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authorYamaArashi <shadow962@live.com>2015-07-15 04:27:59 -0700
committerYamaArashi <shadow962@live.com>2015-07-15 04:27:59 -0700
commit7b676f5851a2b6fe0001f259afde6e9918b93683 (patch)
tree11e66ae327a27f5e769aa012d5ca4e5646df4d42 /hram.asm
parent994c2cbf289efa2e23eabf1af96ba62e4f066005 (diff)
commented movement stuff
Diffstat (limited to 'hram.asm')
-rw-r--r--hram.asm15
1 files changed, 15 insertions, 0 deletions
diff --git a/hram.asm b/hram.asm
index 401c4b80..55f757ff 100644
--- a/hram.asm
+++ b/hram.asm
@@ -28,6 +28,17 @@ hPartyMonIndex EQU $FF8C
hHalveItemPrices EQU $FF8E
+hSpriteDataOffset2 EQU $FF8F
+
+hOAMBufferOffset EQU $FF90
+
+hSpriteScreenX EQU $FF91
+hSpriteScreenY EQU $FF92
+
+hTilePlayerStandingOn EQU $FF93
+
+hSpritePriority EQU $FF94
+
; Multiplcation and division variables are meant
; to overlap for back-to-back usage. Big endian.
@@ -155,6 +166,10 @@ hTilesetType EQU $FFD7
H_CURRENTSPRITEOFFSET EQU $FFDA ; multiple of $10
+hSpriteVRAMSlotAndFacing EQU $FFE9
+
+hSpriteAnimFrameCounter EQU $FFEA
+
H_WHOSETURN EQU $FFF3 ; 0 on player’s turn, 1 on enemy’s turn
; bit 0: draw HP fraction to the right of bar instead of below (for party menu)