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authorDaniel Harding <corrnondacqb@yahoo.com>2015-07-18 12:29:05 -0500
committerDaniel Harding <corrnondacqb@yahoo.com>2015-07-18 12:29:05 -0500
commit54c1893d579cdf6853c6a64953bae281a6075fe3 (patch)
tree11717604336caa83ddcdb1bd8b1c765d54cf708b /hram.asm
parenta002d01860a2c5a745e5837c4ff9f5d3c9e110fe (diff)
parentfc9af362ae65d24c66b39ea7759637cc9c1f9b0a (diff)
Merge pull request #104 from YamaArashi/master
fix variable naming
Diffstat (limited to 'hram.asm')
-rw-r--r--hram.asm55
1 files changed, 49 insertions, 6 deletions
diff --git a/hram.asm b/hram.asm
index b0d5a942..a05f3d18 100644
--- a/hram.asm
+++ b/hram.asm
@@ -1,9 +1,3 @@
-
-H_SPRITEWIDTH EQU $FF8B ; in tiles
-H_SPRITEINTERLACECOUNTER EQU $FF8B
-H_SPRITEHEIGHT EQU $FF8C ; in tiles
-H_SPRITEOFFSET EQU $FF8D
-
hSoftReset EQU $FF8A
; Initialized to 16.
; Decremented each input iteration if the player
@@ -12,8 +6,28 @@ hSoftReset EQU $FF8A
hBaseTileID EQU $FF8B
+; 3-byte BCD number
hItemPrice EQU $FF8B
+hDexWeight EQU $FF8B
+
+hWarpDestinationMap EQU $FF8B
+
+hOAMTile EQU $FF8B
+
+hROMBankTemp EQU $FF8B
+
+hPreviousTileset EQU $FF8B
+
+hEastWestConnectedMapWidth EQU $FF8B
+
+hSlideAmount EQU $FF8B
+
+H_SPRITEWIDTH EQU $FF8B ; in tiles
+H_SPRITEINTERLACECOUNTER EQU $FF8B
+H_SPRITEHEIGHT EQU $FF8C ; in tiles
+H_SPRITEOFFSET EQU $FF8D
+
; counters for blinking down arrow
H_DOWNARROWBLINKCNT1 EQU $FF8B
H_DOWNARROWBLINKCNT2 EQU $FF8C
@@ -21,11 +35,40 @@ H_DOWNARROWBLINKCNT2 EQU $FF8C
H_SPRITEDATAOFFSET EQU $FF8B
H_SPRITEINDEX EQU $FF8C
+hMapStride EQU $FF8B
+hMapWidth EQU $FF8C
+
+hNorthSouthConnectionStripWidth EQU $FF8B
+hNorthSouthConnectedMapWidth EQU $FF8C
+
; DisplayTextID's argument
hSpriteIndexOrTextID EQU $FF8C
hPartyMonIndex EQU $FF8C
+; the total number of tiles being shifted each time the pic slides by one tile
+hSlidingRegionSize EQU $FF8C
+
+; 2 bytes
+hEnemySpeed EQU $FF8D
+
+hVRAMSlot EQU $FF8D
+
+hFourTileSpriteCount EQU $FF8E
+
+; -1 = left
+; 0 = right
+hSlideDirection EQU $FF8D
+
+hSpriteFacingDirection EQU $FF8D
+
+hSpriteMovementByte2 EQU $FF8D
+
+hSpriteImageIndex EQU $FF8D
+
+hLoadSpriteTemp1 EQU $FF8D
+hLoadSpriteTemp2 EQU $FF8E
+
hHalveItemPrices EQU $FF8E
hSpriteOffset2 EQU $FF8F