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authorRangi <35663410+Rangi42@users.noreply.github.com>2020-07-19 23:04:16 -0400
committerGitHub <noreply@github.com>2020-07-19 23:04:16 -0400
commit0177688ad4d923c4970009fa87df48605bb43ed6 (patch)
tree4c44fbb1813e78eb00f7c1690d2c23099a49113b /scripts/OaksLab.asm
parentd44c7c305c3f94b59e3e2c008408779836a0020a (diff)
parentdf62b8e81a4b0964d5f21dcc37916f996b5bd241 (diff)
Merge pull request #279 from Rangi42/master
Identify sprite and battle animation data
Diffstat (limited to 'scripts/OaksLab.asm')
-rwxr-xr-xscripts/OaksLab.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/OaksLab.asm b/scripts/OaksLab.asm
index dbc3b071..9d60cc19 100755
--- a/scripts/OaksLab.asm
+++ b/scripts/OaksLab.asm
@@ -381,7 +381,7 @@ OaksLabScript11:
ret nz
; define which team rival uses, and fight it
- ld a, OPP_SONY1
+ ld a, OPP_RIVAL1
ld [wCurOpponent], a
ld a, [wRivalStarter]
cp STARTER2