diff options
author | U-Daniel-PC\Daniel <corrnondacqb@yahoo.com> | 2014-09-25 19:21:49 -0400 |
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committer | U-Daniel-PC\Daniel <corrnondacqb@yahoo.com> | 2014-09-25 19:21:49 -0400 |
commit | de39851f4a06da54856b1da36edf92e3ab9fb9cc (patch) | |
tree | 407034e78decc6bd2f2848dd8a1c46a0020b8d35 /scripts/fightingdojo.asm | |
parent | 070c9649645f564c081bfaedbe07b64191868e2d (diff) |
Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
Diffstat (limited to 'scripts/fightingdojo.asm')
-rwxr-xr-x | scripts/fightingdojo.asm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/fightingdojo.asm b/scripts/fightingdojo.asm index 4a55347e..e26da1b1 100755 --- a/scripts/fightingdojo.asm +++ b/scripts/fightingdojo.asm @@ -279,7 +279,7 @@ FightingDojoText6: ; 5cf06 (17:4f06) jr nc, .done ; once Poké Ball is taken, hide sprite - ld a, $4a + ld a, HS_FIGHTING_DOJO_GIFT_1 ld [wcc4d], a predef HideObject ld hl, wd7b1 @@ -320,7 +320,7 @@ FightingDojoText7: ; 5cf4e (17:4f4e) set 0, [hl] ; once Poké Ball is taken, hide sprite - ld a, $4b + ld a, HS_FIGHTING_DOJO_GIFT_2 ld [wcc4d], a predef HideObject .done |