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authorU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2014-09-25 19:21:49 -0400
committerU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2014-09-25 19:21:49 -0400
commitde39851f4a06da54856b1da36edf92e3ab9fb9cc (patch)
tree407034e78decc6bd2f2848dd8a1c46a0020b8d35 /scripts/viridiangym.asm
parent070c9649645f564c081bfaedbe07b64191868e2d (diff)
Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
Diffstat (limited to 'scripts/viridiangym.asm')
-rwxr-xr-xscripts/viridiangym.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/viridiangym.asm b/scripts/viridiangym.asm
index 3aa23b43..6ced7d82 100755
--- a/scripts/viridiangym.asm
+++ b/scripts/viridiangym.asm
@@ -175,7 +175,7 @@ ViridianGymScript3_74995: ; 74995 (1d:4995)
or %00000011
ld [wd752], a
- ld a, $23
+ ld a, HS_ROUTE_22_RIVAL_2
ld [wcc4d], a
predef ShowObject
ld hl, wd7eb
@@ -290,7 +290,7 @@ ViridianGymText1: ; 74a69 (1d:4a69)
ld hl, ViridianGymText_74ad9
call PrintText
call GBFadeOutToBlack
- ld a, $32
+ ld a, HS_VIRIDIAN_GYM_GIOVANNI
ld [wcc4d], a
predef HideObject
call UpdateSprites