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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-05 17:29:11 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-05 17:51:29 -0400
commit2b2ed54bbf017943ba2343cd6c1dbe88b8f34a4e (patch)
treea418c4ef57d272e7e2a70337ac8c2a8194545541 /home/text_script.asm
parent7ab43f4d17aa63d4ef1050d80560379f19200088 (diff)
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Diffstat (limited to 'home/text_script.asm')
-rw-r--r--home/text_script.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/home/text_script.asm b/home/text_script.asm
index 8bfe0927..2dd2dbde 100644
--- a/home/text_script.asm
+++ b/home/text_script.asm
@@ -111,7 +111,7 @@ CloseTextDisplay::
xor a
ld [hAutoBGTransferEnabled], a ; disable continuous WRAM to VRAM transfer each V-blank
; loop to make sprites face the directions they originally faced before the dialogue
- ld hl, wSpriteStateData2 + $19
+ ld hl, wSprite01StateData2 + 9 ; should be wSprite01StateData1FacingDirection?
ld c, $0f
ld de, $10
.restoreSpriteFacingDirectionLoop