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authordannye <corrnondacqb@yahoo.com>2015-07-04 00:44:12 -0500
committerdannye <corrnondacqb@yahoo.com>2015-07-04 00:47:29 -0500
commitf702fc7840e30f00c840ce619a1ea15d763438de (patch)
treee28c8b27278228f95139f7a73daf214ac680014e /scripts/billshouse.asm
parentbc6f0bc08a73a4afafc24d5349d56108d3971e2a (diff)
Start using text predef macros
also sprite direction constants
Diffstat (limited to 'scripts/billshouse.asm')
-rwxr-xr-xscripts/billshouse.asm7
1 files changed, 4 insertions, 3 deletions
diff --git a/scripts/billshouse.asm b/scripts/billshouse.asm
index df608de3..1db6934a 100755
--- a/scripts/billshouse.asm
+++ b/scripts/billshouse.asm
@@ -17,11 +17,11 @@ BillsHouseScript0: ; 1e782 (7:6782)
BillsHouseScript1: ; 1e783 (7:6783)
ld a, [wSpriteStateData1 + 9]
- and a
+ and a ; cp SPRITE_FACING_DOWN
ld de, MovementData_1e79c
- jr nz, .asm_1e78f
+ jr nz, .notDown
ld de, MovementData_1e7a0
-.asm_1e78f
+.notDown
ld a, $1
ld [$ff8c], a
call MoveSprite
@@ -32,6 +32,7 @@ BillsHouseScript1: ; 1e783 (7:6783)
MovementData_1e79c: ; 1e79c (7:679c)
db $40,$40,$40,$FF
+; make Bill walk around the player
MovementData_1e7a0: ; 1e7a0 (7:67a0)
db $C0,$40,$40,$80,$40,$FF