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authorRangi <remy.oukaour+rangi42@gmail.com>2020-08-28 12:10:55 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-08-28 12:10:55 -0400
commit637f38b139c43c15eb1f4a67562a78389d4f42a7 (patch)
treeed116b29979bb2aeb3a02789aa92d3769278361a /scripts/GameCorner.asm
parent407b813250a768a85c619e06c3f1f010575f31c4 (diff)
Use decimal, not hex, for sprite (object) coordinates in map scripts
Diffstat (limited to 'scripts/GameCorner.asm')
-rwxr-xr-xscripts/GameCorner.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/GameCorner.asm b/scripts/GameCorner.asm
index c933fd63..94c35883 100755
--- a/scripts/GameCorner.asm
+++ b/scripts/GameCorner.asm
@@ -64,13 +64,13 @@ CeladonGameCornerScript1:
call SetSpriteMovementBytesToFF
ld de, MovementData_48c5a
ld a, [wYCoord]
- cp $6
+ cp 6
jr nz, .asm_48c43
ld de, MovementData_48c63
jr .asm_48c4d
.asm_48c43
ld a, [wXCoord]
- cp $8
+ cp 8
jr nz, .asm_48c4d
ld de, MovementData_48c63
.asm_48c4d