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authorRangi <remy.oukaour+rangi42@gmail.com>2019-01-01 15:06:23 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2019-01-01 23:33:10 -0500
commitc7796024590fec48ac79756793c1a6e3b54daf8f (patch)
tree0d61caa7ebe429995a61e800d1d78c3a82aec886 /scripts/rockethideout2.asm
parent90430e6dee9e207dc0b618d07566f83617343f60 (diff)
Rename map files, labels, and constants to be consistent and work with Polished Map
Diffstat (limited to 'scripts/rockethideout2.asm')
-rwxr-xr-xscripts/rockethideout2.asm450
1 files changed, 0 insertions, 450 deletions
diff --git a/scripts/rockethideout2.asm b/scripts/rockethideout2.asm
deleted file mode 100755
index c5f026d5..00000000
--- a/scripts/rockethideout2.asm
+++ /dev/null
@@ -1,450 +0,0 @@
-RocketHideout2Script:
- call EnableAutoTextBoxDrawing
- ld hl, RocketHideout2TrainerHeader0
- ld de, RocketHideout2ScriptPointers
- ld a, [wRocketHideout2CurScript]
- call ExecuteCurMapScriptInTable
- ld [wRocketHideout2CurScript], a
- ret
-
-RocketHideout2ScriptPointers:
- dw RocketHideout2Script0
- dw DisplayEnemyTrainerTextAndStartBattle
- dw EndTrainerBattle
- dw RocketHideout2Script3
-
-RocketHideout2Script0:
- ld a, [wYCoord]
- ld b, a
- ld a, [wXCoord]
- ld c, a
- ld hl, RocketHideout2ArrowTilePlayerMovement
- call DecodeArrowMovementRLE
- cp $ff
- jp z, CheckFightingMapTrainers
- ld hl, wd736
- set 7, [hl]
- call StartSimulatingJoypadStates
- ld a, SFX_ARROW_TILES
- call PlaySound
- ld a, $ff
- ld [wJoyIgnore], a
- ld a, $3
- ld [wCurMapScript], a
- ret
-
-;format:
-;db y,x
-;dw pointer to movement
-RocketHideout2ArrowTilePlayerMovement:
- db $9,$4
- dw RocketHideout2ArrowMovement1
- db $b,$4
- dw RocketHideout2ArrowMovement2
- db $f,$4
- dw RocketHideout2ArrowMovement3
- db $10,$4
- dw RocketHideout2ArrowMovement4
- db $13,$4
- dw RocketHideout2ArrowMovement1
- db $16,$4
- dw RocketHideout2ArrowMovement5
- db $e,$5
- dw RocketHideout2ArrowMovement6
- db $16,$6
- dw RocketHideout2ArrowMovement7
- db $18,$6
- dw RocketHideout2ArrowMovement8
- db $9,$8
- dw RocketHideout2ArrowMovement9
- db $c,$8
- dw RocketHideout2ArrowMovement10
- db $f,$8
- dw RocketHideout2ArrowMovement8
- db $13,$8
- dw RocketHideout2ArrowMovement9
- db $17,$8
- dw RocketHideout2ArrowMovement11
- db $e,$9
- dw RocketHideout2ArrowMovement12
- db $16,$9
- dw RocketHideout2ArrowMovement12
- db $9,$a
- dw RocketHideout2ArrowMovement13
- db $a,$a
- dw RocketHideout2ArrowMovement14
- db $f,$a
- dw RocketHideout2ArrowMovement15
- db $11,$a
- dw RocketHideout2ArrowMovement16
- db $13,$a
- dw RocketHideout2ArrowMovement17
- db $19,$a
- dw RocketHideout2ArrowMovement2
- db $e,$b
- dw RocketHideout2ArrowMovement18
- db $10,$b
- dw RocketHideout2ArrowMovement19
- db $12,$b
- dw RocketHideout2ArrowMovement12
- db $9,$c
- dw RocketHideout2ArrowMovement20
- db $b,$c
- dw RocketHideout2ArrowMovement21
- db $d,$c
- dw RocketHideout2ArrowMovement22
- db $11,$c
- dw RocketHideout2ArrowMovement23
- db $a,$d
- dw RocketHideout2ArrowMovement24
- db $c,$d
- dw RocketHideout2ArrowMovement25
- db $10,$d
- dw RocketHideout2ArrowMovement26
- db $12,$d
- dw RocketHideout2ArrowMovement27
- db $13,$d
- dw RocketHideout2ArrowMovement28
- db $16,$d
- dw RocketHideout2ArrowMovement29
- db $17,$d
- dw RocketHideout2ArrowMovement30
- db $11,$e
- dw RocketHideout2ArrowMovement31
- db $10,$f
- dw RocketHideout2ArrowMovement12
- db $e,$10
- dw RocketHideout2ArrowMovement32
- db $10,$10
- dw RocketHideout2ArrowMovement33
- db $12,$10
- dw RocketHideout2ArrowMovement34
- db $a,$11
- dw RocketHideout2ArrowMovement35
- db $b,$11
- dw RocketHideout2ArrowMovement36
- db $FF
-
-;format: direction, count
-;each list is read starting from the $FF and working backwards
-RocketHideout2ArrowMovement1:
- db D_LEFT,$02
- db $FF
-
-RocketHideout2ArrowMovement2:
- db D_RIGHT,$04
- db $FF
-
-RocketHideout2ArrowMovement3:
- db D_UP,$04
- db D_RIGHT,$04
- db $FF
-
-RocketHideout2ArrowMovement4:
- db D_UP,$04
- db D_RIGHT,$04
- db D_UP,$01
- db $FF
-
-RocketHideout2ArrowMovement5:
- db D_LEFT,$02
- db D_UP,$03
- db $FF
-
-RocketHideout2ArrowMovement6:
- db D_DOWN,$02
- db D_RIGHT,$04
- db $FF
-
-RocketHideout2ArrowMovement7:
- db D_UP,$02
- db $FF
-
-RocketHideout2ArrowMovement8:
- db D_UP,$04
- db $FF
-
-RocketHideout2ArrowMovement9:
- db D_LEFT,$06
- db $FF
-
-RocketHideout2ArrowMovement10:
- db D_UP,$01
- db $FF
-
-RocketHideout2ArrowMovement11:
- db D_LEFT,$06
- db D_UP,$04
- db $FF
-
-RocketHideout2ArrowMovement12:
- db D_DOWN,$02
- db $FF
-
-RocketHideout2ArrowMovement13:
- db D_LEFT,$08
- db $FF
-
-RocketHideout2ArrowMovement14:
- db D_LEFT,$08
- db D_UP,$01
- db $FF
-
-RocketHideout2ArrowMovement15:
- db D_LEFT,$08
- db D_UP,$06
- db $FF
-
-RocketHideout2ArrowMovement16:
- db D_UP,$02
- db D_RIGHT,$04
- db $FF
-
-RocketHideout2ArrowMovement17:
- db D_UP,$02
- db D_RIGHT,$04
- db D_UP,$02
- db $FF
-
-RocketHideout2ArrowMovement18:
- db D_DOWN,$02
- db D_RIGHT,$04
- db D_DOWN,$02
- db $FF
-
-RocketHideout2ArrowMovement19:
- db D_DOWN,$02
- db D_RIGHT,$04
- db $FF
-
-RocketHideout2ArrowMovement20:
- db D_LEFT,$0A
- db $FF
-
-RocketHideout2ArrowMovement21:
- db D_LEFT,$0A
- db D_UP,$02
- db $FF
-
-RocketHideout2ArrowMovement22:
- db D_LEFT,$0A
- db D_UP,$04
- db $FF
-
-RocketHideout2ArrowMovement23:
- db D_UP,$02
- db D_RIGHT,$02
- db $FF
-
-RocketHideout2ArrowMovement24:
- db D_RIGHT,$01
- db D_DOWN,$02
- db $FF
-
-RocketHideout2ArrowMovement25:
- db D_RIGHT,$01
- db $FF
-
-RocketHideout2ArrowMovement26:
- db D_DOWN,$02
- db D_RIGHT,$02
- db $FF
-
-RocketHideout2ArrowMovement27:
- db D_DOWN,$02
- db D_LEFT,$02
- db $FF
-
-RocketHideout2ArrowMovement28:
- db D_UP,$02
- db D_RIGHT,$04
- db D_UP,$02
- db D_LEFT,$03
- db $FF
-
-RocketHideout2ArrowMovement29:
- db D_DOWN,$02
- db D_LEFT,$04
- db $FF
-
-RocketHideout2ArrowMovement30:
- db D_LEFT,$06
- db D_UP,$04
- db D_LEFT,$05
- db $FF
-
-RocketHideout2ArrowMovement31:
- db D_UP,$02
- db $FF
-
-RocketHideout2ArrowMovement32:
- db D_UP,$01
- db $FF
-
-RocketHideout2ArrowMovement33:
- db D_UP,$03
- db $FF
-
-RocketHideout2ArrowMovement34:
- db D_UP,$05
- db $FF
-
-RocketHideout2ArrowMovement35:
- db D_RIGHT,$01
- db D_DOWN,$02
- db D_LEFT,$04
- db $FF
-
-RocketHideout2ArrowMovement36:
- db D_LEFT,$0A
- db D_UP,$02
- db D_LEFT,$05
- db $FF
-
-RocketHideout2Script3:
- ld a, [wSimulatedJoypadStatesIndex]
- and a
- jr nz, LoadSpinnerArrowTiles
- xor a
- ld [wJoyIgnore], a
- ld hl, wd736
- res 7, [hl]
- ld a, $0
- ld [wCurMapScript], a
- ret
-
-LoadSpinnerArrowTiles:
- ld a, [wSpriteStateData1 + 2]
- srl a
- srl a
- ld hl, SpinnerPlayerFacingDirections
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hl]
- ld [wSpriteStateData1 + 2], a
- ld a, [wCurMapTileset]
- cp FACILITY
- ld hl, FacilitySpinnerArrows
- jr z, .asm_44ff6
- ld hl, GymSpinnerArrows
-.asm_44ff6
- ld a, [wSimulatedJoypadStatesIndex]
- bit 0, a
- jr nz, .asm_45001
- ld de, $18
- add hl, de
-.asm_45001
- ld a, $4
- ld bc, $0
-.asm_45006
- push af
- push hl
- push bc
- add hl, bc
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- ld a, [hli]
- ld c, a
- ld a, [hli]
- ld b, a
- ld a, [hli]
- ld h, [hl]
- ld l, a
- call CopyVideoData
- pop bc
- ld a, $6
- add c
- ld c, a
- pop hl
- pop af
- dec a
- jr nz, .asm_45006
- ret
-
-spinner: MACRO
-; \1: source
-; \2: offset (BANK() chokes on literals)
-; \3: length
-; \4: dest
- dw \1 + \2
- db \3, BANK(\1)
- dw \4
-ENDM
-
-FacilitySpinnerArrows:
-FACILITY_SPINNER EQU $20 * $10
-vFacilitySpinner EQU vTileset + FACILITY_SPINNER
-
- spinner SpinnerArrowAnimTiles, $00, 1, vFacilitySpinner
- spinner SpinnerArrowAnimTiles, $10, 1, vFacilitySpinner + $10
- spinner SpinnerArrowAnimTiles, $20, 1, vFacilitySpinner + $100
- spinner SpinnerArrowAnimTiles, $30, 1, vFacilitySpinner + $110
- spinner Facility_GFX, FACILITY_SPINNER + $000, 1, vFacilitySpinner
- spinner Facility_GFX, FACILITY_SPINNER + $010, 1, vFacilitySpinner + $10
- spinner Facility_GFX, FACILITY_SPINNER + $100, 1, vFacilitySpinner + $100
- spinner Facility_GFX, FACILITY_SPINNER + $110, 1, vFacilitySpinner + $110
-
-GymSpinnerArrows:
-GYM_SPINNER EQU $3c * $10
-vGymSpinner EQU vTileset + GYM_SPINNER
-
- spinner SpinnerArrowAnimTiles, $10, 1, vGymSpinner
- spinner SpinnerArrowAnimTiles, $30, 1, vGymSpinner + $10
- spinner SpinnerArrowAnimTiles, $00, 1, vGymSpinner + $100
- spinner SpinnerArrowAnimTiles, $20, 1, vGymSpinner + $110
- spinner Gym_GFX, GYM_SPINNER + $000, 1, vGymSpinner
- spinner Gym_GFX, GYM_SPINNER + $010, 1, vGymSpinner + $10
- spinner Gym_GFX, GYM_SPINNER + $100, 1, vGymSpinner + $100
- spinner Gym_GFX, GYM_SPINNER + $110, 1, vGymSpinner + $110
-
-SpinnerPlayerFacingDirections:
-; This isn't the order of the facing directions. Rather, it's a list of
-; the facing directions that come next. For example, when the player is
-; facing down (00), the next facing direction is left (08).
- db $08 ; down -> left
- db $0C ; up -> right
- db $04 ; left -> up
- db $00 ; right -> down
-
-; these tiles are the animation for the tiles that push the player in dungeons like Rocket HQ
-SpinnerArrowAnimTiles:
- INCBIN "gfx/spinner_arrow.2bpp"
-
-RocketHideout2TextPointers:
- dw RocketHideout2Text1
- dw PickUpItemText
- dw PickUpItemText
- dw PickUpItemText
- dw PickUpItemText
-
-RocketHideout2TrainerHeader0:
- dbEventFlagBit EVENT_BEAT_ROCKET_HIDEOUT_2_TRAINER_0
- db ($4 << 4) ; trainer's view range
- dwEventFlagAddress EVENT_BEAT_ROCKET_HIDEOUT_2_TRAINER_0
- dw RocketHideout2BattleText2 ; TextBeforeBattle
- dw RocketHideout2AfterBattleTxt2 ; TextAfterBattle
- dw RocketHideout2EndBattleText2 ; TextEndBattle
- dw RocketHideout2EndBattleText2 ; TextEndBattle
-
- db $ff
-
-RocketHideout2Text1:
- TX_ASM
- ld hl, RocketHideout2TrainerHeader0
- call TalkToTrainer
- jp TextScriptEnd
-
-RocketHideout2BattleText2:
- TX_FAR _RocketHideout2BattleText2
- db "@"
-
-RocketHideout2EndBattleText2:
- TX_FAR _RocketHideout2EndBattleText2
- db "@"
-
-RocketHideout2AfterBattleTxt2:
- TX_FAR _RocketHideout2AfterBattleTxt2
- db "@"