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-rwxr-xr-xengine/battle/animations.asm2
-rwxr-xr-xengine/battle/core.asm4
-rw-r--r--engine/events/hidden_objects/gym_statues.asm2
-rwxr-xr-xscripts/PalletTown.asm8
-rwxr-xr-xwram.asm2
5 files changed, 9 insertions, 9 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm
index c9f53961..f19f1f4f 100755
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -425,7 +425,7 @@ ShareMoveAnimations:
and a
ret z
- ; opponent’s turn
+ ; opponent's turn
ld a, [wAnimationID]
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 24ae8dfc..8cb3cd0a 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -3255,14 +3255,14 @@ PrintGhostText:
ldh a, [hWhoseTurn]
and a
jr nz, .Ghost
- ld a, [wBattleMonStatus] ; player’s turn
+ ld a, [wBattleMonStatus] ; player's turn
and SLP | (1 << FRZ)
ret nz
ld hl, ScaredText
call PrintText
xor a
ret
-.Ghost ; ghost’s turn
+.Ghost ; ghost's turn
ld hl, GetOutText
call PrintText
xor a
diff --git a/engine/events/hidden_objects/gym_statues.asm b/engine/events/hidden_objects/gym_statues.asm
index 1f592f2f..97b01a3a 100644
--- a/engine/events/hidden_objects/gym_statues.asm
+++ b/engine/events/hidden_objects/gym_statues.asm
@@ -1,6 +1,6 @@
GymStatues:
; if in a gym and have the corresponding badge, a = GymStatueText2_id and jp PrintPredefTextID
-; if in a gym and don’t have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID
+; if in a gym and don't have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID
; else ret
call EnableAutoTextBoxDrawing
ld a, [wSpritePlayerStateData1FacingDirection]
diff --git a/scripts/PalletTown.asm b/scripts/PalletTown.asm
index 5c4c4de8..5c26fc55 100755
--- a/scripts/PalletTown.asm
+++ b/scripts/PalletTown.asm
@@ -31,7 +31,7 @@ PalletTownScript0:
call PlaySound
ld a, BANK(Music_MeetProfOak)
ld c, a
- ld a, MUSIC_MEET_PROF_OAK ; “oak appears” music
+ ld a, MUSIC_MEET_PROF_OAK ; "oak appears" music
call PlayMusic
ld a, $FC
ld [wJoyIgnore], a
@@ -76,7 +76,7 @@ PalletTownScript2:
predef CalcPositionOfPlayerRelativeToNPC
ld hl, hNPCPlayerYDistance
dec [hl]
- predef FindPathToPlayer ; load Oak’s movement into wNPCMovementDirections2
+ predef FindPathToPlayer ; load Oak's movement into wNPCMovementDirections2
ld de, wNPCMovementDirections2
ld a, 1 ; oak
ldh [hSpriteIndex], a
@@ -205,10 +205,10 @@ PalletTownText5: ; sign by fence
text_far _PalletTownText5
text_end
-PalletTownText6: ; sign by Red’s house
+PalletTownText6: ; sign by Red's house
text_far _PalletTownText6
text_end
-PalletTownText7: ; sign by Blue’s house
+PalletTownText7: ; sign by Blue's house
text_far _PalletTownText7
text_end
diff --git a/wram.asm b/wram.asm
index 36ea5d0b..ab0d25d2 100755
--- a/wram.asm
+++ b/wram.asm
@@ -2295,7 +2295,7 @@ wCurrentTileBlockMapViewPointer::
ds 2
wYCoord::
-; player’s position on the current map
+; player's position on the current map
ds 1
wXCoord::