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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-07 18:50:58 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-07 19:43:11 -0400
commitbbf2f51a02b2544f1bef32a5868503b474ae2fef (patch)
treed73507228a57e4f3cece2fb93fe7df3a9439553f /home/reload_sprites.asm
parent51ac538c25f8c0a6d88101569a17f02d09855d31 (diff)
Move all code out of home.asm into home/
This results in 64 home/*.asm files, comparable to pokecrystal's 57.
Diffstat (limited to 'home/reload_sprites.asm')
-rw-r--r--home/reload_sprites.asm19
1 files changed, 19 insertions, 0 deletions
diff --git a/home/reload_sprites.asm b/home/reload_sprites.asm
new file mode 100644
index 00000000..8a08d64d
--- /dev/null
+++ b/home/reload_sprites.asm
@@ -0,0 +1,19 @@
+; Copy the current map's sprites' tile patterns to VRAM again after they have
+; been overwritten by other tile patterns.
+ReloadMapSpriteTilePatterns::
+ ld hl, wFontLoaded
+ ld a, [hl]
+ push af
+ res 0, [hl]
+ push hl
+ xor a
+ ld [wSpriteSetID], a
+ call DisableLCD
+ farcall InitMapSprites
+ call EnableLCD
+ pop hl
+ pop af
+ ld [hl], a
+ call LoadPlayerSpriteGraphics
+ call LoadFontTilePatterns
+ jp UpdateSprites