diff options
author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-14 15:14:32 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-14 15:14:32 -0400 |
commit | be326c65652d5e87e353172a4471458822ffd3da (patch) | |
tree | dc7b343145ada512e987b16229c41e12bcf0df0c /scripts | |
parent | fcb573f4ac006b73827b6fc317fc7501e17004ae (diff) |
Factor out spinner tiles from RocketHideoutB2F since they're also used by ViridianGym, and to make their data and code more accessible
Diffstat (limited to 'scripts')
-rwxr-xr-x | scripts/RocketHideoutB2F.asm | 94 |
1 files changed, 1 insertions, 93 deletions
diff --git a/scripts/RocketHideoutB2F.asm b/scripts/RocketHideoutB2F.asm index 47c0581c..c4cda325 100755 --- a/scripts/RocketHideoutB2F.asm +++ b/scripts/RocketHideoutB2F.asm @@ -313,99 +313,7 @@ RocketHideout2Script3: ld [wCurMapScript], a ret -LoadSpinnerArrowTiles:: - ld a, [wSpritePlayerStateData1ImageIndex] - srl a - srl a - ld hl, SpinnerPlayerFacingDirections - ld c, a - ld b, $0 - add hl, bc - ld a, [hl] - ld [wSpritePlayerStateData1ImageIndex], a - ld a, [wCurMapTileset] - cp FACILITY - ld hl, FacilitySpinnerArrows - jr z, .asm_44ff6 - ld hl, GymSpinnerArrows -.asm_44ff6 - ld a, [wSimulatedJoypadStatesIndex] - bit 0, a - jr nz, .asm_45001 - ld de, $18 - add hl, de -.asm_45001 - ld a, $4 - ld bc, $0 -.asm_45006 - push af - push hl - push bc - add hl, bc - ld a, [hli] - ld e, a - ld a, [hli] - ld d, a - ld a, [hli] - ld c, a - ld a, [hli] - ld b, a - ld a, [hli] - ld h, [hl] - ld l, a - call CopyVideoData - pop bc - ld a, $6 - add c - ld c, a - pop hl - pop af - dec a - jr nz, .asm_45006 - ret - -spinner: MACRO -; \1: source -; \2: offset (BANK() chokes on literals) -; \3: dest - dw \1 tile \2 - db 1 - db BANK(\1) - dw vTileset tile \3 -ENDM - -FacilitySpinnerArrows: - spinner SpinnerArrowAnimTiles, 0, $20 - spinner SpinnerArrowAnimTiles, 1, $21 - spinner SpinnerArrowAnimTiles, 2, $30 - spinner SpinnerArrowAnimTiles, 3, $31 - spinner Facility_GFX, $20, $20 - spinner Facility_GFX, $21, $21 - spinner Facility_GFX, $30, $30 - spinner Facility_GFX, $31, $31 - -GymSpinnerArrows: - spinner SpinnerArrowAnimTiles, 1, $3c - spinner SpinnerArrowAnimTiles, 3, $3d - spinner SpinnerArrowAnimTiles, 0, $4c - spinner SpinnerArrowAnimTiles, 2, $4d - spinner Gym_GFX, $3c, $3c - spinner Gym_GFX, $3d, $3d - spinner Gym_GFX, $4c, $4c - spinner Gym_GFX, $4d, $4d - -SpinnerPlayerFacingDirections: -; This isn't the order of the facing directions. Rather, it's a list of -; the facing directions that come next. For example, when the player is -; facing down (00), the next facing direction is left (08). - db $08 ; down -> left - db $0C ; up -> right - db $04 ; left -> up - db $00 ; right -> down - -; these tiles are the animation for the tiles that push the player in dungeons like Rocket HQ -SpinnerArrowAnimTiles: - INCBIN "gfx/overworld/spinners.2bpp" +INCLUDE "engine/overworld/spinners.asm" RocketHideoutB2F_TextPointers: dw RocketHideout2Text1 |