summaryrefslogtreecommitdiff
path: root/tilesets.asm
diff options
context:
space:
mode:
authorRangi <35663410+Rangi42@users.noreply.github.com>2020-06-27 15:32:24 -0400
committerGitHub <noreply@github.com>2020-06-27 15:32:24 -0400
commit4b853ad676e061a6c4b0fcc030855a2705776864 (patch)
treea6d6f2976827862f4a5f402e92c8479ccf7fb349 /tilesets.asm
parentff927ba730e45a843c1e183b5f05646f96378af0 (diff)
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
Diffstat (limited to 'tilesets.asm')
-rw-r--r--tilesets.asm64
1 files changed, 64 insertions, 0 deletions
diff --git a/tilesets.asm b/tilesets.asm
new file mode 100644
index 00000000..01a8f933
--- /dev/null
+++ b/tilesets.asm
@@ -0,0 +1,64 @@
+SECTION "Tilesets 1", ROMX
+
+Overworld_GFX:: INCBIN "gfx/tilesets/overworld.2bpp"
+Overworld_Block:: INCBIN "gfx/blocksets/overworld.bst"
+
+RedsHouse1_GFX::
+RedsHouse2_GFX:: INCBIN "gfx/tilesets/reds_house.2bpp"
+ ds 16
+RedsHouse1_Block::
+RedsHouse2_Block:: INCBIN "gfx/blocksets/reds_house.bst"
+
+House_GFX:: INCBIN "gfx/tilesets/house.2bpp"
+House_Block:: INCBIN "gfx/blocksets/house.bst"
+Mansion_GFX:: INCBIN "gfx/tilesets/mansion.2bpp"
+Mansion_Block:: INCBIN "gfx/blocksets/mansion.bst"
+ShipPort_GFX:: INCBIN "gfx/tilesets/ship_port.2bpp"
+ShipPort_Block:: INCBIN "gfx/blocksets/ship_port.bst"
+Interior_GFX:: INCBIN "gfx/tilesets/interior.2bpp"
+Interior_Block:: INCBIN "gfx/blocksets/interior.bst"
+Plateau_GFX:: INCBIN "gfx/tilesets/plateau.2bpp"
+Plateau_Block:: INCBIN "gfx/blocksets/plateau.bst"
+
+
+SECTION "Tilesets 2", ROMX
+
+Dojo_GFX::
+Gym_GFX:: INCBIN "gfx/tilesets/gym.2bpp"
+Dojo_Block::
+Gym_Block:: INCBIN "gfx/blocksets/gym.bst"
+
+Mart_GFX::
+Pokecenter_GFX:: INCBIN "gfx/tilesets/pokecenter.2bpp"
+Mart_Block::
+Pokecenter_Block:: INCBIN "gfx/blocksets/pokecenter.bst"
+
+ForestGate_GFX::
+Museum_GFX::
+Gate_GFX:: INCBIN "gfx/tilesets/gate.2bpp"
+ForestGate_Block::
+Museum_Block::
+Gate_Block:: INCBIN "gfx/blocksets/gate.bst"
+
+Forest_GFX:: INCBIN "gfx/tilesets/forest.2bpp"
+Forest_Block:: INCBIN "gfx/blocksets/forest.bst"
+Facility_GFX:: INCBIN "gfx/tilesets/facility.2bpp"
+Facility_Block:: INCBIN "gfx/blocksets/facility.bst"
+
+
+SECTION "Tilesets 3", ROMX
+
+Cemetery_GFX:: INCBIN "gfx/tilesets/cemetery.2bpp"
+Cemetery_Block:: INCBIN "gfx/blocksets/cemetery.bst"
+Cavern_GFX:: INCBIN "gfx/tilesets/cavern.2bpp"
+Cavern_Block:: INCBIN "gfx/blocksets/cavern.bst"
+Lobby_GFX:: INCBIN "gfx/tilesets/lobby.2bpp"
+Lobby_Block:: INCBIN "gfx/blocksets/lobby.bst"
+Ship_GFX:: INCBIN "gfx/tilesets/ship.2bpp"
+Ship_Block:: INCBIN "gfx/blocksets/ship.bst"
+Lab_GFX:: INCBIN "gfx/tilesets/lab.2bpp"
+Lab_Block:: INCBIN "gfx/blocksets/lab.bst"
+Club_GFX:: INCBIN "gfx/tilesets/club.2bpp"
+Club_Block:: INCBIN "gfx/blocksets/club.bst"
+Underground_GFX:: INCBIN "gfx/tilesets/underground.2bpp"
+Underground_Block:: INCBIN "gfx/blocksets/underground.bst"