diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-04 00:44:12 -0500 |
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committer | dannye <corrnondacqb@yahoo.com> | 2015-07-04 00:47:29 -0500 |
commit | f702fc7840e30f00c840ce619a1ea15d763438de (patch) | |
tree | e28c8b27278228f95139f7a73daf214ac680014e /scripts/billshouse.asm | |
parent | bc6f0bc08a73a4afafc24d5349d56108d3971e2a (diff) |
Start using text predef macros
also sprite direction constants
Diffstat (limited to 'scripts/billshouse.asm')
-rwxr-xr-x | scripts/billshouse.asm | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/scripts/billshouse.asm b/scripts/billshouse.asm index df608de3..1db6934a 100755 --- a/scripts/billshouse.asm +++ b/scripts/billshouse.asm @@ -17,11 +17,11 @@ BillsHouseScript0: ; 1e782 (7:6782) BillsHouseScript1: ; 1e783 (7:6783) ld a, [wSpriteStateData1 + 9] - and a + and a ; cp SPRITE_FACING_DOWN ld de, MovementData_1e79c - jr nz, .asm_1e78f + jr nz, .notDown ld de, MovementData_1e7a0 -.asm_1e78f +.notDown ld a, $1 ld [$ff8c], a call MoveSprite @@ -32,6 +32,7 @@ BillsHouseScript1: ; 1e783 (7:6783) MovementData_1e79c: ; 1e79c (7:679c) db $40,$40,$40,$FF +; make Bill walk around the player MovementData_1e7a0: ; 1e7a0 (7:67a0) db $C0,$40,$40,$80,$40,$FF |