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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2021-05-06 23:04:00 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2021-05-06 23:04:00 -0400 |
commit | c8626595b447358e568a8d23738b832f50351f77 (patch) | |
tree | 6dc195079646a3921eac85c3f653459f09983df2 /engine | |
parent | bb8fdd7f42dc633e4c72f8199bbcb5c6b750cba3 (diff) |
Use BANK("Pics #") for Pokémon and trainer pics
Diffstat (limited to 'engine')
-rw-r--r-- | engine/battle/core.asm | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm index d9bcdddb..5cb4fa13 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -6308,6 +6308,7 @@ LoadPlayerBackPic: ld de, OldManPicBack .next ld a, BANK(RedPicBack) + assert BANK(RedPicBack) == BANK(OldManPicBack) call UncompressSpriteFromDE predef ScaleSpriteByTwo ld hl, wOAMBuffer @@ -6880,7 +6881,7 @@ _LoadTrainerPic: ld d, a ; de contains pointer to trainer pic ld a, [wLinkState] and a - ld a, BANK(TrainerPics) ; this is where all the trainer pics are (not counting Red's) + ld a, BANK("Pics 6") ; this is where all the trainer pics are (not counting Red's) jr z, .loadSprite ld a, BANK(RedPicFront) .loadSprite |