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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 16:37:47 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 16:37:47 -0400
commit9878f01e29b1443d6c894c1332cbf381fa12646e (patch)
tree8e763ca94f2b90faaa470416055c320dbdb89cbf /scripts/PalletTown.asm
parentccb01731fe8cd44ae4c8840ee8ddc02e6bdea97e (diff)
Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
Diffstat (limited to 'scripts/PalletTown.asm')
-rwxr-xr-xscripts/PalletTown.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/PalletTown.asm b/scripts/PalletTown.asm
index 5ad7d40f..4c6ab015 100755
--- a/scripts/PalletTown.asm
+++ b/scripts/PalletTown.asm
@@ -27,8 +27,8 @@ PalletTownScript0:
ld [hJoyHeld], a
ld a, PLAYER_DIR_DOWN
ld [wPlayerMovingDirection], a
- ld a, $FF
- call PlaySound ; stop music
+ ld a, SFX_STOP_ALL_MUSIC
+ call PlaySound
ld a, BANK(Music_MeetProfOak)
ld c, a
ld a, MUSIC_MEET_PROF_OAK ; “oak appears” music