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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 16:37:47 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 16:37:47 -0400
commit9878f01e29b1443d6c894c1332cbf381fa12646e (patch)
tree8e763ca94f2b90faaa470416055c320dbdb89cbf /scripts/OaksLab.asm
parentccb01731fe8cd44ae4c8840ee8ddc02e6bdea97e (diff)
Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
Diffstat (limited to 'scripts/OaksLab.asm')
-rwxr-xr-xscripts/OaksLab.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/OaksLab.asm b/scripts/OaksLab.asm
index 11abdf65..79de99ff 100755
--- a/scripts/OaksLab.asm
+++ b/scripts/OaksLab.asm
@@ -510,7 +510,7 @@ OaksLabScript15:
xor a
ld [hJoyHeld], a
call EnableAutoTextBoxDrawing
- ld a, $ff
+ ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
callba Music_RivalAlternateStart
@@ -611,7 +611,7 @@ OaksLabScript16:
xor a ; NPC_MOVEMENT_DOWN
call FillMemory
ld [hl], $ff
- ld a, $ff
+ ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
callba Music_RivalAlternateStart