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authorRangi <35663410+Rangi42@users.noreply.github.com>2020-07-19 23:04:16 -0400
committerGitHub <noreply@github.com>2020-07-19 23:04:16 -0400
commit0177688ad4d923c4970009fa87df48605bb43ed6 (patch)
tree4c44fbb1813e78eb00f7c1690d2c23099a49113b /wram.asm
parentd44c7c305c3f94b59e3e2c008408779836a0020a (diff)
parentdf62b8e81a4b0964d5f21dcc37916f996b5bd241 (diff)
Merge pull request #279 from Rangi42/master
Identify sprite and battle animation data
Diffstat (limited to 'wram.asm')
-rwxr-xr-xwram.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/wram.asm b/wram.asm
index c6eb750e..792df611 100755
--- a/wram.asm
+++ b/wram.asm
@@ -2944,7 +2944,7 @@ wd732::
; bit 0: play time being counted
; bit 1: remnant of debug mode; only set by the debug build.
; if it is set:
-; 1. skips most of Prof. Oak's speech, and uses NINTEN as the player's name and SONY as the rival's name
+; 1. skips most of Prof. Oak's speech, and uses NINTEN as the player's name and RIVAL as the rival's name
; 2. does not have the player start in floor two of the player's house (instead sending them to [wLastMap])
; 3. allows wild battles to be avoided by holding down B
; furthermore, in the debug build: