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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2019-01-01 15:06:23 -0500 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2019-01-01 23:33:10 -0500 |
commit | c7796024590fec48ac79756793c1a6e3b54daf8f (patch) | |
tree | 0d61caa7ebe429995a61e800d1d78c3a82aec886 /scripts/PokemonMansion2F.asm | |
parent | 90430e6dee9e207dc0b618d07566f83617343f60 (diff) |
Rename map files, labels, and constants to be consistent and work with Polished Map
Diffstat (limited to 'scripts/PokemonMansion2F.asm')
-rwxr-xr-x | scripts/PokemonMansion2F.asm | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/scripts/PokemonMansion2F.asm b/scripts/PokemonMansion2F.asm new file mode 100755 index 00000000..a7b90bcd --- /dev/null +++ b/scripts/PokemonMansion2F.asm @@ -0,0 +1,140 @@ +PokemonMansion2F_Script: + call Mansion2Script_51fee + call EnableAutoTextBoxDrawing + ld hl, Mansion2TrainerHeader0 + ld de, PokemonMansion2F_ScriptPointers + ld a, [wPokemonMansion2FCurScript] + call ExecuteCurMapScriptInTable + ld [wPokemonMansion2FCurScript], a + ret + +Mansion2Script_51fee: + ld hl, wCurrentMapScriptFlags + bit 5, [hl] + res 5, [hl] + ret z + CheckEvent EVENT_MANSION_SWITCH_ON + jr nz, .asm_52016 + ld a, $e + lb bc, 2, 4 + call Mansion2Script_5202f + ld a, $54 + lb bc, 4, 9 + call Mansion2Script_5202f + ld a, $5f + lb bc, 11, 3 + call Mansion2Script_5202f + ret +.asm_52016 + ld a, $5f + lb bc, 2, 4 + call Mansion2Script_5202f + ld a, $e + lb bc, 4, 9 + call Mansion2Script_5202f + ld a, $e + lb bc, 11, 3 + call Mansion2Script_5202f + ret + +Mansion2Script_5202f: + ld [wNewTileBlockID], a + predef_jump ReplaceTileBlock + +Mansion2Script_Switches: + ld a, [wSpriteStateData1 + 9] + cp SPRITE_FACING_UP + ret nz + xor a + ld [hJoyHeld], a + ld a, $5 + ld [hSpriteIndexOrTextID], a + jp DisplayTextID + +PokemonMansion2F_ScriptPointers: + dw CheckFightingMapTrainers + dw DisplayEnemyTrainerTextAndStartBattle + dw EndTrainerBattle + +PokemonMansion2F_TextPointers: + dw Mansion2Text1 + dw PickUpItemText + dw Mansion2Text3 + dw Mansion2Text4 + dw Mansion2Text5 + +Mansion2TrainerHeader0: + dbEventFlagBit EVENT_BEAT_MANSION_2_TRAINER_0 + db ($0 << 4) ; trainer's view range + dwEventFlagAddress EVENT_BEAT_MANSION_2_TRAINER_0 + dw Mansion2BattleText1 ; TextBeforeBattle + dw Mansion2AfterBattleText1 ; TextAfterBattle + dw Mansion2EndBattleText1 ; TextEndBattle + dw Mansion2EndBattleText1 ; TextEndBattle + + db $ff + +Mansion2Text1: + TX_ASM + ld hl, Mansion2TrainerHeader0 + call TalkToTrainer + jp TextScriptEnd + +Mansion2BattleText1: + TX_FAR _Mansion2BattleText1 + db "@" + +Mansion2EndBattleText1: + TX_FAR _Mansion2EndBattleText1 + db "@" + +Mansion2AfterBattleText1: + TX_FAR _Mansion2AfterBattleText1 + db "@" + +Mansion2Text3: + TX_FAR _Mansion2Text3 + db "@" + +Mansion2Text4: + TX_FAR _Mansion2Text4 + db "@" + +Mansion3Text6: +Mansion2Text5: + TX_ASM + ld hl, Mansion2Text_520c2 + call PrintText + call YesNoChoice + ld a, [wCurrentMenuItem] + and a + jr nz, .asm_520b9 + ld a, $1 + ld [wDoNotWaitForButtonPressAfterDisplayingText], a + ld hl, wCurrentMapScriptFlags + set 5, [hl] + ld hl, Mansion2Text_520c7 + call PrintText + ld a, SFX_GO_INSIDE + call PlaySound + CheckAndSetEvent EVENT_MANSION_SWITCH_ON + jr z, .asm_520bf + ResetEventReuseHL EVENT_MANSION_SWITCH_ON + jr .asm_520bf +.asm_520b9 + ld hl, Mansion2Text_520cc + call PrintText +.asm_520bf + jp TextScriptEnd + +Mansion2Text_520c2: + TX_FAR _Mansion2Text_520c2 + db "@" + +Mansion2Text_520c7: + TX_FAR _Mansion2Text_520c7 + db "@" + +Mansion2Text_520cc: + TX_FAR _Mansion2Text_520cc + db "@" |