diff options
-rw-r--r-- | constants/move_animation_constants.asm | 9 | ||||
-rw-r--r-- | data/battle_anims/subanimations.asm | 180 | ||||
-rwxr-xr-x | engine/battle/animations.asm | 30 |
3 files changed, 116 insertions, 103 deletions
diff --git a/constants/move_animation_constants.asm b/constants/move_animation_constants.asm index 11bd07cc..fba92204 100644 --- a/constants/move_animation_constants.asm +++ b/constants/move_animation_constants.asm @@ -131,6 +131,15 @@ FIRST_SE_ID EQU const_value const SUBANIM_54 const SUBANIM_55 +; types of subanimations + const_def + const SUBANIMTYPE_NORMAL + const SUBANIMTYPE_HVFLIP + const SUBANIMTYPE_HFLIP + const SUBANIMTYPE_COORDFLIP + const SUBANIMTYPE_REVERSE + const SUBANIMTYPE_ENEMY + ; frame blocks that are part of subanimations const_def const FRAMEBLOCK_00 diff --git a/data/battle_anims/subanimations.asm b/data/battle_anims/subanimations.asm index 469c4781..6d5f1d8e 100644 --- a/data/battle_anims/subanimations.asm +++ b/data/battle_anims/subanimations.asm @@ -86,24 +86,28 @@ SubanimationPointers: dw Subanimation54 dw Subanimation55 -; subanimation format: -; db (type << 5) | count +; format: +; subanim type, count ; REPT count ; db frame block id, base coordinate id, frame block mode ; endr +subanim: MACRO + db (\1 << 5) | \2 +ENDM + Subanimation04: - db (2 << 5) | 3 + subanim SUBANIMTYPE_HFLIP, 3 db FRAMEBLOCK_02, $1a, $00 db FRAMEBLOCK_02, $10, $00 db FRAMEBLOCK_02, $03, $00 Subanimation05: - db (2 << 5) | 1 + subanim SUBANIMTYPE_HFLIP, 1 db FRAMEBLOCK_02, $10, $00 Subanimation08: - db (0 << 5) | 11 + subanim SUBANIMTYPE_NORMAL, 11 db FRAMEBLOCK_03, $30, $00 db FRAMEBLOCK_03, $44, $00 db FRAMEBLOCK_03, $94, $00 @@ -117,7 +121,7 @@ Subanimation08: db FRAMEBLOCK_03, $34, $00 Subanimation07: - db (0 << 5) | 11 + subanim SUBANIMTYPE_NORMAL, 11 db FRAMEBLOCK_03, $30, $00 db FRAMEBLOCK_03, $a2, $00 db FRAMEBLOCK_03, $31, $00 @@ -131,7 +135,7 @@ Subanimation07: db FRAMEBLOCK_03, $34, $00 Subanimation06: - db (0 << 5) | 11 + subanim SUBANIMTYPE_NORMAL, 11 db FRAMEBLOCK_03, $30, $00 db FRAMEBLOCK_03, $a2, $00 db FRAMEBLOCK_03, $93, $00 @@ -145,14 +149,14 @@ Subanimation06: db FRAMEBLOCK_03, $34, $00 Subanimation09: - db (0 << 5) | 4 + subanim SUBANIMTYPE_NORMAL, 4 db FRAMEBLOCK_03, $21, $04 db FRAMEBLOCK_04, $21, $04 db FRAMEBLOCK_03, $21, $04 db FRAMEBLOCK_05, $21, $04 Subanimation0a: - db (2 << 5) | 6 + subanim SUBANIMTYPE_HFLIP, 6 db FRAMEBLOCK_06, $1b, $00 db FRAMEBLOCK_07, $1b, $00 db FRAMEBLOCK_08, $36, $00 @@ -161,18 +165,18 @@ Subanimation0a: db FRAMEBLOCK_0A, $15, $00 Subanimation0b: - db (0 << 5) | 4 + subanim SUBANIMTYPE_NORMAL, 4 db FRAMEBLOCK_01, $2d, $00 db FRAMEBLOCK_03, $2f, $00 db FRAMEBLOCK_03, $35, $00 db FRAMEBLOCK_03, $4d, $00 Subanimation55: - db (2 << 5) | 1 + subanim SUBANIMTYPE_HFLIP, 1 db FRAMEBLOCK_01, $9d, $00 Subanimation11: - db (2 << 5) | 12 + subanim SUBANIMTYPE_HFLIP, 12 db FRAMEBLOCK_0B, $26, $00 db FRAMEBLOCK_0C, $26, $00 db FRAMEBLOCK_0B, $26, $00 @@ -187,7 +191,7 @@ Subanimation11: db FRAMEBLOCK_0C, $27, $00 Subanimation2b: - db (2 << 5) | 11 + subanim SUBANIMTYPE_HFLIP, 11 db FRAMEBLOCK_0D, $03, $03 db FRAMEBLOCK_0E, $03, $03 db FRAMEBLOCK_0F, $03, $00 @@ -201,7 +205,7 @@ Subanimation2b: db FRAMEBLOCK_11, $1b, $00 Subanimation2c: - db (2 << 5) | 12 + subanim SUBANIMTYPE_HFLIP, 12 db FRAMEBLOCK_12, $01, $00 db FRAMEBLOCK_12, $0f, $00 db FRAMEBLOCK_12, $1b, $00 @@ -216,7 +220,7 @@ Subanimation2c: db FRAMEBLOCK_16, $38, $00 Subanimation12: - db (3 << 5) | 9 + subanim SUBANIMTYPE_COORDFLIP, 9 db FRAMEBLOCK_17, $30, $00 db FRAMEBLOCK_17, $39, $00 db FRAMEBLOCK_17, $3a, $00 @@ -228,35 +232,35 @@ Subanimation12: db FRAMEBLOCK_17, $1f, $00 Subanimation00: - db (2 << 5) | 1 + subanim SUBANIMTYPE_HFLIP, 1 db FRAMEBLOCK_01, $17, $00 Subanimation01: - db (2 << 5) | 2 + subanim SUBANIMTYPE_HFLIP, 2 db FRAMEBLOCK_01, $0f, $00 db FRAMEBLOCK_01, $1d, $00 Subanimation02: - db (2 << 5) | 3 + subanim SUBANIMTYPE_HFLIP, 3 db FRAMEBLOCK_01, $12, $00 db FRAMEBLOCK_01, $15, $00 db FRAMEBLOCK_01, $1c, $00 Subanimation03: - db (2 << 5) | 4 + subanim SUBANIMTYPE_HFLIP, 4 db FRAMEBLOCK_01, $0b, $00 db FRAMEBLOCK_01, $11, $00 db FRAMEBLOCK_01, $18, $00 db FRAMEBLOCK_01, $1d, $00 Subanimation0c: - db (2 << 5) | 3 + subanim SUBANIMTYPE_HFLIP, 3 db FRAMEBLOCK_0C, $20, $00 db FRAMEBLOCK_0C, $21, $00 db FRAMEBLOCK_0C, $23, $00 Subanimation0d: - db (2 << 5) | 6 + subanim SUBANIMTYPE_HFLIP, 6 db FRAMEBLOCK_0C, $20, $02 db FRAMEBLOCK_0C, $15, $00 db FRAMEBLOCK_0C, $21, $02 @@ -265,7 +269,7 @@ Subanimation0d: db FRAMEBLOCK_0C, $19, $00 Subanimation0e: - db (2 << 5) | 9 + subanim SUBANIMTYPE_HFLIP, 9 db FRAMEBLOCK_0C, $20, $02 db FRAMEBLOCK_0C, $15, $02 db FRAMEBLOCK_0C, $07, $00 @@ -277,7 +281,7 @@ Subanimation0e: db FRAMEBLOCK_0C, $0c, $00 Subanimation1f: - db (4 << 5) | 5 + subanim SUBANIMTYPE_REVERSE, 5 db FRAMEBLOCK_0C, $30, $03 db FRAMEBLOCK_0C, $40, $03 db FRAMEBLOCK_0C, $41, $03 @@ -285,7 +289,7 @@ Subanimation1f: db FRAMEBLOCK_0C, $21, $00 Subanimation2e: - db (1 << 5) | 14 + subanim SUBANIMTYPE_HVFLIP, 14 db FRAMEBLOCK_18, $43, $02 db FRAMEBLOCK_75, $52, $04 db FRAMEBLOCK_19, $43, $02 @@ -302,14 +306,14 @@ Subanimation2e: db FRAMEBLOCK_75, $1b, $00 Subanimation2f: - db (2 << 5) | 4 + subanim SUBANIMTYPE_HFLIP, 4 db FRAMEBLOCK_1F, $24, $00 db FRAMEBLOCK_20, $20, $00 db FRAMEBLOCK_21, $1a, $00 db FRAMEBLOCK_22, $15, $00 Subanimation30: - db (2 << 5) | 18 + subanim SUBANIMTYPE_HFLIP, 18 db FRAMEBLOCK_23, $00, $02 db FRAMEBLOCK_23, $02, $02 db FRAMEBLOCK_23, $04, $00 @@ -330,7 +334,7 @@ Subanimation30: db FRAMEBLOCK_24, $28, $00 Subanimation0f: - db (2 << 5) | 12 + subanim SUBANIMTYPE_HFLIP, 12 db FRAMEBLOCK_26, $0e, $02 db FRAMEBLOCK_26, $16, $02 db FRAMEBLOCK_26, $1c, $00 @@ -345,7 +349,7 @@ Subanimation0f: db FRAMEBLOCK_29, $1c, $00 Subanimation16: - db (2 << 5) | 12 + subanim SUBANIMTYPE_HFLIP, 12 db FRAMEBLOCK_2A, $05, $00 db FRAMEBLOCK_2B, $05, $02 db FRAMEBLOCK_2B, $0c, $02 @@ -360,7 +364,7 @@ Subanimation16: db FRAMEBLOCK_2C, $00, $00 Subanimation10: - db (4 << 5) | 8 + subanim SUBANIMTYPE_REVERSE, 8 db FRAMEBLOCK_2D, $44, $00 db FRAMEBLOCK_2E, $45, $00 db FRAMEBLOCK_2D, $46, $00 @@ -371,7 +375,7 @@ Subanimation10: db FRAMEBLOCK_2E, $1a, $00 Subanimation31: - db (1 << 5) | 10 + subanim SUBANIMTYPE_HVFLIP, 10 db FRAMEBLOCK_2F, $46, $00 db FRAMEBLOCK_2F, $4a, $00 db FRAMEBLOCK_2F, $4b, $00 @@ -384,7 +388,7 @@ Subanimation31: db FRAMEBLOCK_2F, $51, $00 Subanimation13: - db (4 << 5) | 6 + subanim SUBANIMTYPE_REVERSE, 6 db FRAMEBLOCK_30, $31, $00 db FRAMEBLOCK_30, $32, $00 db FRAMEBLOCK_30, $92, $00 @@ -393,7 +397,7 @@ Subanimation13: db FRAMEBLOCK_30, $10, $00 Subanimation14: - db (2 << 5) | 9 + subanim SUBANIMTYPE_HFLIP, 9 db FRAMEBLOCK_30, $10, $00 db FRAMEBLOCK_30, $10, $03 db FRAMEBLOCK_31, $1c, $04 @@ -405,7 +409,7 @@ Subanimation14: db FRAMEBLOCK_31, $27, $00 Subanimation41: - db (4 << 5) | 5 + subanim SUBANIMTYPE_REVERSE, 5 db FRAMEBLOCK_03, $31, $00 db FRAMEBLOCK_03, $32, $00 db FRAMEBLOCK_03, $92, $00 @@ -413,32 +417,32 @@ Subanimation41: db FRAMEBLOCK_03, $10, $00 Subanimation42: - db (2 << 5) | 3 + subanim SUBANIMTYPE_HFLIP, 3 db FRAMEBLOCK_SMALL_BLACK_CIRCLE, $08, $00 db FRAMEBLOCK_LARGE_BLACK_CIRCLE, $08, $00 db FRAMEBLOCK_5A, $08, $00 Subanimation15: - db (1 << 5) | 2 + subanim SUBANIMTYPE_HVFLIP, 2 db FRAMEBLOCK_35, $52, $00 db FRAMEBLOCK_35, $53, $00 Subanimation17: - db (2 << 5) | 4 + subanim SUBANIMTYPE_HFLIP, 4 db FRAMEBLOCK_36, $54, $00 db FRAMEBLOCK_36, $55, $00 db FRAMEBLOCK_37, $56, $00 db FRAMEBLOCK_37, $57, $00 Subanimation18: - db (5 << 5) | 4 + subanim SUBANIMTYPE_ENEMY, 4 db FRAMEBLOCK_36, $54, $00 db FRAMEBLOCK_36, $55, $00 db FRAMEBLOCK_37, $56, $00 db FRAMEBLOCK_37, $57, $00 Subanimation40: - db (2 << 5) | 6 + subanim SUBANIMTYPE_HFLIP, 6 db FRAMEBLOCK_17, $54, $00 db FRAMEBLOCK_17, $55, $00 db FRAMEBLOCK_17, $0e, $00 @@ -447,7 +451,7 @@ Subanimation40: db FRAMEBLOCK_17, $13, $00 Subanimation19: - db (4 << 5) | 12 + subanim SUBANIMTYPE_REVERSE, 12 db FRAMEBLOCK_38, $31, $00 db FRAMEBLOCK_39, $31, $00 db FRAMEBLOCK_38, $32, $00 @@ -462,7 +466,7 @@ Subanimation19: db FRAMEBLOCK_39, $10, $00 Subanimation1a: - db (2 << 5) | 16 + subanim SUBANIMTYPE_HFLIP, 16 db FRAMEBLOCK_3A, $08, $00 db FRAMEBLOCK_3B, $08, $00 db FRAMEBLOCK_3C, $08, $00 @@ -481,20 +485,20 @@ Subanimation1a: db FRAMEBLOCK_3F, $0b, $00 Subanimation1b: - db (4 << 5) | 4 + subanim SUBANIMTYPE_REVERSE, 4 db FRAMEBLOCK_40, $31, $00 db FRAMEBLOCK_40, $32, $00 db FRAMEBLOCK_40, $92, $00 db FRAMEBLOCK_40, $15, $00 Subanimation1c: - db (2 << 5) | 3 + subanim SUBANIMTYPE_HFLIP, 3 db FRAMEBLOCK_41, $58, $00 db FRAMEBLOCK_41, $59, $00 db FRAMEBLOCK_41, $21, $00 Subanimation1d: - db (5 << 5) | 15 + subanim SUBANIMTYPE_ENEMY, 15 db FRAMEBLOCK_24, $9a, $00 db FRAMEBLOCK_23, $1b, $02 db FRAMEBLOCK_24, $22, $00 @@ -512,22 +516,22 @@ Subanimation1d: db FRAMEBLOCK_25, $99, $03 Subanimation1e: - db (0 << 5) | 1 + subanim SUBANIMTYPE_NORMAL, 1 db FRAMEBLOCK_25, $75, $00 Subanimation20: - db (2 << 5) | 2 + subanim SUBANIMTYPE_HFLIP, 2 db FRAMEBLOCK_42, $07, $00 db FRAMEBLOCK_43, $07, $00 Subanimation21: - db (2 << 5) | 3 + subanim SUBANIMTYPE_HFLIP, 3 db FRAMEBLOCK_44, $00, $00 db FRAMEBLOCK_45, $08, $00 db FRAMEBLOCK_46, $10, $02 Subanimation22: - db (4 << 5) | 11 + subanim SUBANIMTYPE_REVERSE, 11 db FRAMEBLOCK_47, $10, $00 db FRAMEBLOCK_47, $56, $00 db FRAMEBLOCK_47, $07, $00 @@ -541,7 +545,7 @@ Subanimation22: db FRAMEBLOCK_47, $b0, $00 Subanimation2d: - db (3 << 5) | 6 + subanim SUBANIMTYPE_COORDFLIP, 6 db FRAMEBLOCK_44, $64, $00 db FRAMEBLOCK_45, $65, $00 db FRAMEBLOCK_46, $66, $00 @@ -550,15 +554,15 @@ Subanimation2d: db FRAMEBLOCK_47, $66, $00 Subanimation39: - db (3 << 5) | 1 + subanim SUBANIMTYPE_COORDFLIP, 1 db FRAMEBLOCK_47, $67, $00 Subanimation4e: - db (2 << 5) | 1 + subanim SUBANIMTYPE_HFLIP, 1 db FRAMEBLOCK_71, $0f, $03 Subanimation4f: - db (2 << 5) | 7 + subanim SUBANIMTYPE_HFLIP, 7 db FRAMEBLOCK_71, $0f, $00 db FRAMEBLOCK_71, $08, $00 db FRAMEBLOCK_71, $01, $00 @@ -568,7 +572,7 @@ Subanimation4f: db FRAMEBLOCK_74, $95, $00 Subanimation50: - db (2 << 5) | 8 + subanim SUBANIMTYPE_HFLIP, 8 db FRAMEBLOCK_74, $95, $00 db FRAMEBLOCK_73, $95, $00 db FRAMEBLOCK_72, $95, $00 @@ -579,7 +583,7 @@ Subanimation50: db FRAMEBLOCK_71, $16, $00 Subanimation29: - db (2 << 5) | 29 + subanim SUBANIMTYPE_HFLIP, 29 db FRAMEBLOCK_SMALL_BLACK_CIRCLE, $0f, $00 db FRAMEBLOCK_4A, $68, $03 db FRAMEBLOCK_4B, $2a, $03 @@ -611,63 +615,63 @@ Subanimation29: db FRAMEBLOCK_LARGE_BLACK_CIRCLE, $6b, $00 Subanimation2a: - db (2 << 5) | 4 + subanim SUBANIMTYPE_HFLIP, 4 db FRAMEBLOCK_4E, $2b, $00 db FRAMEBLOCK_4F, $2b, $00 db FRAMEBLOCK_50, $2b, $00 db FRAMEBLOCK_50, $2b, $00 Subanimation23: - db (2 << 5) | 2 + subanim SUBANIMTYPE_HFLIP, 2 db FRAMEBLOCK_51, $2d, $00 db FRAMEBLOCK_51, $6e, $00 Subanimation24: - db (5 << 5) | 2 + subanim SUBANIMTYPE_ENEMY, 2 db FRAMEBLOCK_51, $2d, $00 db FRAMEBLOCK_51, $6e, $00 Subanimation25: - db (3 << 5) | 2 + subanim SUBANIMTYPE_COORDFLIP, 2 db FRAMEBLOCK_52, $71, $00 db FRAMEBLOCK_52, $72, $00 Subanimation26: - db (0 << 5) | 2 + subanim SUBANIMTYPE_NORMAL, 2 db FRAMEBLOCK_52, $01, $00 db FRAMEBLOCK_52, $2c, $00 Subanimation3a: - db (3 << 5) | 3 + subanim SUBANIMTYPE_COORDFLIP, 3 db FRAMEBLOCK_53, $71, $00 db FRAMEBLOCK_53, $7f, $00 db FRAMEBLOCK_53, $81, $00 Subanimation3b: - db (0 << 5) | 3 + subanim SUBANIMTYPE_NORMAL, 3 db FRAMEBLOCK_53, $01, $00 db FRAMEBLOCK_53, $15, $00 db FRAMEBLOCK_53, $2c, $00 Subanimation27: - db (5 << 5) | 2 + subanim SUBANIMTYPE_ENEMY, 2 db FRAMEBLOCK_54, $01, $00 db FRAMEBLOCK_54, $2c, $00 Subanimation28: - db (1 << 5) | 3 + subanim SUBANIMTYPE_HVFLIP, 3 db FRAMEBLOCK_55, $73, $03 db FRAMEBLOCK_56, $73, $03 db FRAMEBLOCK_57, $73, $00 Subanimation32: - db (3 << 5) | 3 + subanim SUBANIMTYPE_COORDFLIP, 3 db FRAMEBLOCK_47, $74, $00 db FRAMEBLOCK_47, $43, $00 db FRAMEBLOCK_47, $75, $00 Subanimation33: - db (1 << 5) | 6 + subanim SUBANIMTYPE_HVFLIP, 6 db FRAMEBLOCK_58, $76, $00 db FRAMEBLOCK_34, $76, $00 db FRAMEBLOCK_58, $76, $00 @@ -676,7 +680,7 @@ Subanimation33: db FRAMEBLOCK_34, $76, $00 Subanimation3c: - db (3 << 5) | 7 + subanim SUBANIMTYPE_COORDFLIP, 7 db FRAMEBLOCK_59, $79, $03 db FRAMEBLOCK_59, $7b, $03 db FRAMEBLOCK_59, $77, $03 @@ -686,7 +690,7 @@ Subanimation3c: db FRAMEBLOCK_59, $76, $00 Subanimation3d: - db (0 << 5) | 8 + subanim SUBANIMTYPE_NORMAL, 8 db FRAMEBLOCK_3A, $4d, $00 db FRAMEBLOCK_3B, $4d, $00 db FRAMEBLOCK_3C, $4d, $00 @@ -697,7 +701,7 @@ Subanimation3d: db FRAMEBLOCK_3F, $4d, $00 Subanimation34: - db (1 << 5) | 21 + subanim SUBANIMTYPE_HVFLIP, 21 db FRAMEBLOCK_SMALL_BLACK_CIRCLE, $7d, $00 db FRAMEBLOCK_LARGE_BLACK_CIRCLE, $7d, $00 db FRAMEBLOCK_5A, $7d, $00 @@ -721,14 +725,14 @@ Subanimation34: db FRAMEBLOCK_5A, $82, $00 Subanimation35: - db (1 << 5) | 4 + subanim SUBANIMTYPE_HVFLIP, 4 db FRAMEBLOCK_5B, $83, $03 db FRAMEBLOCK_5C, $84, $03 db FRAMEBLOCK_5D, $85, $03 db FRAMEBLOCK_5E, $09, $00 Subanimation36: - db (2 << 5) | 8 + subanim SUBANIMTYPE_HFLIP, 8 db FRAMEBLOCK_5F, $2a, $00 db FRAMEBLOCK_5F, $00, $00 db FRAMEBLOCK_60, $2a, $00 @@ -739,7 +743,7 @@ Subanimation36: db FRAMEBLOCK_62, $00, $00 Subanimation37: - db (1 << 5) | 10 + subanim SUBANIMTYPE_HVFLIP, 10 db FRAMEBLOCK_63, $89, $00 db FRAMEBLOCK_64, $75, $00 db FRAMEBLOCK_63, $76, $00 @@ -752,7 +756,7 @@ Subanimation37: db FRAMEBLOCK_65, $1a, $00 Subanimation38: - db (2 << 5) | 16 + subanim SUBANIMTYPE_HFLIP, 16 db FRAMEBLOCK_66, $8a, $00 db FRAMEBLOCK_66, $33, $00 db FRAMEBLOCK_66, $2e, $00 @@ -771,7 +775,7 @@ Subanimation38: db FRAMEBLOCK_67, $29, $00 Subanimation3e: - db (4 << 5) | 18 + subanim SUBANIMTYPE_REVERSE, 18 db FRAMEBLOCK_02, $31, $00 db FRAMEBLOCK_34, $31, $00 db FRAMEBLOCK_02, $31, $00 @@ -792,7 +796,7 @@ Subanimation3e: db FRAMEBLOCK_02, $10, $00 Subanimation3f: - db (3 << 5) | 18 + subanim SUBANIMTYPE_COORDFLIP, 18 db FRAMEBLOCK_68, $4b, $00 db FRAMEBLOCK_68, $8c, $00 db FRAMEBLOCK_68, $20, $00 @@ -813,7 +817,7 @@ Subanimation3f: db FRAMEBLOCK_68, $1f, $00 Subanimation44: - db (1 << 5) | 12 + subanim SUBANIMTYPE_HVFLIP, 12 db FRAMEBLOCK_69, $4b, $00 db FRAMEBLOCK_69, $8c, $00 db FRAMEBLOCK_69, $20, $00 @@ -828,20 +832,20 @@ Subanimation44: db FRAMEBLOCK_69, $06, $00 Subanimation43: - db (5 << 5) | 3 + subanim SUBANIMTYPE_ENEMY, 3 db FRAMEBLOCK_6A, $07, $00 db FRAMEBLOCK_6B, $0f, $00 db FRAMEBLOCK_6C, $17, $00 Subanimation45: - db (1 << 5) | 4 + subanim SUBANIMTYPE_HVFLIP, 4 db FRAMEBLOCK_6D, $8b, $00 db FRAMEBLOCK_6D, $84, $00 db FRAMEBLOCK_6D, $63, $00 db FRAMEBLOCK_6D, $8c, $00 Subanimation46: - db (1 << 5) | 6 + subanim SUBANIMTYPE_HVFLIP, 6 db FRAMEBLOCK_6D, $8b, $00 db FRAMEBLOCK_6D, $84, $00 db FRAMEBLOCK_6D, $63, $00 @@ -850,13 +854,13 @@ Subanimation46: db FRAMEBLOCK_6D, $89, $00 Subanimation47: - db (1 << 5) | 3 + subanim SUBANIMTYPE_HVFLIP, 3 db FRAMEBLOCK_06, $82, $00 db FRAMEBLOCK_07, $82, $00 db FRAMEBLOCK_08, $96, $00 Subanimation48: - db (0 << 5) | 6 + subanim SUBANIMTYPE_NORMAL, 6 db FRAMEBLOCK_03, $41, $04 db FRAMEBLOCK_03, $48, $04 db FRAMEBLOCK_04, $48, $04 @@ -865,24 +869,24 @@ Subanimation48: db FRAMEBLOCK_03, $48, $03 Subanimation49: - db (0 << 5) | 4 + subanim SUBANIMTYPE_NORMAL, 4 db FRAMEBLOCK_04, $48, $04 db FRAMEBLOCK_03, $48, $04 db FRAMEBLOCK_05, $48, $04 db FRAMEBLOCK_03, $48, $03 Subanimation4a: - db (0 << 5) | 1 + subanim SUBANIMTYPE_NORMAL, 1 db FRAMEBLOCK_04, $84, $03 Subanimation4b: - db (0 << 5) | 3 + subanim SUBANIMTYPE_NORMAL, 3 db FRAMEBLOCK_06, $72, $00 db FRAMEBLOCK_07, $72, $00 db FRAMEBLOCK_08, $72, $00 Subanimation4c: - db (3 << 5) | 8 + subanim SUBANIMTYPE_COORDFLIP, 8 db FRAMEBLOCK_6F, $30, $00 db FRAMEBLOCK_6E, $30, $00 db FRAMEBLOCK_70, $30, $00 @@ -893,7 +897,7 @@ Subanimation4c: db FRAMEBLOCK_6E, $30, $00 Subanimation4d: - db (1 << 5) | 6 + subanim SUBANIMTYPE_HVFLIP, 6 db FRAMEBLOCK_32, $4b, $00 db FRAMEBLOCK_33, $4f, $00 db FRAMEBLOCK_32, $20, $00 @@ -902,7 +906,7 @@ Subanimation4d: db FRAMEBLOCK_33, $0d, $00 Subanimation51: - db (5 << 5) | 6 + subanim SUBANIMTYPE_ENEMY, 6 db FRAMEBLOCK_76, $1b, $00 db FRAMEBLOCK_34, $1b, $00 db FRAMEBLOCK_76, $1b, $00 @@ -911,7 +915,7 @@ Subanimation51: db FRAMEBLOCK_34, $1b, $00 Subanimation52: - db (2 << 5) | 7 + subanim SUBANIMTYPE_HFLIP, 7 db FRAMEBLOCK_77, $25, $00 db FRAMEBLOCK_77, $9b, $00 db FRAMEBLOCK_77, $1a, $00 @@ -921,7 +925,7 @@ Subanimation52: db FRAMEBLOCK_77, $8c, $00 Subanimation53: - db (0 << 5) | 12 + subanim SUBANIMTYPE_NORMAL, 12 db FRAMEBLOCK_78, $30, $00 db FRAMEBLOCK_78, $a2, $00 db FRAMEBLOCK_78, $93, $00 @@ -936,7 +940,7 @@ Subanimation53: db FRAMEBLOCK_01, $9e, $00 Subanimation54: - db (0 << 5) | 11 + subanim SUBANIMTYPE_NORMAL, 11 db FRAMEBLOCK_79, $30, $00 db FRAMEBLOCK_79, $a2, $00 db FRAMEBLOCK_79, $93, $00 diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index e27642c1..6bc6f839 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -17,11 +17,11 @@ DrawFrameBlock: ld [wFBTileCounter], a ld a, [wSubAnimTransform] dec a - jr z, .flipHorizontalAndVertical ; 1 + jr z, .flipHorizontalAndVertical ; SUBANIMTYPE_HVFLIP dec a - jp z, .flipHorizontalTranslateDown ; 2 + jp z, .flipHorizontalTranslateDown ; SUBANIMTYPE_HFLIP dec a - jr z, .flipBaseCoords ; 3 + jr z, .flipBaseCoords ; SUBANIMTYPE_COORDFLIP .noTransformation ld a, [wBaseCoordY] add [hl] @@ -43,7 +43,7 @@ DrawFrameBlock: ld b, a ld a, 168 sub b ; flip X base coordinate -.finishCopying ; finish copying values to OAM (when [wSubAnimTransform] not 1 or 2) +.finishCopying ; finish copying values to OAM (when subanimation not transformed) add [hl] ; X offset ld [de], a ; store X inc hl @@ -271,7 +271,7 @@ LoadSubanimation: ld [wSubAnimCounter], a ; number of frame blocks ld a, b and %11100000 - cp 5 << 5 ; is subanimation type 5? + cp SUBANIMTYPE_ENEMY << 5 jr nz, .isNotType5 .isType5 call GetSubanimationTransform2 @@ -283,7 +283,7 @@ LoadSubanimation: srl a swap a ld [wSubAnimTransform], a - cp 4 ; is the animation reversed? + cp SUBANIMTYPE_REVERSE ld hl, 0 jr nz, .storeSubentryAddr ; if the animation is reversed, then place the initial subentry address at the end of the list of subentries @@ -303,8 +303,8 @@ LoadSubanimation: ld [wSubAnimSubEntryAddr + 1], a ret -; called if the subanimation type is not 5 -; sets the transform to 0 (i.e. no transform) if it's the player's turn +; called if the subanimation type is not SUBANIMTYPE_ENEMY +; sets the transform to SUBANIMTYPE_NORMAL if it's the player's turn ; sets the transform to the subanimation type if it's the enemy's turn GetSubanimationTransform1: ld b, a @@ -312,18 +312,18 @@ GetSubanimationTransform1: and a ld a, b ret nz - xor a + xor a ; SUBANIMTYPE_NORMAL << 5 ret -; called if the subanimation type is 5 -; sets the transform to 2 (i.e. horizontal and vertical flip) if it's the player's turn -; sets the transform to 0 (i.e. no transform) if it's the enemy's turn +; called if the subanimation type is SUBANIMTYPE_ENEMY +; sets the transform to SUBANIMTYPE_HFLIP if it's the player's turn +; sets the transform to SUBANIMTYPE_NORMAL if it's the enemy's turn GetSubanimationTransform2: ldh a, [hWhoseTurn] and a - ld a, 2 << 5 + ld a, SUBANIMTYPE_HFLIP << 5 ret z - xor a + xor a ; SUBANIMTYPE_NORMAL << 5 ret ; loads tile patterns for battle animations @@ -600,7 +600,7 @@ PlaySubanimation: ld a, [wSubAnimSubEntryAddr] ld l, a ld a, [wSubAnimTransform] - cp 4 ; is the animation reversed? + cp SUBANIMTYPE_REVERSE ld bc, 3 jr nz, .nextSubanimationSubentry ld bc, -3 |