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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 17:32:21 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 17:32:21 -0400
commit64da1f5d6bf96ff7f35165476ecc8d623f76060d (patch)
treea41a8b72ddf548ad53c1373b5082e247527efe37 /gfx/tilesets.asm
parent62e137f6cedeeebb8457fdb710ea725f73ded49f (diff)
Move graphics-only object file sources into gfx/
Previously this wasn't working, but now the Makefile uses pokegold's technique for running scan_includes. It also enables and fixes some rgbds warnings ("Non-local labels without a colon are deprecated").
Diffstat (limited to 'gfx/tilesets.asm')
-rw-r--r--gfx/tilesets.asm63
1 files changed, 63 insertions, 0 deletions
diff --git a/gfx/tilesets.asm b/gfx/tilesets.asm
new file mode 100644
index 00000000..f64dc20a
--- /dev/null
+++ b/gfx/tilesets.asm
@@ -0,0 +1,63 @@
+SECTION "Tilesets 1", ROMX
+
+Overworld_GFX:: INCBIN "gfx/tilesets/overworld.2bpp"
+Overworld_Block:: INCBIN "gfx/blocksets/overworld.bst"
+
+RedsHouse1_GFX::
+RedsHouse2_GFX:: INCBIN "gfx/tilesets/reds_house.2bpp"
+RedsHouse1_Block::
+RedsHouse2_Block:: INCBIN "gfx/blocksets/reds_house.bst"
+
+House_GFX:: INCBIN "gfx/tilesets/house.2bpp"
+House_Block:: INCBIN "gfx/blocksets/house.bst"
+Mansion_GFX:: INCBIN "gfx/tilesets/mansion.2bpp"
+Mansion_Block:: INCBIN "gfx/blocksets/mansion.bst"
+ShipPort_GFX:: INCBIN "gfx/tilesets/ship_port.2bpp"
+ShipPort_Block:: INCBIN "gfx/blocksets/ship_port.bst"
+Interior_GFX:: INCBIN "gfx/tilesets/interior.2bpp"
+Interior_Block:: INCBIN "gfx/blocksets/interior.bst"
+Plateau_GFX:: INCBIN "gfx/tilesets/plateau.2bpp"
+Plateau_Block:: INCBIN "gfx/blocksets/plateau.bst"
+
+
+SECTION "Tilesets 2", ROMX
+
+Dojo_GFX::
+Gym_GFX:: INCBIN "gfx/tilesets/gym.2bpp"
+Dojo_Block::
+Gym_Block:: INCBIN "gfx/blocksets/gym.bst"
+
+Mart_GFX::
+Pokecenter_GFX:: INCBIN "gfx/tilesets/pokecenter.2bpp"
+Mart_Block::
+Pokecenter_Block:: INCBIN "gfx/blocksets/pokecenter.bst"
+
+ForestGate_GFX::
+Museum_GFX::
+Gate_GFX:: INCBIN "gfx/tilesets/gate.2bpp"
+ForestGate_Block::
+Museum_Block::
+Gate_Block:: INCBIN "gfx/blocksets/gate.bst"
+
+Forest_GFX:: INCBIN "gfx/tilesets/forest.2bpp"
+Forest_Block:: INCBIN "gfx/blocksets/forest.bst"
+Facility_GFX:: INCBIN "gfx/tilesets/facility.2bpp"
+Facility_Block:: INCBIN "gfx/blocksets/facility.bst"
+
+
+SECTION "Tilesets 3", ROMX
+
+Cemetery_GFX:: INCBIN "gfx/tilesets/cemetery.2bpp"
+Cemetery_Block:: INCBIN "gfx/blocksets/cemetery.bst"
+Cavern_GFX:: INCBIN "gfx/tilesets/cavern.2bpp"
+Cavern_Block:: INCBIN "gfx/blocksets/cavern.bst"
+Lobby_GFX:: INCBIN "gfx/tilesets/lobby.2bpp"
+Lobby_Block:: INCBIN "gfx/blocksets/lobby.bst"
+Ship_GFX:: INCBIN "gfx/tilesets/ship.2bpp"
+Ship_Block:: INCBIN "gfx/blocksets/ship.bst"
+Lab_GFX:: INCBIN "gfx/tilesets/lab.2bpp"
+Lab_Block:: INCBIN "gfx/blocksets/lab.bst"
+Club_GFX:: INCBIN "gfx/tilesets/club.2bpp"
+Club_Block:: INCBIN "gfx/blocksets/club.bst"
+Underground_GFX:: INCBIN "gfx/tilesets/underground.2bpp"
+Underground_Block:: INCBIN "gfx/blocksets/underground.bst"