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author | Daniel Harding <33dannye@gmail.com> | 2019-01-13 22:38:16 -0600 |
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committer | GitHub <noreply@github.com> | 2019-01-13 22:38:16 -0600 |
commit | 725b86ebbec23bd1f53fd60bf0201c904fee951d (patch) | |
tree | a37f4d33c5b77635c7ff72b91a73fcd90c4af915 /scripts/route22.asm | |
parent | 108245cb21abb3abac051b7db84ed6c694192a61 (diff) | |
parent | c7796024590fec48ac79756793c1a6e3b54daf8f (diff) |
Merge pull request #196 from Rangi42/polishedmaps
Rename map files, labels, and constants to be consistent and work with Polished Map
Diffstat (limited to 'scripts/route22.asm')
-rwxr-xr-x | scripts/route22.asm | 445 |
1 files changed, 0 insertions, 445 deletions
diff --git a/scripts/route22.asm b/scripts/route22.asm deleted file mode 100755 index 86c3768b..00000000 --- a/scripts/route22.asm +++ /dev/null @@ -1,445 +0,0 @@ -Route22Script: - call EnableAutoTextBoxDrawing - ld hl, Route22ScriptPointers - ld a, [wRoute22CurScript] - jp CallFunctionInTable - -Route22ScriptPointers: - dw Route22Script0 - dw Route22Script1 - dw Route22Script2 - dw Route22Script3 - dw Route22Script4 - dw Route22Script5 - dw Route22Script6 - dw Route22Script7 - -Route22Script_50ece: - xor a - ld [wJoyIgnore], a - ld [wRoute22CurScript], a -Route22Script7: - ret - -Route22Script_50ed6: - ld a, [wRivalStarter] - ld b, a -.asm_50eda - ld a, [hli] - cp b - jr z, .asm_50ee1 - inc hl - jr .asm_50eda -.asm_50ee1 - ld a, [hl] - ld [wTrainerNo], a - ret - -Route22MoveRivalSprite: - ld de, Route22RivalMovementData - ld a, [wcf0d] - cp $1 - jr z, .asm_50ef1 - inc de -.asm_50ef1 - call MoveSprite - ld a, SPRITE_FACING_RIGHT - ld [hSpriteFacingDirection], a - jp SetSpriteFacingDirectionAndDelay - -Route22RivalMovementData: - db NPC_MOVEMENT_RIGHT - db NPC_MOVEMENT_RIGHT - db NPC_MOVEMENT_RIGHT - db NPC_MOVEMENT_RIGHT - db $FF - -Route22Script0: - CheckEvent EVENT_ROUTE22_RIVAL_WANTS_BATTLE - ret z - ld hl, .Route22RivalBattleCoords - call ArePlayerCoordsInArray - ret nc - ld a, [wCoordIndex] - ld [wcf0d], a - xor a - ld [hJoyHeld], a - ld a, $f0 - ld [wJoyIgnore], a - ld a, PLAYER_DIR_LEFT - ld [wPlayerMovingDirection], a - CheckEvent EVENT_1ST_ROUTE22_RIVAL_BATTLE - jr nz, .firstRivalBattle - CheckEventReuseA EVENT_2ND_ROUTE22_RIVAL_BATTLE ; is this the rival at the end of the game? - jp nz, Route22Script_5104e - ret - -.Route22RivalBattleCoords - db $04, $1D - db $05, $1D - db $FF - -.firstRivalBattle - ld a, $1 - ld [wEmotionBubbleSpriteIndex], a - xor a ; EXCLAMATION_BUBBLE - ld [wWhichEmotionBubble], a - predef EmotionBubble - ld a, [wWalkBikeSurfState] - and a - jr z, .asm_50f4e - ld a, $ff - ld [wNewSoundID], a - call PlaySound -.asm_50f4e - ld c, BANK(Music_MeetRival) - ld a, MUSIC_MEET_RIVAL - call PlayMusic - ld a, $1 - ld [H_SPRITEINDEX], a - call Route22MoveRivalSprite - ld a, $1 - ld [wRoute22CurScript], a - ret - -Route22Script1: - ld a, [wd730] - bit 0, a - ret nz - ld a, [wcf0d] - cp $1 - jr nz, .asm_50f78 - ld a, PLAYER_DIR_DOWN - ld [wPlayerMovingDirection], a - ld a, SPRITE_FACING_UP - jr .asm_50f7a -.asm_50f78 - ld a, SPRITE_FACING_RIGHT -.asm_50f7a - ld [hSpriteFacingDirection], a - ld a, $1 - ld [H_SPRITEINDEX], a - call SetSpriteFacingDirectionAndDelay - xor a - ld [wJoyIgnore], a - ld a, $1 - ld [hSpriteIndexOrTextID], a - call DisplayTextID - ld hl, wd72d - set 6, [hl] - set 7, [hl] - ld hl, Route22RivalDefeatedText1 - ld de, Route22Text_511bc - call SaveEndBattleTextPointers - ld a, OPP_SONY1 - ld [wCurOpponent], a - ld hl, StarterMons_50faf - call Route22Script_50ed6 - ld a, $2 - ld [wRoute22CurScript], a - ret - -StarterMons_50faf: -; starter the rival picked, rival trainer number - db STARTER2,$04 - db STARTER3,$05 - db STARTER1,$06 - -Route22Script2: - ld a, [wIsInBattle] - cp $ff - jp z, Route22Script_50ece - ld a, [wSpriteStateData1 + 9] - and a ; cp SPRITE_FACING_DOWN - jr nz, .notDown - ld a, SPRITE_FACING_UP - jr .done -.notDown - ld a, SPRITE_FACING_RIGHT -.done - ld [hSpriteFacingDirection], a - ld a, $1 - ld [H_SPRITEINDEX], a - call SetSpriteFacingDirectionAndDelay - ld a, $f0 - ld [wJoyIgnore], a - SetEvent EVENT_BEAT_ROUTE22_RIVAL_1ST_BATTLE - ld a, $1 - ld [hSpriteIndexOrTextID], a - call DisplayTextID - ld a, $ff - ld [wNewSoundID], a - call PlaySound - callba Music_RivalAlternateStart - ld a, [wcf0d] - cp $1 - jr nz, .asm_50fff - call Route22Script_51008 - jr .asm_51002 -.asm_50fff - call Route22Script_5100d -.asm_51002 - ld a, $3 - ld [wRoute22CurScript], a - ret - -Route22Script_51008: - ld de, Route22RivalExitMovementData1 - jr Route22MoveRival1 - -Route22Script_5100d: - ld de, Route22RivalExitMovementData2 -Route22MoveRival1: - ld a, $1 - ld [H_SPRITEINDEX], a - jp MoveSprite - -Route22RivalExitMovementData1: - db NPC_MOVEMENT_RIGHT - db NPC_MOVEMENT_RIGHT - db NPC_MOVEMENT_DOWN - db NPC_MOVEMENT_DOWN - db NPC_MOVEMENT_DOWN - db NPC_MOVEMENT_DOWN - db NPC_MOVEMENT_DOWN - db $FF - -Route22RivalExitMovementData2: - db NPC_MOVEMENT_UP - db NPC_MOVEMENT_RIGHT - db NPC_MOVEMENT_RIGHT - db NPC_MOVEMENT_RIGHT - db NPC_MOVEMENT_DOWN - db NPC_MOVEMENT_DOWN - db NPC_MOVEMENT_DOWN - db NPC_MOVEMENT_DOWN - db NPC_MOVEMENT_DOWN - db NPC_MOVEMENT_DOWN - db $FF - -Route22Script3: - ld a, [wd730] - bit 0, a - ret nz - xor a - ld [wJoyIgnore], a - ld a, HS_ROUTE_22_RIVAL_1 - ld [wMissableObjectIndex], a - predef HideObject - call PlayDefaultMusic - ResetEvents EVENT_1ST_ROUTE22_RIVAL_BATTLE, EVENT_ROUTE22_RIVAL_WANTS_BATTLE - ld a, $0 - ld [wRoute22CurScript], a - ret - -Route22Script_5104e: - ld a, $2 - ld [wEmotionBubbleSpriteIndex], a - xor a ; EXCLAMATION_BUBBLE - ld [wWhichEmotionBubble], a - predef EmotionBubble - ld a, [wWalkBikeSurfState] - and a - jr z, .skipYVisibilityTesta - ld a, $ff - ld [wNewSoundID], a - call PlaySound -.skipYVisibilityTesta - ld a, $ff - ld [wNewSoundID], a - call PlaySound - callba Music_RivalAlternateTempo - ld a, $2 - ld [H_SPRITEINDEX], a - call Route22MoveRivalSprite - ld a, $4 - ld [wRoute22CurScript], a - ret - -Route22Script4: - ld a, [wd730] - bit 0, a - ret nz - ld a, $2 - ld [H_SPRITEINDEX], a - ld a, [wcf0d] - cp $1 - jr nz, .asm_510a1 - ld a, PLAYER_DIR_DOWN - ld [wPlayerMovingDirection], a - ld a, SPRITE_FACING_UP - jr .asm_510a8 -.asm_510a1 - ld a, PLAYER_DIR_LEFT - ld [wPlayerMovingDirection], a - ld a, SPRITE_FACING_RIGHT -.asm_510a8 - ld [hSpriteFacingDirection], a - call SetSpriteFacingDirectionAndDelay - xor a - ld [wJoyIgnore], a - ld a, $2 - ld [hSpriteIndexOrTextID], a - call DisplayTextID - ld hl, wd72d - set 6, [hl] - set 7, [hl] - ld hl, Route22RivalDefeatedText2 - ld de, Route22Text_511d0 - call SaveEndBattleTextPointers - ld a, OPP_SONY2 - ld [wCurOpponent], a - ld hl, StarterMons_510d9 - call Route22Script_50ed6 - ld a, $5 - ld [wRoute22CurScript], a - ret - -StarterMons_510d9: - db STARTER2,$0a - db STARTER3,$0b - db STARTER1,$0c - -Route22Script5: - ld a, [wIsInBattle] - cp $ff - jp z, Route22Script_50ece - ld a, $2 - ld [H_SPRITEINDEX], a - ld a, [wcf0d] - cp $1 - jr nz, .asm_510fb - ld a, PLAYER_DIR_DOWN - ld [wPlayerMovingDirection], a - ld a, SPRITE_FACING_UP - jr .asm_51102 -.asm_510fb - ld a, PLAYER_DIR_LEFT - ld [wPlayerMovingDirection], a - ld a, SPRITE_FACING_RIGHT -.asm_51102 - ld [hSpriteFacingDirection], a - call SetSpriteFacingDirectionAndDelay - ld a, $f0 - ld [wJoyIgnore], a - SetEvent EVENT_BEAT_ROUTE22_RIVAL_2ND_BATTLE - ld a, $2 - ld [hSpriteIndexOrTextID], a - call DisplayTextID - ld a, $ff - ld [wNewSoundID], a - call PlaySound - callba Music_RivalAlternateStartAndTempo - ld a, [wcf0d] - cp $1 - jr nz, .asm_51134 - call Route22Script_5113d - jr .asm_51137 -.asm_51134 - call Route22Script_51142 -.asm_51137 - ld a, $6 - ld [wRoute22CurScript], a - ret - -Route22Script_5113d: - ld de, MovementData_5114c - jr Route22MoveRival2 - -Route22Script_51142: - ld de, MovementData_5114d -Route22MoveRival2: - ld a, $2 - ld [H_SPRITEINDEX], a - jp MoveSprite - -MovementData_5114c: - db NPC_MOVEMENT_LEFT - -MovementData_5114d: - db NPC_MOVEMENT_LEFT - db NPC_MOVEMENT_LEFT - db NPC_MOVEMENT_LEFT - db $FF - -Route22Script6: - ld a, [wd730] - bit 0, a - ret nz - xor a - ld [wJoyIgnore], a - ld a, HS_ROUTE_22_RIVAL_2 - ld [wMissableObjectIndex], a - predef HideObject - call PlayDefaultMusic - ResetEvents EVENT_2ND_ROUTE22_RIVAL_BATTLE, EVENT_ROUTE22_RIVAL_WANTS_BATTLE - ld a, $7 - ld [wRoute22CurScript], a - ret - -Route22TextPointers: - dw Route22Text1 - dw Route22Text2 - dw Route22FrontGateText - -Route22Text1: - TX_ASM - CheckEvent EVENT_BEAT_ROUTE22_RIVAL_1ST_BATTLE - jr z, .asm_5118b - ld hl, Route22RivalAfterBattleText1 - call PrintText - jr .asm_51191 -.asm_5118b - ld hl, Route22RivalBeforeBattleText1 - call PrintText -.asm_51191 - jp TextScriptEnd - -Route22Text2: - TX_ASM - CheckEvent EVENT_BEAT_ROUTE22_RIVAL_2ND_BATTLE - jr z, .asm_511a4 - ld hl, Route22RivalAfterBattleText2 - call PrintText - jr .asm_511aa -.asm_511a4 - ld hl, Route22RivalBeforeBattleText2 - call PrintText -.asm_511aa - jp TextScriptEnd - -Route22RivalBeforeBattleText1: - TX_FAR _Route22RivalBeforeBattleText1 - db "@" - -Route22RivalAfterBattleText1: - TX_FAR _Route22RivalAfterBattleText1 - db "@" - -Route22RivalDefeatedText1: - TX_FAR _Route22RivalDefeatedText1 - db "@" - -Route22Text_511bc: - TX_FAR _Route22Text_511bc - db "@" - -Route22RivalBeforeBattleText2: - TX_FAR _Route22RivalBeforeBattleText2 - db "@" - -Route22RivalAfterBattleText2: - TX_FAR _Route22RivalAfterBattleText2 - db "@" - -Route22RivalDefeatedText2: - TX_FAR _Route22RivalDefeatedText2 - db "@" - -Route22Text_511d0: - TX_FAR _Route22Text_511d0 - db "@" - -Route22FrontGateText: - TX_FAR _Route22FrontGateText - db "@" |