diff options
author | IIMarckus <iimarckus@gmail.com> | 2012-07-07 14:47:58 -0600 |
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committer | IIMarckus <iimarckus@gmail.com> | 2012-07-07 14:47:58 -0600 |
commit | ba9c7402cff0f311486a6ea8d0e3aeea4d904d7e (patch) | |
tree | a863b36cd5c1d0081a66a78ca9de719e305cfe00 /main.asm | |
parent | 122d0003ebd9ec8ddfe271d819d7365bbef03424 (diff) |
Add the ▶ symbol to the text preprocessor.
hg-commit-id: e3d1729bf4c4
Diffstat (limited to 'main.asm')
-rw-r--r-- | main.asm | 26 |
1 files changed, 13 insertions, 13 deletions
@@ -4187,7 +4187,7 @@ TextCommand06: ; 1BCC push bc call $3898 ; blink arrow and wait for A or B to be pressed pop bc - ld a,$7f ; blank space + ld a," " ld [$c4f2],a ; overwrite down arrow with blank space pop hl jp NextTextCommand @@ -4196,7 +4196,7 @@ TextCommand06: ; 1BCC ; 07 ; (no arguments) TextCommand07: ; 1BE7 - ld a,$7f ; blank space + ld a," " ld [$c4f2],a ; place blank space in lower right corner of dialogue text box call $1b18 ; scroll up text call $1b18 @@ -4411,7 +4411,7 @@ GetRowColAddressBgMap: ; 1CDD ; clears a VRAM background map with blank space tiles ; INPUT: h - high byte of background tile map address in VRAM ClearBgMap: ; 1CF0 - ld a,$7f ; blank space + ld a," " jr .next\@ ld a,l ; XXX does anything call this? .next\@ @@ -5890,7 +5890,7 @@ DisplayListMenuIDLoop: ; 2C53 and a ; is it the Old Man battle? jr z,.notOldManBattle\@ .oldManBattle\@ - ld a,$ed ; right arrow menu cursor + ld a,"▶" FuncCoord 5,4 ld [Coord],a ; place menu cursor in front of first menu entry ld c,80 @@ -7417,7 +7417,7 @@ PlaceMenuCursor: ; 3B7C jr nz,.oldMenuItemLoop\@ .checkForArrow1\@ ld a,[hl] - cp a,$ed ; was an arrow next to the previously selected menu item? + cp a,"▶" ; was an arrow next to the previously selected menu item? jr nz,.skipClearingArrow\@ .clearArrow\@ ld a,[W_TILEBEHINDCURSOR] @@ -7443,11 +7443,11 @@ PlaceMenuCursor: ; 3B7C jr nz,.currentMenuItemLoop\@ .checkForArrow2\@ ld a,[hl] - cp a,$ed ; has the right arrow already been placed? + cp a,"▶" ; has the right arrow already been placed? jr z,.skipSavingTile\@ ; if so, don't lose the saved tile ld [W_TILEBEHINDCURSOR],a ; save tile before overwriting with right arrow .skipSavingTile\@ - ld a,$ed ; place right arrow + ld a,"▶" ; place right arrow ld [hl],a ld a,l ld [W_MENUCURSORLOCATION],a @@ -7477,7 +7477,7 @@ EraseMenuCursor: ; 3BF9 ld l,a ld a,[W_MENUCURSORLOCATION + 1] ld h,a - ld [hl],$7f ; blank space + ld [hl]," " ret ; This toggles a blinking down arrow at hl on and off after a delay has passed. @@ -7503,7 +7503,7 @@ HandleDownArrowBlinkTiming: ; 3C04 dec a ld [H_DOWNARROWBLINKCNT2],a ret nz - ld a,$7f ; blank space + ld a," " ld [hl],a ld a,$ff ld [H_DOWNARROWBLINKCNT1],a @@ -19684,7 +19684,7 @@ ErasePartyMenuCursors: ; 72ED ld bc,2 * 20 ; menu cursor positions are 2 rows apart ld a,6 ; 6 menu cursor positions .loop\@ - ld [hl],$7f + ld [hl]," " add hl,bc dec a jr nz,.loop\@ @@ -19724,7 +19724,7 @@ StartMenu_Item: ; 7302 jp RedisplayStartMenu .choseItem\@ ; erase menu cursor (blank each tile in front of an item name) - ld a,$7f ; blank space + ld a," " FuncCoord 5,4 ld [Coord],a FuncCoord 5,6 @@ -19929,7 +19929,7 @@ DrawTrainerInfo: ; 749A call DisableLCD FuncCoord 0,2 ld hl,Coord - ld a,$7f ; blank tile ID + ld a," " call TrainerInfo_DrawVerticalLine FuncCoord 1,2 ld hl,Coord @@ -42199,7 +42199,7 @@ HandlePokedexListMenu: ; 4111 ld hl,W_OWNEDPOKEMON call IsPokemonBitSet pop hl - ld a,$7f ; blank tile + ld a," " jr z,.writeTile\@ ld a,$72 ; pokeball tile .writeTile\@ |