diff options
author | YamaArashi <shadow962@live.com> | 2015-07-24 14:39:45 -0700 |
---|---|---|
committer | YamaArashi <shadow962@live.com> | 2015-07-24 14:39:45 -0700 |
commit | 82512e449115aa9d004e24a3d1526dd32570c56d (patch) | |
tree | 7e391804d1cae21509101795de3384c30122628b /wram.asm | |
parent | e6d02b4b7b69701f223fe9100ccc21ad2089afc4 (diff) |
named animation functions/variables
Diffstat (limited to 'wram.asm')
-rwxr-xr-x | wram.asm | 70 |
1 files changed, 65 insertions, 5 deletions
@@ -409,7 +409,11 @@ wSlotMachineSavedROMBank:: ; cc5e ds 12 wcc6b:: ds 14 ; doesn't seem to be used for anything, probably just more storage -wcc79:: ds 30 ; used in battle animations + +wAnimPalette:: ; cc79 + ds 1 + + ds 29 wNPCMovementDirections2:: ; cc97 @@ -647,6 +651,13 @@ wOverrideSimulatedJoypadStatesMask:: ; cd3b ds 1 +wFallingObjectsMovementData:: ; cd3d +; up to 20 bytes (one byte for each falling object) + +wSavedY:: ; cd3d + +wTempSCX:: ; cd3d + wBattleTransitionCircleScreenQuadrantY:: ; cd3d ; 0 = upper half (Y < 9) ; 1 = lower half (Y >= 9) @@ -1050,9 +1061,13 @@ wLearningMovesFromDayCare:: ; cee9 ; whether WriteMonMoves is being used to make a mon learn moves from day care ; non-zero if so +wChangeMonPicEnemyTurnSpecies:: ; cee9 + wHPBarMaxHP:: ; cee9 ds 1 +wChangeMonPicPlayerTurnSpecies:: ; ceea + wEvoNewSpecies:: ; ceea ds 1 @@ -1554,12 +1569,34 @@ W_NUMFBTILES:: ; d089 ; number of tiles in current battle animation frame block ds 1 +wFlashScreenLongCounter:: ; d08a + +wSpiralBallsBaseY:: ; d08a + +wFallingObjectMovementByte:: ; d08a +; bits 0-6: index into FallingObjects_DeltaXs array (0 - 8) +; bit 7: direction; 0 = right, 1 = left + +wNumShootingBalls:: ; d08a + wTradedMonMovingRight:: ; d08a ; $01 if mon is moving from left gameboy to right gameboy; $00 if vice versa wOptionsInitialized:: ; d08a -wd08a:: ds 1 ; used with sprites and displaying the option menu on the main menu screen? +wNewSlotMachineBallTile:: ; d08a + +wCoordAdjustmentAmount:: ; d08a +; how much to add to the X/Y coord + +wUnusedD08A:: ; d08a + ds 1 + +wSpiralBallsBaseX:: ; d08b + +wNumFallingObjects:: ; d08b + +wSlideMonDelay:: ; d08b wAnimCounter:: ; d08b ; generic counter variable for various animations @@ -1601,13 +1638,17 @@ W_SUBANIMSUBENTRYADDR:: ; d096 ds 2 -wd09a:: ds 1 ; used with the battle transition screen when entering a battle (screen slowly draws into black) +wOutwardSpiralTileMapPointer:: ; d09a + ds 1 + +wPartyMenuAnimMonEnabled:: ; d09b wTownMapSpriteBlinkingEnabled:: ; d09b ; non-zero when enabled. causes nest locations to blink on and off. ; the town selection cursor will blink regardless of what this value is -wd09b:: ds 1 ; also used with battle transition screen and move animations +wUnusedD09B:: ; d09b + ds 1 W_FBDESTADDR:: ; d09c ; current destination address in OAM for frame blocks (big endian) @@ -1625,9 +1666,28 @@ W_FBMODE:: ; d09e ; contain the upper and lower bit of each of the 8 pixels, respectively ds 1 +wLinkCableAnimBulgeToggle:: ; d09f +; 0 = small +; 1 = big + +wIntroNidorinoBaseTile:: ; d09f + +wOutwardSpiralCurrentDirection:: ; d09f + +wDropletTile:: ; d09f + wNewTileBlockID:: ; d09f -wd09f:: ds 1 ; used with predef ReplaceTileBlock +wWhichBattleAnimTileset:: ; d09f + +wSquishMonCurrentDirection:: ; d09f +; 0 = left +; 1 = right + +wSlideMonUpBottomRowLeftTile:: ; d09f +; the tile ID of the leftmost tile in the bottom row in AnimationSlideMonUp_ + ds 1 + wDisableVBlankWYUpdate:: ds 1 ; if non-zero, don't update WY during V-blank W_SPRITECURPOSX:: ; d0a1 |