- a/engine/menu/naming_screen.asm +++ b/engine/menu/naming_screen.asm @@ -1,4 +1,4 @@ -AskName: ; 64eb (1:64eb) +AskName: call SaveScreenTilesToBuffer1 call GetPredefRegisters push hl @@ -53,7 +53,7 @@ DoYouWantToNicknameText: ; 0x6557 TX_FAR _DoYouWantToNicknameText db "@" -DisplayNameRaterScreen: ; 655c (1:655c) +DisplayNameRaterScreen: ld hl, wBuffer xor a ld [wUpdateSpritesEnabled], a @@ -81,7 +81,7 @@ DisplayNameRaterScreen: ; 655c (1:655c) scf ret -DisplayNamingScreen: ; 6596 (1:6596) +DisplayNamingScreen: push hl ld hl, wd730 set 6, [hl] @@ -323,7 +323,7 @@ DisplayNamingScreen: ; 6596 (1:6596) ld [wTopMenuItemX], a jp EraseMenuCursor -LoadEDTile: ; 675b (1:675b) +LoadEDTile: ld de, ED_Tile ld hl, vFont + $700 ld bc, (ED_TileEnd - ED_Tile) / $8 @@ -331,11 +331,11 @@ LoadEDTile: ; 675b (1:675b) ;lb bc, BANK(ED_Tile), (ED_TileEnd - ED_Tile) / $8 jp CopyVideoDataDouble -ED_Tile: ; 6767 (1:6767) +ED_Tile: INCBIN "gfx/ED_tile.1bpp" ED_TileEnd: -PrintAlphabet: ; 676f (1:676f) +PrintAlphabet: xor a ld [H_AUTOBGTRANSFERENABLED], a ld a, [wAlphabetCase] @@ -365,13 +365,13 @@ PrintAlphabet: ; 676f (1:676f) ld [H_AUTOBGTRANSFERENABLED], a jp Delay3 -LowerCaseAlphabet: ; 679e (1:679e) +LowerCaseAlphabet: db "abcdefghijklmnopqrstuvwxyz ×():;[]",$e1,$e2,"-?!♂♀/",$f2,",¥UPPER CASE@" -UpperCaseAlphabet: ; 67d6 (1:67d6) +UpperCaseAlphabet: db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ×():;[]",$e1,$e2,"-?!♂♀/",$f2,",¥lower case@" -PrintNicknameAndUnderscores: ; 680e (1:680e) +PrintNicknameAndUnderscores: call CalcStringLength ld a, c ld [wNamingScreenNameLength], a @@ -425,7 +425,7 @@ PrintNicknameAndUnderscores: ; 680e (1:680e) ld [hl], $77 ; raised underscore tile id ret -DakutensAndHandakutens: ; 6871 (1:6871) +DakutensAndHandakutens: push de call CalcStringLength dec hl @@ -439,7 +439,7 @@ DakutensAndHandakutens: ; 6871 (1:6871) ld [wNamingScreenLetter], a ret -Dakutens: ; 6885 (1:6885) +Dakutens: db "かが", "きぎ", "くぐ", "けげ", "こご" db "さざ", "しじ", "すず", "せぜ", "そぞ" db "ただ", "ちぢ", "つづ", "てで", "とど" @@ -450,13 +450,13 @@ Dakutens: ; 6885 (1:6885) db "ハバ", "ヒビ", "フブ", "へべ", "ホボ" db $ff -Handakutens: ; 68d6 (1:68d6) +Handakutens: db "はぱ", "ひぴ", "ふぷ", "へぺ", "ほぽ" db "ハパ", "ヒピ", "フプ", "へぺ", "ホポ" db $ff ; calculates the length of the string at wcf4b and stores it in c -CalcStringLength: ; 68eb (1:68eb) +CalcStringLength: ld hl, wcf4b ld c, $0 .loop @@ -467,7 +467,7 @@ CalcStringLength: ; 68eb (1:68eb) inc c jr .loop -PrintNamingText: ; 68f8 (1:68f8) +PrintNamingText: coord hl, 0, 1 ld a, [wNamingScreenType] ld de, YourTextString @@ -499,14 +499,14 @@ PrintNamingText: ; 68f8 (1:68f8) .placeString jp PlaceString -YourTextString: ; 693f (1:693f) +YourTextString: db "YOUR @" -RivalsTextString: ; 6945 (1:6945) +RivalsTextString: db "RIVAL's @" -NameTextString: ; 694d (1:694d) +NameTextString: db "NAME?@" -NicknameTextString: ; 6953 (1:6953) +NicknameTextString: db "NICKNAME?@" diff --git a/engine/menu/oaks_pc.asm b/engine/menu/oaks_pc.asm index 7ff03c46..55852b63 100755 --- a/engine/menu/oaks_pc.asm +++ b/engine/menu/oaks_pc.asm @@ -1,4 +1,4 @@ -OpenOaksPC: ; 1e915 (7:6915) +OpenOaksPC: call SaveScreenTilesToBuffer2 ld hl, AccessedOaksPCText call PrintText @@ -14,14 +14,14 @@ OpenOaksPC: ; 1e915 (7:6915) call PrintText jp LoadScreenTilesFromBuffer2 -GetDexRatedText: ; 1e93b (7:693b) +GetDexRatedText: TX_FAR _GetDexRatedText db "@" -ClosedOaksPCText: ; 1e940 (7:6940) +ClosedOaksPCText: TX_FAR _ClosedOaksPCText db $0d,"@" -AccessedOaksPCText: ; 1e946 (7:6946) +AccessedOaksPCText: TX_FAR _AccessedOaksPCText db "@" diff --git a/engine/menu/party_menu.asm b/engine/menu/party_menu.asm index f3e1a138..7ef14232 100755 --- a/engine/menu/party_menu.asm +++ b/engine/menu/party_menu.asm @@ -17,14 +17,14 @@ ; f6: health returned ; f7: revitalized ; f8: leveled up -DrawPartyMenu_: ; 12cd2 (4:6cd2) +DrawPartyMenu_: xor a ld [H_AUTOBGTRANSFERENABLED],a call ClearScreen call UpdateSprites callba LoadMonPartySpriteGfxWithLCDDisabled ; load pokemon icon graphics -RedrawPartyMenu_: ; 12ce3 (4:6ce3) +RedrawPartyMenu_: ld a,[wPartyMenuTypeOrMessageID] cp a,SWAP_MONS_PARTY_MENU jp z,.printMessage @@ -234,7 +234,7 @@ RedrawPartyMenu_: ; 12ce3 (4:6ce3) call PrintText jr .done -PartyMenuItemUseMessagePointers: ; 12e61 (4:6e61) +PartyMenuItemUseMessagePointers: dw AntidoteText dw BurnHealText dw IceHealText @@ -245,7 +245,7 @@ PartyMenuItemUseMessagePointers: ; 12e61 (4:6e61) dw ReviveText dw RareCandyText -PartyMenuMessagePointers: ; 12e73 (4:6e73) +PartyMenuMessagePointers: dw PartyMenuNormalText dw PartyMenuItemUseText dw PartyMenuBattleText @@ -253,65 +253,65 @@ PartyMenuMessagePointers: ; 12e73 (4:6e73) dw PartyMenuSwapMonText dw PartyMenuItemUseText -PartyMenuNormalText: ; 12e7f (4:6e7f) +PartyMenuNormalText: TX_FAR _PartyMenuNormalText db "@" -PartyMenuItemUseText: ; 12e84 (4:6e84) +PartyMenuItemUseText: TX_FAR _PartyMenuItemUseText db "@" -PartyMenuBattleText: ; 12e89 (4:6e89) +PartyMenuBattleText: TX_FAR _PartyMenuBattleText db "@" -PartyMenuUseTMText: ; 12e8e (4:6e8e) +PartyMenuUseTMText: TX_FAR _PartyMenuUseTMText db "@" -PartyMenuSwapMonText: ; 12e93 (4:6e93) +PartyMenuSwapMonText: TX_FAR _PartyMenuSwapMonText db "@" -PotionText: ; 12e98 (4:6e98) +PotionText: TX_FAR _PotionText db "@" -AntidoteText: ; 12e9d (4:6e9d) +AntidoteText: TX_FAR _AntidoteText db "@" -ParlyzHealText: ; 12ea2 (4:6ea2) +ParlyzHealText: TX_FAR _ParlyzHealText db "@" -BurnHealText: ; 12ea7 (4:6ea7) +BurnHealText: TX_FAR _BurnHealText db "@" -IceHealText: ; 12eac (4:6eac) +IceHealText: TX_FAR _IceHealText db "@" -AwakeningText: ; 12eb1 (4:6eb1) +AwakeningText: TX_FAR _AwakeningText db "@" -FullHealText: ; 12eb6 (4:6eb6) +FullHealText: TX_FAR _FullHealText db "@" -ReviveText: ; 12ebb (4:6ebb) +ReviveText: TX_FAR _ReviveText db "@" -RareCandyText: ; 12ec0 (4:6ec0) +RareCandyText: TX_FAR _RareCandyText db $0B db $06 db "@" -SetPartyMenuHPBarColor: ; 12ec7 (4:6ec7) +SetPartyMenuHPBarColor: ld hl, wPartyMenuHPBarColors ld a, [wWhichPartyMenuHPBar] ld c, a diff --git a/engine/menu/pc.asm b/engine/menu/pc.asm index 78b35b95..8ec31226 100755 --- a/engine/menu/pc.asm +++ b/engine/menu/pc.asm @@ -1,4 +1,4 @@ -ActivatePC: ; 17e2c (5:7e2c) +ActivatePC: call SaveScreenTilesToBuffer2 ld a, SFX_TURN_ON_PC call PlaySound @@ -9,7 +9,7 @@ ActivatePC: ; 17e2c (5:7e2c) set 3, [hl] call LoadScreenTilesFromBuffer2 call Delay3 -PCMainMenu: ; 17e48 (5:7e48) +PCMainMenu: callba DisplayPCMainMenu ld hl, wFlags_0xcd60 set 5, [hl] @@ -58,19 +58,19 @@ PCMainMenu: ; 17e48 (5:7e48) call PrintText callba PlayerPC jr ReloadMainMenu -OaksPC: ; 17ec0 (5:7ec0) +OaksPC: ld a, SFX_ENTER_PC call PlaySound call WaitForSoundToFinish callba OpenOaksPC jr ReloadMainMenu -PKMNLeague: ; 17ed2 (5:7ed2) +PKMNLeague: ld a, SFX_ENTER_PC call PlaySound call WaitForSoundToFinish callba PKMNLeaguePC jr ReloadMainMenu -BillsPC: ; 17ee4 (5:7ee4) +BillsPC: ld a, SFX_ENTER_PC call PlaySound call WaitForSoundToFinish @@ -83,13 +83,13 @@ BillsPC: ; 17ee4 (5:7ee4) .printText call PrintText callba BillsPC_ -ReloadMainMenu: ; 17f06 (5:7f06) +ReloadMainMenu: xor a ld [wDoNotWaitForButtonPressAfterDisplayingText], a call ReloadMapData call UpdateSprites jp PCMainMenu -LogOff: ; 17f13 (5:7f13) +LogOff: ld a, SFX_TURN_OFF_PC call PlaySound call WaitForSoundToFinish @@ -98,24 +98,24 @@ LogOff: ; 17f13 (5:7f13) res 5, [hl] ret -TurnedOnPC1Text: ; 17f23 (5:7f23) +TurnedOnPC1Text: TX_FAR _TurnedOnPC1Text db "@" -AccessedBillsPCText: ; 17f28 (5:7f28) +AccessedBillsPCText: TX_FAR _AccessedBillsPCText db "@" -AccessedSomeonesPCText: ; 17f2d (5:7f2d) +AccessedSomeonesPCText: TX_FAR _AccessedSomeonesPCText db "@" -AccessedMyPCText: ; 17f32 (5:7f32) +AccessedMyPCText: TX_FAR _AccessedMyPCText db "@" ; removes one of the specified item ID [hItemToRemoveID] from bag (if existent) -RemoveItemByID: ; 17f37 (5:7f37) +RemoveItemByID: ld hl, wBagItems ld a, [hItemToRemoveID] ld b, a diff --git a/engine/menu/players_pc.asm b/engine/menu/players_pc.asm index 00889e93..bc2be4ef 100755 --- a/engine/menu/players_pc.asm +++ b/engine/menu/players_pc.asm @@ -1,4 +1,4 @@ -PlayerPC: ; 78e6 (1:78e6) +PlayerPC: ld hl, wd730 set 6, [hl] ld a, ITEM_NAME @@ -16,7 +16,7 @@ PlayerPC: ; 78e6 (1:78e6) ld hl, TurnedOnPC2Text call PrintText -PlayerPCMenu: ; 790c (1:790c) +PlayerPCMenu: ld a, [wParentMenuItem] ld [wCurrentMenuItem], a ld hl, wFlags_0xcd60 @@ -62,7 +62,7 @@ PlayerPCMenu: ; 790c (1:790c) dec a jp z, PlayerPCToss -ExitPlayerPC: ; 796d (1:796d) +ExitPlayerPC: ld a, [wFlags_0xcd60] bit 3, a ; accessing player's PC through another PC? jr nz, .next @@ -83,7 +83,7 @@ ExitPlayerPC: ; 796d (1:796d) ld [wDoNotWaitForButtonPressAfterDisplayingText], a ret -PlayerPCDeposit: ; 7995 (1:7995) +PlayerPCDeposit: xor a ld [wCurrentMenuItem], a ld [wListScrollOffset], a @@ -137,7 +137,7 @@ PlayerPCDeposit: ; 7995 (1:7995) call PrintText jp .loop -PlayerPCWithdraw: ; 7a12 (1:7a12) +PlayerPCWithdraw: xor a ld [wCurrentMenuItem], a ld [wListScrollOffset], a @@ -191,7 +191,7 @@ PlayerPCWithdraw: ; 7a12 (1:7a12) call PrintText jp .loop -PlayerPCToss: ; 7a8f (1:7a8f) +PlayerPCToss: xor a ld [wCurrentMenuItem], a ld [wListScrollOffset], a @@ -240,64 +240,64 @@ PlayerPCToss: ; 7a8f (1:7a8f) call TossItem ; disallows tossing key items jp .loop -PlayersPCMenuEntries: ; 7af5 (1:7af5) +PlayersPCMenuEntries: db "WITHDRAW ITEM" next "DEPOSIT ITEM" next "TOSS ITEM" next "LOG OFF@" -TurnedOnPC2Text: ; 7b22 (1:7b22) +TurnedOnPC2Text: TX_FAR _TurnedOnPC2Text db "@" -WhatDoYouWantText: ; 7b27 (1:7b27) +WhatDoYouWantText: TX_FAR _WhatDoYouWantText db "@" -WhatToDepositText: ; 7b2c (1:7b2c) +WhatToDepositText: TX_FAR _WhatToDepositText db "@" -DepositHowManyText: ; 7b31 (1:7b31) +DepositHowManyText: TX_FAR _DepositHowManyText db "@" -ItemWasStoredText: ; 7b36 (1:7b36) +ItemWasStoredText: TX_FAR _ItemWasStoredText db "@" -NothingToDepositText: ; 7b3b (1:7b3b) +NothingToDepositText: TX_FAR _NothingToDepositText db "@" -NoRoomToStoreText: ; 7b40 (1:7b40) +NoRoomToStoreText: TX_FAR _NoRoomToStoreText db "@" -WhatToWithdrawText: ; 7b45 (1:7b45) +WhatToWithdrawText: TX_FAR _WhatToWithdrawText db "@" -WithdrawHowManyText: ; 7b4a (1:7b4a) +WithdrawHowManyText: TX_FAR _WithdrawHowManyText db "@" -WithdrewItemText: ; 7b4f (1:7b4f) +WithdrewItemText: TX_FAR _WithdrewItemText db "@" -NothingStoredText: ; 7b54 (1:7b54) +NothingStoredText: TX_FAR _NothingStoredText db "@" -CantCarryMoreText: ; 7b59 (1:7b59) +CantCarryMoreText: TX_FAR _CantCarryMoreText db "@" -WhatToTossText: ; 7b5e (1:7b5e) +WhatToTossText: TX_FAR _WhatToTossText db "@" -TossHowManyText: ; 7b63 (1:7b63) +TossHowManyText: TX_FAR _TossHowManyText db "@" diff --git a/engine/menu/pokedex.asm b/engine/menu/pokedex.asm index 3898ef43..3078f1a9 100755 --- a/engine/menu/pokedex.asm +++ b/engine/menu/pokedex.asm @@ -1,4 +1,4 @@ -ShowPokedexMenu: ; 40000 (10:4000) +ShowPokedexMenu: call GBPalWhiteOut call ClearScreen call UpdateSprites @@ -57,7 +57,7 @@ ShowPokedexMenu: ; 40000 (10:4000) ; 00: showed pokemon data or area ; 01: the player chose Quit ; 02: the pokemon has not been seen yet or the player pressed the B button -HandlePokedexSideMenu: ; 4006d (10:406d) +HandlePokedexSideMenu: call PlaceUnfilledArrowMenuCursor ld a,[wCurrentMenuItem] push af @@ -150,7 +150,7 @@ HandlePokedexSideMenu: ; 4006d (10:406d) ; handles the list of pokemon on the left of the pokedex screen ; sets carry flag if player presses A, unsets carry flag if player presses B -HandlePokedexListMenu: ; 40111 (10:4111) +HandlePokedexListMenu: xor a ld [H_AUTOBGTRANSFERENABLED],a ; draw the horizontal line separating the seen and owned amounts from the menu @@ -342,7 +342,7 @@ HandlePokedexListMenu: ; 40111 (10:4111) and a ret -DrawPokedexVerticalLine: ; 4028e (10:428e) +DrawPokedexVerticalLine: ld c,9 ; height of line ld de,20 ; width of screen ld a,$71 ; vertical line tile @@ -354,16 +354,16 @@ DrawPokedexVerticalLine: ; 4028e (10:428e) jr nz,.loop ret -PokedexSeenText: ; 4029d (10:429d) +PokedexSeenText: db "SEEN@" -PokedexOwnText: ; 402a2 (10:42a2) +PokedexOwnText: db "OWN@" -PokedexContentsText: ; 402a6 (10:42a6) +PokedexContentsText: db "CONTENTS@" -PokedexMenuItemsText: ; 402af (10:42af) +PokedexMenuItemsText: db "DATA" next "CRY" next "AREA" @@ -373,7 +373,7 @@ PokedexMenuItemsText: ; 402af (10:42af) ; INPUT: ; [wd11e] = pokedex number ; hl = address of bit field -IsPokemonBitSet: ; 402c2 (10:42c2) +IsPokemonBitSet: ld a,[wd11e] dec a ld c,a @@ -384,14 +384,14 @@ IsPokemonBitSet: ; 402c2 (10:42c2) ret ; function to display pokedex data from outside the pokedex -ShowPokedexData: ; 402d1 (10:42d1) +ShowPokedexData: call GBPalWhiteOutWithDelay3 call ClearScreen call UpdateSprites callab LoadPokedexTilePatterns ; load pokedex tiles ; function to display pokedex data from inside the pokedex -ShowPokedexDataInternal: ; 402e2 (10:42e2) +ShowPokedexDataInternal: ld hl,wd72c set 1,[hl] ld a,$33 ; 3/7 volume @@ -567,15 +567,15 @@ ShowPokedexDataInternal: ; 402e2 (10:42e2) ld [rNR50],a ret -HeightWeightText: ; 40448 (10:4448) +HeightWeightText: db "HT ?",$60,"??",$61,$4E,"WT ???lb@" ; XXX does anything point to this? -PokeText: ; 4045d (10:445d) +PokeText: db "#@" ; horizontal line that divides the pokedex text description from the rest of the data -PokedexDataDividerLine: ; 4045f (10:445f) +PokedexDataDividerLine: db $68,$69,$6B,$69,$6B db $69,$6B,$69,$6B,$6B db $6B,$6B,$69,$6B,$69 @@ -588,7 +588,7 @@ PokedexDataDividerLine: ; 4045f (10:445f) ; c = number of tile ID's to write ; de = amount to destination address after each tile (1 for horizontal, 20 for vertical) ; hl = destination address -DrawTileLine: ; 40474 (10:4474) +DrawTileLine: push bc push de .loop @@ -602,7 +602,7 @@ DrawTileLine: ; 40474 (10:4474) INCLUDE "data/pokedex_entries.asm" -PokedexToIndex: ; 40ff9 (10:4ff9) +PokedexToIndex: ; converts the Pokédex number at wd11e to an index push bc push hl @@ -623,7 +623,7 @@ PokedexToIndex: ; 40ff9 (10:4ff9) pop bc ret -IndexToPokedex: ; 41010 (10:5010) +IndexToPokedex: ; converts the indexédex number at wd11e to a Pokédex number push bc push hl diff --git a/engine/menu/prize_menu.asm b/engine/menu/prize_menu.asm index 434a1943..b48fa99c 100755 --- a/engine/menu/prize_menu.asm +++ b/engine/menu/prize_menu.asm @@ -1,4 +1,4 @@ -CeladonPrizeMenu: ; 5271b (14:671b) +CeladonPrizeMenu: ld b,COIN_CASE call IsItemInBag jr nz,.havingCoinCase @@ -42,20 +42,20 @@ CeladonPrizeMenu: ; 5271b (14:671b) res 6,[hl] ret -RequireCoinCaseTextPtr: ; 5277e (14:677e) +RequireCoinCaseTextPtr: TX_FAR _RequireCoinCaseText db $0D db "@" -ExchangeCoinsForPrizesTextPtr: ; 52784 (14:6784) +ExchangeCoinsForPrizesTextPtr: TX_FAR _ExchangeCoinsForPrizesText db "@" -WhichPrizeTextPtr: ; 52789 (14:6789) +WhichPrizeTextPtr: TX_FAR _WhichPrizeText db "@" -GetPrizeMenuId: ; 5278e (14:678e) +GetPrizeMenuId: ; determine which one among the three ; prize-texts has been selected ; using the text ID (stored in [hSpriteIndexOrTextID]) @@ -147,7 +147,7 @@ GetPrizeMenuId: ; 5278e (14:678e) INCLUDE "data/prizes.asm" -PrintPrizePrice: ; 5287a (14:687a) +PrintPrizePrice: coord hl, 11, 0 ld b,$01 ld c,$07 @@ -171,7 +171,7 @@ PrintPrizePrice: ; 5287a (14:687a) .SixSpacesText db " @" -LoadCoinsToSubtract: ; 528b1 (14:68b1) +LoadCoinsToSubtract: ld a,[wWhichPrize] add a ld d,0 @@ -186,7 +186,7 @@ LoadCoinsToSubtract: ; 528b1 (14:68b1) ld [hCoins + 1],a ret -HandlePrizeChoice: ; 528c6 (14:68c6) +HandlePrizeChoice: ld a,[wCurrentMenuItem] ld [wWhichPrize],a ld d,0 @@ -260,35 +260,35 @@ HandlePrizeChoice: ; 528c6 (14:68c6) ld hl,OhFineThenTextPtr jp PrintText -UnknownData52951: ; 52951 (14:6951) +UnknownData52951: ; XXX what's this? db $00,$01,$00,$01,$00,$01,$00,$00,$01 -HereYouGoTextPtr: ; 5295a (14:695a) +HereYouGoTextPtr: TX_FAR _HereYouGoText db $0D db "@" -SoYouWantPrizeTextPtr: ; 52960 (14:6960) +SoYouWantPrizeTextPtr: TX_FAR _SoYouWantPrizeText db "@" -SorryNeedMoreCoinsText: ; 52965 (14:6965) +SorryNeedMoreCoinsText: TX_FAR _SorryNeedMoreCoinsText db $0D db "@" -PrizeRoomBagIsFullTextPtr: ; 5296b (14:696b) +PrizeRoomBagIsFullTextPtr: TX_FAR _OopsYouDontHaveEnoughRoomText db $0D db "@" -OhFineThenTextPtr: ; 52971 (14:6971) +OhFineThenTextPtr: TX_FAR _OhFineThenText db $0D ; wait keypress (A/B) without blink db "@" -GetPrizeMonLevel: ; 52977 (14:6977) +GetPrizeMonLevel: ld a,[wcf91] ld b,a ld hl,PrizeMonLevelDictionary diff --git a/engine/menu/start_menu.asm b/engine/menu/start_menu.asm index 3c48e6ed..029d8c01 100755 --- a/engine/menu/start_menu.asm +++ b/engine/menu/start_menu.asm @@ -1,4 +1,4 @@ -DisplayStartMenu:: ; 2acd (0:2acd) +DisplayStartMenu:: ld a,BANK(StartMenu_Pokedex) ld [H_LOADEDROMBANK],a ld [MBC1RomBank],a @@ -7,7 +7,7 @@ DisplayStartMenu:: ; 2acd (0:2acd) ld a, SFX_START_MENU call PlaySound -RedisplayStartMenu:: ; 2adf (0:2adf) +RedisplayStartMenu:: callba DrawStartMenu callba PrintSafariZoneSteps ; print Safari Zone info, if in Safari Zone call UpdateSprites @@ -76,7 +76,7 @@ RedisplayStartMenu:: ; 2adf (0:2adf) jp z,StartMenu_Option ; EXIT falls through to here -CloseStartMenu:: ; 2b70 (0:2b70) +CloseStartMenu:: call Joypad ld a,[hJoyPressed] bit 0,a ; was A button newly pressed? diff --git a/engine/menu/start_sub_menus.asm b/engine/menu/start_sub_menus.asm index 34c21da0..9ae6cbe5 100755 --- a/engine/menu/start_sub_menus.asm +++ b/engine/menu/start_sub_menus.asm @@ -1,4 +1,4 @@ -StartMenu_Pokedex: ; 13095 (4:7095) +StartMenu_Pokedex: predef ShowPokedexMenu call LoadScreenTilesFromBuffer2 ; restore saved screen call Delay3 @@ -6,7 +6,7 @@ StartMenu_Pokedex: ; 13095 (4:7095) call UpdateSprites jp RedisplayStartMenu -StartMenu_Pokemon: ; 130a9 (4:70a9) +StartMenu_Pokemon: ld a,[wPartyCount] and a jp z,RedisplayStartMenu @@ -284,7 +284,7 @@ StartMenu_Pokemon: ; 130a9 (4:70a9) db "@" ; writes a blank tile to all possible menu cursor positions on the party menu -ErasePartyMenuCursors: ; 132ed (4:72ed) +ErasePartyMenuCursors: coord hl, 0, 1 ld bc,2 * 20 ; menu cursor positions are 2 rows apart ld a,6 ; 6 menu cursor positions @@ -295,11 +295,11 @@ ErasePartyMenuCursors: ; 132ed (4:72ed) jr nz,.loop ret -ItemMenuLoop: ; 132fc (4:72fc) +ItemMenuLoop: call LoadScreenTilesFromBuffer2DisableBGTransfer ; restore saved screen call RunDefaultPaletteCommand -StartMenu_Item: ; 13302 (4:7302) +StartMenu_Item: ld a,[wLinkState] dec a ; is the player in the Colosseum or Trade Centre? jr nz,.notInCableClubRoom @@ -438,16 +438,16 @@ StartMenu_Item: ; 13302 (4:7302) .tossZeroItems jp ItemMenuLoop -CannotUseItemsHereText: ; 1342a (4:742a) +CannotUseItemsHereText: TX_FAR _CannotUseItemsHereText db "@" -CannotGetOffHereText: ; 1342f (4:742f) +CannotGetOffHereText: TX_FAR _CannotGetOffHereText db "@" ; items which bring up the party menu when used -UsableItems_PartyMenu: ; 13434 (4:7434) +UsableItems_PartyMenu: db MOON_STONE db ANTIDOTE db BURN_HEAL @@ -487,7 +487,7 @@ UsableItems_PartyMenu: ; 13434 (4:7434) db $ff ; items which close the item menu when used -UsableItems_CloseMenu: ; 13459 (4:7459) +UsableItems_CloseMenu: db ESCAPE_ROPE db ITEMFINDER db POKE_FLUTE @@ -496,7 +496,7 @@ UsableItems_CloseMenu: ; 13459 (4:7459) db SUPER_ROD db $ff -StartMenu_TrainerInfo: ; 13460 (4:7460) +StartMenu_TrainerInfo: call GBPalWhiteOut call ClearScreen call UpdateSprites @@ -521,7 +521,7 @@ StartMenu_TrainerInfo: ; 13460 (4:7460) jp RedisplayStartMenu ; loads tile patterns and draws everything except for gym leader faces / badges -DrawTrainerInfo: ; 1349a (4:749a) +DrawTrainerInfo: ld de,RedPicFront lb bc, BANK(RedPicFront), $01 predef DisplayPicCenteredOrUpperRight @@ -610,17 +610,17 @@ DrawTrainerInfo: ; 1349a (4:749a) lb bc, LEADING_ZEROES | 1, 2 jp PrintNumber -TrainerInfo_FarCopyData: ; 1357f (4:757f) +TrainerInfo_FarCopyData: ld a,BANK(TrainerInfoTextBoxTileGraphics) jp FarCopyData2 -TrainerInfo_NameMoneyTimeText: ; 13584 (4:7584) +TrainerInfo_NameMoneyTimeText: db "NAME/" next "MONEY/" next "TIME/@" ; $76 is a circle tile -TrainerInfo_BadgesText: ; 13597 (4:7597) +TrainerInfo_BadgesText: db $76,"BADGES",$76,"@" ; draws a text box on the trainer info screen @@ -630,7 +630,7 @@ TrainerInfo_BadgesText: ; 13597 (4:7597) ; [wTrainerInfoTextBoxWidthPlus1] = width ; [wTrainerInfoTextBoxWidth] = width - 1 ; [wTrainerInfoTextBoxNextRowOffset] = distance from the end of a text box row to the start of the next -TrainerInfo_DrawTextBox: ; 135a0 (4:75a0) +TrainerInfo_DrawTextBox: ld a,$79 ; upper left corner tile ID lb de, $7a, $7b ; top edge and upper right corner tile ID's call TrainerInfo_DrawHorizontalEdge ; draw top edge @@ -649,7 +649,7 @@ TrainerInfo_DrawTextBox: ; 135a0 (4:75a0) ld a,$7d ; lower left corner tile ID lb de,$77, $7e ; bottom edge and lower right corner tile ID's -TrainerInfo_DrawHorizontalEdge: ; 135c3 (4:75c3) +TrainerInfo_DrawHorizontalEdge: ld [hli],a ; place left corner tile ld a,[wTrainerInfoTextBoxWidth] ld c,a @@ -662,7 +662,7 @@ TrainerInfo_DrawHorizontalEdge: ; 135c3 (4:75c3) ld [hl],a ; place right corner tile ret -TrainerInfo_NextTextBoxRow: ; 135d0 (4:75d0) +TrainerInfo_NextTextBoxRow: ld a,[wTrainerInfoTextBoxNextRowOffset] ; distance to the start of the next row .loop inc hl @@ -674,7 +674,7 @@ TrainerInfo_NextTextBoxRow: ; 135d0 (4:75d0) ; INPUT: ; hl = address of top tile in the line ; a = tile ID -TrainerInfo_DrawVerticalLine: ; 135d8 (4:75d8) +TrainerInfo_DrawVerticalLine: ld de,20 ld c,8 .loop @@ -684,7 +684,7 @@ TrainerInfo_DrawVerticalLine: ; 135d8 (4:75d8) jr nz,.loop ret -StartMenu_SaveReset: ; 135e3 (4:75e3) +StartMenu_SaveReset: ld a,[wd72e] bit 6,a ; is the player using the link feature? jp nz,Init @@ -692,7 +692,7 @@ StartMenu_SaveReset: ; 135e3 (4:75e3) call LoadScreenTilesFromBuffer2 ; restore saved screen jp HoldTextDisplayOpen -StartMenu_Option: ; 135f6 (4:75f6) +StartMenu_Option: xor a ld [H_AUTOBGTRANSFERENABLED],a call ClearScreen @@ -703,7 +703,7 @@ StartMenu_Option: ; 135f6 (4:75f6) call UpdateSprites jp RedisplayStartMenu -SwitchPartyMon: ; 13613 (4:7613) +SwitchPartyMon: call SwitchPartyMon_InitVarOrSwapData ; swap data ld a, [wSwappedMenuItem] call SwitchPartyMon_ClearGfx @@ -711,7 +711,7 @@ SwitchPartyMon: ; 13613 (4:7613) call SwitchPartyMon_ClearGfx jp RedrawPartyMenu_ -SwitchPartyMon_ClearGfx: ; 13625 (4:7625) +SwitchPartyMon_ClearGfx: push af coord hl, 0, 0 ld bc, SCREEN_WIDTH * 2 @@ -737,7 +737,7 @@ SwitchPartyMon_ClearGfx: ; 13625 (4:7625) ld a, SFX_SWAP jp PlaySound -SwitchPartyMon_InitVarOrSwapData: ; 13653 (4:7653) +SwitchPartyMon_InitVarOrSwapData: ; This is used to initialise [wMenuItemToSwap] and to actually swap the data. ld a, [wMenuItemToSwap] and a ; has [wMenuItemToSwap] been initialised yet? diff --git a/engine/menu/status_screen.asm b/engine/menu/status_screen.asm index d07cc026..4770483d 100755 --- a/engine/menu/status_screen.asm +++ b/engine/menu/status_screen.asm @@ -1,15 +1,15 @@ -DrawHP: ; 128ef (4:68ef) +DrawHP: ; Draws the HP bar in the stats screen call GetPredefRegisters ld a, $1 jr DrawHP_ -DrawHP2: ; 128f6 (4:68f6) +DrawHP2: ; Draws the HP bar in the party screen call GetPredefRegisters ld a, $2 -DrawHP_: ; 128fb (4:68fb) +DrawHP_: ld [wHPBarType], a push hl ld a, [wLoadedMonHP] @@ -63,7 +63,7 @@ DrawHP_: ; 128fb (4:68fb) ; Predef 0x37 -StatusScreen: ; 12953 (4:6953) +StatusScreen: call LoadMonData ld a, [wMonDataLocation] cp BOX_DATA @@ -192,34 +192,34 @@ StatusScreen: ; 12953 (4:6953) ld a, [wWhichPokemon] jp SkipFixedLengthTextEntries -OTPointers: ; 12a95 (4:6a95) +OTPointers: dw wPartyMonOT dw wEnemyMonOT dw wBoxMonOT dw wDayCareMonOT -NamePointers2: ; 12a9d (4:6a9d) +NamePointers2: dw wPartyMonNicks dw wEnemyMonNicks dw wBoxMonNicks dw wDayCareMonName -Type1Text: ; 12aa5 (4:6aa5) +Type1Text: db "TYPE1/", $4e -Type2Text: ; 12aac (4:6aac) +Type2Text: db "TYPE2/", $4e -IDNoText: ; 12ab3 (4:6ab3) +IDNoText: db $73, "№", "/", $4e -OTText: ; 12ab7 (4:6ab7) +OTText: db "OT/", $4e, "@" -StatusText: ; 12abc (4:6abc) +StatusText: db "STATUS/@" -OKText: ; 12ac4 (4:6ac4) +OKText: db "OK@" ; Draws a line starting from hl high b and wide c @@ -244,7 +244,7 @@ PTile: ; 12adc (4:6adc) ; This is a single 1bpp "P" tile INCBIN "gfx/p_tile.1bpp" PTileEnd: -PrintStatsBox: ; 12ae4 (4:6ae4) +PrintStatsBox: ld a, d and a ; a is 0 from the status screen jr nz, .DifferentBox @@ -287,13 +287,13 @@ PrintStat add hl, de ret -StatsText: ; 12b3a (4:6b3a) +StatsText: db "ATTACK" next "DEFENSE" next "SPEED" next "SPECIAL@" -StatusScreen2: ; 12b57 (4:6b57) +StatusScreen2: ld a, [hTilesetType] push af xor a @@ -435,7 +435,7 @@ StatusScreen2: ; 12b57 (4:6b57) call GBPalWhiteOut jp ClearScreen -CalcExpToLevelUp: ; 12c86 (4:6c86) +CalcExpToLevelUp: ld a, [wLoadedMonLevel] cp MAX_LEVEL jr z, .atMaxLevel @@ -461,16 +461,16 @@ CalcExpToLevelUp: ; 12c86 (4:6c86) ld [hl], a ret -StatusScreenExpText: ; 12caf (4:6caf) +StatusScreenExpText: db "EXP POINTS" next "LEVEL UP@" -StatusScreen_ClearName: ; 12cc3 (4:6cc3) +StatusScreen_ClearName: ld bc, 10 ld a, " " jp FillMemory -StatusScreen_PrintPP: ; 12ccb (4:6ccb) +StatusScreen_PrintPP: ; print PP or -- c times, going down two rows each time ld [hli], a ld [hld], a diff --git a/engine/menu/vending_machine.asm b/engine/menu/vending_machine.asm index 8460889f..b32568f9 100755 --- a/engine/menu/vending_machine.asm +++ b/engine/menu/vending_machine.asm @@ -1,4 +1,4 @@ -VendingMachineMenu: ; 74ee0 (1d:4ee0) +VendingMachineMenu: ld hl, VendingMachineText1 call PrintText ld a, MONEY_BOX @@ -80,38 +80,38 @@ VendingMachineMenu: ; 74ee0 (1d:4ee0) ld hl, VendingMachineText7 jp PrintText -VendingMachineText1: ; 74f99 (1d:4f99) +VendingMachineText1: TX_FAR _VendingMachineText1 db "@" -DrinkText: ; 74f9e (1d:4f9e) +DrinkText: db "FRESH WATER" next "SODA POP" next "LEMONADE" next "CANCEL@" -DrinkPriceText: ; 74fc3 (1d:4fc3) +DrinkPriceText: db "¥200" next "¥300" next "¥350",$4E,"@" -VendingMachineText4: ; 74fd3 (1d:4fd3) +VendingMachineText4: TX_FAR _VendingMachineText4 db "@" -VendingMachineText5: ; 74fd8 (1d:4fd8) +VendingMachineText5: TX_FAR _VendingMachineText5 db "@" -VendingMachineText6: ; 74fdd (1d:4fdd) +VendingMachineText6: TX_FAR _VendingMachineText6 db "@" -VendingMachineText7: ; 74fe2 (1d:4fe2) +VendingMachineText7: TX_FAR _VendingMachineText7 db "@" -LoadVendingMachineItem: ; 74fe7 (1d:4fe7) +LoadVendingMachineItem: ld hl, VendingPrices ld a, [wCurrentMenuItem] add a @@ -129,7 +129,7 @@ LoadVendingMachineItem: ; 74fe7 (1d:4fe7) ld [hVendingMachinePrice + 2], a ret -VendingPrices: ; 75000 (1d:5000) +VendingPrices: db FRESH_WATER,$00,$02,$00 db SODA_POP, $00,$03,$00 db LEMONADE, $00,$03,$50 diff --git a/engine/mon_party_sprites.asm b/engine/mon_party_sprites.asm index 185151cb..6845b790 100755 --- a/engine/mon_party_sprites.asm +++ b/engine/mon_party_sprites.asm @@ -1,4 +1,4 @@ -AnimatePartyMon_ForceSpeed1: ; 716f7 (1c:56f7) +AnimatePartyMon_ForceSpeed1: xor a ld [wCurrentMenuItem], a ld b, a @@ -9,7 +9,7 @@ AnimatePartyMon_ForceSpeed1: ; 716f7 (1c:56f7) ; 0: green ; 1: yellow ; 2: red -AnimatePartyMon: ; 716ff (1c:56ff) +AnimatePartyMon: ld hl, wPartyMenuHPBarColors ld a, [wCurrentMenuItem] ld c, a @@ -17,7 +17,7 @@ AnimatePartyMon: ; 716ff (1c:56ff) add hl, bc ld a, [hl] -GetAnimationSpeed: ; 7170a (1c:570a) +GetAnimationSpeed: ld c, a ld hl, PartyMonSpeeds add hl, bc @@ -85,15 +85,15 @@ GetAnimationSpeed: ; 7170a (1c:570a) ; The members of the PartyMonSpeeds array specify the number of V-blanks ; that each frame lasts for green HP, yellow HP, and red HP in order. ; On the naming screen, the yellow HP speed is always used. -PartyMonSpeeds: ; 71769 (1c:5769) +PartyMonSpeeds: db 5, 16, 32 -LoadMonPartySpriteGfx: ; 7176c (1c:576c) +LoadMonPartySpriteGfx: ; Load mon party sprite tile patterns into VRAM during V-blank. ld hl, MonPartySpritePointers ld a, $1c -LoadAnimSpriteGfx: ; 71771 (1c:5771) +LoadAnimSpriteGfx: ; Load animated sprite tile patterns into VRAM during V-blank. hl is the address ; of an array of structures that contain arguments for CopyVideoData and a is ; the number of structures in the array. @@ -125,7 +125,7 @@ LoadAnimSpriteGfx: ; 71771 (1c:5771) jr nz, .loop ret -LoadMonPartySpriteGfxWithLCDDisabled: ; 71791 (1c:5791) +LoadMonPartySpriteGfxWithLCDDisabled: ; Load mon party sprite tile patterns into VRAM immediately by disabling the ; LCD. call DisableLCD @@ -162,7 +162,7 @@ LoadMonPartySpriteGfxWithLCDDisabled: ; 71791 (1c:5791) jr nz, .asm_7179c jp EnableLCD -MonPartySpritePointers: ; 717c0 (1c:57c0) +MonPartySpritePointers: dw SlowbroSprite + $c0 db $40 / $10 ; 40 bytes db BANK(SlowbroSprite) @@ -303,7 +303,7 @@ MonPartySpritePointers: ; 717c0 (1c:57c0) db BANK(MonPartySprites) dw vSprites + $780 -WriteMonPartySpriteOAMByPartyIndex: ; 71868 (1c:5868) +WriteMonPartySpriteOAMByPartyIndex: ; Write OAM blocks for the party mon in [hPartyMonIndex]. push hl push de @@ -322,7 +322,7 @@ WriteMonPartySpriteOAMByPartyIndex: ; 71868 (1c:5868) pop hl ret -WriteMonPartySpriteOAMBySpecies: ; 71882 (1c:5882) +WriteMonPartySpriteOAMBySpecies: ; Write OAM blocks for the party sprite of the species in ; [wMonPartySpriteSpecies]. xor a @@ -332,7 +332,7 @@ WriteMonPartySpriteOAMBySpecies: ; 71882 (1c:5882) ld [wOAMBaseTile], a jr WriteMonPartySpriteOAM -UnusedPartyMonSpriteFunction: ; 71890 (1c:5890) +UnusedPartyMonSpriteFunction: ; This function is unused and doesn't appear to do anything useful. It looks ; like it may have been intended to load the tile patterns and OAM data for ; the mon party sprite associated with the species in [wcf91]. @@ -370,7 +370,7 @@ UnusedPartyMonSpriteFunction: ; 71890 (1c:5890) pop hl jp CopyVideoData -WriteMonPartySpriteOAM: ; 718c3 (1c:58c3) +WriteMonPartySpriteOAM: ; Write the OAM blocks for the first animation frame into the OAM buffer and ; make a copy at wMonPartySpritesSavedOAM. push af @@ -396,7 +396,7 @@ WriteMonPartySpriteOAM: ; 718c3 (1c:58c3) ld bc, $60 jp CopyData -GetPartyMonSpriteID: ; 718e9 (1c:58e9) +GetPartyMonSpriteID: ld [wd11e], a predef IndexToPokedex ld a, [wd11e] @@ -419,5 +419,5 @@ GetPartyMonSpriteID: ; 718e9 (1c:58e9) INCLUDE "data/mon_party_sprites.asm" -MonPartySprites: ; 71959 (1c:5959) +MonPartySprites: INCBIN "gfx/mon_ow_sprites.2bpp" diff --git a/engine/multiply_divide.asm b/engine/multiply_divide.asm index ec16c42b..52e86b36 100755 --- a/engine/multiply_divide.asm +++ b/engine/multiply_divide.asm @@ -1,4 +1,4 @@ -_Multiply: ; 37d41 (d:7d41) +_Multiply: ld a, $8 ld b, a xor a @@ -59,7 +59,7 @@ _Multiply: ; 37d41 (d:7d41) ld [H_PRODUCT], a ret -_Divide: ; 37da5 (d:7da5) +_Divide: xor a ld [H_DIVIDEBUFFER], a ld [H_DIVIDEBUFFER+1], a diff --git a/engine/oak_speech.asm b/engine/oak_speech.asm index c4d35639..31c00fd0 100755 --- a/engine/oak_speech.asm +++ b/engine/oak_speech.asm @@ -1,4 +1,4 @@ -SetDefaultNames: ; 60ca (1:60ca) +SetDefaultNames: ld a, [wLetterPrintingDelayFlags] push af ld a, [wOptions] @@ -31,7 +31,7 @@ SetDefaultNames: ; 60ca (1:60ca) ld bc, NAME_LENGTH jp CopyData -OakSpeech: ; 6115 (1:6115) +OakSpeech: ld a,$FF call PlaySound ; stop music ld a, BANK(Music_Routes2) @@ -152,25 +152,25 @@ OakSpeech: ; 6115 (1:6115) call DelayFrames call GBFadeOutToWhite jp ClearScreen -OakSpeechText1: ; 6253 (1:6253) +OakSpeechText1: TX_FAR _OakSpeechText1 db "@" -OakSpeechText2: ; 6258 (1:6258) +OakSpeechText2: TX_FAR _OakSpeechText2A db $14 ; play NIDORINA cry from TextCommandSounds TX_FAR _OakSpeechText2B db "@" -IntroducePlayerText: ; 6262 (1:6262) +IntroducePlayerText: TX_FAR _IntroducePlayerText db "@" -IntroduceRivalText: ; 6267 (1:6267) +IntroduceRivalText: TX_FAR _IntroduceRivalText db "@" -OakSpeechText3: ; 626c (1:626c) +OakSpeechText3: TX_FAR _OakSpeechText3 db "@" -FadeInIntroPic: ; 6271 (1:6271) +FadeInIntroPic: ld hl,IntroFadePalettes ld b,6 .next @@ -182,7 +182,7 @@ FadeInIntroPic: ; 6271 (1:6271) jr nz,.next ret -IntroFadePalettes: ; 6282 (1:6282) +IntroFadePalettes: db %01010100 db %10101000 db %11111100 @@ -190,7 +190,7 @@ IntroFadePalettes: ; 6282 (1:6282) db %11110100 db %11100100 -MovePicLeft: ; 6288 (1:6288) +MovePicLeft: ld a,119 ld [rWX],a call DelayFrame @@ -206,9 +206,9 @@ MovePicLeft: ; 6288 (1:6288) ld [rWX],a jr .next -DisplayPicCenteredOrUpperRight: ; 62a1 (1:62a1) +DisplayPicCenteredOrUpperRight: call GetPredefRegisters -IntroDisplayPicCenteredOrUpperRight: ; 62a4 (1:62a4) +IntroDisplayPicCenteredOrUpperRight: ; b = bank ; de = address of compressed pic ; c: 0 = centred, non-zero = upper-right diff --git a/engine/oak_speech2.asm b/engine/oak_speech2.asm index d58aef83..1ae06313 100755 --- a/engine/oak_speech2.asm +++ b/engine/oak_speech2.asm @@ -1,4 +1,4 @@ -ChoosePlayerName: ; 695d (1:695d) +ChoosePlayerName: call OakSpeechSlidePicRight ld de, DefaultNamesPlayer call DisplayIntroNameTextBox @@ -27,11 +27,11 @@ ChoosePlayerName: ; 695d (1:695d) ld hl, YourNameIsText jp PrintText -YourNameIsText: ; 699f (1:699f) +YourNameIsText: TX_FAR _YourNameIsText db "@" -ChooseRivalName: ; 69a4 (1:69a4) +ChooseRivalName: call OakSpeechSlidePicRight ld de, DefaultNamesRival call DisplayIntroNameTextBox @@ -60,11 +60,11 @@ ChooseRivalName: ; 69a4 (1:69a4) ld hl, HisNameIsText jp PrintText -HisNameIsText: ; 69e7 (1:69e7) +HisNameIsText: TX_FAR _HisNameIsText db "@" -OakSpeechSlidePicLeft: ; 69ec (1:69ec) +OakSpeechSlidePicLeft: push de coord hl, 0, 0 lb bc, 12, 11 @@ -81,12 +81,12 @@ OakSpeechSlidePicLeft: ; 69ec (1:69ec) ld a, $ff jr OakSpeechSlidePicCommon -OakSpeechSlidePicRight: ; 6a12 (1:6a12) +OakSpeechSlidePicRight: coord hl, 5, 4 lb de, 6, 6 * SCREEN_WIDTH + 5 xor a -OakSpeechSlidePicCommon: ; 6a19 (1:6a19) +OakSpeechSlidePicCommon: push hl push de push bc @@ -159,7 +159,7 @@ OakSpeechSlidePicCommon: ; 6a19 (1:6a19) pop hl ret -DisplayIntroNameTextBox: ; 6a6c (1:6a6c) +DisplayIntroNameTextBox: push de coord hl, 0, 0 ld b, $a @@ -188,14 +188,14 @@ DisplayIntroNameTextBox: ; 6a6c (1:6a6c) db "NAME@" IF DEF(_RED) -DefaultNamesPlayer: ; 6aa8 (1:6aa8) +DefaultNamesPlayer: db "NEW NAME" next "RED" next "ASH" next "JACK" db "@" -DefaultNamesRival: ; 6abe (1:6abe) +DefaultNamesRival: db "NEW NAME" next "BLUE" next "GARY" @@ -204,14 +204,14 @@ DefaultNamesRival: ; 6abe (1:6abe) ENDC IF DEF(_BLUE) -DefaultNamesPlayer: ; 6aa8 (1:6aa8) +DefaultNamesPlayer: db "NEW NAME" next "BLUE" next "GARY" next "JOHN" db "@" -DefaultNamesRival: ; 6abe (1:6abe) +DefaultNamesRival: db "NEW NAME" next "RED" next "ASH" @@ -219,7 +219,7 @@ DefaultNamesRival: ; 6abe (1:6abe) db "@" ENDC -GetDefaultName: ; 6ad6 (1:6ad6) +GetDefaultName: ; a = name index ; hl = name list ld b, a @@ -244,29 +244,29 @@ GetDefaultName: ; 6ad6 (1:6ad6) jp CopyData IF DEF(_RED) -DefaultNamesPlayerList: ; 6af2 (1:6af2) +DefaultNamesPlayerList: db "NEW NAME@" db "RED@" db "ASH@" db "JACK@" -DefaultNamesRivalList: ; 6b08 (1:6b08) +DefaultNamesRivalList: db "NEW NAME@" db "BLUE@" db "GARY@" db "JOHN@" ENDC IF DEF(_BLUE) -DefaultNamesPlayerList: ; 6af2 (1:6af2) +DefaultNamesPlayerList: db "NEW NAME@" db "BLUE@" db "GARY@" db "JOHN@" -DefaultNamesRivalList: ; 6b08 (1:6b08) +DefaultNamesRivalList: db "NEW NAME@" db "RED@" db "ASH@" db "JACK@" ENDC -TextTerminator_6b20: ; 6b20 (1:6b20) +TextTerminator_6b20: db "@" diff --git a/engine/overworld/cable_club_npc.asm b/engine/overworld/cable_club_npc.asm index a2feba06..70b499a0 100755 --- a/engine/overworld/cable_club_npc.asm +++ b/engine/overworld/cable_club_npc.asm @@ -1,4 +1,4 @@ -CableClubNPC: ; 71c5 (1:71c5) +CableClubNPC: ld hl, CableClubNPCWelcomeText call PrintText CheckEvent EVENT_GOT_POKEDEX @@ -109,35 +109,35 @@ CableClubNPC: ; 71c5 (1:71c5) ld [hl], a jpab LinkMenu -CableClubNPCAreaReservedFor2FriendsLinkedByCableText: ; 72b3 (1:72b3) +CableClubNPCAreaReservedFor2FriendsLinkedByCableText: TX_FAR _CableClubNPCAreaReservedFor2FriendsLinkedByCableText db "@" -CableClubNPCWelcomeText: ; 72b8 (1:72b8) +CableClubNPCWelcomeText: TX_FAR _CableClubNPCWelcomeText db "@" -CableClubNPCPleaseApplyHereHaveToSaveText: ; 72bd (1:72bd) +CableClubNPCPleaseApplyHereHaveToSaveText: TX_FAR _CableClubNPCPleaseApplyHereHaveToSaveText db "@" -CableClubNPCPleaseWaitText: ; 72c2 (1:72c2) +CableClubNPCPleaseWaitText: TX_FAR _CableClubNPCPleaseWaitText db $a, "@" -CableClubNPCLinkClosedBecauseOfInactivityText: ; 72c8 (1:72c8) +CableClubNPCLinkClosedBecauseOfInactivityText: TX_FAR _CableClubNPCLinkClosedBecauseOfInactivityText db "@" -CableClubNPCPleaseComeAgainText: ; 72cd (1:72cd) +CableClubNPCPleaseComeAgainText: TX_FAR _CableClubNPCPleaseComeAgainText db "@" -CableClubNPCMakingPreparationsText: ; 72d2 (1:72d2) +CableClubNPCMakingPreparationsText: TX_FAR _CableClubNPCMakingPreparationsText db "@" -CloseLinkConnection: ; 72d7 (1:72d7) +CloseLinkConnection: call Delay3 ld a, CONNECTION_NOT_ESTABLISHED ld [hSerialConnectionStatus], a diff --git a/engine/overworld/card_key.asm b/engine/overworld/card_key.asm index 49d99575..61e512de 100755 --- a/engine/overworld/card_key.asm +++ b/engine/overworld/card_key.asm @@ -1,4 +1,4 @@ -PrintCardKeyText: ; 52673 (14:6673) +PrintCardKeyText: ld hl, SilphCoMapList ld a, [wCurMap] ld b, a @@ -58,7 +58,7 @@ PrintCardKeyText: ; 52673 (14:6673) ld [hSpriteIndexOrTextID], a jp PrintPredefTextID -SilphCoMapList: ; 526e3 (14:66e3) +SilphCoMapList: db SILPH_CO_2F db SILPH_CO_3F db SILPH_CO_4F @@ -71,19 +71,19 @@ SilphCoMapList: ; 526e3 (14:66e3) db SILPH_CO_11F db $FF -CardKeySuccessText: ; 526ee (14:66ee) +CardKeySuccessText: TX_FAR _CardKeySuccessText1 db $0b TX_FAR _CardKeySuccessText2 db "@" -CardKeyFailText: ; 526f8 (14:66f8) +CardKeyFailText: TX_FAR _CardKeyFailText db "@" ; d = Y ; e = X -GetCoordsInFrontOfPlayer: ; 526fd (14:66fd) +GetCoordsInFrontOfPlayer: ld a, [wYCoord] ld d, a ld a, [wXCoord] diff --git a/engine/overworld/cinnabar_lab.asm b/engine/overworld/cinnabar_lab.asm index f7c5e326..13313746 100755 --- a/engine/overworld/cinnabar_lab.asm +++ b/engine/overworld/cinnabar_lab.asm @@ -1,4 +1,4 @@ -GiveFossilToCinnabarLab: ; 61006 (18:5006) +GiveFossilToCinnabarLab: ld hl, wd730 set 6, [hl] xor a @@ -72,23 +72,23 @@ GiveFossilToCinnabarLab: ; 61006 (18:5006) call PrintText ret -LabFossil_610ae: ; 610ae (18:50ae) +LabFossil_610ae: TX_FAR _Lab4Text_610ae db "@" -LabFossil_610b3: ; 610b3 (18:50b3) +LabFossil_610b3: TX_FAR _Lab4Text_610b3 db "@" -LabFossil_610b8: ; 610b8 (18:50b8) +LabFossil_610b8: TX_FAR _Lab4Text_610b8 db "@" -LabFossil_610bd: ; 610bd (18:50bd) +LabFossil_610bd: TX_FAR _Lab4Text_610bd db "@" -PrintFossilsInBag: ; 610c2 (18:50c2) +PrintFossilsInBag: ; Prints each fossil in the player's bag on a separate line in the menu. ld hl, wFilteredBagItems xor a @@ -112,7 +112,7 @@ PrintFossilsInBag: ; 610c2 (18:50c2) jr .loop ; loads the names of the fossil item and the resulting mon -LoadFossilItemAndMonName: ; 610eb (18:50eb) +LoadFossilItemAndMonName: ld a, [wFossilMon] ld [wd11e], a call GetMonName diff --git a/engine/overworld/cut.asm b/engine/overworld/cut.asm index 8a0513b2..2f13dfba 100755 --- a/engine/overworld/cut.asm +++ b/engine/overworld/cut.asm @@ -1,4 +1,4 @@ -UsedCut: ; ef54 (3:6f54) +UsedCut: xor a ld [wActionResultOrTookBattleTurn], a ; initialise to failure value ld a, [wCurMapTileset] @@ -67,11 +67,11 @@ UsedCut: ; ef54 (3:6f54) call UpdateSprites jp RedrawMapView -UsedCutText: ; eff2 (3:6ff2) +UsedCutText: TX_FAR _UsedCutText db "@" -InitCutAnimOAM: ; eff7 (3:6ff7) +InitCutAnimOAM: xor a ld [wWhichAnimationOffsets], a ld a, $e4 @@ -111,22 +111,22 @@ InitCutAnimOAM: ; eff7 (3:6ff7) jr nz, .loop ret -LoadCutGrassAnimationTilePattern: ; f04c (3:704c) +LoadCutGrassAnimationTilePattern: ld de, AnimationTileset2 + $60 ; tile depicting a leaf lb bc, BANK(AnimationTileset2), $01 jp CopyVideoData -WriteCutOrBoulderDustAnimationOAMBlock: ; f055 (3:7055) +WriteCutOrBoulderDustAnimationOAMBlock: call GetCutOrBoulderDustAnimationOffsets ld a, $9 ld de, CutOrBoulderDustAnimationTilesAndAttributes jp WriteOAMBlock -CutOrBoulderDustAnimationTilesAndAttributes: ; f060 (3:7060) +CutOrBoulderDustAnimationTilesAndAttributes: db $FC,$10,$FD,$10 db $FE,$10,$FF,$10 -GetCutOrBoulderDustAnimationOffsets: ; f068 (3:7068) +GetCutOrBoulderDustAnimationOffsets: ld hl, wSpriteStateData1 + 4 ld a, [hli] ; player's sprite screen Y position ld b, a @@ -157,14 +157,14 @@ GetCutOrBoulderDustAnimationOffsets: ; f068 (3:7068) ld c, a ret -CutAnimationOffsets: ; f08f (3:708f) +CutAnimationOffsets: ; Each pair represents the x and y pixels offsets from the player of where the cut tree animation should be drawn db 8, 36 ; player is facing down db 8, 4 ; player is facing up db -8, 20 ; player is facing left db 24, 20 ; player is facing right -BoulderDustAnimationOffsets: ; f097 (3:7097) +BoulderDustAnimationOffsets: ; Each pair represents the x and y pixels offsets from the player of where the cut tree animation should be drawn ; These offsets represent 2 blocks away from the player db 8, 52 ; player is facing down @@ -172,7 +172,7 @@ BoulderDustAnimationOffsets: ; f097 (3:7097) db -24, 20 ; player is facing left db 40, 20 ; player is facing right -ReplaceTreeTileBlock: ; f09f (3:709f) +ReplaceTreeTileBlock: ; Determine the address of the tile block that contains the tile in front of the ; player (i.e. where the tree is) and replace it with the corresponding tile ; block that doesn't have the tree. @@ -248,7 +248,7 @@ ReplaceTreeTileBlock: ; f09f (3:709f) ld [hl], a ret -CutTreeBlockSwaps: ; f100 (3:7100) +CutTreeBlockSwaps: ; first byte = tileset block containing the cut tree ; second byte = corresponding tileset block after the cut animation happens db $32, $6D diff --git a/engine/overworld/cut2.asm b/engine/overworld/cut2.asm index 1cf832b5..f16fed66 100755 --- a/engine/overworld/cut2.asm +++ b/engine/overworld/cut2.asm @@ -1,4 +1,4 @@ -AnimCut: ; 79e96 (1e:5e96) +AnimCut: ld a, [wCutTile] cp $52 jr z, .grass @@ -43,7 +43,7 @@ AnimCut: ; 79e96 (1e:5e96) jr nz, .cutGrassLoop ret -AnimCutGrass_UpdateOAMEntries: ; 79eed (1e:5eed) +AnimCutGrass_UpdateOAMEntries: push bc ld hl, wOAMBuffer + $91 ld a, 1 @@ -74,7 +74,7 @@ AnimCutGrass_UpdateOAMEntries: ; 79eed (1e:5eed) jr nz, AnimCutGrass_UpdateOAMEntries ret -AnimCutGrass_SwapOAMEntries: ; 79f30 (1e:5f30) +AnimCutGrass_SwapOAMEntries: ld hl, wOAMBuffer + $90 ld de, wBuffer ld bc, $8 diff --git a/engine/overworld/doors.asm b/engine/overworld/doors.asm index 3145c3c6..c39e096d 100755 --- a/engine/overworld/doors.asm +++ b/engine/overworld/doors.asm @@ -1,5 +1,5 @@ ; returns whether the player is standing on a door tile in carry -IsPlayerStandingOnDoorTile: ; 1a609 (6:6609) +IsPlayerStandingOnDoorTile: push de ld hl, DoorTileIDPointers ld a, [wCurMapTileset] @@ -25,7 +25,7 @@ IsPlayerStandingOnDoorTile: ; 1a609 (6:6609) and a ret -DoorTileIDPointers: ; 1a62c (6:662c) +DoorTileIDPointers: dbw OVERWORLD, OverworldDoorTileIDs dbw FOREST, ForestDoorTileIDs dbw MART, MartDoorTileIDs @@ -41,35 +41,35 @@ DoorTileIDPointers: ; 1a62c (6:662c) dbw PLATEAU, PlateauDoorTileIDs db $ff -OverworldDoorTileIDs: ; 1a654 (6:6654) +OverworldDoorTileIDs: db $1B,$58,$00 -ForestDoorTileIDs: ; 1a657 (6:6657) +ForestDoorTileIDs: db $3a,$00 -MartDoorTileIDs: ; 1a659 (6:6659) +MartDoorTileIDs: db $5e,$00 -HouseDoorTileIDs: ; 1a65b (6:665b) +HouseDoorTileIDs: db $54,$00 -TilesetMuseumDoorTileIDs: ; 1a65d (6:665d) +TilesetMuseumDoorTileIDs: db $3b,$00 -ShipDoorTileIDs: ; 1a65f (6:665f) +ShipDoorTileIDs: db $1e,$00 -LobbyDoorTileIDs: ; 1a661 (6:6661) +LobbyDoorTileIDs: db $1c,$38,$1a,$00 -MansionDoorTileIDs: ; 1a665 (6:6665) +MansionDoorTileIDs: db $1a,$1c,$53,$00 -LabDoorTileIDs: ; 1a669 (6:6669) +LabDoorTileIDs: db $34,$00 -FacilityDoorTileIDs: ; 1a66b (6:666b) +FacilityDoorTileIDs: db $43,$58,$1b,$00 -PlateauDoorTileIDs: ; 1a66f (6:666f) +PlateauDoorTileIDs: db $3b,$1b,$00 diff --git a/engine/overworld/elevator.asm b/engine/overworld/elevator.asm index 05a9cc4e..4ec34922 100755 --- a/engine/overworld/elevator.asm +++ b/engine/overworld/elevator.asm @@ -1,4 +1,4 @@ -ShakeElevator: ; 7bf15 (1e:7f15) +ShakeElevator: ld de, -$20 call ShakeElevatorRedrawRow ld de, SCREEN_HEIGHT * $20 @@ -39,7 +39,7 @@ ShakeElevator: ; 7bf15 (1e:7f15) call UpdateSprites jp PlayDefaultMusic -ShakeElevatorRedrawRow: ; 7bf64 (1e:7f64) +ShakeElevatorRedrawRow: ; This function is used to redraw certain portions of the screen, but it does ; not appear to ever result in any visible effect, so this function seems to ; be pointless. diff --git a/engine/overworld/emotion_bubbles.asm b/engine/overworld/emotion_bubbles.asm index f8665dd6..4df8b6f6 100755 --- a/engine/overworld/emotion_bubbles.asm +++ b/engine/overworld/emotion_bubbles.asm @@ -1,4 +1,4 @@ -EmotionBubble: ; 17c47 (5:7c47) +EmotionBubble: ld a, [wWhichEmotionBubble] ld c, a ld b, 0 @@ -61,14 +61,14 @@ EmotionBubble: ; 17c47 (5:7c47) call DelayFrame jp UpdateSprites -EmotionBubblesPointerTable: ; 17caf (5:7caf) +EmotionBubblesPointerTable: dw EmotionBubbles dw EmotionBubbles + $40 dw EmotionBubbles + $80 -EmotionBubblesOAM: ; 17cb5 (5:7cb5) +EmotionBubblesOAM: db $F8,$00,$F9,$00 db $FA,$00,$FB,$00 -EmotionBubbles: ; 17cbd (5:7cbd) +EmotionBubbles: INCBIN "gfx/emotion_bubbles.2bpp" diff --git a/engine/overworld/healing_machine.asm b/engine/overworld/healing_machine.asm index bf7130cb..38a44cfb 100755 --- a/engine/overworld/healing_machine.asm +++ b/engine/overworld/healing_machine.asm @@ -1,4 +1,4 @@ -AnimateHealingMachine: ; 70433 (1c:4433) +AnimateHealingMachine: ld de, PokeCenterFlashingMonitorAndHealBall ld hl, vChars0 + $7c0 lb bc, BANK(PokeCenterFlashingMonitorAndHealBall), $03 ; loads one too many tiles @@ -62,10 +62,10 @@ AnimateHealingMachine: ; 70433 (1c:4433) ld [hl], a jp UpdateSprites -PokeCenterFlashingMonitorAndHealBall: ; 704b7 (1c:44b7) +PokeCenterFlashingMonitorAndHealBall: INCBIN "gfx/pokecenter_ball.2bpp" -PokeCenterOAMData: ; 704d7 (1c:44d7) +PokeCenterOAMData: db $24,$34,$7C,$10 ; heal machine monitor db $2B,$30,$7D,$10 ; pokeballs 1-6 db $2B,$38,$7D,$30 @@ -75,7 +75,7 @@ PokeCenterOAMData: ; 704d7 (1c:44d7) db $35,$38,$7D,$30 ; d = value to xor with palette -FlashSprite8Times: ; 704f3 (1c:44f3) +FlashSprite8Times: ld b, 8 .loop ld a, [rOBP1] @@ -87,7 +87,7 @@ FlashSprite8Times: ; 704f3 (1c:44f3) jr nz, .loop ret -CopyHealingMachineOAM: ; 70503 (1c:4503) +CopyHealingMachineOAM: ; copy one OAM entry and advance the pointers ld a, [de] inc de diff --git a/engine/overworld/hidden_items.asm b/engine/overworld/hidden_items.asm index f7f81070..11e6ad55 100755 --- a/engine/overworld/hidden_items.asm +++ b/engine/overworld/hidden_items.asm @@ -1,4 +1,4 @@ -HiddenItems: ; 76688 (1d:6688) +HiddenItems: ld hl, HiddenItemCoords call FindHiddenItemOrCoinsIndex ld [wHiddenItemOrCoinsIndex], a @@ -20,7 +20,7 @@ HiddenItems: ; 76688 (1d:6688) INCLUDE "data/hidden_item_coords.asm" -FoundHiddenItemText: ; 7675b (1d:675b) +FoundHiddenItemText: TX_FAR _FoundHiddenItemText TX_ASM ld a, [wHiddenObjectFunctionArgument] ; item ID @@ -45,11 +45,11 @@ FoundHiddenItemText: ; 7675b (1d:675b) call PrintText jp TextScriptEnd -HiddenItemBagFullText: ; 76794 (1d:6794) +HiddenItemBagFullText: TX_FAR _HiddenItemBagFullText db "@" -HiddenCoins: ; 76799 (1d:6799) +HiddenCoins: ld b, COIN_CASE predef GetQuantityOfItemInBag ld a, b @@ -120,17 +120,17 @@ HiddenCoins: ; 76799 (1d:6799) INCLUDE "data/hidden_coins.asm" -FoundHiddenCoinsText: ; 76847 (1d:6847) +FoundHiddenCoinsText: TX_FAR _FoundHiddenCoinsText db $10,"@" -DroppedHiddenCoinsText: ; 7684d (1d:684d) +DroppedHiddenCoinsText: TX_FAR _FoundHiddenCoins2Text db $10 TX_FAR _DroppedHiddenCoinsText db "@" -FindHiddenItemOrCoinsIndex: ; 76857 (1d:6857) +FindHiddenItemOrCoinsIndex: ld a, [wHiddenObjectY] ld d, a ld a, [wHiddenObjectX] diff --git a/engine/overworld/hidden_objects.asm b/engine/overworld/hidden_objects.asm index 1fc20e5c..dcdf8537 100755 --- a/engine/overworld/hidden_objects.asm +++ b/engine/overworld/hidden_objects.asm @@ -1,4 +1,4 @@ -IsPlayerOnDungeonWarp: ; 46981 (11:6981) +IsPlayerOnDungeonWarp: xor a ld [wWhichDungeonWarp], a ld a, [wd72d] @@ -15,7 +15,7 @@ IsPlayerOnDungeonWarp: ; 46981 (11:6981) ret ; if a hidden object was found, stores $00 in [$ffee], else stores $ff -CheckForHiddenObject: ; 469a0 (11:69a0) +CheckForHiddenObject: ld hl, $ffeb xor a ld [hli], a @@ -86,7 +86,7 @@ CheckForHiddenObject: ; 469a0 (11:69a0) ; checks if the coordinates in front of the player's sprite match Y in b and X in c ; [hCoordsInFrontOfPlayerMatch] = $00 if they match, $ff if they don't match -CheckIfCoordsInFrontOfPlayerMatch: ; 46a01 (11:6a01) +CheckIfCoordsInFrontOfPlayerMatch: ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction cp SPRITE_FACING_UP jr z, .facingUp diff --git a/engine/overworld/is_player_just_outside_map.asm b/engine/overworld/is_player_just_outside_map.asm index e9ba204a..44690db0 100644 --- a/engine/overworld/is_player_just_outside_map.asm +++ b/engine/overworld/is_player_just_outside_map.asm @@ -1,5 +1,5 @@ ; returns whether the player is one tile outside the map in Z -IsPlayerJustOutsideMap: ; 128d8 (4:68d8) +IsPlayerJustOutsideMap: ld a, [wYCoord] ld b, a ld a, [wCurMapHeight] diff --git a/engine/overworld/ledges.asm b/engine/overworld/ledges.asm index b04f6332..342540b2 100755 --- a/engine/overworld/ledges.asm +++ b/engine/overworld/ledges.asm @@ -1,4 +1,4 @@ -HandleLedges: ; 1a672 (6:6672) +HandleLedges: ld a, [wd736] bit 6, a ; already jumping down ledge ret nz @@ -55,7 +55,7 @@ HandleLedges: ; 1a672 (6:6672) ret ; (player direction) (tile player standing on) (ledge tile) (input required) -LedgeTiles: ; 1a6cf (6:66cf) +LedgeTiles: db SPRITE_FACING_DOWN, $2C,$37,D_DOWN db SPRITE_FACING_DOWN, $39,$36,D_DOWN db SPRITE_FACING_DOWN, $39,$37,D_DOWN @@ -66,7 +66,7 @@ LedgeTiles: ; 1a6cf (6:66cf) db SPRITE_FACING_RIGHT,$39,$0D,D_RIGHT db $FF -LoadHoppingShadowOAM: ; 1a6f0 (6:66f0) +LoadHoppingShadowOAM: ld hl, vChars1 + $7f0 ld de, LedgeHoppingShadow lb bc, BANK(LedgeHoppingShadow), (LedgeHoppingShadowEnd - LedgeHoppingShadow) / $8 @@ -77,10 +77,10 @@ LoadHoppingShadowOAM: ; 1a6f0 (6:66f0) call WriteOAMBlock ret -LedgeHoppingShadow: ; 1a708 (6:6708) +LedgeHoppingShadow: INCBIN "gfx/ledge_hopping_shadow.1bpp" LedgeHoppingShadowEnd: -LedgeHoppingShadowOAM: ; 1a710 (6:6710) +LedgeHoppingShadowOAM: db $FF,$10,$FF,$20 db $FF,$40,$FF,$60 diff --git a/engine/overworld/map_sprites.asm b/engine/overworld/map_sprites.asm index bdd3320b..05588321 100755 --- a/engine/overworld/map_sprites.asm +++ b/engine/overworld/map_sprites.asm @@ -8,7 +8,7 @@ ; fields, respectively, within loops. The X is the loop index. ; If there is an inner loop, Y is the inner loop index, i.e. $C1Y* and $C2Y* ; denote fields of the sprite slots interated over in the inner loop. -InitMapSprites: ; 1785b (5:785b) +InitMapSprites: call InitOutsideMapSprites ret c ; return if the map is an outside map (already handled by above call) ; if the map is an inside map (i.e. mapID >= $25) @@ -29,7 +29,7 @@ InitMapSprites: ; 1785b (5:785b) ; This is used for both inside and outside maps, since it is called by ; InitOutsideMapSprites. ; Loads tile pattern data for sprites into VRAM. -LoadMapSpriteTilePatterns: ; 17871 (5:7871) +LoadMapSpriteTilePatterns: ld a,[wNumSprites] and a ; are there any sprites? jr nz,.spritesExist @@ -236,7 +236,7 @@ LoadMapSpriteTilePatterns: ; 17871 (5:7871) ; de = pointer to sprite sheet ; bc = length in bytes ; a = ROM bank -ReadSpriteSheetData: ; 17971 (5:7971) +ReadSpriteSheetData: ld a,[hli] ld e,a ld a,[hli] @@ -250,7 +250,7 @@ ReadSpriteSheetData: ; 17971 (5:7971) ; Loads sprite set for outside maps (cities and routes) and sets VRAM slots. ; sets carry if the map is a city or route, unsets carry if not -InitOutsideMapSprites: ; 1797b (5:797b) +InitOutsideMapSprites: ld a,[wCurMap] cp a,REDS_HOUSE_1F ; is the map a city or a route (map ID less than $25)? ret nc ; if not, return @@ -380,7 +380,7 @@ InitOutsideMapSprites: ; 1797b (5:797b) ; Chooses the correct sprite set ID depending on the player's position within ; the map for maps with two sprite sets. -GetSplitMapSpriteSetID: ; 17a1a (5:7a1a) +GetSplitMapSpriteSetID: cp a,$f8 jr z,.route20 ld hl,SplitMapSpriteSets diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm index 2af2e518..e60f820a 100644 --- a/engine/overworld/movement.asm +++ b/engine/overworld/movement.asm @@ -1,4 +1,4 @@ -UpdatePlayerSprite: ; 4e31 (1:4e31) +UpdatePlayerSprite: ld a, [wSpriteStateData2] and a jr z, .checkIfTextBoxInFrontOfSprite @@ -98,7 +98,7 @@ UpdatePlayerSprite: ; 4e31 (1:4e31) ld [wSpriteStateData2 + 7], a ret -UnusedReadSpriteDataFunction: ; 4ec7 (1:4ec7) +UnusedReadSpriteDataFunction: push bc push af ld a, [H_CURRENTSPRITEOFFSET] @@ -109,7 +109,7 @@ UnusedReadSpriteDataFunction: ; 4ec7 (1:4ec7) pop bc ret -UpdateNPCSprite: ; 4ed1 (1:4ed1) +UpdateNPCSprite: ld a, [H_CURRENTSPRITEOFFSET] swap a dec a @@ -249,7 +249,7 @@ UpdateNPCSprite: ; 4ed1 (1:4ed1) jr TryWalking ; changes facing direction by zeroing the movement delta and calling TryWalking -ChangeFacingDirection: ; 4fc8 (1:4fc8) +ChangeFacingDirection: ld de, $0 ; fall through @@ -259,7 +259,7 @@ ChangeFacingDirection: ; 4fc8 (1:4fc8) ; e: X movement delta (-1, 0 or 1) ; hl: pointer to tile the sprite would walk onto ; set carry on failure, clears carry on success -TryWalking: ; 4fcb (1:4fcb) +TryWalking: push hl ld h, $c1 ld a, [H_CURRENTSPRITEOFFSET] @@ -298,7 +298,7 @@ TryWalking: ; 4fcb (1:4fcb) jp UpdateSpriteImage ; update the walking animation parameters for a sprite that is currently walking -UpdateSpriteInWalkingAnimation: ; 4ffe (1:4ffe) +UpdateSpriteInWalkingAnimation: ld a, [H_CURRENTSPRITEOFFSET] add $7 ld l, a @@ -371,7 +371,7 @@ UpdateSpriteInWalkingAnimation: ; 4ffe (1:4ffe) ret ; update delay value (c2x8) for sprites in the delayed state (c1x1) -UpdateSpriteMovementDelay: ; 5057 (1:5057) +UpdateSpriteMovementDelay: ld h, $c2 ld a, [H_CURRENTSPRITEOFFSET] add $6 @@ -392,7 +392,7 @@ UpdateSpriteMovementDelay: ; 5057 (1:5057) inc a ld l, a ld [hl], $1 ; c1x1 = 1 (mark as ready to move) -notYetMoving: ; 5073 (1:5073) +notYetMoving: ld h, $c1 ld a, [H_CURRENTSPRITEOFFSET] add $8 @@ -400,7 +400,7 @@ notYetMoving: ; 5073 (1:5073) ld [hl], $0 ; c1x8 = 0 (walk animation frame) jp UpdateSpriteImage -MakeNPCFacePlayer: ; 507f (1:507f) +MakeNPCFacePlayer: ; Make an NPC face the player if the player has spoken to him or her. ; Check if the behaviour of the NPC facing the player when spoken to is @@ -434,7 +434,7 @@ MakeNPCFacePlayer: ; 507f (1:507f) ld [hl], c ; c1x9: set facing direction jr notYetMoving -InitializeSpriteStatus: ; 50ad (1:50ad) +InitializeSpriteStatus: ld [hl], $1 ; $c1x1: set movement status to ready inc l ld [hl], $ff ; $c1x2: set sprite image to $ff (invisible/off screen) @@ -448,7 +448,7 @@ InitializeSpriteStatus: ; 50ad (1:50ad) ret ; calculates the spprite's scrren position form its map position and the player position -InitializeSpriteScreenPosition: ; 50bd (1:50bd) +InitializeSpriteScreenPosition: ld h, $c2 ld a, [H_CURRENTSPRITEOFFSET] add $4 @@ -472,7 +472,7 @@ InitializeSpriteScreenPosition: ; 50bd (1:50bd) ret ; tests if sprite is off screen or otherwise unable to do anything -CheckSpriteAvailability: ; 50dc (1:50dc) +CheckSpriteAvailability: predef IsObjectHidden ld a, [$ffe5] and a @@ -553,7 +553,7 @@ CheckSpriteAvailability: ; 50dc (1:50dc) .done ret -UpdateSpriteImage: ; 5157 (1:5157) +UpdateSpriteImage: ld h, $c1 ld a, [H_CURRENTSPRITEOFFSET] add $8 @@ -578,7 +578,7 @@ UpdateSpriteImage: ; 5157 (1:5157) ; d: Y movement delta (-1, 0 or 1) ; e: X movement delta (-1, 0 or 1) ; set carry on failure, clears carry on success -CanWalkOntoTile: ; 516e (1:516e) +CanWalkOntoTile: ld h, $c2 ld a, [H_CURRENTSPRITEOFFSET] add $6 @@ -689,7 +689,7 @@ CanWalkOntoTile: ; 516e (1:516e) ; calculates the tile pointer pointing to the tile the current sprite stancs on ; this is always the lower left tile of the 2x2 tile blocks all sprites are snapped to ; hl: output pointer -GetTileSpriteStandsOn: ; 5207 (1:5207) +GetTileSpriteStandsOn: ld h, $c1 ld a, [H_CURRENTSPRITEOFFSET] add $4 @@ -718,7 +718,7 @@ GetTileSpriteStandsOn: ; 5207 (1:5207) ret ; loads [de+a] into a -LoadDEPlusA: ; 522f (1:522f) +LoadDEPlusA: add e ld e, a jr nc, .noCarry @@ -727,7 +727,7 @@ LoadDEPlusA: ; 522f (1:522f) ld a, [de] ret -DoScriptedNPCMovement: ; 5236 (1:5236) +DoScriptedNPCMovement: ; This is an alternative method of scripting an NPC's movement and is only used ; a few times in the game. It is used when the NPC and player must walk together ; in sync, such as when the player is following the NPC somewhere. An NPC can't @@ -798,23 +798,23 @@ DoScriptedNPCMovement: ; 5236 (1:5236) inc [hl] ret -InitScriptedNPCMovement: ; 52a6 (1:52a6) +InitScriptedNPCMovement: xor a ld [wNPCMovementDirections2Index], a ld a, 8 ld [wScriptedNPCWalkCounter], a jp AnimScriptedNPCMovement -GetSpriteScreenYPointer: ; 52b2 (1:52b2) +GetSpriteScreenYPointer: ld a, $4 ld b, a jr GetSpriteScreenXYPointerCommon -GetSpriteScreenXPointer: ; 52b7 (1:52b7) +GetSpriteScreenXPointer: ld a, $6 ld b, a -GetSpriteScreenXYPointerCommon: ; 52ba (1:52ba) +GetSpriteScreenXYPointerCommon: ld hl, wSpriteStateData1 ld a, [H_CURRENTSPRITEOFFSET] add l @@ -822,7 +822,7 @@ GetSpriteScreenXYPointerCommon: ; 52ba (1:52ba) ld l, a ret -AnimScriptedNPCMovement: ; 52c3 (1:52c3) +AnimScriptedNPCMovement: ld hl, wSpriteStateData2 ld a, [H_CURRENTSPRITEOFFSET] add $e @@ -861,7 +861,7 @@ AnimScriptedNPCMovement: ; 52c3 (1:52c3) ld [hl], a ret -AdvanceScriptedNPCAnimFrameCounter: ; 5301 (1:5301) +AdvanceScriptedNPCAnimFrameCounter: ld a, [H_CURRENTSPRITEOFFSET] add $7 ld l, a diff --git a/engine/overworld/npc_movement.asm b/engine/overworld/npc_movement.asm index 719c8835..98d1b7a7 100755 --- a/engine/overworld/npc_movement.asm +++ b/engine/overworld/npc_movement.asm @@ -1,4 +1,4 @@ -PlayerStepOutFromDoor: ; 1a3e0 (6:63e0) +PlayerStepOutFromDoor: ld hl, wd730 res 1, [hl] call IsPlayerStandingOnDoorTile @@ -27,7 +27,7 @@ PlayerStepOutFromDoor: ; 1a3e0 (6:63e0) res 7, [hl] ret -_EndNPCMovementScript: ; 1a41d (6:641d) +_EndNPCMovementScript: ld hl, wd730 res 7, [hl] ld hl, wd72e @@ -44,14 +44,14 @@ _EndNPCMovementScript: ; 1a41d (6:641d) ld [wSimulatedJoypadStatesEnd], a ret -PalletMovementScriptPointerTable: ; 1a442 (6:6442) +PalletMovementScriptPointerTable: dw PalletMovementScript_OakMoveLeft dw PalletMovementScript_PlayerMoveLeft dw PalletMovementScript_WaitAndWalkToLab dw PalletMovementScript_WalkToLab dw PalletMovementScript_Done -PalletMovementScript_OakMoveLeft: ; 1a44c (6:644c) +PalletMovementScript_OakMoveLeft: ld a, [wXCoord] sub $a ld [wNumStepsToTake], a @@ -85,7 +85,7 @@ PalletMovementScript_OakMoveLeft: ; 1a44c (6:644c) ld [wJoyIgnore], a ret -PalletMovementScript_PlayerMoveLeft: ; 1a485 (6:6485) +PalletMovementScript_PlayerMoveLeft: ld a, [wd730] bit 0, a ; is an NPC being moved by a script? ret nz ; return if Oak is still moving @@ -98,12 +98,12 @@ PalletMovementScript_PlayerMoveLeft: ; 1a485 (6:6485) ld [wNPCMovementScriptFunctionNum], a ret -PalletMovementScript_WaitAndWalkToLab: ; 1a4a1 (6:64a1) +PalletMovementScript_WaitAndWalkToLab: ld a, [wSimulatedJoypadStatesIndex] and a ; is the player done moving left yet? ret nz -PalletMovementScript_WalkToLab: ; 1a4a6 (6:64a6) +PalletMovementScript_WalkToLab: xor a ld [wOverrideSimulatedJoypadStatesMask], a ld a, [wSpriteIndex] @@ -127,7 +127,7 @@ PalletMovementScript_WalkToLab: ; 1a4a6 (6:64a6) ld [wNPCMovementScriptFunctionNum], a ret -RLEList_ProfOakWalkToLab: ; 1a4dc (6:64dc) +RLEList_ProfOakWalkToLab: db NPC_MOVEMENT_DOWN, $05 db NPC_MOVEMENT_LEFT, $01 db NPC_MOVEMENT_DOWN, $05 @@ -136,7 +136,7 @@ RLEList_ProfOakWalkToLab: ; 1a4dc (6:64dc) db $E0, $01 ; stand still db $FF -RLEList_PlayerWalkToLab: ; 1a4e9 (6:64e9) +RLEList_PlayerWalkToLab: db D_UP, $02 db D_RIGHT, $03 db D_DOWN, $05 @@ -144,7 +144,7 @@ RLEList_PlayerWalkToLab: ; 1a4e9 (6:64e9) db D_DOWN, $06 db $FF -PalletMovementScript_Done: ; 1a4f4 (6:64f4) +PalletMovementScript_Done: ld a, [wSimulatedJoypadStatesIndex] and a ret nz @@ -157,11 +157,11 @@ PalletMovementScript_Done: ; 1a4f4 (6:64f4) res 7, [hl] jp EndNPCMovementScript -PewterMuseumGuyMovementScriptPointerTable: ; 1a510 (6:6510) +PewterMuseumGuyMovementScriptPointerTable: dw PewterMovementScript_WalkToMuseum dw PewterMovementScript_Done -PewterMovementScript_WalkToMuseum: ; 1a514 (6:6514) +PewterMovementScript_WalkToMuseum: ld a, BANK(Music_MuseumGuy) ld [wAudioROMBank], a ld [wAudioSavedROMBank], a @@ -189,21 +189,21 @@ PewterMovementScript_WalkToMuseum: ; 1a514 (6:6514) ld [wNPCMovementScriptFunctionNum], a ret -RLEList_PewterMuseumPlayer: ; 1a559 (6:6559) +RLEList_PewterMuseumPlayer: db 0, $01 db D_UP, $03 db D_LEFT, $0D db D_UP, $06 db $FF -RLEList_PewterMuseumGuy: ; 1a562 (6:6562) +RLEList_PewterMuseumGuy: db NPC_MOVEMENT_UP, $06 db NPC_MOVEMENT_LEFT, $0D db NPC_MOVEMENT_UP, $03 db NPC_MOVEMENT_LEFT, $01 db $FF -PewterMovementScript_Done: ; 1a56b (6:656b) +PewterMovementScript_Done: ld a, [wSimulatedJoypadStatesIndex] and a ret nz @@ -213,11 +213,11 @@ PewterMovementScript_Done: ; 1a56b (6:656b) res 7, [hl] jp EndNPCMovementScript -PewterGymGuyMovementScriptPointerTable: ; 1a57d (6:657d) +PewterGymGuyMovementScriptPointerTable: dw PewterMovementScript_WalkToGym dw PewterMovementScript_Done -PewterMovementScript_WalkToGym: ; 1a581 (6:6581) +PewterMovementScript_WalkToGym: ld a, BANK(Music_MuseumGuy) ld [wAudioROMBank], a ld [wAudioSavedROMBank], a @@ -248,7 +248,7 @@ PewterMovementScript_WalkToGym: ; 1a581 (6:6581) ld [wNPCMovementScriptFunctionNum], a ret -RLEList_PewterGymPlayer: ; 1a5cd (6:65cd) +RLEList_PewterGymPlayer: db 0, $01 db D_RIGHT, $02 db D_DOWN, $05 @@ -257,7 +257,7 @@ RLEList_PewterGymPlayer: ; 1a5cd (6:65cd) db D_LEFT, $0F db $FF -RLEList_PewterGymGuy: ; 1a5da (6:65da) +RLEList_PewterGymGuy: db NPC_MOVEMENT_DOWN, $02 db NPC_MOVEMENT_LEFT, $0F db NPC_MOVEMENT_UP, $05 @@ -266,7 +266,7 @@ RLEList_PewterGymGuy: ; 1a5da (6:65da) db NPC_MOVEMENT_RIGHT, $03 db $FF -FreezeEnemyTrainerSprite: ; 1a5e7 (6:65e7) +FreezeEnemyTrainerSprite: ld a, [wCurMap] cp POKEMONTOWER_7 ret z ; the Rockets on Pokemon Tower 7F leave after battling, so don't freeze them @@ -285,7 +285,7 @@ FreezeEnemyTrainerSprite: ; 1a5e7 (6:65e7) ld [H_SPRITEINDEX], a jp SetSpriteMovementBytesToFF -RivalIDs: ; 1a605 (6:6605) +RivalIDs: db OPP_SONY1 db OPP_SONY2 db OPP_SONY3 diff --git a/engine/overworld/oaks_aide.asm b/engine/overworld/oaks_aide.asm index 8ac456d2..d73174c4 100755 --- a/engine/overworld/oaks_aide.asm +++ b/engine/overworld/oaks_aide.asm @@ -45,27 +45,27 @@ OaksAideScript: ; 0x59035 ld [hOaksAideResult], a ret -OaksAideHiText: ; 59091 (16:5091) +OaksAideHiText: TX_FAR _OaksAideHiText db "@" -OaksAideUhOhText: ; 59096 (16:5096) +OaksAideUhOhText: TX_FAR _OaksAideUhOhText db "@" -OaksAideComeBackText: ; 5909b (16:509b) +OaksAideComeBackText: TX_FAR _OaksAideComeBackText db "@" -OaksAideHereYouGoText: ; 590a0 (16:50a0) +OaksAideHereYouGoText: TX_FAR _OaksAideHereYouGoText db "@" -OaksAideGotItemText: ; 590a5 (16:50a5) +OaksAideGotItemText: TX_FAR _OaksAideGotItemText db $0b db "@" -OaksAideNoRoomText: ; 590ab (16:50ab) +OaksAideNoRoomText: TX_FAR _OaksAideNoRoomText db "@" diff --git a/engine/overworld/oam.asm b/engine/overworld/oam.asm index 41360965..94082beb 100644 --- a/engine/overworld/oam.asm +++ b/engine/overworld/oam.asm @@ -166,7 +166,7 @@ PrepareOAMData: add hl, de jr .clear -GetSpriteScreenXY: ; 4bd1 (1:4bd1) +GetSpriteScreenXY: inc e inc e ld a, [de] ; c1x4 diff --git a/engine/overworld/pewter_guys.asm b/engine/overworld/pewter_guys.asm index 543dac91..532fa4bf 100755 --- a/engine/overworld/pewter_guys.asm +++ b/engine/overworld/pewter_guys.asm @@ -1,4 +1,4 @@ -PewterGuys: ; 37ca1 (d:7ca1) +PewterGuys: ld hl, wSimulatedJoypadStatesEnd ld a, [wSimulatedJoypadStatesIndex] dec a ; this decrement causes it to overwrite the last byte before $FF in the list @@ -48,14 +48,14 @@ PewterGuys: ; 37ca1 (d:7ca1) inc hl jr .findMatchingCoordsLoop -PointerTable_37ce6: ; 37ce6 (d:7ce6) +PointerTable_37ce6: dw PewterMuseumGuyCoords dw PewterGymGuyCoords ; these are the four coordinates of the spaces below, above, to the left and ; to the right of the museum guy, and pointers to different movements for ; the player to make to get positioned before the main movement. -PewterMuseumGuyCoords: ; 37cea (d:7cea) +PewterMuseumGuyCoords: db 18, 27 dw .down db 16, 27 @@ -78,7 +78,7 @@ PewterMuseumGuyCoords: ; 37cea (d:7cea) ; different movements for the player to make to get positioned before the ; main movement ; $00 is a pause -PewterGymGuyCoords: ; 37d06 (d:7d06) +PewterGymGuyCoords: db 16, 34 dw .one db 17, 35 diff --git a/engine/overworld/player_animations.asm b/engine/overworld/player_animations.asm index de36eeaf..f7b63aaa 100755 --- a/engine/overworld/player_animations.asm +++ b/engine/overworld/player_animations.asm @@ -1,4 +1,4 @@ -EnterMapAnim: ; 70510 (1c:4510) +EnterMapAnim: call InitFacingDirectionList ld a, $ec ld [wSpriteStateData1 + 4], a ; player's sprite Y screen position @@ -63,7 +63,7 @@ EnterMapAnim: ; 70510 (1c:4510) call LoadPlayerSpriteGraphics jr .restoreDefaultMusic -FlyAnimationEnterScreenCoords: ; 70592 (1c:4592) +FlyAnimationEnterScreenCoords: ; y, x pairs ; This is the sequence of screen coordinates used by the overworld ; Fly animation when the player is entering a map. @@ -80,7 +80,7 @@ FlyAnimationEnterScreenCoords: ; 70592 (1c:4592) db $3C, $48 db $3C, $40 -PlayerSpinWhileMovingDown: ; 705aa (1c:45aa) +PlayerSpinWhileMovingDown: ld hl, wPlayerSpinWhileMovingUpOrDownAnimDeltaY ld a, $10 ld [hli], a ; wPlayerSpinWhileMovingUpOrDownAnimDeltaY @@ -90,7 +90,7 @@ PlayerSpinWhileMovingDown: ; 705aa (1c:45aa) ld [hl], a ; wPlayerSpinWhileMovingUpOrDownAnimFrameDelay jp PlayerSpinWhileMovingUpOrDown -_LeaveMapAnim: ; 705ba (1c:45ba) +_LeaveMapAnim: call InitFacingDirectionList call IsPlayerStandingOnWarpPadOrHole ld a, b @@ -167,7 +167,7 @@ _LeaveMapAnim: ; 705ba (1c:45ba) call GBFadeOutToWhite jp RestoreFacingDirectionAndYScreenPos -FlyAnimationScreenCoords1: ; 7064f (1c:464f) +FlyAnimationScreenCoords1: ; y, x pairs ; This is the sequence of screen coordinates used by the first part ; of the Fly overworld animation. @@ -184,7 +184,7 @@ FlyAnimationScreenCoords1: ; 7064f (1c:464f) db $2A, $98 db $27, $A0 -FlyAnimationScreenCoords2: ; 70667 (1c:4667) +FlyAnimationScreenCoords2: ; y, x pairs ; This is the sequence of screen coordinates used by the second part ; of the Fly overworld animation. @@ -201,7 +201,7 @@ FlyAnimationScreenCoords2: ; 70667 (1c:4667) db $F0, $00 -LeaveMapThroughHoleAnim: ; 7067d (1c:467d) +LeaveMapThroughHoleAnim: ld a, $ff ld [wUpdateSpritesEnabled], a ; disable UpdateSprites ; shift upper half of player's sprite down 8 pixels and hide lower half @@ -223,7 +223,7 @@ LeaveMapThroughHoleAnim: ; 7067d (1c:467d) ld [wUpdateSpritesEnabled], a ; enable UpdateSprites jp RestoreFacingDirectionAndYScreenPos -DoFlyAnimation: ; 706ae (1c:46ae) +DoFlyAnimation: ld a, [wFlyAnimBirdSpriteImageIndex] xor $1 ; make the bird flap its wings ld [wFlyAnimBirdSpriteImageIndex], a @@ -247,7 +247,7 @@ DoFlyAnimation: ; 706ae (1c:46ae) jr nz, DoFlyAnimation ret -LoadBirdSpriteGraphics: ; 706d7 (1c:46d7) +LoadBirdSpriteGraphics: ld de, BirdSprite ld hl, vNPCSprites lb bc, BANK(BirdSprite), $0c @@ -257,7 +257,7 @@ LoadBirdSpriteGraphics: ; 706d7 (1c:46d7) lb bc, BANK(BirdSprite), $0c jp CopyVideoData -InitFacingDirectionList: ; 706ef (1c:46ef) +InitFacingDirectionList: ld a, [wSpriteStateData1 + 2] ; player's sprite facing direction (image index is locked to standing images) ld [wSavedPlayerFacingDirection], a ld a, [wSpriteStateData1 + 4] ; player's sprite Y screen position @@ -276,12 +276,12 @@ InitFacingDirectionList: ; 706ef (1c:46ef) dec hl ret -PlayerSpinningFacingOrder: ; 70713 (1c:4713) +PlayerSpinningFacingOrder: ; The order of the direction the player's sprite is facing when teleporting ; away. Creates a spinning effect. db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT, SPRITE_FACING_UP, SPRITE_FACING_RIGHT -SpinPlayerSprite: ; 70717 (1c:4717) +SpinPlayerSprite: ; copy the current value from the list into the sprite data and rotate the list ld a, [hl] ld [wSpriteStateData1 + 2], a ; player's sprite facing direction (image index is locked to standing images) @@ -295,7 +295,7 @@ SpinPlayerSprite: ; 70717 (1c:4717) pop hl ret -PlayerSpinInPlace: ; 70730 (1c:4730) +PlayerSpinInPlace: call SpinPlayerSprite ld a, [wPlayerSpinInPlaceAnimFrameDelay] ld c, a @@ -316,7 +316,7 @@ PlayerSpinInPlace: ; 70730 (1c:4730) call DelayFrames jr PlayerSpinInPlace -PlayerSpinWhileMovingUpOrDown: ; 70755 (1c:4755) +PlayerSpinWhileMovingUpOrDown: call SpinPlayerSprite ld a, [wPlayerSpinWhileMovingUpOrDownAnimDeltaY] ld c, a @@ -332,7 +332,7 @@ PlayerSpinWhileMovingUpOrDown: ; 70755 (1c:4755) call DelayFrames jr PlayerSpinWhileMovingUpOrDown -RestoreFacingDirectionAndYScreenPos: ; 70772 (1c:4772) +RestoreFacingDirectionAndYScreenPos: ld a, [wSavedPlayerScreenY] ld [wSpriteStateData1 + 4], a ld a, [wSavedPlayerFacingDirection] @@ -340,14 +340,14 @@ RestoreFacingDirectionAndYScreenPos: ; 70772 (1c:4772) ret ; if SGB, 2 frames, else 3 frames -GetPlayerTeleportAnimFrameDelay: ; 7077f (1c:477f) +GetPlayerTeleportAnimFrameDelay: ld a, [wOnSGB] xor $1 inc a inc a ret -IsPlayerStandingOnWarpPadOrHole: ; 70787 (1c:4787) +IsPlayerStandingOnWarpPadOrHole: ld b, 0 ld hl, .warpPadAndHoleData ld a, [wCurMapTileset] @@ -374,14 +374,14 @@ IsPlayerStandingOnWarpPadOrHole: ; 70787 (1c:4787) ret ; format: db tileset id, tile id, value to be put in [wStandingOnWarpPadOrHole] -.warpPadAndHoleData: ; 707a9 (1c:47a9) +.warpPadAndHoleData: db FACILITY, $20, 1 ; warp pad db FACILITY, $11, 2 ; hole db CAVERN, $22, 2 ; hole db INTERIOR, $55, 1 ; warp pad db $FF -FishingAnim: ; 707b6 (1c:47b6) +FishingAnim: ld c, 10 call DelayFrames ld hl, wd736 @@ -462,19 +462,19 @@ FishingAnim: ; 707b6 (1c:47b6) ld [hl], a ret -NoNibbleText: ; 70847 (1c:4847) +NoNibbleText: TX_FAR _NoNibbleText db "@" -NothingHereText: ; 7084c (1c:484c) +NothingHereText: TX_FAR _NothingHereText db "@" -ItsABiteText: ; 70851 (1c:4851) +ItsABiteText: TX_FAR _ItsABiteText db "@" -FishingRodOAM: ; 70856 (1c:4856) +FishingRodOAM: ; specifies how the fishing rod should be drawn on the screen ; first byte = screen y coordinate ; second byte = screen x coordinate @@ -485,7 +485,7 @@ FishingRodOAM: ; 70856 (1c:4856) db $50, $40, $FE, $00 ; player facing left db $50, $58, $FE, $20 ; player facing right ($20 means "horizontally flip the tile") -RedFishingTiles: ; 70866 (1c:4866) +RedFishingTiles: dw RedFishingTilesFront db 2, BANK(RedFishingTilesFront) dw vNPCSprites + $20 @@ -502,7 +502,7 @@ RedFishingTiles: ; 70866 (1c:4866) db 3, BANK(RedFishingRodTiles) dw vNPCSprites2 + $7d0 -_HandleMidJump: ; 7087e (1c:487e) +_HandleMidJump: ld a, [wPlayerJumpingYScreenCoordsIndex] ld c, a inc a @@ -534,6 +534,6 @@ _HandleMidJump: ; 7087e (1c:487e) ld [wJoyIgnore], a ret -PlayerJumpingYScreenCoords: ; 708ba (1c:48ba) +PlayerJumpingYScreenCoords: ; Sequence of y screen coordinates for player's sprite when jumping over a ledge. db $38, $36, $34, $32, $31, $30, $30, $30, $31, $32, $33, $34, $36, $38, $3C, $3C diff --git a/engine/overworld/pokecenter.asm b/engine/overworld/pokecenter.asm index f302d994..3a302d70 100755 --- a/engine/overworld/pokecenter.asm +++ b/engine/overworld/pokecenter.asm @@ -1,4 +1,4 @@ -DisplayPokemonCenterDialogue_: ; 6fe6 (1:6fe6) +DisplayPokemonCenterDialogue_: call SaveScreenTilesToBuffer1 ; save screen ld hl, PokemonCenterWelcomeText call PrintText @@ -45,24 +45,24 @@ DisplayPokemonCenterDialogue_: ; 6fe6 (1:6fe6) call PrintText jp UpdateSprites -PokemonCenterWelcomeText: ; 705d (1:705d) +PokemonCenterWelcomeText: TX_FAR _PokemonCenterWelcomeText db "@" -ShallWeHealYourPokemonText: ; 7062 (1:7062) +ShallWeHealYourPokemonText: db $a TX_FAR _ShallWeHealYourPokemonText db "@" -NeedYourPokemonText: ; 7068 (1:7068) +NeedYourPokemonText: TX_FAR _NeedYourPokemonText db "@" -PokemonFightingFitText: ; 706d (1:706d) +PokemonFightingFitText: TX_FAR _PokemonFightingFitText db "@" -PokemonCenterFarewellText: ; 7072 (1:7072) +PokemonCenterFarewellText: db $a TX_FAR _PokemonCenterFarewellText db "@" diff --git a/engine/overworld/pokemart.asm b/engine/overworld/pokemart.asm index ae96c4a9..e50c508e 100755 --- a/engine/overworld/pokemart.asm +++ b/engine/overworld/pokemart.asm @@ -1,4 +1,4 @@ -DisplayPokemartDialogue_: ; 6c20 (1:6c20) +DisplayPokemartDialogue_: ld a,[wListScrollOffset] ld [wSavedListScrollOffset],a call UpdateSprites @@ -227,46 +227,46 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20) ld [wListScrollOffset],a ret -PokemartBuyingGreetingText: ; 6e0c (1:6e0c) +PokemartBuyingGreetingText: TX_FAR _PokemartBuyingGreetingText db "@" -PokemartTellBuyPriceText: ; 6e11 (1:6e11) +PokemartTellBuyPriceText: TX_FAR _PokemartTellBuyPriceText db "@" -PokemartBoughtItemText: ; 6e16 (1:6e16) +PokemartBoughtItemText: TX_FAR _PokemartBoughtItemText db "@" -PokemartNotEnoughMoneyText: ; 6e1b (1:6e1b) +PokemartNotEnoughMoneyText: TX_FAR _PokemartNotEnoughMoneyText db "@" -PokemartItemBagFullText: ; 6e20 (1:6e20) +PokemartItemBagFullText: TX_FAR _PokemartItemBagFullText db "@" -PokemonSellingGreetingText: ; 6e25 (1:6e25) +PokemonSellingGreetingText: TX_FAR _PokemonSellingGreetingText db "@" -PokemartTellSellPriceText: ; 6e2a (1:6e2a) +PokemartTellSellPriceText: TX_FAR _PokemartTellSellPriceText db "@" -PokemartItemBagEmptyText: ; 6e2f (1:6e2f) +PokemartItemBagEmptyText: TX_FAR _PokemartItemBagEmptyText db "@" -PokemartUnsellableItemText: ; 6e34 (1:6e34) +PokemartUnsellableItemText: TX_FAR _PokemartUnsellableItemText db "@" -PokemartThankYouText: ; 6e39 (1:6e39) +PokemartThankYouText: TX_FAR _PokemartThankYouText db "@" -PokemartAnythingElseText: ; 6e3e (1:6e3e) +PokemartAnythingElseText: TX_FAR _PokemartAnythingElseText db "@" diff --git a/engine/overworld/saffron_guards.asm b/engine/overworld/saffron_guards.asm index c0d6a985..3b26b6f8 100755 --- a/engine/overworld/saffron_guards.asm +++ b/engine/overworld/saffron_guards.asm @@ -1,4 +1,4 @@ -RemoveGuardDrink: ; 5a59f (16:659f) +RemoveGuardDrink: ld hl, GuardDrinksList .drinkLoop ld a, [hli] @@ -12,5 +12,5 @@ RemoveGuardDrink: ; 5a59f (16:659f) jr z, .drinkLoop jpba RemoveItemByID -GuardDrinksList: ; 5a5b7 (16:65b7) +GuardDrinksList: db FRESH_WATER, SODA_POP, LEMONADE, $00 diff --git a/engine/overworld/ssanne.asm b/engine/overworld/ssanne.asm index e631bbfa..712c53ed 100755 --- a/engine/overworld/ssanne.asm +++ b/engine/overworld/ssanne.asm @@ -1,4 +1,4 @@ -AnimateBoulderDust: ; 79f54 (1e:5f54) +AnimateBoulderDust: ld a, $1 ld [wWhichAnimationOffsets], a ; select the boulder dust offsets ld a, [wUpdateSpritesEnabled] @@ -29,7 +29,7 @@ AnimateBoulderDust: ; 79f54 (1e:5f54) ld [wUpdateSpritesEnabled], a jp LoadPlayerSpriteGraphics -GetMoveBoulderDustFunctionPointer: ; 79f92 (1e:5f92) +GetMoveBoulderDustFunctionPointer: ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction ld hl, MoveBoulderDustFunctionPointerTable ld c, a @@ -51,7 +51,7 @@ GetMoveBoulderDustFunctionPointer: ; 79f92 (1e:5f92) pop hl ret -MoveBoulderDustFunctionPointerTable: ; 79fb0 (1e:5fb0) +MoveBoulderDustFunctionPointerTable: ; facing down db $FF,$00 dw AdjustOAMBlockYPos @@ -68,7 +68,7 @@ MoveBoulderDustFunctionPointerTable: ; 79fb0 (1e:5fb0) db $FF,$01 dw AdjustOAMBlockXPos -LoadSmokeTileFourTimes: ; 79fc0 (1e:5fc0) +LoadSmokeTileFourTimes: ld hl, vChars1 + $7c0 ld c, $4 .loop @@ -83,11 +83,11 @@ LoadSmokeTileFourTimes: ; 79fc0 (1e:5fc0) jr nz, .loop ret -LoadSmokeTile: ; 79fd4 (1e:5fd4) +LoadSmokeTile: ld de, SSAnneSmokePuffTile lb bc, BANK(SSAnneSmokePuffTile), (SSAnneSmokePuffTileEnd - SSAnneSmokePuffTile) / $10 jp CopyVideoData -SSAnneSmokePuffTile: ; 79fdd (1e:5fdd) +SSAnneSmokePuffTile: INCBIN "gfx/ss_anne_smoke_puff.2bpp" SSAnneSmokePuffTileEnd: diff --git a/engine/overworld/trainers.asm b/engine/overworld/trainers.asm index 66ae20ce..1d0340c9 100755 --- a/engine/overworld/trainers.asm +++ b/engine/overworld/trainers.asm @@ -1,4 +1,4 @@ -_GetSpritePosition1: ; 567f9 (15:67f9) +_GetSpritePosition1: ld hl, wSpriteStateData1 ld de, $4 ld a, [wSpriteIndex] @@ -17,7 +17,7 @@ _GetSpritePosition1: ; 567f9 (15:67f9) ld [$ffee], a ret -_GetSpritePosition2: ; 56819 (15:6819) +_GetSpritePosition2: ld hl, wSpriteStateData1 ld de, $4 ld a, [wSpriteIndex] @@ -36,7 +36,7 @@ _GetSpritePosition2: ; 56819 (15:6819) ld [wSavedSpriteMapX], a ret -_SetSpritePosition1: ; 5683d (15:683d) +_SetSpritePosition1: ld hl, wSpriteStateData1 ld de, $4 ld a, [wSpriteIndex] @@ -55,7 +55,7 @@ _SetSpritePosition1: ; 5683d (15:683d) ld [hl], a ret -_SetSpritePosition2: ; 5685d (15:685d) +_SetSpritePosition2: ld hl, wSpriteStateData1 ld de, $0004 ld a, [wSpriteIndex] @@ -74,7 +74,7 @@ _SetSpritePosition2: ; 5685d (15:685d) ld [hl], a ret -TrainerWalkUpToPlayer: ; 56881 (15:6881) +TrainerWalkUpToPlayer: ld a, [wSpriteIndex] swap a ld [wTrainerSpriteOffset], a @@ -149,7 +149,7 @@ TrainerWalkUpToPlayer: ; 56881 (15:6881) ; input: de = offset within sprite entry ; output: de = pointer to sprite data -GetSpriteDataPointer: ; 56903 (15:6903) +GetSpriteDataPointer: push de add hl, de ld a, [H_SPRITEINDEX] @@ -161,7 +161,7 @@ GetSpriteDataPointer: ; 56903 (15:6903) ret ; tests if this trainer is in the right position to engage the player and do so if she is. -TrainerEngage: ; 5690f (15:690f) +TrainerEngage: push hl push de ld a, [wTrainerSpriteOffset] @@ -225,14 +225,14 @@ TrainerEngage: ; 5690f (15:690f) set 0, [hl] call EngageMapTrainer ld a, $ff -.noEngage: ; 56988 (15:6988) +.noEngage: ld [wTrainerSpriteOffset], a pop de pop hl ret ; reads trainer's Y position to wTrainerScreenY and X position to wTrainerScreenX -ReadTrainerScreenPosition: ; 5698e (15:698e) +ReadTrainerScreenPosition: ld a, [wTrainerSpriteOffset] add $4 ld d, $0 @@ -254,7 +254,7 @@ ReadTrainerScreenPosition: ; 5698e (15:698e) ; checks if the sprite is properly lined up with the player with respect to the direction it's looking. Also checks the distance between player and sprite ; note that this does not necessarily mean the sprite is seeing the player, he could be behind it's back ; a: distance player to sprite -CheckSpriteCanSeePlayer: ; 569af (15:69af) +CheckSpriteCanSeePlayer: ld b, a ld a, [wTrainerEngageDistance] ; how far the trainer can see cp b @@ -290,7 +290,7 @@ CheckSpriteCanSeePlayer: ; 569af (15:69af) ret ; tests if the player is in front of the sprite (rather than behind it) -CheckPlayerIsInFrontOfSprite: ; 569e3 (15:69e3) +CheckPlayerIsInFrontOfSprite: ld a, [wCurMap] cp POWER_PLANT jp z, .engage ; bypass this for power plant to get voltorb fake items to work diff --git a/engine/palettes.asm b/engine/palettes.asm index 94466533..4785ade2 100755 --- a/engine/palettes.asm +++ b/engine/palettes.asm @@ -1,4 +1,4 @@ -_RunPaletteCommand: ; 71ddf (1c:5ddf) +_RunPaletteCommand: call GetPredefRegisters ld a, b cp $ff @@ -19,13 +19,13 @@ _RunPaletteCommand: ; 71ddf (1c:5ddf) push de jp [hl] -SetPal_BattleBlack: ; 71dff (1c:5dff) +SetPal_BattleBlack: ld hl, PalPacket_Black ld de, BlkPacket_Battle ret ; uses PalPacket_Empty to build a packet based on mon IDs and health color -SetPal_Battle: ; 71e06 (1c:5e06) +SetPal_Battle: ld hl, PalPacket_Empty ld de, wPalPacket ld bc, $10 @@ -58,13 +58,13 @@ SetPal_Battle: ; 71e06 (1c:5e06) ld [wDefaultPaletteCommand], a ret -SetPal_TownMap: ; 71e48 (1c:5e48) +SetPal_TownMap: ld hl, PalPacket_TownMap ld de, BlkPacket_WholeScreen ret ; uses PalPacket_Empty to build a packet based the mon ID -SetPal_StatusScreen: ; 71e4f (1c:5e4f) +SetPal_StatusScreen: ld hl, PalPacket_Empty ld de, wPalPacket ld bc, $10 @@ -87,12 +87,12 @@ SetPal_StatusScreen: ; 71e4f (1c:5e4f) ld de, BlkPacket_StatusScreen ret -SetPal_PartyMenu: ; 71e7b (1c:5e7b) +SetPal_PartyMenu: ld hl, PalPacket_PartyMenu ld de, wPartyMenuBlkPacket ret -SetPal_Pokedex: ; 71e82 (1c:5e82) +SetPal_Pokedex: ld hl, PalPacket_Pokedex ld de, wPalPacket ld bc, $10 @@ -105,28 +105,28 @@ SetPal_Pokedex: ; 71e82 (1c:5e82) ld de, BlkPacket_Pokedex ret -SetPal_Slots: ; 71e9f (1c:5e9f) +SetPal_Slots: ld hl, PalPacket_Slots ld de, BlkPacket_Slots ret -SetPal_TitleScreen: ; 71ea6 (1c:5ea6) +SetPal_TitleScreen: ld hl, PalPacket_Titlescreen ld de, BlkPacket_Titlescreen ret ; used mostly for menus and the Oak intro -SetPal_Generic: ; 71ead (1c:5ead) +SetPal_Generic: ld hl, PalPacket_Generic ld de, BlkPacket_WholeScreen ret -SetPal_NidorinoIntro: ; 71eb4 (1c:5eb4) +SetPal_NidorinoIntro: ld hl, PalPacket_NidorinoIntro ld de, BlkPacket_NidorinoIntro ret -SetPal_GameFreakIntro: ; 71ebb (1c:5ebb) +SetPal_GameFreakIntro: ld hl, PalPacket_GameFreakIntro ld de, BlkPacket_GameFreakIntro ld a, SET_PAL_GENERIC @@ -134,7 +134,7 @@ SetPal_GameFreakIntro: ; 71ebb (1c:5ebb) ret ; uses PalPacket_Empty to build a packet based on the current map -SetPal_Overworld: ; 71ec7 (1c:5ec7) +SetPal_Overworld: ld hl, PalPacket_Empty ld de, wPalPacket ld bc, $10 @@ -181,7 +181,7 @@ SetPal_Overworld: ; 71ec7 (1c:5ec7) ; used when a Pokemon is the only thing on the screen ; such as evolution, trading and the Hall of Fame -SetPal_PokemonWholeScreen: ; 71f17 (1c:5f17) +SetPal_PokemonWholeScreen: push bc ld hl, PalPacket_Empty ld de, wPalPacket @@ -200,7 +200,7 @@ SetPal_PokemonWholeScreen: ; 71f17 (1c:5f17) ld de, BlkPacket_WholeScreen ret -SetPal_TrainerCard: ; 71f3b (1c:5f3b) +SetPal_TrainerCard: ld hl, BlkPacket_TrainerCard ld de, wTrainerCardBlkPacket ld bc, $40 @@ -240,7 +240,7 @@ SetPal_TrainerCard: ; 71f3b (1c:5f3b) ld de, wTrainerCardBlkPacket ret -SetPalFunctions: ; 71f73 (1c:5f73) +SetPalFunctions: dw SetPal_BattleBlack dw SetPal_Battle dw SetPal_TownMap @@ -258,7 +258,7 @@ SetPalFunctions: ; 71f73 (1c:5f73) ; The length of the blk data of each badge on the Trainer Card. ; The Rainbow Badge has 3 entries because of its many colors. -BadgeBlkDataLengths: ; 71f8f (1c:5f8f) +BadgeBlkDataLengths: db 6 ; Boulder Badge db 6 ; Cascade Badge db 6 ; Thunder Badge @@ -268,12 +268,12 @@ BadgeBlkDataLengths: ; 71f8f (1c:5f8f) db 6 ; Volcano Badge db 6 ; Earth Badge -DeterminePaletteID: ; 71f97 (1c:5f97) +DeterminePaletteID: bit Transformed, a ; a is battle status 3 ld a, PAL_GREYMON ; if the mon has used Transform, use Ditto's palette ret nz ld a, [hl] -DeterminePaletteIDOutOfBattle: ; 71f9d (1c:5f9d) +DeterminePaletteIDOutOfBattle: ld [wd11e], a and a ; is the mon index 0? jr z, .skipDexNumConversion @@ -289,13 +289,13 @@ DeterminePaletteIDOutOfBattle: ; 71f9d (1c:5f9d) ld a, [hl] ret -InitPartyMenuBlkPacket: ; 71fb6 (1c:5fb6) +InitPartyMenuBlkPacket: ld hl, BlkPacket_PartyMenu ld de, wPartyMenuBlkPacket ld bc, $30 jp CopyData -UpdatePartyMenuBlkPacket: ; 71fc2 (1c:5fc2) +UpdatePartyMenuBlkPacket: ; Update the blk packet with the palette of the HP bar that is ; specified in [wWhichPartyMenuHPBar]. ld hl, wPartyMenuHPBarColors @@ -323,7 +323,7 @@ UpdatePartyMenuBlkPacket: ; 71fc2 (1c:5fc2) ld [hl], e ret -SendSGBPacket: ; 71feb (1c:5feb) +SendSGBPacket: ;check number of packets ld a,[hl] and a,$07 @@ -388,7 +388,7 @@ SendSGBPacket: ; 71feb (1c:5feb) ; else send 16 more bytes jr .loop2 -LoadSGB: ; 7202b (1c:602b) +LoadSGB: xor a ld [wOnSGB], a call CheckSGB @@ -422,7 +422,7 @@ LoadSGB: ; 7202b (1c:602b) ld hl, MaskEnCancelPacket jp SendSGBPacket -PrepareSuperNintendoVRAMTransfer: ; 72075 (1c:6075) +PrepareSuperNintendoVRAMTransfer: ld hl, .packetPointers ld c, 9 .loop @@ -451,7 +451,7 @@ PrepareSuperNintendoVRAMTransfer: ; 72075 (1c:6075) dw DataSnd_725a8 dw DataSnd_725b8 -CheckSGB: ; 7209b (1c:609b) +CheckSGB: ; Returns whether the game is running on an SGB in carry. ld hl, MltReq2Packet di @@ -503,12 +503,12 @@ CheckSGB: ; 7209b (1c:609b) scf ret -SendMltReq1Packet: ; 72102 (1c:6102) +SendMltReq1Packet: ld hl, MltReq1Packet call SendSGBPacket jp Wait7000 -CopyGfxToSuperNintendoVRAM: ; 7210b (1c:610b) +CopyGfxToSuperNintendoVRAM: di push de call DisableLCD @@ -547,7 +547,7 @@ CopyGfxToSuperNintendoVRAM: ; 7210b (1c:610b) ei ret -Wait7000: ; 7214a (1c:614a) +Wait7000: ; Each loop takes 9 cycles so this routine actually waits 63000 cycles. ld de, 7000 .loop @@ -560,7 +560,7 @@ Wait7000: ; 7214a (1c:614a) jr nz, .loop ret -SendSGBPackets: ; 72156 (1c:6156) +SendSGBPackets: ld a, [wGBC] and a jr z, .notGBC @@ -575,7 +575,7 @@ SendSGBPackets: ; 72156 (1c:6156) pop hl jp SendSGBPacket -InitGBCPalettes: ; 7216d (1c:616d) +InitGBCPalettes: ld a, $80 ; index 0 with auto-increment ld [rBGPI], a inc hl @@ -597,10 +597,10 @@ InitGBCPalettes: ; 7216d (1c:616d) jr nz, .loop ret -EmptyFunc5: ; 72187 (1c:6187) +EmptyFunc5: ret -CopySGBBorderTiles: ; 72188 (1c:6188) +CopySGBBorderTiles: ; SGB tile data is stored in a 4BPP planar format. ; Each tile is 32 bytes. The first 16 bytes contain bit planes 1 and 2, while ; the second 16 bytes contain bit planes 3 and 4. diff --git a/engine/play_time.asm b/engine/play_time.asm index 79deaf5e..a5202cc6 100755 --- a/engine/play_time.asm +++ b/engine/play_time.asm @@ -1,4 +1,4 @@ -TrackPlayTime: ; 18dee (6:4dee) +TrackPlayTime: call CountDownIgnoreInputBitReset ld a, [wd732] bit 0, a @@ -36,7 +36,7 @@ TrackPlayTime: ; 18dee (6:4dee) ld [wPlayTimeMaxed], a ret -CountDownIgnoreInputBitReset: ; 18e36 (6:4e36) +CountDownIgnoreInputBitReset: ld a, [wIgnoreInputCounter] and a jr nz, .asm_18e40 diff --git a/engine/pokedex_rating.asm b/engine/pokedex_rating.asm index 73025f0a..f8e29e5c 100755 --- a/engine/pokedex_rating.asm +++ b/engine/pokedex_rating.asm @@ -1,4 +1,4 @@ -DisplayDexRating: ; 44169 (11:4169) +DisplayDexRating: ld hl, wPokedexSeen ld b, wPokedexSeenEnd - wPokedexSeen call CountSetBits @@ -51,11 +51,11 @@ DisplayDexRating: ; 44169 (11:4169) ld [de], a ret -PokedexRatingText_441cc: ; 441cc (11:41cc) +PokedexRatingText_441cc: TX_FAR _OaksLabText_441cc db "@" -DexRatingsTable: ; 441d1 (11:41d1) +DexRatingsTable: db 10 dw PokedexRatingText_44201 db 20 @@ -89,66 +89,66 @@ DexRatingsTable: ; 441d1 (11:41d1) db 152 dw PokedexRatingText_4424c -PokedexRatingText_44201: ; 44201 (11:4201) +PokedexRatingText_44201: TX_FAR _OaksLabText_44201 db "@" -PokedexRatingText_44206: ; 44206 (11:4206) +PokedexRatingText_44206: TX_FAR _OaksLabText_44206 db "@" -PokedexRatingText_4420b: ; 4420b (11:420b) +PokedexRatingText_4420b: TX_FAR _OaksLabText_4420b db "@" -PokedexRatingText_44210: ; 44210 (11:4210) +PokedexRatingText_44210: TX_FAR _OaksLabText_44210 db "@" -PokedexRatingText_44215: ; 44215 (11:4215) +PokedexRatingText_44215: TX_FAR _OaksLabText_44215 db "@" -PokedexRatingText_4421a: ; 4421a (11:421a) +PokedexRatingText_4421a: TX_FAR _OaksLabText_4421a db "@" -PokedexRatingText_4421f: ; 4421f (11:421f) +PokedexRatingText_4421f: TX_FAR _OaksLabText_4421f db "@" -PokedexRatingText_44224: ; 44224 (11:4224) +PokedexRatingText_44224: TX_FAR _OaksLabText_44224 db "@" -PokedexRatingText_44229: ; 44229 (11:4229) +PokedexRatingText_44229: TX_FAR _OaksLabText_44229 db "@" -PokedexRatingText_4422e: ; 4422e (11:422e) +PokedexRatingText_4422e: TX_FAR _OaksLabText_4422e db "@" -PokedexRatingText_44233: ; 44233 (11:4233) +PokedexRatingText_44233: TX_FAR _OaksLabText_44233 db "@" -PokedexRatingText_44238: ; 44238 (11:4238) +PokedexRatingText_44238: TX_FAR _OaksLabText_44238 db "@" -PokedexRatingText_4423d: ; 4423d (11:423d) +PokedexRatingText_4423d: TX_FAR _OaksLabText_4423d db "@" -PokedexRatingText_44242: ; 44242 (11:4242) +PokedexRatingText_44242: TX_FAR _OaksLabText_44242 db "@" -PokedexRatingText_44247: ; 44247 (11:4247) +PokedexRatingText_44247: TX_FAR _OaksLabText_44247 db "@" -PokedexRatingText_4424c: ; 4424c (11:424c) +PokedexRatingText_4424c: TX_FAR _OaksLabText_4424c db "@" diff --git a/engine/predefs.asm b/engine/predefs.asm index 16533751..fd11475b 100755 --- a/engine/predefs.asm +++ b/engine/predefs.asm @@ -49,7 +49,7 @@ GetPredefPointer: ret -PredefPointers:: ; 4fe79 (13:7e79) +PredefPointers:: ; these are pointers to ASM routines. ; they appear to be used in overworld map scripts. add_predef DrawPlayerHUDAndHPBar diff --git a/engine/predefs12.asm b/engine/predefs12.asm index 269a681e..dc79d6f3 100755 --- a/engine/predefs12.asm +++ b/engine/predefs12.asm @@ -1,5 +1,5 @@ ; b = new colour for BG colour 0 (usually white) for 4 frames -ChangeBGPalColor0_4Frames: ; 480eb (12:40eb) +ChangeBGPalColor0_4Frames: call GetPredefRegisters ld a, [rBGP] or b @@ -11,7 +11,7 @@ ChangeBGPalColor0_4Frames: ; 480eb (12:40eb) ld [rBGP], a ret -PredefShakeScreenVertically: ; 480ff (12:40ff) +PredefShakeScreenVertically: ; Moves the window down and then back in a sequence of progressively smaller ; numbers of pixels, starting at b. call GetPredefRegisters @@ -37,7 +37,7 @@ PredefShakeScreenVertically: ; 480ff (12:40ff) ld c, 3 jp DelayFrames -PredefShakeScreenHorizontally: ; 48125 (12:4125) +PredefShakeScreenHorizontally: ; Moves the window right and then back in a sequence of progressively smaller ; numbers of pixels, starting at b. call GetPredefRegisters diff --git a/engine/predefs17.asm b/engine/predefs17.asm index a674b45a..21289c6a 100755 --- a/engine/predefs17.asm +++ b/engine/predefs17.asm @@ -1,6 +1,6 @@ ; this function temporarily makes the starters (and Ivysaur) seen ; so that the full Pokedex information gets displayed in Oak's lab -StarterDex: ; 5c0dc (17:40dc) +StarterDex: ld a, %01001011 ; set starter flags ld [wPokedexOwned], a predef ShowPokedexData diff --git a/engine/predefs17_2.asm b/engine/predefs17_2.asm index c0df7d0a..e9235f13 100755 --- a/engine/predefs17_2.asm +++ b/engine/predefs17_2.asm @@ -1,5 +1,5 @@ ; updates the types of a party mon (pointed to in hl) to the ones of the mon specified in wd11e -SetPartyMonTypes: ; 5db5e (17:5b5e) +SetPartyMonTypes: call GetPredefRegisters ld bc, wPartyMon1Type - wPartyMon1 ; $5 add hl, bc diff --git a/engine/predefs7.asm b/engine/predefs7.asm index c336eaa9..752bdd1a 100755 --- a/engine/predefs7.asm +++ b/engine/predefs7.asm @@ -1,4 +1,4 @@ -DisplayElevatorFloorMenu: ; 1c9c6 (7:49c6) +DisplayElevatorFloorMenu: ld hl, WhichFloorText call PrintText ld hl, wItemList @@ -43,6 +43,6 @@ DisplayElevatorFloorMenu: ; 1c9c6 (7:49c6) ld [hli], a ; destination map ID ret -WhichFloorText: ; 1ca14 (7:4a14) +WhichFloorText: TX_FAR _WhichFloorText db "@" diff --git a/engine/save.asm b/engine/save.asm index e47be58a..4a2ac196 100755 --- a/engine/save.asm +++ b/engine/save.asm @@ -1,4 +1,4 @@ -LoadSAV: ; 735e8 (1c:75e8) +LoadSAV: ;(if carry -> write ;"the file data is destroyed") call ClearScreen @@ -27,11 +27,11 @@ LoadSAV: ; 735e8 (1c:75e8) ld [wSaveFileStatus], a ret -FileDataDestroyedText: ; 7361e (1c:761e) +FileDataDestroyedText: TX_FAR _FileDataDestroyedText db "@" -LoadSAV0: ; 73623 (1c:7623) +LoadSAV0: ld a, SRAM_ENABLE ld [MBC1SRamEnable], a ld a, $1 @@ -78,7 +78,7 @@ LoadSAV0: ; 73623 (1c:7623) and a jp SAVGoodChecksum -LoadSAV1: ; 73690 (1c:7690) +LoadSAV1: ld a, SRAM_ENABLE ld [MBC1SRamEnable], a ld a, $1 @@ -98,7 +98,7 @@ LoadSAV1: ; 73690 (1c:7690) and a jp SAVGoodChecksum -LoadSAV2: ; 736bd (1c:76bd) +LoadSAV2: ld a, SRAM_ENABLE ld [MBC1SRamEnable], a ld a, $1 @@ -122,22 +122,22 @@ LoadSAV2: ; 736bd (1c:76bd) and a jp SAVGoodChecksum -SAVBadCheckSum: ; 736f7 (1c:76f7) +SAVBadCheckSum: scf -SAVGoodChecksum: ; 736f8 (1c:76f8) +SAVGoodChecksum: ld a, $0 ld [MBC1SRamBankingMode], a ld [MBC1SRamEnable], a ret -LoadSAVIgnoreBadCheckSum: ; 73701 (1c:7701) +LoadSAVIgnoreBadCheckSum: ; unused function that loads save data and ignores bad checksums call LoadSAV0 call LoadSAV1 jp LoadSAV2 -SaveSAV: ; 7370a (1c:770a) +SaveSAV: callba PrintSaveScreenText ld hl,WouldYouLikeToSaveText call SaveSAVConfirm @@ -173,7 +173,7 @@ SaveSAV: ; 7370a (1c:770a) NowSavingString: db "Now saving...@" -SaveSAVConfirm: ; 73768 (1c:7768) +SaveSAVConfirm: call PrintText coord hl, 0, 7 lb bc, 8, 1 @@ -187,15 +187,15 @@ WouldYouLikeToSaveText: ; 0x7377d TX_FAR _WouldYouLikeToSaveText db "@" -GameSavedText: ; 73782 (1c:7782) +GameSavedText: TX_FAR _GameSavedText db "@" -OlderFileWillBeErasedText: ; 73787 (1c:7787) +OlderFileWillBeErasedText: TX_FAR _OlderFileWillBeErasedText db "@" -SaveSAVtoSRAM0: ; 7378c (1c:778c) +SaveSAVtoSRAM0: ld a, SRAM_ENABLE ld [MBC1SRamEnable], a ld a, $1 @@ -228,7 +228,7 @@ SaveSAVtoSRAM0: ; 7378c (1c:778c) ld [MBC1SRamEnable], a ret -SaveSAVtoSRAM1: ; 737e2 (1c:77e2) +SaveSAVtoSRAM1: ; stored pokémon ld a, SRAM_ENABLE ld [MBC1SRamEnable], a @@ -248,7 +248,7 @@ SaveSAVtoSRAM1: ; 737e2 (1c:77e2) ld [MBC1SRamEnable], a ret -SaveSAVtoSRAM2: ; 7380f (1c:780f) +SaveSAVtoSRAM2: ld a, SRAM_ENABLE ld [MBC1SRamEnable], a ld a, $1 @@ -271,14 +271,14 @@ SaveSAVtoSRAM2: ; 7380f (1c:780f) ld [MBC1SRamEnable], a ret -SaveSAVtoSRAM: ; 73848 (1c:7848) +SaveSAVtoSRAM: ld a, $2 ld [wSaveFileStatus], a call SaveSAVtoSRAM0 call SaveSAVtoSRAM1 jp SaveSAVtoSRAM2 -SAVCheckSum: ; 73856 (1c:7856) +SAVCheckSum: ;Check Sum (result[1 byte] is complemented) ld d, 0 .loop @@ -293,7 +293,7 @@ SAVCheckSum: ; 73856 (1c:7856) cpl ret -CalcIndividualBoxCheckSums: ; 73863 (1c:7863) +CalcIndividualBoxCheckSums: ld hl, sBox1 ; sBox7 ld de, sBank2IndividualBoxChecksums ; sBank3IndividualBoxChecksums ld b, NUM_BOXES / 2 @@ -310,7 +310,7 @@ CalcIndividualBoxCheckSums: ; 73863 (1c:7863) jr nz, .loop ret -GetBoxSRAMLocation: ; 7387b (1c:787b) +GetBoxSRAMLocation: ; in: a = box num ; out: b = box SRAM bank, hl = pointer to start of box ld hl, BoxSRAMPointerTable @@ -331,7 +331,7 @@ GetBoxSRAMLocation: ; 7387b (1c:787b) ld l, a ret -BoxSRAMPointerTable: ; 73895 (1c:7895) +BoxSRAMPointerTable: dw sBox1 ; sBox7 dw sBox2 ; sBox8 dw sBox3 ; sBox9 @@ -339,7 +339,7 @@ BoxSRAMPointerTable: ; 73895 (1c:7895) dw sBox5 ; sBox11 dw sBox6 ; sBox12 -ChangeBox:: ; 738a1 (1c:78a1) +ChangeBox:: ld hl, WhenYouChangeBoxText call PrintText call YesNoChoice @@ -385,11 +385,11 @@ ChangeBox:: ; 738a1 (1c:78a1) call WaitForSoundToFinish ret -WhenYouChangeBoxText: ; 73909 (1c:7909) +WhenYouChangeBoxText: TX_FAR _WhenYouChangeBoxText db "@" -CopyBoxToOrFromSRAM: ; 7390e (1c:790e) +CopyBoxToOrFromSRAM: ; copy an entire box from hl to de with b as the SRAM bank push hl ld a, SRAM_ENABLE @@ -418,7 +418,7 @@ CopyBoxToOrFromSRAM: ; 7390e (1c:790e) ld [MBC1SRamEnable], a ret -DisplayChangeBoxMenu: ; 7393f (1c:793f) +DisplayChangeBoxMenu: xor a ld [H_AUTOBGTRANSFERENABLED], a ld a, A_BUTTON | B_BUTTON @@ -489,11 +489,11 @@ DisplayChangeBoxMenu: ; 7393f (1c:793f) ld [H_AUTOBGTRANSFERENABLED], a ret -ChooseABoxText: ; 739d4 (1c:79d4) +ChooseABoxText: TX_FAR _ChooseABoxText db "@" -BoxNames: ; 739d9 (1c:79d9) +BoxNames: db "BOX 1" next "BOX 2" next "BOX 3" @@ -507,10 +507,10 @@ BoxNames: ; 739d9 (1c:79d9) next "BOX11" next "BOX12@" -BoxNoText: ; 73a21 (1c:7a21) +BoxNoText: db "BOX No.@" -EmptyAllSRAMBoxes: ; 73a29 (1c:7a29) +EmptyAllSRAMBoxes: ; marks all boxes in SRAM as empty (initialisation for the first time the ; player changes the box) ld a, SRAM_ENABLE @@ -528,7 +528,7 @@ EmptyAllSRAMBoxes: ; 73a29 (1c:7a29) ld [MBC1SRamEnable], a ret -EmptySRAMBoxesInBank: ; 73a4b (1c:7a4b) +EmptySRAMBoxesInBank: ; marks every box in the current SRAM bank as empty ld hl, sBox1 ; sBox7 call EmptySRAMBox @@ -549,14 +549,14 @@ EmptySRAMBoxesInBank: ; 73a4b (1c:7a4b) call CalcIndividualBoxCheckSums ret -EmptySRAMBox: ; 73a7f (1c:7a7f) +EmptySRAMBox: xor a ld [hli], a dec a ld [hl], a ret -GetMonCountsForAllBoxes: ; 73a84 (1c:7a84) +GetMonCountsForAllBoxes: ld hl, wBoxMonCounts push hl ld a, SRAM_ENABLE @@ -585,7 +585,7 @@ GetMonCountsForAllBoxes: ; 73a84 (1c:7a84) ret -GetMonCountsForBoxesInBank: ; 73ab8 (1c:7ab8) +GetMonCountsForBoxesInBank: ld a, [sBox1] ; sBox7 ld [hli], a ld a, [sBox2] ; sBox8 @@ -600,7 +600,7 @@ GetMonCountsForBoxesInBank: ; 73ab8 (1c:7ab8) ld [hli], a ret -SAVCheckRandomID: ; 73ad1 (1c:7ad1) +SAVCheckRandomID: ;checks if Sav file is the same by checking player's name 1st letter ($a598) ; and the two random numbers generated at game beginning ;(which are stored at wPlayerID)s @@ -634,7 +634,7 @@ SAVCheckRandomID: ; 73ad1 (1c:7ad1) ld [MBC1SRamEnable],a ret -SaveHallOfFameTeams: ; 73b0d (1c:7b0d) +SaveHallOfFameTeams: ld a, [wNumHoFTeams] dec a cp HOF_TEAM_CAPACITY @@ -658,7 +658,7 @@ SaveHallOfFameTeams: ; 73b0d (1c:7b0d) ld bc, HOF_TEAM jr HallOfFame_Copy -LoadHallOfFameTeams: ; 73b3f (1c:7b3f) +LoadHallOfFameTeams: ld hl, sHallOfFame ld bc, HOF_TEAM ld a, [wHoFTeamIndex] @@ -667,7 +667,7 @@ LoadHallOfFameTeams: ; 73b3f (1c:7b3f) ld bc, HOF_TEAM ; fallthrough -HallOfFame_Copy: ; 73b51 (1c:7b51) +HallOfFame_Copy: ld a, SRAM_ENABLE ld [MBC1SRamEnable], a ld a, $1 @@ -680,7 +680,7 @@ HallOfFame_Copy: ; 73b51 (1c:7b51) ld [MBC1SRamEnable], a ret -ClearSAV: ; 73b6a (1c:7b6a) +ClearSAV: ld a, SRAM_ENABLE ld [MBC1SRamEnable], a ld a, $1 @@ -698,7 +698,7 @@ ClearSAV: ; 73b6a (1c:7b6a) ld [MBC1SRamEnable], a ret -PadSRAM_FF: ; 73b8f (1c:7b8f) +PadSRAM_FF: ld [MBC1SRamBank], a ld hl, $a000 ld bc, $2000 diff --git a/engine/slot_machine.asm b/engine/slot_machine.asm index eb1cf3c3..733cc29c 100755 --- a/engine/slot_machine.asm +++ b/engine/slot_machine.asm @@ -1,4 +1,4 @@ -PromptUserToPlaySlots: ; 3730e (d:730e) +PromptUserToPlaySlots: call SaveScreenTilesToBuffer2 ld a, BANK(DisplayTextIDInit) ld [wAutoTextBoxDrawingControl], a @@ -52,11 +52,11 @@ PromptUserToPlaySlots: ; 3730e (d:730e) push af jp CloseTextDisplay -PlaySlotMachineText: ; 37390 (d:7390) +PlaySlotMachineText: TX_FAR _PlaySlotMachineText db "@" -MainSlotMachineLoop: ; 37395 (d:7395) +MainSlotMachineLoop: call SlotMachine_PrintCreditCoins xor a ld hl, wPayoutCoins @@ -146,32 +146,32 @@ MainSlotMachineLoop: ; 37395 (d:7395) call SlotMachine_PutOutLitBalls jp MainSlotMachineLoop -CoinMultiplierSlotMachineText: ; 3745e (d:745e) +CoinMultiplierSlotMachineText: db "×3" next "×2" next "×1@" -OutOfCoinsSlotMachineText: ; 37467 (d:7467) +OutOfCoinsSlotMachineText: TX_FAR _OutOfCoinsSlotMachineText db "@" -BetHowManySlotMachineText: ; 3746c (d:746c) +BetHowManySlotMachineText: TX_FAR _BetHowManySlotMachineText db "@" -StartSlotMachineText: ; 37471 (d:7471) +StartSlotMachineText: TX_FAR _StartSlotMachineText db "@" -NotEnoughCoinsSlotMachineText: ; 37476 (d:7476) +NotEnoughCoinsSlotMachineText: TX_FAR _NotEnoughCoinsSlotMachineText db "@" -OneMoreGoSlotMachineText: ; 3747b (d:747b) +OneMoreGoSlotMachineText: TX_FAR _OneMoreGoSlotMachineText db "@" -SlotMachine_SetFlags: ; 37480 (d:7480) +SlotMachine_SetFlags: ld hl, wSlotMachineFlags bit 7, [hl] ret nz @@ -201,7 +201,7 @@ SlotMachine_SetFlags: ; 37480 (d:7480) set 7, [hl] ret -SlotMachine_SpinWheels: ; 374ad (d:74ad) +SlotMachine_SpinWheels: ld c, 20 .loop1 push bc @@ -233,7 +233,7 @@ SlotMachine_SpinWheels: ; 374ad (d:74ad) ; visible. The 3 functions below ensure this by checking if the wheel offset ; is even before stopping the wheel. -SlotMachine_StopOrAnimWheel1: ; 374df (d:74df) +SlotMachine_StopOrAnimWheel1: ld a, [wStoppingWhichSlotMachineWheel] cp 1 jr c, .animWheel @@ -251,7 +251,7 @@ SlotMachine_StopOrAnimWheel1: ; 374df (d:74df) .animWheel jp SlotMachine_AnimWheel1 -SlotMachine_StopOrAnimWheel2: ; 374fb (d:74fb) +SlotMachine_StopOrAnimWheel2: ld a, [wStoppingWhichSlotMachineWheel] cp 2 jr c, .animWheel @@ -269,7 +269,7 @@ SlotMachine_StopOrAnimWheel2: ; 374fb (d:74fb) .animWheel jp SlotMachine_AnimWheel2 -SlotMachine_StopOrAnimWheel3: ; 37517 (d:7517) +SlotMachine_StopOrAnimWheel3: ld a, [wStoppingWhichSlotMachineWheel] cp 3 jr c, .animWheel @@ -285,7 +285,7 @@ SlotMachine_StopOrAnimWheel3: ; 37517 (d:7517) and a ret -SlotMachine_StopWheel1Early: ; 3752c (d:752c) +SlotMachine_StopWheel1Early: call SlotMachine_GetWheel1Tiles ld hl, wSlotMachineWheel1BottomTile ld a, [wSlotMachineFlags] @@ -314,7 +314,7 @@ SlotMachine_StopWheel1Early: ; 3752c (d:752c) ld [hl], 0 ret -SlotMachine_StopWheel2Early: ; 37552 (d:7552) +SlotMachine_StopWheel2Early: call SlotMachine_GetWheel2Tiles ld a, [wSlotMachineFlags] and $80 @@ -337,7 +337,7 @@ SlotMachine_StopWheel2Early: ; 37552 (d:7552) ld [wSlotMachineWheel2SlipCounter], a ret -SlotMachine_FindWheel1Wheel2Matches: ; 3756e (d:756e) +SlotMachine_FindWheel1Wheel2Matches: ; return whether wheel 1 and wheel 2's current positions allow a match (given ; that wheel 3 stops in a good position) in Z ld hl, wSlotMachineWheel1BottomTile @@ -363,7 +363,7 @@ SlotMachine_FindWheel1Wheel2Matches: ; 3756e (d:756e) dec de ret -SlotMachine_CheckForMatches: ; 37588 (d:7588) +SlotMachine_CheckForMatches: call SlotMachine_GetWheel3Tiles ld a, [wSlotMachineBet] cp 2 @@ -475,7 +475,7 @@ SlotMachine_CheckForMatches: ; 37588 (d:7588) ld [rOBP0], a jp .done -SymbolLinedUpSlotMachineText: ; 37665 (d:7665) +SymbolLinedUpSlotMachineText: TX_ASM push bc call SlotMachine_PrintWinningSymbol @@ -487,11 +487,11 @@ SymbolLinedUpSlotMachineText: ; 37665 (d:7665) inc bc ret -LinedUpText: ; 37673 (d:7673) +LinedUpText: TX_FAR _LinedUpText db "@" -SlotRewardPointers: ; 37678 (d:7678) +SlotRewardPointers: dw SlotReward300Func dw SlotReward300Text dw SlotReward100Func @@ -505,24 +505,24 @@ SlotRewardPointers: ; 37678 (d:7678) dw SlotReward15Func dw SlotReward15Text -SlotReward300Text: ; 37690 (d:7690) +SlotReward300Text: db "300@" -SlotReward100Text: ; 37694 (d:7694) +SlotReward100Text: db "100@" -SlotReward8Text: ; 37698 (d:7698) +SlotReward8Text: db "8@" -SlotReward15Text: ; 3769a (d:769a) +SlotReward15Text: db "15@" -NotThisTimeText: ; 3769d (d:769d) +NotThisTimeText: TX_FAR _NotThisTimeText db "@" ; compares the slot machine tiles at bc, de, and hl -SlotMachine_CheckForMatch: ; 376a2 (d:76a2) +SlotMachine_CheckForMatch: ld a, [de] cp [hl] ret nz @@ -530,24 +530,24 @@ SlotMachine_CheckForMatch: ; 376a2 (d:76a2) cp [hl] ret -SlotMachine_GetWheel3Tiles: ; 376a8 (d:76a8) +SlotMachine_GetWheel3Tiles: ld de, wSlotMachineWheel3BottomTile ld hl, SlotMachineWheel3 ld a, [wSlotMachineWheel3Offset] call SlotMachine_GetWheelTiles -SlotMachine_GetWheel2Tiles: ; 376b4 (d:76b4) +SlotMachine_GetWheel2Tiles: ld de, wSlotMachineWheel2BottomTile ld hl, SlotMachineWheel2 ld a, [wSlotMachineWheel2Offset] call SlotMachine_GetWheelTiles -SlotMachine_GetWheel1Tiles: ; 376c0 (d:76c0) +SlotMachine_GetWheel1Tiles: ld de, wSlotMachineWheel1BottomTile ld hl, SlotMachineWheel1 ld a, [wSlotMachineWheel1Offset] -SlotMachine_GetWheelTiles: ; 376c9 (d:76c9) +SlotMachine_GetWheelTiles: ld c, a ld b, 0 add hl, bc @@ -561,7 +561,7 @@ SlotMachine_GetWheelTiles: ; 376c9 (d:76c9) jr nz, .loop ret -SlotReward8Func: ; 376d7 (d:76d7) +SlotReward8Func: ld hl, wSlotMachineAllowMatchesCounter ld a, [hl] and a @@ -572,7 +572,7 @@ SlotReward8Func: ; 376d7 (d:76d7) ld de, 8 ret -SlotReward15Func: ; 376e5 (d:76e5) +SlotReward15Func: ld hl, wSlotMachineAllowMatchesCounter ld a, [hl] and a @@ -583,7 +583,7 @@ SlotReward15Func: ; 376e5 (d:76e5) ld de, 15 ret -SlotReward100Func: ; 376f3 (d:76f3) +SlotReward100Func: ld a, SFX_GET_KEY_ITEM call PlaySound xor a @@ -592,7 +592,7 @@ SlotReward100Func: ; 376f3 (d:76f3) ld de, 100 ret -SlotReward300Func: ; 37702 (d:7702) +SlotReward300Func: ld hl, YeahText call PrintText ld a, SFX_GET_ITEM_2 @@ -608,11 +608,11 @@ SlotReward300Func: ; 37702 (d:7702) ld de, 300 ret -YeahText: ; 37722 (d:7722) +YeahText: TX_FAR _YeahText db $0a, "@" -SlotMachine_PrintWinningSymbol: ; 37728 (d:7728) +SlotMachine_PrintWinningSymbol: ; prints winning symbol and down arrow in text box coord hl, 2, 14 ld a, [wSlotMachineWinningSymbol] @@ -630,7 +630,7 @@ SlotMachine_PrintWinningSymbol: ; 37728 (d:7728) ld [hl], $ee ; down arrow ret -SlotMachine_SubtractBetFromPlayerCoins: ; 37741 (d:7741) +SlotMachine_SubtractBetFromPlayerCoins: ld hl, wTempCoins2 + 1 ld a, [wSlotMachineBet] ld [hld], a @@ -640,19 +640,19 @@ SlotMachine_SubtractBetFromPlayerCoins: ; 37741 (d:7741) ld c, $2 predef SubBCDPredef -SlotMachine_PrintCreditCoins: ; 37754 (d:7754) +SlotMachine_PrintCreditCoins: coord hl, 5, 1 ld de, wPlayerCoins ld c, $2 jp PrintBCDNumber -SlotMachine_PrintPayoutCoins: ; 3775f (d:775f) +SlotMachine_PrintPayoutCoins: coord hl, 11, 1 ld de, wPayoutCoins lb bc, LEADING_ZEROES | 2, 4 ; 2 bytes, 4 digits jp PrintNumber -SlotMachine_PayCoinsToPlayer: ; 3776b (d:776b) +SlotMachine_PayCoinsToPlayer: ld a, $1 ld [wMuteAudioAndPauseMusic], a call WaitForSoundToFinish @@ -709,12 +709,12 @@ SlotMachine_PayCoinsToPlayer: ; 3776b (d:776b) call DelayFrames jr .loop -SlotMachine_PutOutLitBalls: ; 377ce (d:77ce) +SlotMachine_PutOutLitBalls: ld a, $23 ld [wNewSlotMachineBallTile], a jr SlotMachine_UpdateThreeCoinBallTiles -SlotMachine_LightBalls: ; 377d5 (d:77d5) +SlotMachine_LightBalls: ld a, $14 ld [wNewSlotMachineBallTile], a ld a, [wSlotMachineBet] @@ -723,22 +723,22 @@ SlotMachine_LightBalls: ; 377d5 (d:77d5) dec a jr z, SlotMachine_UpdateTwoCoinBallTiles -SlotMachine_UpdateThreeCoinBallTiles: ; 377e3 (d:77e3) +SlotMachine_UpdateThreeCoinBallTiles: coord hl, 3, 2 call SlotMachine_UpdateBallTiles coord hl, 3, 10 call SlotMachine_UpdateBallTiles -SlotMachine_UpdateTwoCoinBallTiles: ; 377ef (d:77ef) +SlotMachine_UpdateTwoCoinBallTiles: coord hl, 3, 4 call SlotMachine_UpdateBallTiles coord hl, 3, 8 call SlotMachine_UpdateBallTiles -SlotMachine_UpdateOneCoinBallTiles: ; 377fb (d:77fb) +SlotMachine_UpdateOneCoinBallTiles: coord hl, 3, 6 -SlotMachine_UpdateBallTiles: ; 377fe (d:77fe) +SlotMachine_UpdateBallTiles: ld a, [wNewSlotMachineBallTile] ld [hl], a ld bc, 13 @@ -753,7 +753,7 @@ SlotMachine_UpdateBallTiles: ; 377fe (d:77fe) ld [hl], a ret -SlotMachine_AnimWheel1: ; 37813 (d:7813) +SlotMachine_AnimWheel1: ld bc, SlotMachineWheel1 ld de, wSlotMachineWheel1Offset ld hl, wOAMBuffer @@ -761,7 +761,7 @@ SlotMachine_AnimWheel1: ; 37813 (d:7813) ld [wBaseCoordX], a jr SlotMachine_AnimWheel -SlotMachine_AnimWheel2: ; 37823 (d:7823) +SlotMachine_AnimWheel2: ld bc, SlotMachineWheel2 ld de, wSlotMachineWheel2Offset ld hl, wOAMBuffer + $30 @@ -769,14 +769,14 @@ SlotMachine_AnimWheel2: ; 37823 (d:7823) ld [wBaseCoordX], a jr SlotMachine_AnimWheel -SlotMachine_AnimWheel3: ; 37833 (d:7833) +SlotMachine_AnimWheel3: ld bc, SlotMachineWheel3 ld de, wSlotMachineWheel3Offset ld hl, wOAMBuffer + $60 ld a, $70 ld [wBaseCoordX], a -SlotMachine_AnimWheel: ; 37841 (d:7841) +SlotMachine_AnimWheel: ld a, $58 ld [wBaseCoordY], a push de @@ -821,7 +821,7 @@ SlotMachine_AnimWheel: ; 37841 (d:7841) ld [de], a ret -SlotMachine_HandleInputWhileWheelsSpin: ; 37882 (d:7882) +SlotMachine_HandleInputWhileWheelsSpin: call DelayFrame call JoypadLowSensitivity ld a, [hJoy5] @@ -845,7 +845,7 @@ SlotMachine_HandleInputWhileWheelsSpin: ; 37882 (d:7882) ret nz jr .loop -LoadSlotMachineTiles: ; 378a8 (d:78a8) +LoadSlotMachineTiles: call DisableLCD ld hl, SlotMachineTiles2 ld de, vChars0 @@ -876,12 +876,12 @@ LoadSlotMachineTiles: ; 378a8 (d:78a8) call SlotMachine_AnimWheel2 jp SlotMachine_AnimWheel3 -SlotMachineMap: ; 378f5 (d:78f5) +SlotMachineMap: INCBIN "gfx/tilemaps/slotmachine.map" INCLUDE "data/slot_machine_wheels.asm" -SlotMachineTiles1: ; 37a51 (d:7a51) +SlotMachineTiles1: IF DEF(_RED) INCBIN "gfx/red/slotmachine1.2bpp" ENDC diff --git a/engine/status_ailments.asm b/engine/status_ailments.asm index 9bcfe9f0..787533c4 100755 --- a/engine/status_ailments.asm +++ b/engine/status_ailments.asm @@ -1,4 +1,4 @@ -PrintStatusAilment: ; 747de (1d:47de) +PrintStatusAilment: ld a, [de] bit PSN, a jr nz, .psn diff --git a/engine/titlescreen.asm b/engine/titlescreen.asm index cbe19d6d..fb51d884 100755 --- a/engine/titlescreen.asm +++ b/engine/titlescreen.asm @@ -1,9 +1,9 @@ ; copy text of fixed length NAME_LENGTH (like player name, rival name, mon names, ...) -CopyFixedLengthText: ; 42b1 (1:42b1) +CopyFixedLengthText: ld bc, NAME_LENGTH jp CopyData -SetDefaultNamesBeforeTitlescreen: ; 42b7 (1:42b7) +SetDefaultNamesBeforeTitlescreen: ld hl, NintenText ld de, wPlayerName call CopyFixedLengthText @@ -21,7 +21,7 @@ SetDefaultNamesBeforeTitlescreen: ; 42b7 (1:42b7) ld [wAudioROMBank], a ld [wAudioSavedROMBank], a -DisplayTitleScreen: ; 42dd (1:42dd) +DisplayTitleScreen: call GBPalWhiteOut ld a, $1 ld [H_AUTOBGTRANSFERENABLED], a @@ -158,7 +158,7 @@ ENDC call .ScrollTitleScreenPokemonLogo jr .bouncePokemonLogoLoop -.TitleScreenPokemonLogoYScrolls: ; 43db (1:43db) +.TitleScreenPokemonLogoYScrolls: ; Controls the bouncing effect of the Pokemon logo on the title screen db -4,16 ; y scroll amount, number of times to scroll db 3,4 @@ -257,7 +257,7 @@ ENDC .doClearSaveDialogue jpba DoClearSaveDialogue -TitleScreenPickNewMon: ; 4496 (1:4496) +TitleScreenPickNewMon: ld a, vBGMap0 / $100 call TitleScreenCopyTileMapToVRAM @@ -285,14 +285,14 @@ TitleScreenPickNewMon: ; 4496 (1:4496) callba TitleScroll ret -TitleScreenScrollInMon: ; 44c1 (1:44c1) +TitleScreenScrollInMon: ld d, 0 ; scroll in callba TitleScroll xor a ld [hWY], a ret -ScrollTitleScreenGameVersion: ; 44cf (1:44cf) +ScrollTitleScreenGameVersion: .wait ld a, [rLY] cp l @@ -307,7 +307,7 @@ ScrollTitleScreenGameVersion: ; 44cf (1:44cf) jr z, .wait2 ret -DrawPlayerCharacter: ; 44dd (1:44dd) +DrawPlayerCharacter: ld hl, PlayerCharacterTitleGraphics ld de, vSprites ld bc, PlayerCharacterTitleGraphicsEnd - PlayerCharacterTitleGraphics @@ -344,30 +344,30 @@ DrawPlayerCharacter: ; 44dd (1:44dd) jr nz, .loop ret -ClearBothBGMaps: ; 4519 (1:4519) +ClearBothBGMaps: ld hl, vBGMap0 ld bc, $400 * 2 ld a, " " jp FillMemory -LoadTitleMonSprite: ; 4524 (1:4524) +LoadTitleMonSprite: ld [wcf91], a ld [wd0b5], a coord hl, 5, 10 call GetMonHeader jp LoadFrontSpriteByMonIndex -TitleScreenCopyTileMapToVRAM: ; 4533 (1:4533) +TitleScreenCopyTileMapToVRAM: ld [H_AUTOBGTRANSFERDEST + 1], a jp Delay3 -LoadCopyrightAndTextBoxTiles: ; 4538 (1:4538) +LoadCopyrightAndTextBoxTiles: xor a ld [hWY], a call ClearScreen call LoadTextBoxTilePatterns -LoadCopyrightTiles: ; 4541 (1:4541) +LoadCopyrightTiles: ld de, NintendoCopyrightLogoGraphics ld hl, vChars2 + $600 lb bc, BANK(NintendoCopyrightLogoGraphics), (GamefreakLogoGraphicsEnd - NintendoCopyrightLogoGraphics) / $10 @@ -376,7 +376,7 @@ LoadCopyrightTiles: ; 4541 (1:4541) ld de, CopyrightTextString jp PlaceString -CopyrightTextString: ; 4556 (1:4556) +CopyrightTextString: db $60,$61,$62,$61,$63,$61,$64,$7F,$65,$66,$67,$68,$69,$6A ; ©'95.'96.'98 Nintendo next $60,$61,$62,$61,$63,$61,$64,$7F,$6B,$6C,$6D,$6E,$6F,$70,$71,$72 ; ©'95.'96.'98 Creatures inc. next $60,$61,$62,$61,$63,$61,$64,$7F,$73,$74,$75,$76,$77,$78,$79,$7A,$7B ; ©'95.'96.'98 GAME FREAK inc. @@ -385,13 +385,13 @@ CopyrightTextString: ; 4556 (1:4556) INCLUDE "data/title_mons.asm" ; prints version text (red, blue) -PrintGameVersionOnTitleScreen: ; 4598 (1:4598) +PrintGameVersionOnTitleScreen: coord hl, 7, 8 ld de, VersionOnTitleScreenText jp PlaceString ; these point to special tiles specifically loaded for that purpose and are not usual text -VersionOnTitleScreenText: ; 45a1 (1:45a1) +VersionOnTitleScreenText: IF DEF(_RED) db $60,$61,$7F,$65,$66,$67,$68,$69,"@" ; "Red Version" ENDC diff --git a/engine/titlescreen2.asm b/engine/titlescreen2.asm index c0853a0d..2ed77dec 100755 --- a/engine/titlescreen2.asm +++ b/engine/titlescreen2.asm @@ -1,22 +1,22 @@ -TitleScroll_WaitBall: ; 37244 (d:7244) +TitleScroll_WaitBall: ; Wait around for the TitleBall animation to play out. ; hi: speed ; lo: duration db $05, $05, 0 -TitleScroll_In: ; 37247 (d:7247) +TitleScroll_In: ; Scroll a TitleMon in from the right. ; hi: speed ; lo: duration db $a2, $94, $84, $63, $52, $31, $11, 0 -TitleScroll_Out: ; 3724f (d:724f) +TitleScroll_Out: ; Scroll a TitleMon out to the left. ; hi: speed ; lo: duration db $12, $22, $32, $42, $52, $62, $83, $93, 0 -TitleScroll: ; 37258 (d:7258) +TitleScroll: ld a, d ld bc, TitleScroll_In @@ -31,7 +31,7 @@ TitleScroll: ; 37258 (d:7258) ld e, 0 ; don't animate titleball .ok -_TitleScroll: ; 3726a (d:726a) +_TitleScroll: ld a, [bc] and a ret z @@ -82,12 +82,12 @@ _TitleScroll: ; 3726a (d:726a) jr z, .wait2 ret -TitleBallYTable: ; 372a0 (d:72a0) +TitleBallYTable: ; OBJ y-positions for the Poke Ball held by Red in the title screen. ; This is really two 0-terminated lists. Initiated with an index of 1. db 0, $71, $6f, $6e, $6d, $6c, $6d, $6e, $6f, $71, $74, 0 -TitleScreenAnimateBallIfStarterOut: ; 372ac (d:72ac) +TitleScreenAnimateBallIfStarterOut: ; Animate the TitleBall if a starter just got scrolled out. ld a, [wTitleMonSpecies] cp STARTER1 @@ -102,7 +102,7 @@ TitleScreenAnimateBallIfStarterOut: ; 372ac (d:72ac) ld d, 0 jp _TitleScroll -GetTitleBallY: ; 372c4 (d:72c4) +GetTitleBallY: ; Get position e from TitleBallYTable push de push hl diff --git a/engine/town_map.asm b/engine/town_map.asm index 727197de..b2f1e656 100755 --- a/engine/town_map.asm +++ b/engine/town_map.asm @@ -1,4 +1,4 @@ -DisplayTownMap: ; 70e3e (1c:4e3e) +DisplayTownMap: call LoadTownMap ld hl, wUpdateSpritesEnabled ld a, [hl] @@ -105,11 +105,11 @@ DisplayTownMap: ; 70e3e (1c:4e3e) INCLUDE "data/town_map_order.asm" -TownMapCursor: ; 70f40 (1c:4f40) +TownMapCursor: INCBIN "gfx/town_map_cursor.1bpp" TownMapCursorEnd: -LoadTownMap_Nest: ; 70f60 (1c:4f60) +LoadTownMap_Nest: call LoadTownMap ld hl, wUpdateSpritesEnabled ld a, [hl] @@ -131,10 +131,10 @@ LoadTownMap_Nest: ; 70f60 (1c:4f60) ld [hl], a ret -MonsNestText: ; 70f89 (1c:4f89) +MonsNestText: db "'s NEST@" -LoadTownMap_Fly: ; 70f90 (1c:4f90) +LoadTownMap_Fly: call ClearSprites call LoadTownMap call LoadPlayerSpriteGraphics @@ -243,10 +243,10 @@ LoadTownMap_Fly: ; 70f90 (1c:4f90) ld hl, wFlyLocationsList + 11 jr .pressedDown -ToText: ; 7106d (1c:506d) +ToText: db "To@" -BuildFlyLocationsList: ; 71070 (1c:5070) +BuildFlyLocationsList: ld hl, wFlyLocationsList - 1 ld [hl], $ff inc hl @@ -270,11 +270,11 @@ BuildFlyLocationsList: ; 71070 (1c:5070) ld [hl], $ff ret -TownMapUpArrow: ; 71093 (1c:5093) +TownMapUpArrow: INCBIN "gfx/up_arrow.1bpp" TownMapUpArrowEnd: -LoadTownMap: ; 7109b (1c:509b) +LoadTownMap: call GBPalWhiteOutWithDelay3 call ClearScreen call UpdateSprites @@ -324,11 +324,11 @@ LoadTownMap: ; 7109b (1c:509b) ld [wTownMapSpriteBlinkingEnabled], a ret -CompressedMap: ; 71100 (1c:5100) +CompressedMap: ; you can decompress this file with the redrle program in the extras/ dir INCBIN "gfx/town_map.rle" -ExitTownMap: ; 711ab (1c:51ab) +ExitTownMap: ; clear town map graphics data and load usual graphics data xor a ld [wTownMapSpriteBlinkingEnabled], a @@ -340,7 +340,7 @@ ExitTownMap: ; 711ab (1c:51ab) call UpdateSprites jp RunDefaultPaletteCommand -DrawPlayerOrBirdSprite: ; 711c4 (1c:51c4) +DrawPlayerOrBirdSprite: ; a = map number ; b = OAM base tile push af @@ -366,7 +366,7 @@ DrawPlayerOrBirdSprite: ; 711c4 (1c:51c4) ld bc, $a0 jp CopyData -DisplayWildLocations: ; 711ef (1c:51ef) +DisplayWildLocations: callba FindWildLocationsOfMon call ZeroOutDuplicatesInList ld hl, wOAMBuffer @@ -414,10 +414,10 @@ DisplayWildLocations: ; 711ef (1c:51ef) ld bc, $a0 jp CopyData -AreaUnknownText: ; 7124a (1c:524a) +AreaUnknownText: db " AREA UNKNOWN@" -TownMapCoordsToOAMCoords: ; 71258 (1c:5258) +TownMapCoordsToOAMCoords: ; in: lower nybble of a = x, upper nybble of a = y ; out: b and [hl] = (y * 8) + 24, c and [hl+1] = (x * 8) + 24 push af @@ -435,14 +435,14 @@ TownMapCoordsToOAMCoords: ; 71258 (1c:5258) ld [hli], a ret -WritePlayerOrBirdSpriteOAM: ; 7126d (1c:526d) +WritePlayerOrBirdSpriteOAM: ld a, [wOAMBaseTile] and a ld hl, wOAMBuffer + $90 ; for player sprite jr z, WriteTownMapSpriteOAM ld hl, wOAMBuffer + $80 ; for bird sprite -WriteTownMapSpriteOAM: ; 71279 (1c:5279) +WriteTownMapSpriteOAM: push hl ; Subtract 4 from c (X coord) and 4 from b (Y coord). However, the carry from c @@ -454,7 +454,7 @@ WriteTownMapSpriteOAM: ; 71279 (1c:5279) ld c, l pop hl -WriteAsymmetricMonPartySpriteOAM: ; 71281 (1c:5281) +WriteAsymmetricMonPartySpriteOAM: ; Writes 4 OAM blocks for a helix mon party sprite, since it does not have ; a vertical line of symmetry. lb de, 2, 2 @@ -487,7 +487,7 @@ WriteAsymmetricMonPartySpriteOAM: ; 71281 (1c:5281) jr nz, .loop ret -WriteSymmetricMonPartySpriteOAM: ; 712a6 (1c:52a6) +WriteSymmetricMonPartySpriteOAM: ; Writes 4 OAM blocks for a mon party sprite other than a helix. All the ; sprites other than the helix one have a vertical line of symmetry which allows ; the X-flip OAM bit to be used so that only 2 rather than 4 tile patterns are @@ -529,7 +529,7 @@ WriteSymmetricMonPartySpriteOAM: ; 712a6 (1c:52a6) jr nz, .loop ret -ZeroOutDuplicatesInList: ; 712d9 (1c:52d9) +ZeroOutDuplicatesInList: ; replace duplicate bytes in the list of wild pokemon locations with 0 ld de, wBuffer .loop @@ -552,7 +552,7 @@ ZeroOutDuplicatesInList: ; 712d9 (1c:52d9) inc hl jr .zeroDuplicatesLoop -LoadTownMapEntry: ; 712f1 (1c:52f1) +LoadTownMapEntry: ; in: a = map number ; out: lower nybble of [de] = x, upper nybble of [de] = y, hl = address of name cp REDS_HOUSE_1F @@ -586,11 +586,11 @@ INCLUDE "data/town_map_entries.asm" INCLUDE "text/map_names.asm" -MonNestIcon: ; 716be (1c:56be) +MonNestIcon: INCBIN "gfx/mon_nest_icon.1bpp" MonNestIconEnd: -TownMapSpriteBlinkingAnimation: ; 716c6 (1c:56c6) +TownMapSpriteBlinkingAnimation: ld a, [wAnimCounter] inc a cp 25 diff --git a/engine/trade.asm b/engine/trade.asm index 1642e729..78444cf6 100755 --- a/engine/trade.asm +++ b/engine/trade.asm @@ -1,4 +1,4 @@ -InternalClockTradeAnim: ; 410e2 (10:50e2) +InternalClockTradeAnim: ; Do the trading animation with the player's gameboy on the left. ; In-game trades and internally clocked link cable trades use this. ld a, [wTradedPlayerMonSpecies] @@ -8,7 +8,7 @@ InternalClockTradeAnim: ; 410e2 (10:50e2) ld de, InternalClockTradeFuncSequence jr TradeAnimCommon -ExternalClockTradeAnim: ; 410f3 (10:50f3) +ExternalClockTradeAnim: ; Do the trading animation with the player's gameboy on the right. ; Externally clocked link cable trades use this. ld a, [wTradedEnemyMonSpecies] @@ -17,7 +17,7 @@ ExternalClockTradeAnim: ; 410f3 (10:50f3) ld [wRightGBMonSpecies], a ld de, ExternalClockTradeFuncSequence -TradeAnimCommon: ; 41102 (10:5102) +TradeAnimCommon: ld a, [wOptions] push af ld a, [hSCY] @@ -69,7 +69,7 @@ tradefunc: MACRO ; They are from opposite perspectives. The external clock one makes use of ; Trade_SwapNames to swap the player and enemy names for some functions. -InternalClockTradeFuncSequence: ; 41138 (10:5138) +InternalClockTradeFuncSequence: tradefunc LoadTradingGFXAndMonNames tradefunc Trade_ShowPlayerMon tradefunc Trade_DrawOpenEndOfLinkCable @@ -88,7 +88,7 @@ InternalClockTradeFuncSequence: ; 41138 (10:5138) tradefunc Trade_Cleanup db $FF -ExternalClockTradeFuncSequence: ; 41149 (10:5149) +ExternalClockTradeFuncSequence: tradefunc LoadTradingGFXAndMonNames tradefunc Trade_ShowClearedWindow tradefunc PrintTradeWillTradeText @@ -112,7 +112,7 @@ ExternalClockTradeFuncSequence: ; 41149 (10:5149) tradefunc Trade_Cleanup db $FF -TradeFuncPointerTable: ; 4115f (10:515f) +TradeFuncPointerTable: addtradefunc LoadTradingGFXAndMonNames addtradefunc Trade_ShowPlayerMon addtradefunc Trade_DrawOpenEndOfLinkCable @@ -131,11 +131,11 @@ TradeFuncPointerTable: ; 4115f (10:515f) addtradefunc Trade_SlideTextBoxOffScreen addtradefunc Trade_SwapNames -Trade_Delay100: ; 41181 (10:5181) +Trade_Delay100: ld c, 100 jp DelayFrames -Trade_CopyTileMapToVRAM: ; 41186 (10:5186) +Trade_CopyTileMapToVRAM: ld a, $1 ld [H_AUTOBGTRANSFERENABLED], a call Delay3 @@ -143,17 +143,17 @@ Trade_CopyTileMapToVRAM: ; 41186 (10:5186) ld [H_AUTOBGTRANSFERENABLED], a ret -Trade_Delay80: ; 41191 (10:5191) +Trade_Delay80: ld c, 80 jp DelayFrames -Trade_ClearTileMap: ; 41196 (10:5196) +Trade_ClearTileMap: coord hl, 0, 0 ld bc, SCREEN_WIDTH * SCREEN_HEIGHT ld a, " " jp FillMemory -LoadTradingGFXAndMonNames: ; 411a1 (10:51a1) +LoadTradingGFXAndMonNames: call Trade_ClearTileMap call DisableLCD ld hl, TradingAnimationGraphics @@ -196,12 +196,12 @@ LoadTradingGFXAndMonNames: ; 411a1 (10:51a1) ld [wd11e], a jp GetMonName -Trade_LoadMonPartySpriteGfx: ; 4120b (10:520b) +Trade_LoadMonPartySpriteGfx: ld a, %11010000 ld [rOBP1], a jpba LoadMonPartySpriteGfx -Trade_SwapNames: ; 41217 (10:5217) +Trade_SwapNames: ld hl, wPlayerName ld de, wBuffer ld bc, NAME_LENGTH @@ -215,14 +215,14 @@ Trade_SwapNames: ; 41217 (10:5217) ld bc, NAME_LENGTH jp CopyData -Trade_Cleanup: ; 4123b (10:523b) +Trade_Cleanup: xor a call LoadGBPal ld hl, wd730 res 6, [hl] ; turn off instant text printing ret -Trade_ShowPlayerMon: ; 41245 (10:5245) +Trade_ShowPlayerMon: ld a, %10101011 ld [rLCDC], a ld a, $50 @@ -264,7 +264,7 @@ Trade_ShowPlayerMon: ; 41245 (10:5245) ld [H_AUTOBGTRANSFERENABLED], a ret -Trade_DrawOpenEndOfLinkCable: ; 41298 (10:5298) +Trade_DrawOpenEndOfLinkCable: call Trade_ClearTileMap ld b, vBGMap0 / $100 call CopyScreenTileBufferToVRAM @@ -296,7 +296,7 @@ Trade_DrawOpenEndOfLinkCable: ; 41298 (10:5298) jr nz, .loop ret -Trade_AnimateBallEnteringLinkCable: ; 412d2 (10:52d2) +Trade_AnimateBallEnteringLinkCable: ld a, TRADE_BALL_SHAKE_ANIM call Trade_ShowAnimation ld c, 10 @@ -345,11 +345,11 @@ Trade_AnimateBallEnteringLinkCable: ; 412d2 (10:52d2) ld [H_AUTOBGTRANSFERENABLED], a ret -Trade_BallInsideLinkCableOAM: ; 4132e (10:532e) +Trade_BallInsideLinkCableOAM: db $7E,$00,$7E,$20 db $7E,$40,$7E,$60 -Trade_ShowEnemyMon: ; 41336 (10:5336) +Trade_ShowEnemyMon: ld a, TRADE_BALL_TILT_ANIM call Trade_ShowAnimation call Trade_ShowClearedWindow @@ -375,7 +375,7 @@ Trade_ShowEnemyMon: ; 41336 (10:5336) call ClearScreenArea jp PrintTradeTakeCareText -Trade_AnimLeftToRight: ; 41376 (10:5376) +Trade_AnimLeftToRight: ; Animates the mon moving from the left GB to the right one. call Trade_InitGameboyTransferGfx ld a, $1 @@ -409,7 +409,7 @@ Trade_AnimLeftToRight: ; 41376 (10:5376) call Trade_AnimMonMoveVertical jp ClearSprites -Trade_AnimRightToLeft: ; 413c6 (10:53c6) +Trade_AnimRightToLeft: ; Animates the mon moving from the right GB to the left one. call Trade_InitGameboyTransferGfx xor a @@ -441,7 +441,7 @@ Trade_AnimRightToLeft: ; 413c6 (10:53c6) ld [H_AUTOBGTRANSFERENABLED], a jp ClearSprites -Trade_InitGameboyTransferGfx: ; 41411 (10:5411) +Trade_InitGameboyTransferGfx: ; Initialises the graphics for showing a mon moving between gameboys. ld a, $1 ld [H_AUTOBGTRANSFERENABLED], a @@ -458,7 +458,7 @@ Trade_InitGameboyTransferGfx: ; 41411 (10:5411) ld [hWY], a ret -Trade_DrawLeftGameboy: ; 4142d (10:542d) +Trade_DrawLeftGameboy: call Trade_ClearTileMap ; draw link cable @@ -488,7 +488,7 @@ Trade_DrawLeftGameboy: ; 4142d (10:542d) jp DelayFrame -Trade_DrawRightGameboy: ; 4145c (10:545c) +Trade_DrawRightGameboy: call Trade_ClearTileMap ; draw horizontal segment of link cable @@ -535,7 +535,7 @@ Trade_DrawRightGameboy: ; 4145c (10:545c) jp DelayFrame -Trade_DrawCableAcrossScreen: ; 4149f (10:549f) +Trade_DrawCableAcrossScreen: ; Draws the link cable across the screen. call Trade_ClearTileMap coord hl, 0, 4 @@ -547,7 +547,7 @@ Trade_DrawCableAcrossScreen: ; 4149f (10:549f) jr nz, .loop ret -Trade_CopyCableTilesOffScreen: ; 414ae (10:54ae) +Trade_CopyCableTilesOffScreen: ; This is used to copy the link cable tiles off screen so that the cable ; continues when the screen is scrolled. push hl @@ -563,7 +563,7 @@ Trade_CopyCableTilesOffScreen: ; 414ae (10:54ae) ld c, 10 jp DelayFrames -Trade_AnimMonMoveHorizontal: ; 414c5 (10:54c5) +Trade_AnimMonMoveHorizontal: ; Animates the mon going through the link cable horizontally over a distance of ; b 16-pixel units. ld a, [wTradedMonMovingRight] @@ -590,7 +590,7 @@ Trade_AnimMonMoveHorizontal: ; 414c5 (10:54c5) jr nz, Trade_AnimMonMoveHorizontal ret -Trade_AnimCircledMon: ; 414e8 (10:54e8) +Trade_AnimCircledMon: ; Cycles between the two animation frames of the mon party sprite, cycles ; between a circle and an oval around the mon sprite, and makes the cable flash. push de @@ -614,11 +614,11 @@ Trade_AnimCircledMon: ; 414e8 (10:54e8) pop de ret -Trade_WriteCircledMonOAM: ; 41505 (10:5505) +Trade_WriteCircledMonOAM: callba WriteMonPartySpriteOAMBySpecies call Trade_WriteCircleOAM -Trade_AddOffsetsToOAMCoords: ; 41510 (10:5510) +Trade_AddOffsetsToOAMCoords: ld hl, wOAMBuffer ld c, $14 .loop @@ -634,7 +634,7 @@ Trade_AddOffsetsToOAMCoords: ; 41510 (10:5510) jr nz, .loop ret -Trade_AnimMonMoveVertical: ; 41525 (10:5525) +Trade_AnimMonMoveVertical: ; Animates the mon going through the link cable vertically as well as ; horizontally for a bit. The last bit of horizontal movement (when moving ; right) or the first bit of horizontal movement (when moving left) are done @@ -670,7 +670,7 @@ Trade_AnimMonMoveVertical: ; 41525 (10:5525) jr nz, .loop ret -Trade_WriteCircleOAM: ; 41558 (10:5558) +Trade_WriteCircleOAM: ; Writes the OAM blocks for the circle around the traded mon as it passes ; the link cable. ld hl, Trade_CircleOAMPointers @@ -697,7 +697,7 @@ Trade_WriteCircleOAM: ; 41558 (10:5558) jr nz, .loop ret -Trade_CircleOAMPointers: ; 41574 (10:5574) +Trade_CircleOAMPointers: dw Trade_CircleOAM0 db $08,$08 dw Trade_CircleOAM1 @@ -707,24 +707,24 @@ Trade_CircleOAMPointers: ; 41574 (10:5574) dw Trade_CircleOAM3 db $18,$18 -Trade_CircleOAM0: ; 41584 (10:5584) +Trade_CircleOAM0: db $38,$10,$39,$10 db $3A,$10,$3B,$10 -Trade_CircleOAM1: ; 4158c (10:558c) +Trade_CircleOAM1: db $39,$30,$38,$30 db $3B,$30,$3A,$30 -Trade_CircleOAM2: ; 41594 (10:5594) +Trade_CircleOAM2: db $3A,$50,$3B,$50 db $38,$50,$39,$50 -Trade_CircleOAM3: ; 4159c (10:559c) +Trade_CircleOAM3: db $3B,$70,$3A,$70 db $39,$70,$38,$70 ; a = species -Trade_LoadMonSprite: ; 415a4 (10:55a4) +Trade_LoadMonSprite: ld [wcf91], a ld [wd0b5], a ld [wWholeScreenPaletteMonSpecies], a @@ -740,7 +740,7 @@ Trade_LoadMonSprite: ; 415a4 (10:55a4) ld c, 10 jp DelayFrames -Trade_ShowClearedWindow: ; 415c8 (10:55c8) +Trade_ShowClearedWindow: ; clears the window and covers the BG entirely with the window ld a, $1 ld [H_AUTOBGTRANSFERENABLED], a @@ -755,7 +755,7 @@ Trade_ShowClearedWindow: ; 415c8 (10:55c8) ld [hSCX], a ret -Trade_SlideTextBoxOffScreen: ; 415df (10:55df) +Trade_SlideTextBoxOffScreen: ; Slides the window right until it's off screen. The window usually just has ; a text box at the bottom when this is called. However, when this is called ; after Trade_ShowEnemyMon in the external clock sequence, there is a mon pic @@ -777,18 +777,18 @@ Trade_SlideTextBoxOffScreen: ; 415df (10:55df) ld [rWX], a ret -PrintTradeWentToText: ; 415fe (10:55fe) +PrintTradeWentToText: ld hl, TradeWentToText call PrintText ld c, 200 call DelayFrames jp Trade_SlideTextBoxOffScreen -TradeWentToText: ; 4160c (10:560c) +TradeWentToText: TX_FAR _TradeWentToText db "@" -PrintTradeForSendsText: ; 41611 (10:5611) +PrintTradeForSendsText: ld hl, TradeForText call PrintText call Trade_Delay80 @@ -796,15 +796,15 @@ PrintTradeForSendsText: ; 41611 (10:5611) call PrintText jp Trade_Delay80 -TradeForText: ; 41623 (10:5623) +TradeForText: TX_FAR _TradeForText db "@" -TradeSendsText: ; 41628 (10:5628) +TradeSendsText: TX_FAR _TradeSendsText db "@" -PrintTradeFarewellText: ; 4162d (10:562d) +PrintTradeFarewellText: ld hl, TradeWavesFarewellText call PrintText call Trade_Delay80 @@ -813,24 +813,24 @@ PrintTradeFarewellText: ; 4162d (10:562d) call Trade_Delay80 jp Trade_SlideTextBoxOffScreen -TradeWavesFarewellText: ; 41642 (10:5642) +TradeWavesFarewellText: TX_FAR _TradeWavesFarewellText db "@" -TradeTransferredText: ; 41647 (10:5647) +TradeTransferredText: TX_FAR _TradeTransferredText db "@" -PrintTradeTakeCareText: ; 4164c (10:564c) +PrintTradeTakeCareText: ld hl, TradeTakeCareText call PrintText jp Trade_Delay80 -TradeTakeCareText: ; 41655 (10:5655) +TradeTakeCareText: TX_FAR _TradeTakeCareText db "@" -PrintTradeWillTradeText: ; 4165a (10:565a) +PrintTradeWillTradeText: ld hl, TradeWillTradeText call PrintText call Trade_Delay80 @@ -838,15 +838,15 @@ PrintTradeWillTradeText: ; 4165a (10:565a) call PrintText jp Trade_Delay80 -TradeWillTradeText: ; 4166c (10:566c) +TradeWillTradeText: TX_FAR _TradeWillTradeText db "@" -TradeforText: ; 41671 (10:5671) +TradeforText: TX_FAR _TradeforText db "@" -Trade_ShowAnimation: ; 41676 (10:5676) +Trade_ShowAnimation: ld [wAnimationID], a xor a ld [wAnimationType], a diff --git a/engine/trade2.asm b/engine/trade2.asm index 10bef792..16d07b17 100755 --- a/engine/trade2.asm +++ b/engine/trade2.asm @@ -1,4 +1,4 @@ -Trade_PrintPlayerMonInfoText: ; 42769 (10:6769) +Trade_PrintPlayerMonInfoText: coord hl, 5, 0 ld de,Trade_MonInfoText call PlaceString @@ -20,7 +20,7 @@ Trade_PrintPlayerMonInfoText: ; 42769 (10:6769) lb bc, LEADING_ZEROES | 2, 5 jp PrintNumber -Trade_PrintEnemyMonInfoText: ; 427a7 (10:67a7) +Trade_PrintEnemyMonInfoText: coord hl, 5, 10 ld de,Trade_MonInfoText call PlaceString @@ -42,7 +42,7 @@ Trade_PrintEnemyMonInfoText: ; 427a7 (10:67a7) lb bc, LEADING_ZEROES | 2, 5 jp PrintNumber -Trade_MonInfoText: ; 427e5 (10:67e5) +Trade_MonInfoText: db "──",$74,$F2,$4E db $4E db "OT/",$4E diff --git a/engine/turn_sprite.asm b/engine/turn_sprite.asm index 84037cfe..e8a47a8f 100755 --- a/engine/turn_sprite.asm +++ b/engine/turn_sprite.asm @@ -1,4 +1,4 @@ -UpdateSpriteFacingOffsetAndDelayMovement: ; 13074 (4:7074) +UpdateSpriteFacingOffsetAndDelayMovement: ld h, $c2 ld a, [H_CURRENTSPRITEOFFSET] add $8 |