summaryrefslogtreecommitdiff
path: root/scripts/ceruleancity2.asm
diff options
context:
space:
mode:
authorU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2014-09-25 19:21:49 -0400
committerU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2014-09-25 19:21:49 -0400
commitde39851f4a06da54856b1da36edf92e3ab9fb9cc (patch)
tree407034e78decc6bd2f2848dd8a1c46a0020b8d35 /scripts/ceruleancity2.asm
parent070c9649645f564c081bfaedbe07b64191868e2d (diff)
Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
Diffstat (limited to 'scripts/ceruleancity2.asm')
-rwxr-xr-xscripts/ceruleancity2.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/scripts/ceruleancity2.asm b/scripts/ceruleancity2.asm
index e65ef2c5..72ee4a86 100755
--- a/scripts/ceruleancity2.asm
+++ b/scripts/ceruleancity2.asm
@@ -3,13 +3,13 @@ Func_74872: ; 74872 (1d:4872)
; one is called after you beat the Rocket that gives you TM28 DIG.
; the screen then fades out, he disappears, and fades back in
call GBFadeOutToBlack
- ld a, $07
+ ld a, HS_CERULEAN_GUARD_1
ld [wcc4d], a
predef ShowObject
- ld a, $09
+ ld a, HS_CERULEAN_GUARD_2
ld [wcc4d], a
predef HideObject
- ld a, $06
+ ld a, HS_CERULEAN_ROCKET
ld [wcc4d], a
predef HideObject
call GBFadeInFromBlack