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author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2020-07-19 23:04:16 -0400 |
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committer | GitHub <noreply@github.com> | 2020-07-19 23:04:16 -0400 |
commit | 0177688ad4d923c4970009fa87df48605bb43ed6 (patch) | |
tree | 4c44fbb1813e78eb00f7c1690d2c23099a49113b /scripts/SSAnne2F.asm | |
parent | d44c7c305c3f94b59e3e2c008408779836a0020a (diff) | |
parent | df62b8e81a4b0964d5f21dcc37916f996b5bd241 (diff) |
Merge pull request #279 from Rangi42/master
Identify sprite and battle animation data
Diffstat (limited to 'scripts/SSAnne2F.asm')
-rwxr-xr-x | scripts/SSAnne2F.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/SSAnne2F.asm b/scripts/SSAnne2F.asm index 6b216350..b9f15b56 100755 --- a/scripts/SSAnne2F.asm +++ b/scripts/SSAnne2F.asm @@ -96,7 +96,7 @@ SSAnne2Script1: ldh [hSpriteIndexOrTextID], a call DisplayTextID call Delay3 - ld a, OPP_SONY2 + ld a, OPP_RIVAL2 ld [wCurOpponent], a ; select which team to use during the encounter |