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authorRangi <remy.oukaour+rangi42@gmail.com>2020-08-28 12:10:55 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-08-28 12:10:55 -0400
commit637f38b139c43c15eb1f4a67562a78389d4f42a7 (patch)
treeed116b29979bb2aeb3a02789aa92d3769278361a /scripts/PewterCity.asm
parent407b813250a768a85c619e06c3f1f010575f31c4 (diff)
Use decimal, not hex, for sprite (object) coordinates in map scripts
Diffstat (limited to 'scripts/PewterCity.asm')
-rwxr-xr-xscripts/PewterCity.asm8
1 files changed, 4 insertions, 4 deletions
diff --git a/scripts/PewterCity.asm b/scripts/PewterCity.asm
index f44d2de5..221834de 100755
--- a/scripts/PewterCity.asm
+++ b/scripts/PewterCity.asm
@@ -65,9 +65,9 @@ PewterCityScript1:
ldh [hSpriteScreenYCoord], a
ld a, $30
ldh [hSpriteScreenXCoord], a
- ld a, $c
+ ld a, 12
ldh [hSpriteMapYCoord], a
- ld a, $11
+ ld a, 17
ldh [hSpriteMapXCoord], a
ld a, $3
ld [wSpriteIndex], a
@@ -133,9 +133,9 @@ PewterCityScript4:
ldh [hSpriteScreenYCoord], a
ld a, $40
ldh [hSpriteScreenXCoord], a
- ld a, $16
+ ld a, 22
ldh [hSpriteMapYCoord], a
- ld a, $10
+ ld a, 16
ldh [hSpriteMapXCoord], a
ld a, $5
ld [wSpriteIndex], a