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authordannye <corrnondacqb@yahoo.com>2015-07-14 03:46:23 -0500
committerdannye <corrnondacqb@yahoo.com>2015-07-14 03:49:49 -0500
commitb1cb3788938fa981e65619f022a41f1c1d91ae3b (patch)
treee328c0eea6e6c87a954e396266c355fa3fbec286 /wram.asm
parentef9e59101e10aed82184bd2fd063b1109e2e4f6a (diff)
Comment naming screen
also use more joypad constants
Diffstat (limited to 'wram.asm')
-rwxr-xr-xwram.asm3
1 files changed, 2 insertions, 1 deletions
diff --git a/wram.asm b/wram.asm
index 18d9487c..a5fed0f2 100755
--- a/wram.asm
+++ b/wram.asm
@@ -399,7 +399,8 @@ wSimulatedJoypadStatesEnd:: ; ccd3
; overloaded with below labels
wccd3:: ds 1 ; used in battle, pokemon, PC and game corner stuff
-wccd4:: ds 1 ; used in evolving pokemon and has a direct reference for simulated joypad stuff in vermillion and seafoam
+wForceEvolution::
+wccd4:: ds 1 ; has a direct reference for simulated joypad stuff in vermillion and seafoam
; if [ccd5] != 1, the second AI layer is not applied
wAILayer2Encouragement:: ; ccd5