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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-07 18:50:58 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-07 19:43:11 -0400
commitbbf2f51a02b2544f1bef32a5868503b474ae2fef (patch)
treed73507228a57e4f3cece2fb93fe7df3a9439553f /home/reset_player_sprite.asm
parent51ac538c25f8c0a6d88101569a17f02d09855d31 (diff)
Move all code out of home.asm into home/
This results in 64 home/*.asm files, comparable to pokecrystal's 57.
Diffstat (limited to 'home/reset_player_sprite.asm')
-rw-r--r--home/reset_player_sprite.asm20
1 files changed, 20 insertions, 0 deletions
diff --git a/home/reset_player_sprite.asm b/home/reset_player_sprite.asm
new file mode 100644
index 00000000..72df31a1
--- /dev/null
+++ b/home/reset_player_sprite.asm
@@ -0,0 +1,20 @@
+ResetPlayerSpriteData::
+ ld hl, wSpriteStateData1
+ call ResetPlayerSpriteData_ClearSpriteData
+ ld hl, wSpriteStateData2
+ call ResetPlayerSpriteData_ClearSpriteData
+ ld a, $1
+ ld [wSpritePlayerStateData1PictureID], a
+ ld [wSpritePlayerStateData2ImageBaseOffset], a
+ ld hl, wSpritePlayerStateData1YPixels
+ ld [hl], $3c ; set Y screen pos
+ inc hl
+ inc hl
+ ld [hl], $40 ; set X screen pos
+ ret
+
+; overwrites sprite data with zeroes
+ResetPlayerSpriteData_ClearSpriteData::
+ ld bc, $10
+ xor a
+ jp FillMemory