diff options
author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-07 18:50:58 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-07 19:43:11 -0400 |
commit | bbf2f51a02b2544f1bef32a5868503b474ae2fef (patch) | |
tree | d73507228a57e4f3cece2fb93fe7df3a9439553f /home/joypad2.asm | |
parent | 51ac538c25f8c0a6d88101569a17f02d09855d31 (diff) |
Move all code out of home.asm into home/
This results in 64 home/*.asm files, comparable to pokecrystal's 57.
Diffstat (limited to 'home/joypad2.asm')
-rw-r--r-- | home/joypad2.asm | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/home/joypad2.asm b/home/joypad2.asm new file mode 100644 index 00000000..139dd3f5 --- /dev/null +++ b/home/joypad2.asm @@ -0,0 +1,95 @@ +; this function is used when lower button sensitivity is wanted (e.g. menus) +; OUTPUT: [hJoy5] = pressed buttons in usual format +; there are two flags that control its functionality, [hJoy6] and [hJoy7] +; there are essentially three modes of operation +; 1. Get newly pressed buttons only +; ([hJoy7] == 0, [hJoy6] == any) +; Just copies [hJoyPressed] to [hJoy5]. +; 2. Get currently pressed buttons at low sample rate with delay +; ([hJoy7] == 1, [hJoy6] != 0) +; If the user holds down buttons for more than half a second, +; report buttons as being pressed up to 12 times per second thereafter. +; If the user holds down buttons for less than half a second, +; report only one button press. +; 3. Same as 2, but report no buttons as pressed if A or B is held down. +; ([hJoy7] == 1, [hJoy6] == 0) +JoypadLowSensitivity:: + call Joypad + ldh a, [hJoy7] ; flag + and a ; get all currently pressed buttons or only newly pressed buttons? + ldh a, [hJoyPressed] ; newly pressed buttons + jr z, .storeButtonState + ldh a, [hJoyHeld] ; all currently pressed buttons +.storeButtonState + ldh [hJoy5], a + ldh a, [hJoyPressed] ; newly pressed buttons + and a ; have any buttons been newly pressed since last check? + jr z, .noNewlyPressedButtons +.newlyPressedButtons + ld a, 30 ; half a second delay + ldh [hFrameCounter], a + ret +.noNewlyPressedButtons + ldh a, [hFrameCounter] + and a ; is the delay over? + jr z, .delayOver +.delayNotOver + xor a + ldh [hJoy5], a ; report no buttons as pressed + ret +.delayOver +; if [hJoy6] = 0 and A or B is pressed, report no buttons as pressed + ldh a, [hJoyHeld] + and A_BUTTON | B_BUTTON + jr z, .setShortDelay + ldh a, [hJoy6] ; flag + and a + jr nz, .setShortDelay + xor a + ldh [hJoy5], a +.setShortDelay + ld a, 5 ; 1/12 of a second delay + ldh [hFrameCounter], a + ret + +WaitForTextScrollButtonPress:: + ldh a, [hDownArrowBlinkCount1] + push af + ldh a, [hDownArrowBlinkCount2] + push af + xor a + ldh [hDownArrowBlinkCount1], a + ld a, $6 + ldh [hDownArrowBlinkCount2], a +.loop + push hl + ld a, [wTownMapSpriteBlinkingEnabled] + and a + jr z, .skipAnimation + call TownMapSpriteBlinkingAnimation +.skipAnimation + hlcoord 18, 16 + call HandleDownArrowBlinkTiming + pop hl + call JoypadLowSensitivity + predef CableClub_Run + ldh a, [hJoy5] + and A_BUTTON | B_BUTTON + jr z, .loop + pop af + ldh [hDownArrowBlinkCount2], a + pop af + ldh [hDownArrowBlinkCount1], a + ret + +; (unless in link battle) waits for A or B being pressed and outputs the scrolling sound effect +ManualTextScroll:: + ld a, [wLinkState] + cp LINK_STATE_BATTLING + jr z, .inLinkBattle + call WaitForTextScrollButtonPress + ld a, SFX_PRESS_AB + jp PlaySound +.inLinkBattle + ld c, 65 + jp DelayFrames |