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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-07 16:57:51 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-07 16:57:51 -0400
commit51ac538c25f8c0a6d88101569a17f02d09855d31 (patch)
tree511154a1efc0ece4114d690eb30f3f8d7a882504 /home/text_script.asm
parent4a7d1513f3135a3c926233d47921b21bf8b1fab4 (diff)
Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION
Diffstat (limited to 'home/text_script.asm')
-rw-r--r--home/text_script.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/home/text_script.asm b/home/text_script.asm
index 1baa3d64..b9c3c8e4 100644
--- a/home/text_script.asm
+++ b/home/text_script.asm
@@ -111,13 +111,13 @@ CloseTextDisplay::
xor a
ldh [hAutoBGTransferEnabled], a ; disable continuous WRAM to VRAM transfer each V-blank
; loop to make sprites face the directions they originally faced before the dialogue
- ld hl, wSprite01StateData2 + 9 ; should be wSprite01StateData1FacingDirection?
+ ld hl, wSprite01StateData2OrigFacingDirection
ld c, $0f
ld de, $10
.restoreSpriteFacingDirectionLoop
- ld a, [hl]
+ ld a, [hl] ; x#SPRITESTATEDATA2_ORIGFACINGDIRECTION
dec h
- ld [hl], a
+ ld [hl], a ; [x#SPRITESTATEDATA1_FACINGDIRECTION]
inc h
add hl, de
dec c