diff options
author | Marcus Huderle <huderlem@gmail.com> | 2014-02-20 11:55:29 -0600 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2014-02-20 11:55:29 -0600 |
commit | 14dbeb36b04aa9650e29aadfdfa0b2b190a91fd9 (patch) | |
tree | aa3b8495cd90dd1fccc6e83717c65321cba3625e /main.asm | |
parent | 38435ee67279335f2d1224e98321bb2741d5040a (diff) |
Removed hardcoded address. Labeled a few functions.
Diffstat (limited to 'main.asm')
-rw-r--r-- | main.asm | 40 |
1 files changed, 22 insertions, 18 deletions
@@ -10507,9 +10507,10 @@ Func_3eb5:: ; 3eb5 (0:3eb5) ld a, [$cd3e] ld [$2000], a ld [H_LOADEDROMBANK], a - ld de, $3eda + ld de, .asm_3eda push de jp [hl] +.asm_3eda xor a jr .asm_3eec .asm_3edd @@ -50917,14 +50918,16 @@ Func_396c6: ; 396c6 (e:56c6) dec hl ret -Func_396d3: ; 396d3 (e:56d3) +_ScrollTrainerPicAfterBattle: ; 396d3 (e:56d3) +; Load the enemy trainer's pic and scrolls it into +; the screen from the right. xor a ld [W_ENEMYMONID], a ld b, $1 call GoPAL_SET - ld hl, Func_3f04b - ld b, BANK(Func_3f04b) - call Bankswitch ; indirect jump to Func_3f04b (3f04b (f:704b)) + ld hl, _LoadTrainerPic + ld b, BANK(_LoadTrainerPic) + call Bankswitch ; indirect jump to _LoadTrainerPic (3f04b (f:704b)) FuncCoord 19, 0 ; $c3b3 ld hl, Coord ld c, $0 @@ -57169,7 +57172,7 @@ TrainerBattleVictory: ; 3c696 (f:4696) ld a, [W_ISLINKBATTLE] ; $d12b cp $4 ret z - call Func_3ed12 + call ScrollTrainerPicAfterBattle ld c, $28 call DelayFrames call Func_3381 @@ -57365,7 +57368,7 @@ HandlePlayerBlackOut: ; 3c837 (f:4837) ld hl, wTileMap ; sony 1 battle ld bc, $815 call ClearScreenArea - call Func_3ed12 + call ScrollTrainerPicAfterBattle ld c, $28 call DelayFrames ld hl, Sony1WinText @@ -62610,10 +62613,10 @@ Func_3ed02: ; 3ed02 (f:6d02) ld b, BANK(Func_396a7) jp Bankswitch ; indirect jump to Func_396a7 (396a7 (e:56a7)) -Func_3ed12: ; 3ed12 (f:6d12) - ld hl, Func_396d3 - ld b, BANK(Func_396d3) - jp Bankswitch ; indirect jump to Func_396d3 (396d3 (e:56d3)) +ScrollTrainerPicAfterBattle: ; 3ed12 (f:6d12) + ld hl, _ScrollTrainerPicAfterBattle + ld b, BANK(_ScrollTrainerPicAfterBattle) + jp Bankswitch ; indirect jump to _ScrollTrainerPicAfterBattle (396d3 (e:56d3)) Func_3ed1a: ; 3ed1a (f:6d1a) ld a, $1 @@ -62995,7 +62998,7 @@ asm_3ef3d: ; 3ef3d (f:6f3d) ld b, BANK(ReadTrainer) call Bankswitch ; indirect jump to ReadTrainer (39c53 (e:5c53)) call Func_3ec32 - call Func_3f04b + call _LoadTrainerPic xor a ld [W_ENEMYMONID], a ld [$FF00+$e1], a @@ -63108,17 +63111,18 @@ Func_3efeb: ; 3efeb (f:6feb) TerminatorText_3f04a: ; 3f04a (f:704a) db "@" -Func_3f04b: ; 3f04b (f:704b) +_LoadTrainerPic: ; 3f04b (f:704b) +; $d033-$d034 contain pointer to pic ld a, [$d033] ld e, a ld a, [$d034] - ld d, a + ld d, a ; de contains pointer to trainer pic ld a, [W_ISLINKBATTLE] ; $d12b and a - ld a, $13 - jr z, .asm_3f05d - ld a, $4 -.asm_3f05d + ld a, Bank(YoungsterPic) ; this is where all the trainer pics are (not counting Red's) + jr z, .loadSprite + ld a, Bank(RedPicFront) +.loadSprite call UncompressSpriteFromDE ld de, $9000 ld a, $77 |