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authorRangi <remy.oukaour+rangi42@gmail.com>2019-01-01 15:06:23 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2019-01-01 23:33:10 -0500
commitc7796024590fec48ac79756793c1a6e3b54daf8f (patch)
tree0d61caa7ebe429995a61e800d1d78c3a82aec886 /scripts/PokemonMansionB1F.asm
parent90430e6dee9e207dc0b618d07566f83617343f60 (diff)
Rename map files, labels, and constants to be consistent and work with Polished Map
Diffstat (limited to 'scripts/PokemonMansionB1F.asm')
-rwxr-xr-xscripts/PokemonMansionB1F.asm130
1 files changed, 130 insertions, 0 deletions
diff --git a/scripts/PokemonMansionB1F.asm b/scripts/PokemonMansionB1F.asm
new file mode 100755
index 00000000..887b4762
--- /dev/null
+++ b/scripts/PokemonMansionB1F.asm
@@ -0,0 +1,130 @@
+PokemonMansionB1F_Script:
+ call Mansion4Script_523cf
+ call EnableAutoTextBoxDrawing
+ ld hl, Mansion4TrainerHeader0
+ ld de, PokemonMansionB1F_ScriptPointers
+ ld a, [wPokemonMansionB1FCurScript]
+ call ExecuteCurMapScriptInTable
+ ld [wPokemonMansionB1FCurScript], a
+ ret
+
+Mansion4Script_523cf:
+ ld hl, wCurrentMapScriptFlags
+ bit 5, [hl]
+ res 5, [hl]
+ ret z
+ CheckEvent EVENT_MANSION_SWITCH_ON
+ jr nz, .asm_523ff
+ ld a, $e
+ ld bc, $80d
+ call Mansion2Script_5202f
+ ld a, $e
+ ld bc, $b06
+ call Mansion2Script_5202f
+ ld a, $5f
+ ld bc, $304
+ call Mansion2Script_5202f
+ ld a, $54
+ ld bc, $808
+ call Mansion2Script_5202f
+ ret
+.asm_523ff
+ ld a, $2d
+ ld bc, $80d
+ call Mansion2Script_5202f
+ ld a, $5f
+ ld bc, $b06
+ call Mansion2Script_5202f
+ ld a, $e
+ ld bc, $304
+ call Mansion2Script_5202f
+ ld a, $e
+ ld bc, $808
+ call Mansion2Script_5202f
+ ret
+
+Mansion4Script_Switches:
+ ld a, [wSpriteStateData1 + 9]
+ cp SPRITE_FACING_UP
+ ret nz
+ xor a
+ ld [hJoyHeld], a
+ ld a, $9
+ ld [hSpriteIndexOrTextID], a
+ jp DisplayTextID
+
+PokemonMansionB1F_ScriptPointers:
+ dw CheckFightingMapTrainers
+ dw DisplayEnemyTrainerTextAndStartBattle
+ dw EndTrainerBattle
+
+PokemonMansionB1F_TextPointers:
+ dw Mansion4Text1
+ dw Mansion4Text2
+ dw PickUpItemText
+ dw PickUpItemText
+ dw PickUpItemText
+ dw PickUpItemText
+ dw Mansion4Text7
+ dw PickUpItemText
+ dw Mansion3Text6
+
+Mansion4TrainerHeader0:
+ dbEventFlagBit EVENT_BEAT_MANSION_4_TRAINER_0
+ db ($0 << 4) ; trainer's view range
+ dwEventFlagAddress EVENT_BEAT_MANSION_4_TRAINER_0
+ dw Mansion4BattleText1 ; TextBeforeBattle
+ dw Mansion4AfterBattleText1 ; TextAfterBattle
+ dw Mansion4EndBattleText1 ; TextEndBattle
+ dw Mansion4EndBattleText1 ; TextEndBattle
+
+Mansion4TrainerHeader1:
+ dbEventFlagBit EVENT_BEAT_MANSION_4_TRAINER_1
+ db ($3 << 4) ; trainer's view range
+ dwEventFlagAddress EVENT_BEAT_MANSION_4_TRAINER_1
+ dw Mansion4BattleText2 ; TextBeforeBattle
+ dw Mansion4AfterBattleText2 ; TextAfterBattle
+ dw Mansion4EndBattleText2 ; TextEndBattle
+ dw Mansion4EndBattleText2 ; TextEndBattle
+
+ db $ff
+
+Mansion4Text1:
+ TX_ASM
+ ld hl, Mansion4TrainerHeader0
+ call TalkToTrainer
+ jp TextScriptEnd
+
+Mansion4Text2:
+ TX_ASM
+ ld hl, Mansion4TrainerHeader1
+ call TalkToTrainer
+ jp TextScriptEnd
+
+Mansion4BattleText1:
+ TX_FAR _Mansion4BattleText1
+ db "@"
+
+Mansion4EndBattleText1:
+ TX_FAR _Mansion4EndBattleText1
+ db "@"
+
+Mansion4AfterBattleText1:
+ TX_FAR _Mansion4AfterBattleText1
+ db "@"
+
+Mansion4BattleText2:
+ TX_FAR _Mansion4BattleText2
+ db "@"
+
+Mansion4EndBattleText2:
+ TX_FAR _Mansion4EndBattleText2
+ db "@"
+
+Mansion4AfterBattleText2:
+ TX_FAR _Mansion4AfterBattleText2
+ db "@"
+
+Mansion4Text7:
+ TX_FAR _Mansion4Text7
+ db "@"