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author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2020-07-19 23:04:16 -0400 |
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committer | GitHub <noreply@github.com> | 2020-07-19 23:04:16 -0400 |
commit | 0177688ad4d923c4970009fa87df48605bb43ed6 (patch) | |
tree | 4c44fbb1813e78eb00f7c1690d2c23099a49113b /wram.asm | |
parent | d44c7c305c3f94b59e3e2c008408779836a0020a (diff) | |
parent | df62b8e81a4b0964d5f21dcc37916f996b5bd241 (diff) |
Merge pull request #279 from Rangi42/master
Identify sprite and battle animation data
Diffstat (limited to 'wram.asm')
-rwxr-xr-x | wram.asm | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -2944,7 +2944,7 @@ wd732:: ; bit 0: play time being counted ; bit 1: remnant of debug mode; only set by the debug build. ; if it is set: -; 1. skips most of Prof. Oak's speech, and uses NINTEN as the player's name and SONY as the rival's name +; 1. skips most of Prof. Oak's speech, and uses NINTEN as the player's name and RIVAL as the rival's name ; 2. does not have the player start in floor two of the player's house (instead sending them to [wLastMap]) ; 3. allows wild battles to be avoided by holding down B ; furthermore, in the debug build: |