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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-05 17:29:11 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-05 17:51:29 -0400 |
commit | 2b2ed54bbf017943ba2343cd6c1dbe88b8f34a4e (patch) | |
tree | a418c4ef57d272e7e2a70337ac8c2a8194545541 /home/text_script.asm | |
parent | 7ab43f4d17aa63d4ef1050d80560379f19200088 (diff) |
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Diffstat (limited to 'home/text_script.asm')
-rw-r--r-- | home/text_script.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/home/text_script.asm b/home/text_script.asm index 8bfe0927..2dd2dbde 100644 --- a/home/text_script.asm +++ b/home/text_script.asm @@ -111,7 +111,7 @@ CloseTextDisplay:: xor a ld [hAutoBGTransferEnabled], a ; disable continuous WRAM to VRAM transfer each V-blank ; loop to make sprites face the directions they originally faced before the dialogue - ld hl, wSpriteStateData2 + $19 + ld hl, wSprite01StateData2 + 9 ; should be wSprite01StateData1FacingDirection? ld c, $0f ld de, $10 .restoreSpriteFacingDirectionLoop |