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authorDaniel Harding <33dannye@gmail.com>2019-01-13 22:38:16 -0600
committerGitHub <noreply@github.com>2019-01-13 22:38:16 -0600
commit725b86ebbec23bd1f53fd60bf0201c904fee951d (patch)
treea37f4d33c5b77635c7ff72b91a73fcd90c4af915 /scripts/agatha.asm
parent108245cb21abb3abac051b7db84ed6c694192a61 (diff)
parentc7796024590fec48ac79756793c1a6e3b54daf8f (diff)
Merge pull request #196 from Rangi42/polishedmaps
Rename map files, labels, and constants to be consistent and work with Polished Map
Diffstat (limited to 'scripts/agatha.asm')
-rwxr-xr-xscripts/agatha.asm154
1 files changed, 0 insertions, 154 deletions
diff --git a/scripts/agatha.asm b/scripts/agatha.asm
deleted file mode 100755
index 88d6a8de..00000000
--- a/scripts/agatha.asm
+++ /dev/null
@@ -1,154 +0,0 @@
-AgathaScript:
- call AgathaShowOrHideExitBlock
- call EnableAutoTextBoxDrawing
- ld hl, AgathaTrainerHeader0
- ld de, AgathaScriptPointers
- ld a, [wAgathaCurScript]
- call ExecuteCurMapScriptInTable
- ld [wAgathaCurScript], a
- ret
-
-AgathaShowOrHideExitBlock:
-; Blocks or clears the exit to the next room.
- ld hl, wCurrentMapScriptFlags
- bit 5, [hl]
- res 5, [hl]
- ret z
- CheckEvent EVENT_BEAT_AGATHAS_ROOM_TRAINER_0
- jr z, .blockExitToNextRoom
- ld a, $e
- jp .setExitBlock
-.blockExitToNextRoom
- ld a, $3b
-.setExitBlock:
- ld [wNewTileBlockID], a
- lb bc, 0, 2
- predef_jump ReplaceTileBlock
-
-ResetAgathaScript:
- xor a
- ld [wAgathaCurScript], a
- ret
-
-AgathaScriptPointers:
- dw AgathaScript0
- dw DisplayEnemyTrainerTextAndStartBattle
- dw AgathaScript2
- dw AgathaScript3
- dw AgathaScript4
-
-AgathaScript4:
- ret
-
-AgathaScriptWalkIntoRoom:
-; Walk six steps upward.
- ld hl, wSimulatedJoypadStatesEnd
- ld a, D_UP
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ld a, $6
- ld [wSimulatedJoypadStatesIndex], a
- call StartSimulatingJoypadStates
- ld a, $3
- ld [wAgathaCurScript], a
- ld [wCurMapScript], a
- ret
-
-AgathaScript0:
- ld hl, AgathaEntranceCoords
- call ArePlayerCoordsInArray
- jp nc, CheckFightingMapTrainers
- xor a
- ld [hJoyPressed], a
- ld [hJoyHeld], a
- ld [wSimulatedJoypadStatesEnd], a
- ld [wSimulatedJoypadStatesIndex], a
- ld a, [wCoordIndex]
- cp $3 ; Is player standing one tile above the exit?
- jr c, .stopPlayerFromLeaving
- CheckAndSetEvent EVENT_AUTOWALKED_INTO_AGATHAS_ROOM
- jr z, AgathaScriptWalkIntoRoom
-.stopPlayerFromLeaving
- ld a, $2
- ld [hSpriteIndexOrTextID], a
- call DisplayTextID ; "Don't run away!"
- ld a, D_UP
- ld [wSimulatedJoypadStatesEnd], a
- ld a, $1
- ld [wSimulatedJoypadStatesIndex], a
- call StartSimulatingJoypadStates
- ld a, $3
- ld [wAgathaCurScript], a
- ld [wCurMapScript], a
- ret
-
-AgathaEntranceCoords:
- db $0A,$04
- db $0A,$05
- db $0B,$04
- db $0B,$05
- db $FF
-
-AgathaScript3:
- ld a, [wSimulatedJoypadStatesIndex]
- and a
- ret nz
- call Delay3
- xor a
- ld [wJoyIgnore], a
- ld [wAgathaCurScript], a
- ld [wCurMapScript], a
- ret
-
-AgathaScript2:
- call EndTrainerBattle
- ld a, [wIsInBattle]
- cp $ff
- jp z, ResetAgathaScript
- ld a, $1
- ld [hSpriteIndexOrTextID], a
- call DisplayTextID
- ld a, $1
- ld [wGaryCurScript], a
- ret
-
-AgathaTextPointers:
- dw AgathaText1
- dw AgathaDontRunAwayText
-
-AgathaTrainerHeader0:
- dbEventFlagBit EVENT_BEAT_AGATHAS_ROOM_TRAINER_0
- db ($0 << 4) ; trainer's view range
- dwEventFlagAddress EVENT_BEAT_AGATHAS_ROOM_TRAINER_0
- dw AgathaBeforeBattleText ; TextBeforeBattle
- dw AgathaAfterBattleText ; TextAfterBattle
- dw AgathaEndBattleText ; TextEndBattle
- dw AgathaEndBattleText ; TextEndBattle
-
- db $ff
-
-AgathaText1:
- TX_ASM
- ld hl, AgathaTrainerHeader0
- call TalkToTrainer
- jp TextScriptEnd
-
-AgathaBeforeBattleText:
- TX_FAR _AgathaBeforeBattleText
- db "@"
-
-AgathaEndBattleText:
- TX_FAR _AgathaEndBattleText
- db "@"
-
-AgathaAfterBattleText:
- TX_FAR _AgathaAfterBattleText
- db "@"
-
-AgathaDontRunAwayText:
- TX_FAR _AgathaDontRunAwayText
- db "@"