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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-17 13:27:27 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-17 13:27:27 -0400
commit30ecbf6ea3a6cd2afc9191b2b7c49ca70e7e3777 (patch)
tree18f0d7f29de7295eeaca163d370a72f46efb48f2 /wram.asm
parent2454296d32b078123ecfc6434e43d0cb20e12c94 (diff)
SONY -> RIVAL
Diffstat (limited to 'wram.asm')
-rwxr-xr-xwram.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/wram.asm b/wram.asm
index c6eb750e..792df611 100755
--- a/wram.asm
+++ b/wram.asm
@@ -2944,7 +2944,7 @@ wd732::
; bit 0: play time being counted
; bit 1: remnant of debug mode; only set by the debug build.
; if it is set:
-; 1. skips most of Prof. Oak's speech, and uses NINTEN as the player's name and SONY as the rival's name
+; 1. skips most of Prof. Oak's speech, and uses NINTEN as the player's name and RIVAL as the rival's name
; 2. does not have the player start in floor two of the player's house (instead sending them to [wLastMap])
; 3. allows wild battles to be avoided by holding down B
; furthermore, in the debug build: